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SigFiesta/LuaScript/KQ/KDCake/Data/Process.lua

141 lines
3.0 KiB

--------------------------------------------------------------------------------
-- Cake War Process Data --
--------------------------------------------------------------------------------
-- <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
LinkInfo =
{
ReturnMap = { MapIndex = "Gate", x = 1487, y = 1517 },
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DelayTime =
{
StartWait = 30, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
StartDialogInterval = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>α<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RoundLimit = 180, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
RoundWait = 15, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
RoundStartMessage = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޽<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
RoundEndWait = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD>
GapKQReturnNotice = 5, -- ŷ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>˸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
}
-- <EFBFBD>˸<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
NoticeInfo =
{
ScriptFileName = MsgScriptFileDefault,
KQReturn =
{
ScriptFileName = "Event",
{ Index = "KQReturn30", }, -- 30<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{ Index = nil, }, -- 25<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD>޼<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{ Index = "KQReturn20", }, -- 20<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{ Index = nil, }, -- 15<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <EFBFBD>޼<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{ Index = "KQReturn10", }, -- 10<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{ Index = "KQReturn5" , }, -- 05<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
},
KDCake_Role =
{
"KDCake_Role_01",
"KDCake_Role_02",
"KDCake_Role_03",
},
PlayerOut =
{
[ KQ_TEAM["RED"] ] = "KDRound_OutR",
[ KQ_TEAM["BLUE"] ] = "KDRound_OutB",
},
RoundStart_10SecondAgo = "KDRound_Start",
RoundStart = "KDRound_Rule",
RoundEnd =
{
[ KQ_TEAM["RED"] ] = "KDRound_Win_RoundR",
[ KQ_TEAM["BLUE"] ] = "KDRound_Win_RoundB",
DRAW = "KDRound_Draw_Round",
},
KQEnd =
{
[ KQ_TEAM["RED"] ] = "KDRound_Win_GameR",
[ KQ_TEAM["BLUE"] ] = "KDRound_Win_GameB",
DRAW = "KDRound_Draw_Game",
}
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
RoundInfo =
{
LastRound = 5, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WinRound = 3, -- ŷ<EFBFBD><EFBFBD> <EFBFBD>¸<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>¸<EFBFBD><EFBFBD><EFBFBD>
Emotion =
{
WIN = 12, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>¸<EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD>
LOSE = 10, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>й<EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD>
DRAW = 10, -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>º<EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD>
}
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CakeWarResult =
{
WIN = { EffectMsg = EFFECT_MSG_TYPE["EMT_SOCCER_WIN"], RewardIndex = "REW_KQ_CAKE_WIN", }, -- <EFBFBD>¸<EFBFBD>
LOSE = { EffectMsg = EFFECT_MSG_TYPE["EMT_SOCCER_LOSE"], RewardIndex = "REW_KQ_CAKE_LOSE", }, -- <EFBFBD>й<EFBFBD>
DRAW = { EffectMsg = EFFECT_MSG_TYPE["EMT_SOCCER_DRAW"], RewardIndex = "REW_KQ_CAKE_DRAW", }, -- <EFBFBD><EFBFBD><EFBFBD>º<EFBFBD>
}
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TeamUniform =
{
[ KQ_TEAM["RED"] ] = { "Cos_WesternPink01_1", "KQ_InvincibleWeapon" },
[ KQ_TEAM["BLUE"] ] = { "Cos_WesternSky01_1", "KQ_InvincibleWeapon" },
}
-- <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
TeamAbstate =
{
[ KQ_TEAM["RED"] ] = { Index = "StaKQWaterArrow_Red", Str = 1, KeepTime = 1800000 },
[ KQ_TEAM["BLUE"] ] = { Index = "StaKQWaterArrow_Blue", Str = 1, KeepTime = 1800000 },
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TeamRegenLocation =
{
[ KQ_TEAM["RED"] ] = { X = 7411, Y = 6150, },
[ KQ_TEAM["BLUE"] ] = { X = 6415, Y = 7147, },
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PrisonLocation = { X = 6904, Y = 6643, }
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
OpposingTeamInfo =
{
[ KQ_TEAM["RED"] ] = KQ_TEAM["BLUE"],
[ KQ_TEAM["BLUE"] ] = KQ_TEAM["RED"],
}
-- <EFBFBD>α<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ҷ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̻<EFBFBD>
LoginResetAbstate =
{
"StaHide", "StaEntrapHide",
}