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SigFiesta/LuaScript/ID/Bla/Bla.lua

120 lines
3.3 KiB

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-- Seiren Castle Main File --
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require( "common" )
--[[
require( "Data/Name" ) -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>ܰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
require( "Data/Chat" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ä<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
require( "Data/Process" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
require( "Data/Regen" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD>׷<EFBFBD>, <EFBFBD><EFBFBD>, NPC, <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
require( "Data/Stuff" ) -- Stuff<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( NPC <EFBFBD>׼<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>׼<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> )
require( "Data/Boss" ) -- Boss<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
require( "Functions/SubFunc" ) -- <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sub Functions
require( "Functions/Routine" ) -- <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>ٴ<EFBFBD> AI <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>
require( "Functions/Progress" ) -- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD>
--]]
require( "ID/Bla/Data/Name" )
require( "ID/Bla/Data/Chat" )
require( "ID/Bla/Data/Process" )
require( "ID/Bla/Data/Regen" )
require( "ID/Bla/Data/Stuff" )
require( "ID/Bla/Data/Boss" )
require( "ID/Bla/Functions/SubFunc" )
require( "ID/Bla/Functions/Routine" )
require( "ID/Bla/Functions/Progress" )
--]]
function Main( Field )
cExecCheck "Main"
local Var = InstanceField[ Field ]
if Var == nil
then
InstanceField[ Field ] = {}
Var = InstanceField[ Field ]
Var["MapIndex"] = Field
Var["AreaMobGroup"] = {} -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>
Var["RootManager"] = {}
Var["RootManager"]["RootA"] = 1
Var["RootManager"]["RootB"] = 1
Var["RootManager"]["DelayTime"] = {}
Var["RootManager"]["DelayTime"]["RootA"] = cCurrentSecond() + DelayTime["RootManagerFuncTick"]
Var["RootManager"]["DelayTime"]["RootB"] = cCurrentSecond() + DelayTime["RootManagerFuncTick"]
Var["Door"] = {} -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޸<EFBFBD><EFBFBD><EFBFBD>
Var["RoutineTime"] = {}
--Var["RoutineTime"]["Routine_Blakan"]
--Var["RoutineTime"]["Routine_Seal"]
--Var["RoutineTime"]["Routine_Fagels"]
Var["Enemy"] = {} -- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޸<EFBFBD><EFBFBD><EFBFBD>
--Var["Enemy"]["MildWin"]
--Var["Enemy"]["Blakan"]
--Var["Enemy"]["Seal"]{}
--Var["Enemy"]["Fagels"]
Var["TimeList"] = {}
--Var["TimeList"]["FaceCutArea"] = {}
--Var["TimeList"]["FaceCutArea"]["PlayerEntrance"]
--Var["TimeList"]["FaceCutArea"]["Dialog_Blakan"]
--Var["TimeList"]["TeleportArea"] = {}
--Var["TimeList"]["TeleportArea"]["PlayerEntrance"]
--Var["TimeList"]["TeleportArea"]["Dialog_Blakan"]
--Var["TimeList"]["TeleportArea"]["Dialog_Fagels"]
--Var["TimeList"]["TeleportArea"]["SummonStart"]
cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
cFieldScriptFunc( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD>Է<EFBFBD>
Var["InitialSec"] = cCurrentSecond()
Var["CurSec"] = cCurrentSecond()
DebugLog("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>")
-- ù <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Var["StepFunc"] = InitDungeon
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RandomRegenMobGroupSetFunc( Var )
end
-- 0.2<EFBFBD>ʸ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if Var["CurSec"] + 0.5 > cCurrentSecond()
then
return
else
Var["CurSec"] = cCurrentSecond()
end
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ( Functions/Progress.lua )
Var["StepFunc"]( Var )
RootManagerFunc( Var, "RootA" )
RootManagerFunc( Var, "RootB" )
TeleportFunc( Var )
end