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--------------------------------------------------------------------------------
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-- Seiren Castle Sub Functions --
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--------------------------------------------------------------------------------
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function DummyFunc( Var )
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cExecCheck "DummyFunc"
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end
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function GoToNextStep( Var )
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cExecCheck "GoToNextStep"
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if Var == nil
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then
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ErrorLog( "GoToNextStep::Var == nil" )
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return false
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end
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-- StepIndex <EFBFBD><EFBFBD> nil <EFBFBD≯<EFBFBD> <EFBFBD>δ<EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["StepIndex"] == nil and Var["StepFunc"] == nil
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then
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Var["StepIndex"] = "InitDungeon"
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Var["StepFunc"] = ID_StepsList["InitDungeon"]["Function"]
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return true
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end
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-- StepIndex <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
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local StepIndex = Var["StepIndex"]
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if ID_StepsList[ StepIndex ] == nil
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then
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ErrorLog( "GoToNextStep : StepInfo nil : "..StepIndex )
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Var["StepFunc"] = DummyFunc
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return true
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
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local NextStepIndex = ID_StepsList[ StepIndex ]["NextStep"]
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if NextStepIndex == nil
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then
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD>
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local DoorOpenCheckList = Step_DoorOpenCheckList[ StepIndex ]
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if DoorOpenCheckList ~= nil
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then
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for i = 1, #DoorOpenCheckList
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do
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local DoorName = DoorOpenCheckList[ i ]["DoorName"]
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local nDoorHandle = Var["Door"][ DoorName ]
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if nDoorHandle ~= nil
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then
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if Var["Door"][ nDoorHandle ]["IsOpen"] == true
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then
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NextStepIndex = DoorOpenCheckList[ i ]["NextStep"]
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break
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end
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end
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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if NextStepIndex == nil
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then
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return false
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end
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end
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if NextStepIndex == nil
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then
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Var["StepIndex"] = nil
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Var["StepFunc"] = DummyFunc
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return true
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else
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Var["StepIndex"] = NextStepIndex
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StepIndex = NextStepIndex
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
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if ID_StepsList[ StepIndex ] == nil
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then
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ErrorLog( "GoToNextStep : StepInfo nil : "..StepIndex )
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Var["StepFunc"] = DummyFunc
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return true
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end
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-- <EFBFBD>ܰ<EFBFBD> <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if ID_StepsList[ StepIndex ]["Function"] == nil
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then
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Var["StepFunc"] = DummyFunc
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else
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Var["StepFunc"] = ID_StepsList[ StepIndex ]["Function"]
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end
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return true
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end
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function EnemyBufferClear( Var, Handle )
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cExecCheck "EnemyBufferClear"
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if Var == nil
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then
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ErrorLog( "EnemyBufferClear::Var == nil" )
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return
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end
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if Var["Enemy"] == nil
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then
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ErrorLog( "EnemyBufferClear::Var[\"Enemy\"] == nil" )
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return
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end
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if Var["Enemy"][ Handle ] == nil
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then
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ErrorLog( "EnemyBufferClear::Var[\"Enemy\"][Handle] == nil" )
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return
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end
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local EnemyIndex = Var["Enemy"][ Handle ]["Index"]
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if EnemyIndex ~= nil
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then
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Var["Enemy"][ EnemyIndex ] = nil
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end
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Var["Enemy"][ Handle ] = nil
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end
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function DebugLog( String )
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if String == nil
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then
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cAssertLog( "DebugLog::String == nil" )
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return
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end
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-- cAssertLog( "Debug - "..String )
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end
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function ErrorLog( String )
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if String == nil
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then
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cAssertLog( "ErrorLog::String == nil" )
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return
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end
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cAssertLog( "Error - "..String )
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end
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