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; ItemList in NPC
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#ignore \o042 ; <EFBFBD>ο<EFBFBD><EFBFBD><EFBFBD>ȣ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#exchange # \x20 ; # => space
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; 2006.01.25
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#Table Tab00 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD>Ʋ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ColumnType BYTE String[33] String[33] String[33] String[33] String[33] String[33]
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#ColumnName Rec Column00 Column01 Column02 Column03 Column04 Column05
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#Record 0 WTL_Bat WTL_Spider WTL_Zombie - - -
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#Table Tab01 ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD><EFBFBD>Ʋ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#ColumnType BYTE String[33] String[33] String[33] String[33] String[33] String[33]
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#ColumnName Rec Column00 Column01 Column02 Column03 Column04 Column05
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#Record 0 EnM_Undead_Hp01 EnM_Undead_AddDmg01 EnM_Beast_Hp01 EnM_Beast_AddDmg01 EnM_Elementa_Hp01 EnM_Elementa_AddDmg01
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#Record 1 EnM_Magic_Hp01 EnM_Magic_AddDmg01 EnM_Spirit_Hp01 EnM_Spirit_AddDmg01 EnM_Human_Hp01 EnM_Human_AddDmg01
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#Record 2 EnS_WC01 EnS_MA01 EnS_AtkSpd01 - - -
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#Record 3 EnM_Undead_Hp02 EnM_Undead_AddDmg02 EnM_Beast_Hp02 EnM_Beast_AddDmg02 EnM_Elementa_Hp02 EnM_Elementa_AddDmg02
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#Record 4 EnM_Magic_Hp02 EnM_Magic_AddDmg02 EnM_Spirit_Hp02 EnM_Spirit_AddDmg02 EnM_Human_Hp02 EnM_Human_AddDmg02
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#Record 5 EnS_WC02 EnS_MA02 EnS_AtkSpd02 - - -
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#End
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