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|
--------------------------------------------------------------------------------
|
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|
|
-- Promote Job2_Gamb Sub Functions --
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--------------------------------------------------------------------------------
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function DummyFunc( Var )
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cExecCheck "DummyFunc"
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|
end
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|
----------------------------------------------------------------------
|
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-- DiceLightOff : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
----------------------------------------------------------------------
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function DiceLightOff( Var )
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cExecCheck( "DiceLightOff" )
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|
|
---- DebugLog( "SubFunc _ DiceLightOff Start" )
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if Var == nil or Var["Dice"]["Handle"] == nil
|
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then
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|
|
ErrorLog( "DiceLightOff::Var == nil" );
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|
return
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|
|
end
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for i =1, #Var["Dice"]["Handle"]
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do
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cAnimate( Var["Dice"]["Handle"][i], "start", AnimationInfo["Dice"]["AniOff"] )
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|
|
end
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|
|
end
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|
|
----------------------------------------------------------------------
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-- FindDiceNum : <EFBFBD>ڵ鿡 <EFBFBD>´<EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ ã<EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD>Լ<EFBFBD>
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|
|
----------------------------------------------------------------------
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|
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function FindDiceNum( Var )
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cExecCheck( "FindDiceNum" )
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-- DebugLog( "SubFunc _ FindDiceNum Start" )
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if Var == nil
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then
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ErrorLog( "FindDiceNum::Var == nil" );
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|
return
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end
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|
local PlayRouletteGameInfo = Var["PlayRouletteGame"]
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if PlayRouletteGameInfo == nil
|
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|
|
then
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|
|
ErrorLog( "FindDiceNum::PlayRouletteGameInfo == nil" );
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|
|
return
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end
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|
|
local FindCurDiceHandle = PlayRouletteGameInfo["SelectedDiceHandle"]
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for i = 1, #Var["Dice"]["Handle"]
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|
do
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|
|
if FindCurDiceHandle == Var["Dice"]["Handle"][i]
|
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|
|
then
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|
|
PlayRouletteGameInfo["SelectedDiceNum"] = i
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|
|
-- DebugLog( "PlayRouletteGameInfo[\"SelectedDiceNum\"] : "..PlayRouletteGameInfo["SelectedDiceNum"] )
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|
|
end
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|
|
end
|
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|
|
end
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|
|
----------------------------------------------------------------------
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|
|
-- SetAnswerDice : <EFBFBD>귿<EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>Լ<EFBFBD>
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|
|
|
|
----------------------------------------------------------------------
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|
|
function SetAnswerDice( Var )
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|
|
cExecCheck( "SetAnswerDice" )
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|
|
-- DebugLog( "SubFunc _ SetAnswerDice Start" )
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|
|
if Var == nil
|
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|
|
then
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|
|
ErrorLog( "SetAnswerDice::Var == nil" );
|
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|
|
return
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|
|
end
|
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|
|
if Var["PlayRouletteGame"]["SelectedDiceNum"] == nil
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|
|
then
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|
|
ErrorLog( "SetAnswerDice::SelectedDiceNum == nil" );
|
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|
|
return
|
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|
|
|
end
|
|
|
|
|
|
|
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|
|
-- DebugLog("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>귿 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ƚ<EFBFBD><EFBFBD> : "..Var["RouletteCount"] )
|
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|
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|
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|
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|
|
-- <EFBFBD>귿<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȣ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>õ<EFBFBD>Ƚ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD> <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 100% <EFBFBD><EFBFBD>÷)
|
|
|
|
|
if Var["RouletteCount"] >= ROULETTEGAME_PLAY_NUM
|
|
|
|
|
then
|
|
|
|
|
Var["PlayRouletteGame"]["AnswerDiceNum"] = Var["PlayRouletteGame"]["SelectedDiceNum"]
|
|
|
|
|
-- DebugLog( "ROULETTEGAME_PLAY_NUM <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>õ<EFBFBD>, 100% <EFBFBD><EFBFBD>÷")
|
|
|
|
|
else
|
|
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|
|
Var["PlayRouletteGame"]["AnswerDiceNum"] = cRandomInt( 1, 6 )
|
|
|
|
|
end
|
|
|
|
|
-- DebugLog( "<EFBFBD>귿<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> : "..Var["PlayRouletteGame"]["AnswerDiceNum"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
-- VanishMob : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(fadeout)<EFBFBD>Ѵ<EFBFBD>
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
function VanishMob( Var )
|
|
|
|
|
cExecCheck( "VanishMob" )
|
|
|
|
|
for i = 1, #RegenInfo["MobList"]
|
|
|
|
|
do
|
|
|
|
|
cVanishAll( Var["MapIndex"], RegenInfo["MobList"][i] )
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
-- IsTimeOver : Ÿ<EFBFBD≯<EFBFBD> üũ
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
function IsTimeOver( Var )
|
|
|
|
|
cExecCheck( "IsTimeOver" )
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "IsTimeOver::Var == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["LimitTime"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "IsTimeOver::Var[\"LimitTime\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["CurSec"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "IsTimeOver::Var[\"CurSec\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["LimitTime"] == "NoLimit"
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog( "SubFunc _ IsTimeOver : <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<EFBFBD><EFBFBD><EFBFBD>з<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD>ѽð<EFBFBD> <EFBFBD>ǹ̾<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" )
|
|
|
|
|
return false
|
|
|
|
|
elseif Var["LimitTime"] < Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog( "SubFunc _ IsTimeOver : <EFBFBD>ð<EFBFBD><EFBFBD>ʰ<EFBFBD>" )
|
|
|
|
|
return true
|
|
|
|
|
else
|
|
|
|
|
return false
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
-- IsFail : Fail <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
function IsFail( Var )
|
|
|
|
|
cExecCheck( "IsFail" )
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "IsFail::Var == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Fail Case : <EFBFBD>ʿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cGetPlayerList( Var["MapIndex"] ) == nil
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog( "IsFail : <EFBFBD>ʿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>" )
|
|
|
|
|
Var["StepFunc"] = QuestFailed
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Fail Case : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cIsObjectDead( Var["PlayerHandle"] ) == 1
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog("IsFail : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
|
|
|
|
|
Var["StepFunc"] = QuestFailed
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Fail Case : Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if IsTimeOver( Var ) == true
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog("IsFail : TimeOver")
|
|
|
|
|
Var["StepFunc"] = QuestFailed
|
|
|
|
|
return true
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
------------------------------------------------------
|
|
|
|
|
-- Roulette_Click : <EFBFBD>귿 Ŭ<EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>۵<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>Լ<EFBFBD>
|
|
|
|
|
------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
function Roulette_Click( NPCHandle, PlyHandle )
|
|
|
|
|
cExecCheck ( "Roulette_Click" )
|
|
|
|
|
|
|
|
|
|
-- DebugLog("<EFBFBD>귿 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!")
|
|
|
|
|
|
|
|
|
|
if NPCHandle == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::RouletteHandle == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PlyHandle == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::RouletteHandle == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local MapIndex = cGetCurMapIndex( NPCHandle )
|
|
|
|
|
|
|
|
|
|
if MapIndex == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::MapIndex == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local Var = InstanceField[ MapIndex ]
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::Var == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Roulette"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::Var[\"Roulette\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["Roulette"]["Handle"] == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::Var[\"Roulette\"][Handle] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if NPCHandle ~= Var["Roulette"]["Handle"]
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>귿<EFBFBD>̶<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѳ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>귿 <EFBFBD>ڵ鰪<EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local PlayRouletteGameInfo = Var["PlayRouletteGame"]
|
|
|
|
|
|
|
|
|
|
if PlayRouletteGameInfo == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "Roulette_Click::Var[\"PlayRouletteGame\"] == nil" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD>,<EFBFBD>귿 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD>ٸ<EFBFBD>, <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>귿 Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if PlayRouletteGameInfo["ReadyToGame"] == true
|
|
|
|
|
then
|
|
|
|
|
---- DebugLog("<EFBFBD>̹<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>õǾ<EFBFBD><EFBFBD>, Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
PlayRouletteGameInfo["RouletteHandle"] = NPCHandle
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʰ<EFBFBD>, <EFBFBD>귿 Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if PlayRouletteGameInfo["SelectedDiceHandle"] == nil
|
|
|
|
|
then
|
|
|
|
|
cMobDialog( Var["MapIndex"], ChatInfo["Roulette_Click"]["SpeakerIndex"], ChatInfo["ScriptFileName"], ChatInfo["Roulette_Click"]["MsgIndex"] )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if PlayRouletteGameInfo["SelectedDiceNum"] < 1 or PlayRouletteGameInfo["SelectedDiceNum"] > 6
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "1~6<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȣ" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>Ģ<EFBFBD><EFBFBD> <EFBFBD>°<EFBFBD> <EFBFBD>귿 Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
PlayRouletteGameInfo["ReadyToGame"] = true
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
------------------------------------------------------
|
|
|
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-- Dice_Click : <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>۵<EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>Լ<EFBFBD>
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------------------------------------------------------
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function Dice_Click( NPCHandle, PlyHandle )
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cExecCheck ( "Dice_Click" )
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if NPCHandle == nil
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then
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ErrorLog( "Dice_Click::DiceHandle == nil" )
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return
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end
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if PlyHandle == nil
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then
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ErrorLog( "Dice_Click::PlyHandle == nil" )
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return
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end
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local MapIndex = cGetCurMapIndex( NPCHandle )
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if MapIndex == nil
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then
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ErrorLog( "Dice_Click::MapIndex == nil" )
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return
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end
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local Var = InstanceField[ MapIndex ]
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if Var == nil
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then
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ErrorLog( "Dice_Click::Var == nil" )
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return
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end
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if Var["Dice"] == nil
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then
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ErrorLog( "Dice_Click::Var[\"Dice\"] == nil" )
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return
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end
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if Var["Dice"]["Handle"] == nil
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then
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ErrorLog( "Dice_Click::Var[\"Dice\"][Handle] == nil" )
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return
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end
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local PlayRouletteGameInfo = Var["PlayRouletteGame"]
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if PlayRouletteGameInfo == nil
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then
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ErrorLog( "Dice_Click::Var[\"PlayRouletteGame\"] == nil" )
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return
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end
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-- <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD>,<EFBFBD>귿 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD>Ǿ<EFBFBD><EFBFBD>ٸ<EFBFBD>, <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if PlayRouletteGameInfo["ReadyToGame"] == true
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then
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---- DebugLog("<EFBFBD>̹<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>õǾ<EFBFBD><EFBFBD>, Ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
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return
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ鰪 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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PlayRouletteGameInfo["SelectedDiceHandle"] = NPCHandle
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-- DebugLog( "Your Selected DiceHandle : "..PlayRouletteGameInfo["SelectedDiceHandle"] )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ鰪 <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˻<EFBFBD>
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FindDiceNum ( Var )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DiceLightOff( Var )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֻ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ű<EFBFBD><EFBFBD>
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cAnimate( PlayRouletteGameInfo["SelectedDiceHandle"], "start", AnimationInfo["Dice"]["AniOn"] )
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return
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end
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----------------------------------------------------------------------
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-- Log Functions
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----------------------------------------------------------------------
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function GoToFail( Var, Msg )
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cExecCheck( "GoToFail" )
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if Var == nil
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then
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ErrorLog( "GoToFail : Var nil" );
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return
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end
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ErrorLog( Msg )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["Door"]["Handle"] ~= nil
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then
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for i = 1, #Var["Door"]["Handle"]
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do
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cNPCVanish( Var["Door"]["Handle"][i] )
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end
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end
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if Var["Roulette"]["Handle"] ~= nil
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then
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cNPCVanish( Var["Roulette"]["Handle"] )
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end
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if Var["Dice"]["Handle"] ~= nil
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then
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for i = 1, #Var["Dice"]["Handle"]
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do
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cNPCVanish( Var["Door"]["Handle"][i] )
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end
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end
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if Var["NPC"]["Handle"] ~= nil
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then
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cNPCVanish( Var["NPC"]["Handle"] )
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end
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Var["StepFunc"] = ReturnToHome
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end
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----------------------------------------------------------------------
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-- Log Functions
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----------------------------------------------------------------------
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function DebugLog( String )
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cExecCheck ( "-- DebugLog" )
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if String == nil
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then
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cAssertLog( "-- DebugLog::String == nil" )
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return
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end
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cAssertLog( "Debug - "..String )
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end
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function ErrorLog( String )
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cExecCheck ( "ErrorLog" )
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if String == nil
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then
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cAssertLog( "ErrorLog::String == nil" )
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return
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end
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|
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cAssertLog( "Error - "..String )
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end
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