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SigFiesta/LuaScript/ID/WarNH/WarNHData.lua

369 lines
11 KiB

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SCRIPT_MAIN = "ID/WarNH/WarNH" -- <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ
FM_STATE = {} -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
FM_STATE["Normal"] = 1
FM_STATE["Injury"] = 2
FM_STATE["Stop"] = 3
STA_IMMORTAL = "StaImmortal" -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
MOB_CHK_DELAY = 0.1 -- <EFBFBD><EFBFBD> üũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
TRAP_GOAL_INTERVAL = 10 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ÿ<EFBFBD>
WARN_END_EVENT = {} -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WARN_END_EVENT["Plus_Dir"] = 180 -- CenterCoord<EFBFBD><EFBFBD> dir + @ ( <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
WARN_END_EVENT["Dist"] = 600 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߽ɺ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ÿ<EFBFBD> ( <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
WARN_END_EVENT["Flw_Gap"] = 150 -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>,<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>߽<EFBFBD><EFBFBD><EFBFBD><EFBFBD>κ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ÿ<EFBFBD>
WARN_END_EVENT["Flw_Airi"] = 60 -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> ȥ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD>
WARN_END_EVENT["Interval"] = 5 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WARN_END_EVENT["EventDist"] = 10 -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD>̵<EFBFBD> <EFBFBD>Ϸ<EFBFBD> üũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ÿ<EFBFBD>
WARN_END_EVENT["WaitAiriMove"] = 1 -- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD>̵<EFBFBD> <EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
WARN_END_EVENT["GateDist"] = 300 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD>Ÿ<EFBFBD>
E_MOB_GRADE = {} -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>üũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
E_MOB_GRADE["Elite"] = 1
E_MOB_GRADE["Chief"] = 2
E_MOB_GRADE["Boss"] = 3
MAP_MARK_CHK_DLY = 2 -- <EFBFBD>ʸ<EFBFBD>ŷ üũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<EFBFBD><EFBFBD>)
MAPMARK_TIME = {} -- <EFBFBD>ʸ<EFBFBD>ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD>и<EFBFBD><EFBFBD><EFBFBD>)
MAPMARK_TIME["Guardian"] = 1000
MAPMARK_TIME["Door"] = 1000
MAPMARK_TIME["Ore"] = 1000
MAPMARK_GROUP = {} -- <EFBFBD>ʸ<EFBFBD>ŷ <EFBFBD>׷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MAPMARK_GROUP["Guardian"] = 100
MAPMARK_GROUP["Door"] = 200
MAPMARK_GROUP["Ore"] = 300
MAPMARK_ICON = {} -- <EFBFBD>ʸ<EFBFBD>ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MAPMARK_ICON["Guardian"] = "Normal"
MAPMARK_ICON["Door"] = "LinkTown"
MAPMARK_ICON["Ore"] = "Mine"
MAPMARK_TIME["Door_C"] = 99999999 -- <EFBFBD>ʸ<EFBFBD>ŷ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
MAPMARK_GROUP["Door_C"] = 500
MAPMARK_ICON["Door_C"] = "Gate"
CAMERAMOVE = {} -- ī<EFBFBD>޶<EFBFBD> <EFBFBD>̵<EFBFBD> ó<EFBFBD><EFBFBD>
CAMERAMOVE["AngleY"] = 20 -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>. (<EFBFBD>¿찢<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
CAMERAMOVE["Dist"] = 1500 -- <EFBFBD>Ÿ<EFBFBD>
CAMERAMOVE["MoveKeep"] = 5 -- ī<EFBFBD>޶<EFBFBD><EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD><EFBFBD>)
CAMERAMOVE["StaStun"] = "StaAdlFStun" -- ī<EFBFBD>޶<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
CAMERAMOVE["StaTime"] = 10000 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ӽð<EFBFBD>
-------------------------------------------------------------------------------
WAIT_BOSSROOM = 20 -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD>
--[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ]
-- RegenCoord = <EFBFBD>δ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD>ǥ
-- LinkTo = <EFBFBD>̵<EFBFBD> <EFBFBD><EFBFBD>ġ
-- <EFBFBD>δ<EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GateData =
{
Index = "DTH_ExitGate",
RegenCoord = { x = 4059, y = 722, dir = -176, },
LinkTo = { Field = "EldFor01", x = 16015, y = 7803, },
}
GateMenu =
{
Title = "Exit Gate",
Yes = "Exit",
No = "Cancel",
}
--[<EFBFBD><EFBFBD><EFBFBD≯<EFBFBD><EFBFBD>]
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɾ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>(<EFBFBD>и<EFBFBD><EFBFBD><EFBFBD>)
AIRI_BLESSING = {}
AIRI_BLESSING["Index"] = "StaAiriBuff"
AIRI_BLESSING["KeepTime"] = (10*60*1000)
--[<EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>]
-- x,y,dir <EFBFBD>δ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
AiriData =
{
MobIndex = "DTH_StancherAiri", -- <EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
x = 4091, y = 4060, dir = 180, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
InjuryHPRate = 100, -- <EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
InjuryAniIndex = "Emotion_Injury1", -- <EFBFBD>λ<EFBFBD> <EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
ResearchAniIndex = "ActionProduct", -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD>
}
--[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
GuardianDataTable =
{
{ MobIndex = "DTH_StancherGuardian01", x = 4076, y = 4439, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
{ MobIndex = "DTH_StancherGuardian02", x = 3789, y = 3874, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
{ MobIndex = "DTH_StancherGuardian03", x = 4400, y = 3866, dir = 180, InjuryHPRate = 10, InjuryAniIndex = "Emotion_Injury1", },
}
--[<EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>]
SpecialIndex =
{
Ore = "DTH_RadionOre", -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
ElementMobIndexDataTable =
{
--[[ȭ<EFBFBD><EFBFBD>]] Flame = { Boss = "DTH_FFocalor", Elite = "DTH_FDevildom", Chief = "DTH_FFocalor_C", Trap = "T_DTH_S_FDHoneying", Door = "DTH_FDoor", },
--[[<EFBFBD>ñ<EFBFBD>]] Chill = { Boss = "DTH_IFocalor", Elite = "DTH_IDevildom", Chief = "DTH_IFocalor_C", Trap = "T_DTH_S_IDHoneying", Door = "DTH_IDoor", },
--[[<EFBFBD><EFBFBD>dz]] Storm = { Boss = "DTH_SFocalor", Elite = "DTH_SDevildom", Chief = "DTH_SFocalor_C", Trap = "T_DTH_S_SDHoneying", Door = "DTH_NDoor", },
--[[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]] Glance = { Boss = "DTH_TFocalor", Elite = "DTH_TDevildom", Chief = "DTH_TFocalor_C", Trap = "T_DTH_S_TDHoneying", Door = "DTH_TDoor", },
}
--[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Trap <EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- SkillIndex <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD> Interval <EFBFBD>ʰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TrapDataTable =
{
T_DTH_S_FDHoneying = { SkillIndex = "DT_S_FDHoneying_Skill01_N", Interval = 0.1, },
T_DTH_S_IDHoneying = { SkillIndex = "DT_S_IDHoneying_Skill01_N", Interval = 0.1, },
T_DTH_S_SDHoneying = { SkillIndex = "DT_S_SDHoneying_Skill01_N", Interval = 0.1, },
T_DTH_S_TDHoneying = { SkillIndex = "DT_S_TDHoneying_Skill01_N", Interval = 0.1, },
}
--[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ]
-- CenterCoord = Ore<EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD>ġ
RoomCoordDataTable =
{
--[[ȭ<EFBFBD><EFBFBD>]] Flame = { CenterCoord = { x = 984, y = 975, dir = -132, }, Door = { x = 3122, y = 3104, dir = -132, Block = "WarN_F", scale = 1000}, },
--[[<EFBFBD>ñ<EFBFBD>]] Chill = { CenterCoord = { x = 1092, y = 7154, dir = -46, }, Door = { x = 3202, y = 5020, dir = -46, Block = "WarN_I", scale = 1000}, },
--[[<EFBFBD><EFBFBD>dz]] Storm = { CenterCoord = { x = 7129, y = 1108, dir = 132, }, Door = { x = 4935, y = 3308, dir = 134, Block = "WarN_N", scale = 1000}, },
--[[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]] Glance = { CenterCoord = { x = 7154, y = 7136, dir = 45, }, Door = { x = 5005, y = 4990, dir = 45, Block = "WarN_T", scale = 1000}, },
}
--[[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǥ]]
-- <EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD>. <EFBFBD><EFBFBD>ǥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD>
TrapPatrolDataTable =
{
--[[ȭ<EFBFBD><EFBFBD>]]
Flame =
{
{ { x = 2863, y = 3151, }, { x = 2877, y = 2538, }, },
{ { x = 3182, y = 2843, }, { x = 2499, y = 2863, }, },
{ { x = 2863, y = 3151, }, { x = 1881, y = 2211, }, },
{ { x = 3182, y = 2843, }, { x = 2186, y = 1867, }, },
{ { x = 2356, y = 2692, }, { x = 2676, y = 2347, }, },
{ { x = 2355, y = 2381, }, { x = 2671, y = 2668, }, },
{ { x = 2187, y = 2498, }, { x = 2205, y = 1897, }, },
{ { x = 2543, y = 2185, }, { x = 1883, y = 2202, }, },
},
--[[<EFBFBD>ñ<EFBFBD>]]
Chill =
{
{ { x = 2975, y = 4952, }, { x = 2995, y = 5574, }, },
{ { x = 3308, y = 5263, }, { x = 2677, y = 5243, }, },
{ { x = 2975, y = 4952, }, { x = 1967, y = 5945, }, },
{ { x = 3308, y = 5263, }, { x = 2321, y = 6248, }, },
{ { x = 2763, y = 5484, }, { x = 2484, y = 5741, }, },
{ { x = 2441, y = 5429, }, { x = 2798, y = 5763, }, },
{ { x = 2650, y = 5940, }, { x = 1980, y = 5924, }, },
{ { x = 2320, y = 6226, }, { x = 2296, y = 5568, }, },
},
--[[<EFBFBD><EFBFBD>dz]]
Storm =
{
{ { x = 5230, y = 3299, }, { x = 5204, y = 2647, }, },
{ { x = 4934, y = 2958, }, { x = 5547, y = 2997, }, },
{ { x = 5407, y = 2789, }, { x = 5700, y = 2501, }, },
{ { x = 5384, y = 2493, }, { x = 5727, y = 2817, }, },
{ { x = 5902, y = 2640, }, { x = 5876, y = 2013, }, },
{ { x = 6226, y = 2329, }, { x = 5582, y = 2293, }, },
{ { x = 5862, y = 1999, }, { x = 4906, y = 2953, }, },
{ { x = 6233, y = 2325, }, { x = 5241, y = 3298, }, },
},
--[[<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]]
Glance =
{
{ { x = 4944, y = 5251, }, { x = 5543, y = 5228, }, },
{ { x = 4944, y = 5251, }, { x = 5906, y = 6246, }, },
{ { x = 6221, y = 5886, }, { x = 5266, y = 4950, }, },
{ { x = 5266, y = 4950, }, { x = 5223, y = 5534, }, },
{ { x = 5436, y = 5437, }, { x = 5723, y = 5722, }, },
{ { x = 5418, y = 5744, }, { x = 5754, y = 5407, }, },
{ { x = 5590, y = 5923, }, { x = 6210, y = 5889, }, },
{ { x = 5893, y = 6209, }, { x = 5937, y = 5586, }, },
},
}
--[[<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>]]
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ŭ <EFBFBD><EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ <EFBFBD>ݺ<EFBFBD>
ElementRoom =
{
{ ElementMobIndexData = "Flame", RoomCoordData = "Flame", TrapPatrolData = "Flame" },
{ ElementMobIndexData = "Chill", RoomCoordData = "Chill", TrapPatrolData = "Chill" },
{ ElementMobIndexData = "Storm", RoomCoordData = "Storm", TrapPatrolData = "Storm" },
{ ElementMobIndexData = "Glance", RoomCoordData = "Glance", TrapPatrolData = "Glance" },
}
--[[<EFBFBD><EFBFBD>]]
-- <EFBFBD>Ϲݸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD>׷<EFBFBD>
NormalRegenTypeTable =
{
Small =
{
{ MobIndex = "DTH_Devildom", Num = 10, x = 4087, y = 4068, Range = 400, },
},
Medium =
{
{ MobIndex = "DTH_Devildom", Num = 12, x = 4087, y = 4068, Range = 400, },
},
Large =
{
{ MobIndex = "DTH_Devildom", Num = 14, x = 4087, y = 4068, Range = 400, },
},
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD>Ӽ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
EliteRegenTypeTable =
{
Small =
{
{ x = 4359, y = 4077, dir = 180 },
{ x = 3831, y = 4076, dir = 180 },
},
Medium =
{
{ x = 4359, y = 4077, dir = 180 },
{ x = 3831, y = 4076, dir = 180 },
{ x = 4082, y = 4338, dir = 180 },
},
Large =
{
{ x = 4087, y = 4068, dir = 180 },
{ x = 4087, y = 4068, dir = 180 },
{ x = 4082, y = 4338, dir = 180 },
{ x = 4102, y = 3800, dir = 180 },
},
}
-- 1<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
RegenGroupDataTable =
{
--[<EFBFBD><EFBFBD>]
{ NormalRegenType = "Small", EliteRegenType = "Small", },
--[<EFBFBD><EFBFBD>]
{ NormalRegenType = "Medium", EliteRegenType = "Medium", },
--[<EFBFBD><EFBFBD>]
{ NormalRegenType = "Large", EliteRegenType = "Large", },
}
-- [<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȯ]
-- HPRate <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- 8/16 ġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
-- ġ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD><EFBFBD>ŭ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
BossSummonElite =
{
{ HPRate = 300, EliteNum = 4, Range = 200 },
{ HPRate = 600, EliteNum = 3, Range = 200 },
{ HPRate = 900, EliteNum = 2, Range = 200 },
}
-- [<EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>α<EFBFBD>]
-- Delay = <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DialogInfo =
{
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WarN_Join =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_01", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_02", Delay = 5 },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Airi_Success =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_03_A", Delay = 0 },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Airi_Fail =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_03_B", Delay = 0 },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Airi_End =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_04", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_05", Delay = 5 },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD>ȣ <EFBFBD>̺<EFBFBD>Ʈ
Airi_Event =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_06", Delay = 2 },
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
Airi_Boss =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_07", Delay = 0 },
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WarN_Clear_1 =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_08", Delay = 0 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_09", Delay = 5 },
},
WarN_Clear_2 =
{
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_10", Delay = 5 },
{ Facecut = "DT_StancherAiri", FileName = "WarN", Index = "Airi_11", Delay = 5 },
},
}
-- [<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
-- WaitTime = <EFBFBD>ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
NoticeInfo =
{
-- <EFBFBD>δ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WarN_Join =
{
{ FileName = "WarN", Index = "Notice_01", WaitTime = 0, },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Airi_Success =
{
{ FileName = "WarN", Index = "Success_01", WaitTime = 0, },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Airi_Fail =
{
{ FileName = "WarN", Index = "Failure_01", WaitTime = 0, },
},
-- <EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(1ȸ)
Airi_End =
{
{ FileName = "WarN", Index = "Notice_02", WaitTime = 0, },
},
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
Airi_Boss =
{
{ FileName = "WarN", Index = "Notice_03", WaitTime = 0, },
},
-- <EFBFBD>δ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
KQReturn =
{
{ FileName = "WarN", Index = "KQReturn30", WaitTime = 10, },
{ FileName = "WarN", Index = "KQReturn20", WaitTime = 10, },
{ FileName = "WarN", Index = "KQReturn10", WaitTime = 5, },
{ FileName = "WarN", Index = "KQReturn5", WaitTime = 5, },
},
}