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--------------------------------------------------------------------------------
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-- Mini Dragon Progress Func --
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--------------------------------------------------------------------------------
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʱ<EFBFBD>ȭ
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function InitDungeon( Var )
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cExecCheck "InitDungeon"
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if Var == nil
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then
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return
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end
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-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD><EFBFBD> ù <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD><EFBFBD><EFBFBD>.
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if Var["bPlayerMapLogin"] == nil
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then
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if Var["InitialSec"] + WAIT_PLAYER_MAP_LOGIN_SEC_MAX <= cCurrentSecond()
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then
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GoToFail( Var )
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return
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end
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return
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end
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if Var["InitDungeon"] == nil
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then
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DebugLog( "Start InitDungeon" )
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Var["InitDungeon"] = {}
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Var["InitDungeon"]["WaitSecDuringInit"] = Var["CurSec"] + DelayTime["AfterInit"]
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end
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-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD>
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if Var["InitDungeon"]["WaitSecDuringInit"] <= Var["CurSec"]
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then
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local nLimitSec = cGetKQLimitSecond( Var["MapIndex"] )
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if nLimitSec == nil
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then
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ErrorLog( "GuideOfGuard::nLimitSec == nil" )
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else
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-- Real Kingdom Quest <EFBFBD><EFBFBD><EFBFBD><EFBFBD> !!!!
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Var["KQLimitTime"] = Var["CurSec"] + nLimitSec
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-- Ÿ<EFBFBD≯<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
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cShowKQTimerWithLife( Var["MapIndex"], nLimitSec )
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end
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GoToNextStep( Var )
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Var["InitDungeon"] = nil
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DebugLog( "End InitDungeon" )
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return
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end
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end
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-- 1, 2, 3, 4 <EFBFBD><EFBFBD>° <EFBFBD>ʵ<EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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function MidBossStep( Var )
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cExecCheck "MidBossStep"
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if Var == nil
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then
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return
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end
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if Var["MidBossStep"] == nil
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then
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|
Var["MidBossStep"] = {}
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end
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if Var["MidBossStep"]["StepNumber"] == nil
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then
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Var["MidBossStep"]["StepNumber"] = 1
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end
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|
local CurStepNo = Var["MidBossStep"]["StepNumber"]
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-- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD>ʱ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
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|
|
if Var["MidBossStep"..CurStepNo ] == nil
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|
|
then
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|
|
DebugLog( "Start MidBossStep "..CurStepNo )
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|
Var["MidBossStep"..CurStepNo ] = {}
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|
|
-- <EFBFBD>ܰ<EFBFBD><EFBFBD≯<EFBFBD> <EFBFBD>ƿ<EFBFBD><EFBFBD><EFBFBD>
|
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|
|
local CurStep = StepNameTable[ CurStepNo ]
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|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
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|
|
local CurStepRegen = RegenInfo["Group"][ CurStep ]
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|
for i = 1, #CurStepRegen
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|
do
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|
|
cGroupRegenInstance( Var["MapIndex"], CurStepRegen[i] )
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|
|
end
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|
-- <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
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|
|
local RegenMidBoss = nil
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|
|
local MidBossHandle = nil
|
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|
|
for MobName, MobRegenInfo in pairs ( RegenInfo["Mob"][ CurStep ] )
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|
|
do
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|
|
RegenMidBoss = MobRegenInfo
|
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|
|
MidBossHandle = cMobRegen_XY( Var["MapIndex"], RegenMidBoss["Index"], RegenMidBoss["x"], RegenMidBoss["y"], RegenMidBoss["dir"] )
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|
|
end
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|
|
if MidBossHandle ~= nil
|
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|
|
then
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|
|
Var["Enemy"][ MidBossHandle ] = RegenMidBoss
|
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|
|
Var["MidBossStep"..CurStepNo ]["MidBossHandle"] = MidBossHandle
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|
|
Var["RoutineTime"][ MidBossHandle ] = cCurrentSecond()
|
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|
|
cSetAIScript ( MainLuaScriptPath, MidBossHandle )
|
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|
|
cAIScriptFunc( MidBossHandle, "Entrance", "MidBossRoutine" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Fail Case : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ȥ<EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>ƹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cObjectCount( Var["MapIndex"], ObjectType["Player"] ) <= 0
|
|
|
|
|
then
|
|
|
|
|
GoToFail( Var )
|
|
|
|
|
|
|
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|
|
Var["MidBossStep"..CurStepNo ] = nil
|
|
|
|
|
Var["MidBossStep"] = nil
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Fail Case : Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if IsKQTimeOver( Var ) == true
|
|
|
|
|
then
|
|
|
|
|
GoToFail( Var )
|
|
|
|
|
|
|
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|
|
Var["MidBossStep"..CurStepNo ] = nil
|
|
|
|
|
Var["MidBossStep"] = nil
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local nMidBossHandle = Var["MidBossStep"..CurStepNo ]["MidBossHandle"]
|
|
|
|
|
|
|
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|
|
-- Next Case : <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["Enemy"][ nMidBossHandle ] == nil
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܸ<EFBFBD> <EFBFBD>ڻ<EFBFBD>
|
|
|
|
|
cMobSuicide( Var["MapIndex"] )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
Var["MidBossStep"..CurStepNo ] = nil
|
|
|
|
|
Var["MidBossStep"]["StepNumber"] = CurStepNo + 1
|
|
|
|
|
|
|
|
|
|
DebugLog( "End MidBossStep "..CurStepNo )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>߰<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["MidBossStep"]["StepNumber"] >= #StepNameTable
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
Var["MidBossStep"] = nil
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
function BossBattle( Var )
|
|
|
|
|
cExecCheck "BossBattle"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if Var["BossBattle"] == nil
|
|
|
|
|
then
|
|
|
|
|
DebugLog( "Start BossBattle" )
|
|
|
|
|
|
|
|
|
|
Var["BossBattle"] = {}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>̴<EFBFBD> <EFBFBD>巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
local RegenMiniDragon = RegenInfo["Mob"]["BossBattle"]["MiniDragon"]
|
|
|
|
|
local MiniDragonHandle = cMobRegen_XY( Var["MapIndex"], RegenMiniDragon["Index"], RegenMiniDragon["x"], RegenMiniDragon["y"], RegenMiniDragon["dir"] )
|
|
|
|
|
|
|
|
|
|
if MiniDragonHandle ~= nil
|
|
|
|
|
then
|
|
|
|
|
Var["Enemy"][ MiniDragonHandle ] = RegenMiniDragon
|
|
|
|
|
Var["BossBattle"]["BossHandle"] = MiniDragonHandle
|
|
|
|
|
|
|
|
|
|
cMobDetectRange( MiniDragonHandle, BossDetectRange["Regen"] )
|
|
|
|
|
|
|
|
|
|
Var["RoutineTime"][ MiniDragonHandle ] = cCurrentSecond()
|
|
|
|
|
cSetAIScript ( MainLuaScriptPath, MiniDragonHandle )
|
|
|
|
|
cAIScriptFunc( MiniDragonHandle, "Entrance", "MiniDragonRoutine" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Fail Case : <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ȥ<EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>ƹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if cObjectCount( Var["MapIndex"], ObjectType["Player"] ) <= 0
|
|
|
|
|
then
|
|
|
|
|
GoToFail( Var )
|
|
|
|
|
Var["BossBattle"] = nil
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Fail Case : Ÿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
if IsKQTimeOver( Var ) == true
|
|
|
|
|
then
|
|
|
|
|
GoToFail( Var )
|
|
|
|
|
Var["BossBattle"] = nil
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Success Case : <EFBFBD>̴ϵ巡<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
local nBossHandle = Var["BossBattle"]["BossHandle"]
|
|
|
|
|
if Var["Enemy"][ nBossHandle ] == nil
|
|
|
|
|
then
|
|
|
|
|
GoToSuccess( Var )
|
|
|
|
|
Var["BossBattle"] = nil
|
|
|
|
|
DebugLog( "End BossBattle" )
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
function QuestSuccess( Var )
|
|
|
|
|
cExecCheck "QuestSuccess"
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
if Var["QuestSuccess"] == nil
|
|
|
|
|
then
|
|
|
|
|
DebugLog( "Start QuestSuccess" )
|
|
|
|
|
|
|
|
|
|
Var["QuestSuccess"] = {}
|
|
|
|
|
Var["QuestSuccess"]["WaitSecAfterKillBoss"] = Var["CurSec"] + DelayTime["WaitAfterKillBoss"]
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٷ<EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
if Var["QuestSuccess"]["WaitSecAfterKillBoss"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
-- Success <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cVanishTimer( Var["MapIndex"] )
|
|
|
|
|
cQuestResult( Var["MapIndex"], "Success" )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD> Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ֱ<EFBFBD>
|
|
|
|
|
cReward( Var["MapIndex"], "KQ" )
|
|
|
|
|
|
|
|
|
|
-- Quest Mob Kill <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
|
|
|
|
cQuestMobKill_AllInMap( Var["MapIndex"], QuestMobKillInfo["QuestID"], QuestMobKillInfo["MobIndex"], QuestMobKillInfo["MaxKillCount"] )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
|
|
|
|
|
cGroupRegenInstance( Var["MapIndex"], RegenInfo["Group"]["QuestSuccess"] )
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ <EFBFBD>Ϸ<EFBFBD>
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
DebugLog( "End QuestSuccess" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
function QuestFailed( Var )
|
|
|
|
|
cExecCheck "QuestFailed"
|
|
|
|
|
|
|
|
|
|
if Var == nil
|
|
|
|
|
then
|
|
|
|
|
return
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
DebugLog( "Start QuestFailed" )
|
|
|
|
|
|
|
|
|
|
-- Fail <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
cVanishTimer( Var["MapIndex"] )
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|
cQuestResult( Var["MapIndex"], "Fail" )
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|
GoToNextStep( Var )
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|
|
DebugLog( "End QuestFailed" )
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|
|
|
|
|
|
|
|
|
end
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|
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|
|
|
|
|
|
-- <EFBFBD><EFBFBD>ȯ
|
|
|
|
|
function ReturnToHome( Var )
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|
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|
cExecCheck "ReturnToHome"
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|
if Var == nil
|
|
|
|
|
then
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|
return
|
|
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|
|
end
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|
|
|
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|
|
if Var["ReturnToHome"] == nil
|
|
|
|
|
then
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|
|
|
|
DebugLog( "Start ReturnToHome" )
|
|
|
|
|
Var["ReturnToHome"] = {}
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|
|
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|
|
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|
|
|
Var["ReturnToHome"]["ReturnStepNo"] = 1
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepSec"] = Var["CurSec"]
|
|
|
|
|
|
|
|
|
|
if Var["QuestSuccess"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
|
|
|
|
Var["ReturnToHome"]["ReturnNoticeIndex"] = "KQReturn"
|
|
|
|
|
Var["QuestSuccess"] = nil
|
|
|
|
|
else
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD>н<EFBFBD>
|
|
|
|
|
Var["ReturnToHome"]["ReturnNoticeIndex"] = "KQFReturn"
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local sReturnNoticeIndex = Var["ReturnToHome"]["ReturnNoticeIndex"]
|
|
|
|
|
|
|
|
|
|
-- Return : return notice substep
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepNo"] <= #NoticeInfo[ sReturnNoticeIndex ]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepSec"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
-- Notice of Escape
|
|
|
|
|
if NoticeInfo[ sReturnNoticeIndex ][ Var["ReturnToHome"]["ReturnStepNo"] ]["Index"] ~= nil
|
|
|
|
|
then
|
|
|
|
|
cNotice( Var["MapIndex"], NoticeInfo["ScriptFileName"], NoticeInfo[ sReturnNoticeIndex ][ Var["ReturnToHome"]["ReturnStepNo"] ]["Index"] )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
-- Go To Next Notice
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepNo"] = Var["ReturnToHome"]["ReturnStepNo"] + 1
|
|
|
|
|
Var["ReturnToHome"]["ReturnStepSec"] = Var["CurSec"] + DelayTime["GapKQReturnNotice"]
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- Return : linkto substep
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepNo"] > #NoticeInfo[ sReturnNoticeIndex ]
|
|
|
|
|
then
|
|
|
|
|
|
|
|
|
|
if Var["ReturnToHome"]["ReturnStepSec"] <= Var["CurSec"]
|
|
|
|
|
then
|
|
|
|
|
--Finish_KQ
|
|
|
|
|
cLinkToAll( Var["MapIndex"], LinkInfo["ReturnMap"]["MapIndex"], LinkInfo["ReturnMap"]["x"], LinkInfo["ReturnMap"]["y"] )
|
|
|
|
|
|
|
|
|
|
GoToNextStep( Var )
|
|
|
|
|
Var["ReturnToHome"] = nil
|
|
|
|
|
|
|
|
|
|
if cEndOfKingdomQuest( Var["MapIndex"] ) == nil
|
|
|
|
|
then
|
|
|
|
|
ErrorLog( "ReturnToHome::Function cEndOfKingdomQuest failed" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
DebugLog( "End ReturnToHome" )
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
|
|
|
|
|
KQ_StepsList =
|
|
|
|
|
{
|
|
|
|
|
{ Function = InitDungeon, Name = "InitDungeon", },
|
|
|
|
|
{ Function = MidBossStep, Name = "MidBossStep", },
|
|
|
|
|
{ Function = BossBattle, Name = "BossBattle", },
|
|
|
|
|
{ Function = QuestSuccess, Name = "QuestSuccess", },
|
|
|
|
|
{ Function = QuestFailed, Name = "QuestFailed", },
|
|
|
|
|
{ Function = ReturnToHome, Name = "ReturnToHome", },
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
|
|
|
|
|
KQ_StepsIndexList =
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for index, funcValue in pairs ( KQ_StepsList )
|
|
|
|
|
do
|
|
|
|
|
KQ_StepsIndexList[ funcValue["Name"] ] = index
|
|
|
|
|
end
|