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require( "common" )
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--[[
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require( "Data/Name" )
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require( "Data/Process" )
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require( "Data/Chat" )
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require( "Data/Regen" )
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require( "Data/SkillInfo_KingCrab" )
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require( "Data/SkillInfo_KingSlime" )
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require( "Data/SkillInfo_MiniDragon" )
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require( "Functions/SubFunc" )
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require( "Functions/Routine" )
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require( "Functions/Routine_KingCrab" )
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require( "Functions/Routine_KingSlime" )
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require( "Functions/Routine_MiniDragon" )
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require( "Functions/Progress" )
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--]]
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require( "ID/SD_Vale01/Data/Name" )
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require( "ID/SD_Vale01/Data/Process" )
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require( "ID/SD_Vale01/Data/Chat" )
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require( "ID/SD_Vale01/Data/Regen" )
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require( "ID/SD_Vale01/Data/SkillInfo_KingCrab" )
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require( "ID/SD_Vale01/Data/SkillInfo_KingSlime" )
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require( "ID/SD_Vale01/Data/SkillInfo_MiniDragon" )
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require( "ID/SD_Vale01/Functions/SubFunc" )
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require( "ID/SD_Vale01/Functions/Routine" )
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require( "ID/SD_Vale01/Functions/Routine_KingCrab" )
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require( "ID/SD_Vale01/Functions/Routine_KingSlime" )
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require( "ID/SD_Vale01/Functions/Routine_MiniDragon" )
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require( "ID/SD_Vale01/Functions/Progress" )
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--]]
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function Main( Field )
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cExecCheck "Main"
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local Var = InstanceField[ Field ]
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if Var == nil
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then
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InstanceField[ Field ] = {}
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Var = InstanceField[ Field ]
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Var["MapIndex"] = Field
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cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
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cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD>Է<EFBFBD>
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Var["InitialSec"] = cCurrentSecond()
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Var["CurSec"] = cCurrentSecond()
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-- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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Var["StepFunc"] = InitDungeon
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end
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-- 0.05<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["CurSec"] + 0.05 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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Var["StepFunc"] ( Var )
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end
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