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--------------------------------------------------------------------------------
-- Giant Honeying Sub Functions --
--------------------------------------------------------------------------------
function DummyFunc( Var )
cExecCheck "DummyFunc"
end
----------------------------------------------------------------------
-- Player
----------------------------------------------------------------------
function Player_Insert( Var, CharNo, Handle, TeamType )
cExecCheck "Player_Insert"
if Var == nil
then
ErrorLog( "Player_Insert : Var nil" )
return
end
local PlayerList = Var["Player"]
if PlayerList == nil
then
ErrorLog( "Player_Insert : PlayerList nil" )
return
end
if CharNo == nil
then
ErrorLog( "Player_Insert : ErrorLog nil" )
return
end
if Handle == nil
then
ErrorLog( "Player_Insert : Handle nil" )
return
end
if TeamType == nil
then
ErrorLog( "Player_Insert : TeamType nil" )
return
end
local InsertIndex = #PlayerList + 1
PlayerList[ InsertIndex ] = {}
PlayerList[ InsertIndex ]["CharNo"] = CharNo
PlayerList[ InsertIndex ]["CharID"] = cGetPlayerName( Handle )
PlayerList[ InsertIndex ]["Handle"] = Handle
PlayerList[ InsertIndex ]["TeamType"] = TeamType
PlayerList[ InsertIndex ]["Goal"] = 0
PlayerList[ InsertIndex ]["IsInMap"] = true
end
function Player_Get( Var, CharNo )
cExecCheck "Player_Get"
if Var == nil
then
ErrorLog( "Player_Get : Var nil" )
return
end
local PlayerList = Var["Player"]
if PlayerList == nil
then
ErrorLog( "Player_Get : PlayerList nil" )
return
end
for i = 1, #PlayerList
do
if PlayerList[ i ]["CharNo"] == CharNo
then
return PlayerList[ i ]
end
end
end
function Player_Manager( Var )
cExecCheck "Player_Manager"
if Var == nil
then
ErrorLog( "Player_Insert : Var nil" )
return false
end
local PlayerList = Var["Player"]
if PlayerList == nil
then
ErrorLog( "Player_Insert : PlayerList nil" )
return false
end
-- <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
local TeamMemberCnt = {}
for i = 1, #PlayerList
do
local PlayerInfo = PlayerList[ i ]
-- <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>ʿ<EFBFBD> <EFBFBD>ִ<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
if PlayerInfo["IsInMap"] == true
then
if cIsInMap( PlayerInfo["Handle"], Var["MapIndex"] ) == nil
then
PlayerInfo["IsInMap"] = false
end
end
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
if PlayerInfo["IsInMap"] == true
then
if TeamMemberCnt[ PlayerInfo["TeamType"] ] == nil
then
TeamMemberCnt[ PlayerInfo["TeamType"] ] = 1
else
TeamMemberCnt[ PlayerInfo["TeamType"] ] = TeamMemberCnt[ PlayerInfo["TeamType"] ] + 1
end
end
end
if TeamMemberCnt[ KQ_TEAM["RED"] ] == nil or
TeamMemberCnt[ KQ_TEAM["BLUE"] ] == nil
then
return false
end
-- <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>۾<EFBFBD>
for i = 1, #PlayerList
do
local PlayerInfo = PlayerList[ i ]
local SpeedUpBuff = PlayerInfo["SpeedUpBuff"]
local InvincibleBuff= PlayerInfo["InvincibleBuff"]
if PlayerInfo["IsInMap"] == true
then
-- <EFBFBD>̵<EFBFBD><EFBFBD>ӵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɷ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if SpeedUpBuff ~= nil
then
if SpeedUpBuff["KeepTime"] <= Var["CurSec"]
then
cResetAbstate( PlayerInfo["Handle"], SpeedUpBox["AbsIndex"] )
cStaticWalkSpeed( PlayerInfo["Handle"], true, (Player_WalkSpeed * StaticMoveSpeedRate) )
cStaticRunSpeed( PlayerInfo["Handle"], true, (Player_RunSpeed * StaticMoveSpeedRate) )
SpeedUpBuff = nil
PlayerInfo["SpeedUpBuff"] = nil
end
end
-- <EFBFBD>˹<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if InvincibleBuff ~= nil
then
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˹<EFBFBD> ó<EFBFBD><EFBFBD>
if InvincibleBuff["TickTime"] <= Var["CurSec"]
then
local OpposingTeam = OpposingTeamInfo[ PlayerInfo["TeamType"] ]
local TargetAbsInfo = InvincibleBox["TargetAbs"]
if OpposingTeam ~= nil
then
for j = 1, #PlayerList
do
local TargetPlayerInfo = PlayerList[ j ]
if PlayerInfo["IsInMap"] == true and TargetPlayerInfo["TeamType"] == OpposingTeam
then
if cDistanceSquar( PlayerInfo["Handle"], TargetPlayerInfo["Handle"] ) <= (InvincibleBox["Dist"] * InvincibleBox["Dist"])
then
cSetAbstate( TargetPlayerInfo["Handle"], TargetAbsInfo["Index"], TargetAbsInfo["Str"], (TargetAbsInfo["KeepTime"] * 1000), PlayerInfo["Handle"] )
end
end
end
end
InvincibleBuff["TickTime"] = Var["CurSec"] + InvincibleBox["TickTime"]
end
if InvincibleBuff["KeepTime"] <= Var["CurSec"]
then
cResetAbstate( PlayerInfo["Handle"], InvincibleBox["AbsIndex"] )
InvincibleBuff = nil
PlayerInfo["InvincibleBuff"] = nil
end
end
end
end
return true
end
----------------------------------------------------------------------
-- SoccerBall Function
----------------------------------------------------------------------
function SoccerBall_Regen( Var, X, Y, Dir )
if Var == nil
then
return
end
if X == nil
then
return
end
if Y == nil
then
return
end
if Dir == nil
then
return
end
if Var["SoccerBall"] ~= nil
then
cNPCVanish( Var["SoccerBall"] )
end
-- <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
local RegenBall = RegenInfo["SoccerBall"]
local BallHandle
BallHandle = cMobRegen_XY( Var["MapIndex"], RegenBall["Index"], X, Y, Dir )
if BallHandle == nil
then
GoToFail( Var, "Soccerball regen fail" )
return
end
Var["SoccerBall"] = BallHandle
cSetAIScript ( MainLuaScriptPath, BallHandle )
cAIScriptFunc( BallHandle, "Entrance", "DummyRoutineFunc" )
cAIScriptFunc( BallHandle, "NPCAction", "SoccerBall_NPCAction" )
end
function SoccerBall_Kick( Var, BallHandle, TeamType, KickerHandle, KickerCharNo, IsPlayer )
cExecCheck "SoccerBall_Kick"
if Var == nil
then
ErrorLog( "SoccerBall_Kick : Var nil" )
return
end
if Var["Kicker"] == nil
then
ErrorLog( "SoccerBall_Kick : Var[\"Kicker\"] nil" )
return
end
if BallHandle == nil
then
ErrorLog( "SoccerBall_Kick : BallHandle nil" )
return
end
if TeamType == nil
then
ErrorLog( "SoccerBall_Kick : TeamType nil" )
return
end
if KickerHandle == nil
then
ErrorLog( "SoccerBall_Kick : KickerHandle nil" )
return
end
-- Ball, Kicker <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ġ
local KickX, KickY = cObjectLocate( KickerHandle )
local BallX, BallY = cObjectLocate( BallHandle )
if KickX == nil or KickY == nil or BallX == nil or BallY == nil
then
return
end
-- kicker <EFBFBD><EFBFBD> <EFBFBD>޸<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>
local KickerRunSpeed = cGetRunSpeed( KickerHandle )
if KickerRunSpeed == nil
then
return
end
-- <EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
local _x = BallX - KickX
local _y = BallY - KickY
local Dist = math.sqrt( ((_x * _x) + (_y * _y)) )
local MoveDist = SoccerBall["MoveDist"] + ( KickerRunSpeed / 10 )
if Dist == 0
then
Dist = 1
end
_x = (_x / Dist) * MoveDist
_y = (_y / Dist) * MoveDist
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>,<EFBFBD><EFBFBD> 0 ~ 50<EFBFBD><EFBFBD> ȸ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ѽ<EFBFBD> <EFBFBD>̵<EFBFBD>
if cRandom(0, SoccerBall["MissRateMax"]) <= KickerRunSpeed
then
local Angle = cRandom( SoccerBall["MoveAngle"]["Min"], SoccerBall["MoveAngle"]["Max"] )
if cRandom(0, 100) < 50
then
_x, _y = cLocationRotate( _x, _y, Angle );
else
_x, _y = cLocationRotate( _x, _y, (180 - Angle) );
end
end
_x = BallX + _x
_y = BallY + _y
-- Ball <EFBFBD>̵<EFBFBD><EFBFBD>ӵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD>̵<EFBFBD>
cRunToUntilBlock( BallHandle, _x, _y, SoccerBall["MoveSpeedRate"] )
-- Kicker <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if IsPlayer == true and KickerCharNo ~= nil
then
Var["Kicker"]["CharNo"] = KickerCharNo
Var["Kicker"]["IsPlayer"] = true
else
Var["Kicker"]["NPCHandle"] = KickerHandle
Var["Kicker"]["IsPlayer"] = false
end
Var["Kicker"]["TeamType"] = TeamType
end
function SoccerBall_Manager( Var )
cExecCheck( "SoccerBall_Manager" )
if Var == nil
then
ErrorLog( "SoccerBall_Manager : Var nil" )
return
end
if Var["MapIndex"] == nil
then
ErrorLog( "SoccerBall_Manager : Var nil" )
return
end
if Var["CurSec"] == nil
then
ErrorLog( "SoccerBall_Manager : CurSec nil" )
return
end
if Var["Kicker"] == nil
then
ErrorLog( "SoccerBall_Manager : Var[\"Kicker\"] nil" )
return
end
local TeamInfo = Var["Team"]
if TeamInfo == nil
then
ErrorLog( "SoccerBall_Manager : TeamInfo nil" )
return
end
local PlayerList = Var["Player"]
if PlayerList == nil
then
ErrorLog( "SoccerBall_Manager : PlayerList nil" )
return
end
local SoccerBallManagerInfo = Var["SoccerBallManager"]
if Var["SoccerBallManager"] == nil
then
Var["SoccerBallManager"] = {}
SoccerBallManagerInfo = Var["SoccerBallManager"]
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["KickOff"]
SoccerBallManagerInfo["WaitTime"] = 0
SoccerBallManagerInfo["TeamType"] = KQ_TEAM["MAX"]
SoccerBallManagerInfo["BallLoc_X"] = 0
SoccerBallManagerInfo["BallLoc_Y"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["AreaCheck"]
end
--------------------------------------------------------------------------
-- 1. <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["Wait"]
then
if SoccerBallManagerInfo["WaitTime"] <= Var["CurSec"]
then
SoccerBallManagerInfo["Step"] = SoccerBallManagerInfo["NextStep"]
SoccerBallManagerInfo["WaitTime"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["Wait"]
end
--------------------------------------------------------------------------
-- 2. ű <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["KickOff"]
then
cScriptMsg( Var["MapIndex"], Var["Referee"]["Handle"], Referee_Chat["KickOff"] )
cEffectMsg_AllInMap( Var["MapIndex"], EFFECT_MSG_TYPE["EMT_SOCCER_KICK_OFF"] )
cDoorAction( Var["InvisibleDoor"], InvisibleDoor["BlockName"], "open" )
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["AreaCheck"]
SoccerBallManagerInfo["WaitTime"] = 0
SoccerBallManagerInfo["TeamType"] = KQ_TEAM["MAX"]
SoccerBallManagerInfo["BallLoc_X"] = 0
SoccerBallManagerInfo["BallLoc_Y"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["Wait"]
--------------------------------------------------------------------------
-- 3. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD>ġ Ȯ<EFBFBD><EFBFBD>
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["AreaCheck"]
then
if Var["SoccerBall"] == nil
then
return
end
-- <EFBFBD>ʵ忡 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>, Ȯ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if cIsInArea( Var["SoccerBall"], Var["MapIndex"], AreaInfo["TouchLine"]["AreaName"] ) == true
then
return
end
local GoalInInfo = AreaInfo["GoalIn"]
local KickerInfo = Var["Kicker"]
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
for i = 1, #GoalInInfo
do
if cIsInArea( Var["SoccerBall"], Var["MapIndex"], GoalInInfo[ i ]["AreaName"] ) == true
then
local GoalLineTeam = GoalInInfo[ i ]["Team"]
local OpposingTeam = OpposingTeamInfo[ GoalLineTeam ]
-- <EFBFBD>޽<EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
if KickerInfo["IsPlayer"] == false or KickerInfo["TeamType"] == GoalLineTeam
then
cScriptMsg( Var["MapIndex"], nil, NoticeInfo["NPCGoal"][ OpposingTeam ] )
if Var["Referee"]["Handle"] == KickerInfo["NPCHandle"]
then
cScriptMsg( Var["MapIndex"], Var["Referee"]["Handle"], Referee_Chat["NPCGoal"][ OpposingTeam ] )
end
else
local KickPlayerInfo = Player_Get( Var, KickerInfo["CharNo"] )
if KickPlayerInfo ~= nil
then
cScriptMsg( Var["MapIndex"], nil, NoticeInfo["PlayerGoal"][ OpposingTeam ], KickPlayerInfo["CharID"] )
cScriptMsg( Var["MapIndex"], Var["Referee"]["Handle"], Referee_Chat["PlayerGoal"][ OpposingTeam ], KickPlayerInfo["CharID"] )
KickPlayerInfo["Goal"] = KickPlayerInfo["Goal"] + 1
end
end
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD>
TeamInfo[ OpposingTeam ] = TeamInfo[ OpposingTeam ] + 1
cScoreInfo_AllInMap( Var["MapIndex"], KQ_TEAM["MAX"], TeamInfo[ KQ_TEAM["RED"] ], TeamInfo[ KQ_TEAM["BLUE"] ] )
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cAnimate( Var["SoccerBall"], "start", SoccerBall["GoalAni"] )
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["Wait"]
SoccerBallManagerInfo["WaitTime"] = Var["CurSec"] + DelayTime["GoalInWait"]
SoccerBallManagerInfo["TeamType"] = OpposingTeam
SoccerBallManagerInfo["BallLoc_X"] = 0
SoccerBallManagerInfo["BallLoc_Y"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["GoalEvent_Start"]
return
end
end
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ƿ<EFBFBD>
if KickerInfo["IsPlayer"] == true
then
local OpposingTeam = OpposingTeamInfo[ KickerInfo["TeamType"] ]
cScriptMsg( Var["MapIndex"], Var["Referee"]["Handle"], Referee_Chat["PlayerLineOut"][ OpposingTeam ] )
else
cScriptMsg( Var["MapIndex"], Var["Referee"]["Handle"], Referee_Chat["NPCLineOut"] )
end
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["Wait"]
SoccerBallManagerInfo["WaitTime"] = Var["CurSec"] + DelayTime["LineOutWait__DelBall"]
SoccerBallManagerInfo["TeamType"] = KickerInfo["TeamType"];
SoccerBallManagerInfo["BallLoc_X"], SoccerBallManagerInfo["BallLoc_Y"] = cObjectLocate( Var["SoccerBall"] )
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["LineOut_DelBall"]
--------------------------------------------------------------------------
-- 4. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ƿ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ - <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["LineOut_DelBall"]
then
if Var["SoccerBall"] == nil
then
return
end
cNPCVanish( Var["SoccerBall"] )
Var["SoccerBall"] = nil
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["Wait"]
SoccerBallManagerInfo["WaitTime"] = Var["CurSec"] + DelayTime["LineOutWait"]
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["LineOut"]
--------------------------------------------------------------------------
-- 5. <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ƿ<EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["LineOut"]
then
local Regen_X, Regen_Y
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>Ȳ<EFBFBD><EFBFBD> <EFBFBD>°<EFBFBD> ó<EFBFBD><EFBFBD>
local OpposingTeam = OpposingTeamInfo[ SoccerBallManagerInfo["TeamType"] ]
if OpposingTeam ~= nil
then
local LastDist
for i = 1, #PlayerList
do
local PlayerInfo = PlayerList[ i ]
if PlayerInfo["IsInMap"] == true and -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD>
PlayerInfo["TeamType"] == OpposingTeam and -- <EFBFBD><EFBFBD>
cIsInArea( PlayerInfo["Handle"], Var["MapIndex"], AreaInfo["TouchLine"]["AreaName"] ) == true and -- <EFBFBD><EFBFBD>ġ Ȯ<EFBFBD><EFBFBD>
cIsInArea( PlayerInfo["Handle"], Var["MapIndex"], AreaInfo["PenaltyBox"][1] ) == false and -- <EFBFBD><EFBFBD>ġ Ȯ<EFBFBD><EFBFBD>
cIsInArea( PlayerInfo["Handle"], Var["MapIndex"], AreaInfo["PenaltyBox"][2] ) == false -- <EFBFBD><EFBFBD>ġ Ȯ<EFBFBD><EFBFBD>
then
local PlayX, PlayY = cObjectLocate( PlayerInfo["Handle"] )
if PlayX ~= nil and PlayY ~= nil
then
local Dist = cDistanceSquar( PlayX, PlayY, SoccerBallManagerInfo["BallLoc_X"], SoccerBallManagerInfo["BallLoc_Y"] )
if Dist <= (AreaInfo["TouchLine"]["Dist"] * AreaInfo["TouchLine"]["Dist"])
then
if LastDist == nil
then
LastDist = Dist
Regen_X = PlayX
Regen_Y = PlayY
elseif Dist < LastDist
then
LastDist = Dist
Regen_X = PlayX
Regen_Y = PlayY
end
end
end
end
end
end
if Regen_X == nil or Regen_Y == nil
then
Regen_X = RegenInfo["SoccerBall"]["X"];
Regen_Y = RegenInfo["SoccerBall"]["Y"];
end
--cCastTeleport( Var["SoccerBall"], "SpecificCoord", Regen_X, Regen_Y )
SoccerBall_Regen( Var, Regen_X, Regen_Y, 0 )
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["AreaCheck"]
SoccerBallManagerInfo["WaitTime"] = 0
SoccerBallManagerInfo["TeamType"] = KQ_TEAM["MAX"]
SoccerBallManagerInfo["BallLoc_X"] = 0
SoccerBallManagerInfo["BallLoc_Y"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["Wait"]
--------------------------------------------------------------------------
-- 6. <EFBFBD><EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ - <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["GoalEvent_Start"]
then
if Var["SoccerBall"] == nil
then
return
end
local GoalInInfo = AreaInfo["GoalIn"]
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cAnimate( Var["SoccerBall"], "stop" )
--cCameraMove( Var["MapIndex"], GoalInInfo["CameraMove"]["X"], GoalInInfo["CameraMove"]["Y"], GoalInInfo["CameraMove"]["AngleXZ"], GoalInInfo["CameraMove"]["AngleY"], GoalInInfo["CameraMove"]["Dist"], 1 )
cEffectMsg_AllInMap( Var["MapIndex"], EFFECT_MSG_TYPE["EMT_SOCCER_GOAL"] )
for j = 1, #PlayerList
do
local PlayerInfo = PlayerList[ j ]
if PlayerInfo["IsInMap"] == true
then
cSetAbstate( PlayerInfo["Handle"], GoalInInfo["CameraMove"]["Stun"], 1, (DelayTime["GoalEventWait"] * 1000) )
if PlayerInfo["TeamType"] == SoccerBallManagerInfo["TeamType"]
then
cEmotion( PlayerInfo["Handle"], GoalInInfo["Emotion"]["Score"] )
else
cEmotion( PlayerInfo["Handle"], GoalInInfo["Emotion"]["LoseAScore"] )
end
end
end
-- <EFBFBD>ʵ<EFBFBD> <EFBFBD>߾ӿ<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
cCastTeleport( Var["Referee"]["Handle"], "SpecificCoord", RegenInfo["Referee"]["X"], RegenInfo["Referee"]["Y"] )
--cCastTeleport( Var["SoccerBall"], "SpecificCoord", RegenInfo["SoccerBall"]["X"], RegenInfo["SoccerBall"]["Y"] )
SoccerBall_Regen( Var, RegenInfo["SoccerBall"]["X"], RegenInfo["SoccerBall"]["Y"], 0 )
cDoorAction( Var["InvisibleDoor"], InvisibleDoor["BlockName"], "close" )
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["Wait"]
SoccerBallManagerInfo["WaitTime"] = Var["CurSec"] + DelayTime["GoalEventWait"]
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["GoalEvent_End"]
--------------------------------------------------------------------------
-- 7. <EFBFBD><EFBFBD> <EFBFBD>̺<EFBFBD>Ʈ - <EFBFBD><EFBFBD>
elseif SoccerBallManagerInfo["Step"] == SoccerBallManagerStep["GoalEvent_End"]
then
--cCameraMove( Var["MapIndex"], 0, 0, 0, 0, 0, 0 )
for i = 1, #PlayerList
do
local PlayerInfo = PlayerList[ i ]
local RegenLocInfo = TeamRegenLocation[ PlayerInfo["TeamType"] ]
if PlayerInfo["IsInMap"] == true and RegenLocInfo ~= nil
then
if PlayerInfo["TeamType"] == SoccerBallManagerInfo["TeamType"]
then
cCastTeleport( PlayerInfo["Handle"], "SpecificCoord", RegenLocInfo[ 2 ]["X"], RegenLocInfo[ 2 ]["Y"] )
else
cCastTeleport( PlayerInfo["Handle"], "SpecificCoord", RegenLocInfo[ 1 ]["X"], RegenLocInfo[ 1 ]["Y"] )
end
end
end
SoccerBallManagerInfo["Step"] = SoccerBallManagerStep["KickOff"]
SoccerBallManagerInfo["WaitTime"] = 0
SoccerBallManagerInfo["TeamType"] = KQ_TEAM["MAX"]
SoccerBallManagerInfo["BallLoc_X"] = 0
SoccerBallManagerInfo["BallLoc_Y"] = 0
SoccerBallManagerInfo["NextStep"] = SoccerBallManagerStep["Wait"]
end
end
----------------------------------------------------------------------
-- BuffBox Function
----------------------------------------------------------------------
function BuffBox_Manager( Var )
cExecCheck( "BuffBox_Manager" )
if Var == nil
then
ErrorLog( "BuffBox_Manager : Var nil" )
return
end
if Var["BuffBox"] == nil
then
ErrorLog( "BuffBox_Manager : Var[\"BuffBox\"] nil" )
return
end
local RegenBuffBox = RegenInfo["BuffBox"]
for i = 1, RegenBuffBox["RegenNum"]
do
if Var["BuffBox"][ i ] == nil
then
Var["BuffBox"][ i ] = Var["CurSec"] + cRandom( RegenBuffBox["RegenInterval"]["Min"], RegenBuffBox["RegenInterval"]["Max"] )
elseif Var["BuffBox"][ i ] <= Var["CurSec"]
then
local MobSelect = cRandom( 1, #RegenBuffBox )
local BoxHandle
BoxHandle = cMobRegen_Rectangle( Var["MapIndex"], RegenBuffBox[ MobSelect ]["Index"], RegenBuffBox["Location"]["X"], RegenBuffBox["Location"]["Y"], RegenBuffBox["Location"]["Width"], RegenBuffBox["Location"]["Height"], RegenBuffBox["Location"]["Rotate"] )
if BoxHandle ~= nil
then
cSetAIScript ( MainLuaScriptPath, BoxHandle )
cAIScriptFunc( BoxHandle, "Entrance", "DummyRoutineFunc" )
cAIScriptFunc( BoxHandle, "NPCAction", RegenBuffBox[ MobSelect ]["NPCAction"] )
end
Var["BuffBox"][ i ] = Var["CurSec"] + cRandom( RegenBuffBox["RegenInterval"]["Min"], RegenBuffBox["RegenInterval"]["Max"] )
end
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
end
end
----------------------------------------------------------------------
-- Log Functions
----------------------------------------------------------------------
function GoToFail( Var, Msg )
cExecCheck( "GoToFail" )
if Var == nil
then
ErrorLog( "BuffBox_KnockBack : Var nil" );
return
end
ErrorLog( Msg )
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ü <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if Var["InvisibleDoor"] ~= nil
then
cNPCVanish( Var["InvisibleDoor"] )
end
if Var["SoccerBall"] ~= nil
then
cNPCVanish( Var["SoccerBall"] )
end
if Var["Referee"] ~= nil
then
cNPCVanish( Var["Referee"]["Handle"] )
end
if Var["Keeper"] ~= nil
then
for i = 1, #Var["Keeper"]
do
if Var["Keeper"][ i ]["Handle"] ~= nil
then
cNPCVanish( Var["Keeper"][ i ]["Handle"] )
end
end
end
for i = 1,#RegenInfo["BuffBox"]
do
cVanishAll( Var["MapIndex"], RegenInfo["BuffBox"][ i ]["Index"] )
end
Var["StepFunc"] = ReturnToHome
end
----------------------------------------------------------------------
-- Log Functions
----------------------------------------------------------------------
function DebugLog( String )
if String == nil
then
cAssertLog( "DebugLog::String == nil" )
return
end
cAssertLog( "Debug - "..String )
end
function ErrorLog( String )
if String == nil
then
cAssertLog( "ErrorLog::String == nil" )
return
end
cAssertLog( "Error - "..String )
end