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|
|
--[[ ]]--
|
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|
|
--[[ <EFBFBD><EFBFBD>Ÿ<EFBFBD><EFBFBD> <EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]]--
|
|
|
|
|
--[[ 4<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]]--
|
|
|
|
|
--[[ ]]--
|
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|
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|
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|
|
|
|
function Zone4_Setting( Var )
|
|
|
|
|
cExecCheck "Zone4_Setting"
|
|
|
|
|
|
|
|
|
|
if Var == nil then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
Var.Eglack = cMobRegen_XY( Var.MapIndex, RegenInfo.Eglack.Index,
|
|
|
|
|
RegenInfo.Eglack.x,
|
|
|
|
|
RegenInfo.Eglack.y,
|
|
|
|
|
RegenInfo.Eglack.dir )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Eglack == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cMobRegen_XY Eglack" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
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|
|
cSetAbstate( Var.Eglack, "StaSalare00", 1, 20000000 )
|
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|
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|
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|
|
|
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|
|
|
if Var.SummonStone_Active ~= "Loussier" then
|
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|
|
|
cSetDeadDelayTime ( Var.Eglack, 9999 )
|
|
|
|
|
end
|
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|
|
Var.StepFunc = Dummy
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|
|
return
|
|
|
|
|
end
|
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|
|
function Zone4_Event_1( Var )
|
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|
|
|
cExecCheck "Zone4_Event_1"
|
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|
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|
|
|
|
if Var == nil then
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|
|
|
return
|
|
|
|
|
end
|
|
|
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|
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|
|
local CurSec = cCurrentSecond()
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ְ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȭ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var.Zone4_Event_1_Step == nil then
|
|
|
|
|
|
|
|
|
|
if Var.SummonStone_Active == "Loussier" then
|
|
|
|
|
Var.Dialog = DialogInfo.Zone4_Event1_alive
|
|
|
|
|
else
|
|
|
|
|
Var.Dialog = DialogInfo.Zone4_Event1_Dead
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.DialogStep = 1
|
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|
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|
|
Var.Zone4_Event_1_Step = 1
|
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|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȭ, <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִٸ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var.Zone4_Event_1_Step == 1 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var.DialogStep <= #Var.Dialog then
|
|
|
|
|
|
|
|
|
|
cMobDialog( Var.MapIndex,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Portrait,
|
|
|
|
|
Var.Dialog[Var.DialogStep].FileName,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Index )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
|
|
|
|
|
|
|
|
|
|
Var.DialogStep = Var.DialogStep + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Dialog = nil
|
|
|
|
|
Var.DialogStep = nil
|
|
|
|
|
|
|
|
|
|
if Var.SummonStone_Active == "Loussier" then
|
|
|
|
|
Var.Zone4_Event_1_Step = 2
|
|
|
|
|
else
|
|
|
|
|
Var.Zone4_Event_1_Step = 99
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_1_Step == 2 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų
|
|
|
|
|
if cSkillBlast( Var.LoussierHandle, Var.Eglack, "AdlF_Loussier_Skill01_N", 9999 ) == nil then
|
|
|
|
|
cDebugLog( "Eglack Debuff Fail" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cResetAbstate( Var.Eglack, "StaSalare00" )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_1_Step = 3
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 4
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_1_Step == 3 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cSkillBlast( Var.LoussierHandle, Var.LoussierHandle, "AdlF_Loussier_Skill03_N" ) == nil then
|
|
|
|
|
cDebugLog( "Loussier Immortal Fail" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_1_Step = 4
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
-- ActiveSkill <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>, <EFBFBD>ɸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>, Ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
-- SubAbstate <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ӽð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cScriptMessage( Var.MapIndex, AnnounceInfo.AdlF_Mission_04_001 )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_1_Step = nil
|
|
|
|
|
Var.Zone4_EventPlayTime = nil
|
|
|
|
|
|
|
|
|
|
Var.StepFunc = Dummy
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function Zone4_Event_2( Var )
|
|
|
|
|
cExecCheck "Zone4_Event_2"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var == nil then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local CurSec = cCurrentSecond()
|
|
|
|
|
|
|
|
|
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
|
|
|
|
|
if Var.SummonStone_Active == "Loussier" then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == nil then
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <EFBFBD>̵<EFBFBD>
|
|
|
|
|
|
|
|
|
|
local louNewX, louNewY = cGetAroundCoord( Var.Eglack, Var.EglackDeadDir, 100 )
|
|
|
|
|
|
|
|
|
|
cNPCVanish( Var.LoussierHandle )
|
|
|
|
|
|
|
|
|
|
Var.LoussierHandle = cMobRegen_XY( Var.MapIndex, RegenInfo.Loussier.Index,
|
|
|
|
|
louNewX,
|
|
|
|
|
louNewY,
|
|
|
|
|
Var.EglackDeadDir )
|
|
|
|
|
|
|
|
|
|
cSetAIScript( "ID/AdlF/AdlF", Var.LoussierHandle )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Dialog = DialogInfo.Zone4_Event2_alive
|
|
|
|
|
Var.DialogStep = 1
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 1
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 3
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var.Zone4_Event_2_Step == 1 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var.DialogStep <= #Var.Dialog then
|
|
|
|
|
|
|
|
|
|
cMobDialog( Var.MapIndex,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Portrait,
|
|
|
|
|
Var.Dialog[Var.DialogStep].FileName,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Index )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
|
|
|
|
|
|
|
|
|
|
Var.DialogStep = Var.DialogStep + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cQuestMobKill_AllInMap( Var.MapIndex, 2681, "Daliy_Check_Adlf", 5 )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Dialog = nil
|
|
|
|
|
Var.DialogStep = nil
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 2
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>ⱸ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var.Zone4_Event_2_Step == 2 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.CompleteGate = cMobRegen_XY( Var.MapIndex, RegenInfo.CompleteGate.Index,
|
|
|
|
|
Var.EglackDeadLocX,
|
|
|
|
|
Var.EglackDeadLocY,
|
|
|
|
|
0 )
|
|
|
|
|
if Var.CompleteGate == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cMobRegen_XY CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cSetAIScript( "ID/AdlF/AdlF", Var.CompleteGate ) == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cSetAIScript CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cAIScriptFunc( Var.CompleteGate, "NPCClick", "CompleteGateFunc" ) == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cAIScriptFunc CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 3
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 1
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = nil
|
|
|
|
|
Var.Zone4_EventPlayTime = nil
|
|
|
|
|
|
|
|
|
|
Var.StepFunc = Dummy
|
|
|
|
|
|
|
|
|
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>ÿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
|
|
|
|
|
else
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == nil then
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local kerenNewX, kerenNewY = cGetAroundCoord( Var.Eglack, Var.EglackDeadDir, 116 )
|
|
|
|
|
|
|
|
|
|
Var.Karen = cMobRegen_XY( Var.MapIndex, RegenInfo.Karen.Index,
|
|
|
|
|
kerenNewX,
|
|
|
|
|
kerenNewY,
|
|
|
|
|
Var.EglackDeadDir )
|
|
|
|
|
|
|
|
|
|
cSetAIScript( "ID/AdlF/AdlF", Var.Karen )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 1
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == 1 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cSkillBlast( Var.Karen, Var.Karen, "AdlF_Karen_Skill02_W" ) == nil then
|
|
|
|
|
cDebugLog( "Karen Sleep Fail" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 2
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 4.5
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == 2 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local player = { cGetAreaObjectList( Var.MapIndex, AreaIndex.Zone4_2, ObjectType.Player ) }
|
|
|
|
|
|
|
|
|
|
for i=1, #player do
|
|
|
|
|
|
|
|
|
|
cSetAbstate( player[i], "StaMesmerize", 1, 22000 )
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 3
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
Var.Dialog = DialogInfo.Zone4_Event2_Dead_1
|
|
|
|
|
Var.DialogStep = 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == 3 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var.DialogStep <= #Var.Dialog then
|
|
|
|
|
|
|
|
|
|
cMobDialog( Var.MapIndex,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Portrait,
|
|
|
|
|
Var.Dialog[Var.DialogStep].FileName,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Index )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
|
|
|
|
|
|
|
|
|
|
Var.DialogStep = Var.DialogStep + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Dialog = nil
|
|
|
|
|
Var.DialogStep = nil
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 4
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == 4 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cSkillBlast( Var.Karen, Var.Eglack, "AdlF_Karen_Skill03_N" ) == nil then
|
|
|
|
|
cDebugLog( "Karen Revive Fail" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 5
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 3.5
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_2_Step == 5 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local eglNewX, eglNewY = cGetAroundCoord( Var.Eglack, Var.EglackDeadDir+180, 100 )
|
|
|
|
|
|
|
|
|
|
cNPCVanish( Var.Eglack )
|
|
|
|
|
|
|
|
|
|
Var.Eglack = cMobRegen_XY( Var.MapIndex, RegenInfo.EglackMad.Index,
|
|
|
|
|
eglNewX,
|
|
|
|
|
eglNewY,
|
|
|
|
|
Var.EglackDeadDir )
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = 6
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_2_Step = nil
|
|
|
|
|
Var.Zone4_EventPlayTime = nil
|
|
|
|
|
|
|
|
|
|
Var.StepFunc = Zone4_Eglack_Mad
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
|
|
|
|
|
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function Zone4_Eglack_Mad( Var )
|
|
|
|
|
cExecCheck "Zone4_Eglack_Mad"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var == nil then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local CurSec = cCurrentSecond()
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_3_Step == nil then
|
|
|
|
|
|
|
|
|
|
if cIsObjectDead( Var.Eglack ) ~= nil then
|
|
|
|
|
|
|
|
|
|
Var.EglackDeadLocX, Var.EglackDeadLocY = cObjectLocate( Var.Eglack )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_3_Step = 1
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + 1
|
|
|
|
|
|
|
|
|
|
Var.Dialog = DialogInfo.Zone4_Event3_Dead
|
|
|
|
|
Var.DialogStep = 1
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_3_Step == 1 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var.DialogStep <= #Var.Dialog then
|
|
|
|
|
|
|
|
|
|
cMobDialog( Var.MapIndex,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Portrait,
|
|
|
|
|
Var.Dialog[Var.DialogStep].FileName,
|
|
|
|
|
Var.Dialog[Var.DialogStep].Index )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec + Var.Dialog[Var.DialogStep].Delay
|
|
|
|
|
|
|
|
|
|
Var.DialogStep = Var.DialogStep + 1
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Dialog = nil
|
|
|
|
|
Var.DialogStep = nil
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_3_Step = 2
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_3_Step == 2 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
cNPCVanish( Var.Karen )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cQuestMobKill_AllInMap( Var.MapIndex, 2681, "Daliy_Check_Adlf", 5 )
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_3_Step = 3
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_Event_3_Step == 3 then
|
|
|
|
|
|
|
|
|
|
if Var.Zone4_EventPlayTime > CurSec then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.CompleteGate = cMobRegen_XY( Var.MapIndex, RegenInfo.CompleteGate.Index,
|
|
|
|
|
Var.EglackDeadLocX,
|
|
|
|
|
Var.EglackDeadLocY,
|
|
|
|
|
0 )
|
|
|
|
|
if Var.CompleteGate == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cMobRegen_XY CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cSetAIScript( "ID/AdlF/AdlF", Var.CompleteGate ) == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cSetAIScript CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if cAIScriptFunc( Var.CompleteGate, "NPCClick", "CompleteGateFunc" ) == nil then
|
|
|
|
|
cDebugLog( "Default_Setting : Fail cAIScriptFunc CompleteGate" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_3_Step = 4
|
|
|
|
|
Var.Zone4_EventPlayTime = CurSec
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Var.Zone4_Event_3_Step = nil
|
|
|
|
|
Var.Zone4_EventPlayTime = nil
|
|
|
|
|
|
|
|
|
|
Var.StepFunc = Dummy
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|