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--------------------------------------------------------------------------------
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-- Process Data --
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--------------------------------------------------------------------------------
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INVALID_HANDLE = -1
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--------------------------------------------------------------
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--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> DelayTime <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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DelayTime =
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{
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AfterInit = 15, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>½ñ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ð<EFBFBD>
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GapDialog = 3, -- <EFBFBD><EFBFBD><EFBFBD>̽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
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}
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--------------------------------------------------------------
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--<EFBFBD><EFBFBD> ReturnMap <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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-- <EFBFBD>ⱸ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
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LinkInfo =
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{
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ReturnMap = { MapIndex = "IDGate01", x = 1004, y = 1306 },
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}
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--------------------------------------------------------------
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--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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QuestMobKillInfo =
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{
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QuestID = 2666,
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MobIndex = "Daliy_Check_d_Leviathan",
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MaxKillCount = 5,
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}
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--------------------------------------------------------------
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--<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------
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LeviathanSkillInfo =
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{
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------------------------------------------------------
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain, BossHead
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-- RegenTick <EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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-- RegenMob_Index <EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>)<EFBFBD><EFBFBD> RegenMob_Num <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD>,
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-- <EFBFBD>ִ<EFBFBD> RegenMaxCount <EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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-------------------------------------------------------
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Routine_Leviathan =
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{
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HPRateToRegenEgg = 95,
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GuardianEgg =
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{
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RegenTick = 120,
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RegenMob = { Index = "ID_NestGuardianEgg", Num = 2, },
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RegenMaxCount = 100,
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},
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GuardEgg =
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{
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RegenTick = 120,
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RegenMob = { Index = "ID_NestGuardEgg", Num = 2, },
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RegenMaxCount = 100,
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},
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BuffEgg =
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{
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RegenTick = 120,
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RegenMob = { Index = "ID_NestBuffEgg", Num = 2, },
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RegenMaxCount = 100,
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},
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},
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------------------------------------------------------
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-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϴ<EFBFBD> Egg <EFBFBD><EFBFBD>ƾ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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-- [ GuardianEgg, GuardEgg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
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-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> Egg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> EggBrakeTime (<EFBFBD><EFBFBD>)<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڻ<EFBFBD><EFBFBD>Ѵ<EFBFBD>.
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Summon_Index <EFBFBD><EFBFBD> <EFBFBD>ش<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Summon_Num <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>Ѵ<EFBFBD>.
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-- [ BuffEgg<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ڽ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Buff <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD>ش<EFBFBD>.
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-------------------------------------------------------
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-- Egg <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
Routine_GuardianEgg =
|
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|
{
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|
|
EggBrakeTime = 60,
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|
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Summon = { Index = "ID_NestGuardian", Num = 2, },
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},
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|
Routine_GuardEgg =
|
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{
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EggBrakeTime = 60,
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|
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Summon = { Index = "ID_NestGuard", Num = 15, },
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},
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Routine_BuffEgg =
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{
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Buff = { Index = "StaDeadlyBlessing", Strength = 1, KeepTime = 15 * 1000, },
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|
},
|
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|
|
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|
|
|
------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ź BossMain <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ( <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> )
|
|
|
|
|
-------------------------------------------------------
|
|
|
|
|
Vanish_WhenLeviDead =
|
|
|
|
|
{
|
|
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|
|
"ID_NestGuardianEgg", "ID_NestGuardEgg", "ID_NestBuffEgg",
|
|
|
|
|
"ID_NestGuardian", "ID_NestGuard",
|
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|
}
|
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}
|
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