You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

121 lines
3.0 KiB

--------------------------------------------------------------------------------
-- Process Data --
--------------------------------------------------------------------------------
INVALID_HANDLE = -1
--------------------------------------------------------------
--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> DelayTime <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--------------------------------------------------------------
DelayTime =
{
AfterInit = 15, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ñ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
}
--------------------------------------------------------------
--<EFBFBD><EFBFBD> ReturnMap <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--------------------------------------------------------------
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
LinkInfo =
{
ReturnMap = { MapIndex = "IDGate01", x = 1004, y = 1306 },
}
--------------------------------------------------------------
--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--------------------------------------------------------------
QuestMobKillInfo =
{
QuestID = 2666,
MobIndex = "Daliy_Check_d_Leviathan",
MaxKillCount = 5,
}
--------------------------------------------------------------
--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--------------------------------------------------------------
LeviathanSkillInfo =
{
------------------------------------------------------
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain, BossHead
-- RegenTick <EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
-- RegenMob_Index <EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>)<EFBFBD><EFBFBD> RegenMob_Num <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD>,
-- <EFBFBD>ִ<EFBFBD> RegenMaxCount <EFBFBD><EFBFBD>ŭ <EFBFBD>߻<EFBFBD><EFBFBD>Ѵ<EFBFBD>.
-------------------------------------------------------
Routine_Leviathan =
{
HPRateToRegenEgg = 95,
GuardianEgg =
{
RegenTick = 120,
RegenMob = { Index = "ID_NestGuardianEgg", Num = 2, },
RegenMaxCount = 100,
},
GuardEgg =
{
RegenTick = 120,
RegenMob = { Index = "ID_NestGuardEgg", Num = 2, },
RegenMaxCount = 100,
},
BuffEgg =
{
RegenTick = 120,
RegenMob = { Index = "ID_NestBuffEgg", Num = 2, },
RegenMaxCount = 100,
},
},
------------------------------------------------------
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϴ<EFBFBD> Egg <EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- [ GuardianEgg, GuardEgg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> Egg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> EggBrakeTime (<EFBFBD><EFBFBD>)<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڻ<EFBFBD><EFBFBD>Ѵ<EFBFBD>.
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Summon_Index <EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Summon_Num <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>Ѵ<EFBFBD>.
-- [ BuffEgg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ڽ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Buff <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD>ش<EFBFBD>.
-------------------------------------------------------
-- Egg <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Routine_GuardianEgg =
{
EggBrakeTime = 60,
Summon = { Index = "ID_NestGuardian", Num = 2, },
},
Routine_GuardEgg =
{
EggBrakeTime = 60,
Summon = { Index = "ID_NestGuard", Num = 15, },
},
Routine_BuffEgg =
{
Buff = { Index = "StaDeadlyBlessing", Strength = 1, KeepTime = 15 * 1000, },
},
------------------------------------------------------
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain <EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>׿<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ( <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> )
-------------------------------------------------------
Vanish_WhenLeviDead =
{
"ID_NestGuardianEgg", "ID_NestGuardEgg", "ID_NestBuffEgg",
"ID_NestGuardian", "ID_NestGuard",
}
}