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--------------------------------------------------------------------------------
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-- MiniDragon :: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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--------------------------------------------------------------------------------
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function MD_ShowUp( Handle, MapIndex )
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cExecCheck "MD_ShowUp"
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local Var = InstanceField[ MapIndex ]
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if Var["MiniDragonProcess"]["SkillEndTime"] > Var["CurSec"]
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|
then
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|
return ReturnAI["END"]
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|
end
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-- <EFBFBD><EFBFBD>ų ó<EFBFBD><EFBFBD> <EFBFBD>ٳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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Var[Handle]["IsProgressSpecialSkill"] = false
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Var["MiniDragonProcess"]["SkillStartTime"] = 0
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|
Var["MiniDragonProcess"]["SkillEndTime"] = 0
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cAIScriptSet( Handle )
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return ReturnAI["END"]
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end
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--------------------------------------------------------------------------------
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-- MiniDragon :: <EFBFBD><EFBFBD><EFBFBD>ɼ<EFBFBD>ȯ
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--------------------------------------------------------------------------------
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function MD_SummonSoul( Handle, MapIndex )
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cExecCheck "MD_SummonSoul"
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local Var = InstanceField[ MapIndex ]
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if Var["MiniDragonProcess"]["SkillWorkTime"] > Var["CurSec"]
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then
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return ReturnAI["END"]
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end
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local SkillInfo = SkillInfo_MiniDragon["MD_SummonSoul"]
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--------------------------------------------------------------------------------
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-- <EFBFBD><EFBFBD> MD_SummonSoul ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ѹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ϴ<EFBFBD> <EFBFBD>κ<EFBFBD>(<EFBFBD>ʱ<EFBFBD>ȭ)
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--------------------------------------------------------------------------------
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if Var["MD_SummonSoul"] == nil
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|
then
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Var["MD_SummonSoul"] = {}
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--DebugLog("KS_BombSlimePiece <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD> x, y<EFBFBD><EFBFBD> SummonRegenLocate <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>
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if Var["MD_SummonSoul"]["SummonRegenLocate"] == nil
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then
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Var["MD_SummonSoul"]["SummonRegenLocate"] = {}
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local CurDragonX, CurDragonY = cObjectLocate( Handle )
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for i = 1, SkillInfo["SummonNum"]
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do
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Var["MD_SummonSoul"]["SummonRegenLocate"][i] = {}
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|
|
Var["MD_SummonSoul"]["SummonRegenLocate"][i]["x"],
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|
Var["MD_SummonSoul"]["SummonRegenLocate"][i]["y"] = cGetCoord_Circle( CurDragonX, CurDragonY, SkillInfo["SummonRadius"] )
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|
--[[
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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|
|
DebugLog("----["..i.."]----")
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|
DebugLog("SummonRegenLocate X :"..Var["MD_SummonSoul"]["SummonRegenLocate"][i]["x"])
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|
DebugLog("SummonRegenLocate Y :"..Var["MD_SummonSoul"]["SummonRegenLocate"][i]["y"])
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|
|
--]]
|
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|
|
end
|
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|
|
end
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|
|
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ<EFBFBD>Ѵ<EFBFBD>
|
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|
|
if Var["MD_SummonSoul"]["SummonTime"] == nil
|
|
|
|
|
then
|
|
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|
|
Var["MD_SummonSoul"]["SummonTime"] = Var["CurSec"]
|
|
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|
|
Var["MD_SummonSoul"]["CurSummonSequence"] = 1
|
|
|
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|
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|
|
--DebugLog("SummonTime : " ..Var["CurSec"])
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|
|
--DebugLog("CurSummonSequence : " ..Var["MD_SummonSoul"]["CurSummonSequence"])
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|
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|
|
end
|
|
|
|
|
end
|
|
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|
|
|
|
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|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD> Var["KS_BombSlimePiece"] <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>κ<EFBFBD>
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
if Var["MD_SummonSoul"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
if Var["MD_SummonSoul"]["SummonTime"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if Var["MD_SummonSoul"]["SummonTime"] > Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["MD_SummonSoul"]["CurSummonSequence"] <= SkillInfo["SummonNum"]
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local CurSummonMob = Var["MD_SummonSoul"]["SummonRegenLocate"][Var["MD_SummonSoul"]["CurSummonSequence"]]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
local CurSummonMobIndex = nil
|
|
|
|
|
local CurSummonSkillIndex = nil
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD><EFBFBD><EFBFBD> SD_SpiritFire <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
if Var["MiniDragonProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_Fire"]
|
|
|
|
|
then
|
|
|
|
|
--DebugLog("<EFBFBD>̴ϵ巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD>ų.."..SkillInfo["SkillIndex_Fire"] )
|
|
|
|
|
CurSummonMobIndex = SkillInfo["SummonFire"]["SummonIndex"]
|
|
|
|
|
CurSummonSkillIndex = SkillInfo["SummonFire"]["SummonSkillIndex"]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD><EFBFBD><EFBFBD> SD_SpiritIce <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
elseif Var["MiniDragonProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_Ice"]
|
|
|
|
|
then
|
|
|
|
|
--DebugLog("<EFBFBD>̴ϵ巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD>ų.."..SkillInfo["SkillIndex_Ice"] )
|
|
|
|
|
CurSummonMobIndex = SkillInfo["SummonIce"]["SummonIndex"]
|
|
|
|
|
CurSummonSkillIndex = SkillInfo["SummonIce"]["SummonSkillIndex"]
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.( ¦<EFBFBD><EFBFBD>/Ȧ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
|
|
|
|
|
elseif Var["MiniDragonProcess"]["CurSkillIndex"] == SkillInfo["SkillIndex_All"]
|
|
|
|
|
then
|
|
|
|
|
--DebugLog("<EFBFBD>̴ϵ巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD>ų.."..SkillInfo["SkillIndex_All"] )
|
|
|
|
|
|
|
|
|
|
if Var["MD_SummonSoul"]["CurSummonSequence"] % 2 == 0
|
|
|
|
|
then
|
|
|
|
|
CurSummonMobIndex = SkillInfo["SummonFire"]["SummonIndex"]
|
|
|
|
|
CurSummonSkillIndex = SkillInfo["SummonFire"]["SummonSkillIndex"]
|
|
|
|
|
|
|
|
|
|
elseif Var["MD_SummonSoul"]["CurSummonSequence"] % 2 == 1
|
|
|
|
|
then
|
|
|
|
|
CurSummonMobIndex = SkillInfo["SummonIce"]["SummonIndex"]
|
|
|
|
|
CurSummonSkillIndex = SkillInfo["SummonIce"]["SummonSkillIndex"]
|
|
|
|
|
end
|
|
|
|
|
-- <EFBFBD>̷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ʈ<EFBFBD>뵵..
|
|
|
|
|
else
|
|
|
|
|
ErrorLog("MD_SummonSoul <EFBFBD><EFBFBD>ƾ, <EFBFBD>˼<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..")
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڵ鰪<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>.
|
|
|
|
|
local CurSummonHandle = cMobRegen_XY( MapIndex, CurSummonMobIndex, CurSummonMob["x"], CurSummonMob["y"] )
|
|
|
|
|
|
|
|
|
|
if CurSummonHandle == nil
|
|
|
|
|
then
|
|
|
|
|
-- DebugLog("<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>"..Var["MD_SummonSoul"]["CurSummonSequence"] )
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ǥ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʴ´<EFBFBD>.
|
|
|
|
|
-- <EFBFBD>׳<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ѿ<EFBFBD><EFBFBD>.
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if CurSummonHandle ~= nil
|
|
|
|
|
then
|
|
|
|
|
if cSkillBlast( CurSummonHandle, CurSummonHandle, CurSummonSkillIndex ) == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog("<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ų<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"..Var["MD_SummonSoul"]["CurSummonSequence"] )
|
|
|
|
|
end
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
Var["MD_SummonSoul"]["CurSummonSequence"] = Var["MD_SummonSoul"]["CurSummonSequence"] + 1
|
|
|
|
|
Var["MD_SummonSoul"]["SummonTime"] = Var["MD_SummonSoul"]["SummonTime"] + SkillInfo["SummonTick"]
|
|
|
|
|
|
|
|
|
|
--DebugLog("<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> : "..Var["MD_SummonSoul"]["SummonTime"])
|
|
|
|
|
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>, <EFBFBD>ʱ<EFBFBD>ȭ
|
|
|
|
|
Var["MD_SummonSoul"]["SummonTime"] = nil
|
|
|
|
|
Var["MD_SummonSoul"]["CurSummonSequence"] = nil
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD>۾<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>, <EFBFBD><EFBFBD>ų <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD> <EFBFBD>Ǵ<EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ<EFBFBD>Ѵ<EFBFBD>
|
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ<EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["MiniDragonProcess"]["SkillEndTime"] > Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
--DebugLog("<EFBFBD>ִϸ<EFBFBD><EFBFBD>̼<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>..")
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["MiniDragonProcess"]["SkillEndTime"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
--DebugLog("MD_SummonSoul <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ųó<EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD>!")
|
|
|
|
|
Var["MD_SummonSoul"] = nil
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ų ó<EFBFBD><EFBFBD> <EFBFBD>ٳ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
|
|
|
|
Var[Handle]["IsProgressSpecialSkill"] = false
|
|
|
|
|
|
|
|
|
|
Var["MiniDragonProcess"]["SkillStartTime"] = 0
|
|
|
|
|
Var["MiniDragonProcess"]["SkillWorkTime"] = 0
|
|
|
|
|
Var["MiniDragonProcess"]["SkillEndTime"] = 0
|
|
|
|
|
|
|
|
|
|
Var["MiniDragonProcess"]["CurSkillIndex"] = nil
|
|
|
|
|
|
|
|
|
|
cAIScriptSet( Handle )
|
|
|
|
|
return ReturnAI["END"]
|
|
|
|
|
end
|
|
|
|
|
end
|
|
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|
return ReturnAI["END"]
|
|
|
|
|
end
|