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1.5 KiB
Lua
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2023-06-26 04:40:53 -07:00
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-- Seiren Castle Process Data --
--------------------------------------------------------------------------------
LinkInfo =
{
ReturnMap = { MapIndex = "BerFrz01", x = 24870, y = 471 },
}
DelayTime =
{
AfterInit = 5, -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>۱<EFBFBD><DBB1><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD><D9B8><EFBFBD> <20>ð<EFBFBD>
GapDialog = 3, -- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
WaitReturnToHome = 150, --
GapIDReturnNotice = 5, --
}
-- <20>ܰ谡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
Step_DoorOpenList =
{
EntranceGuardArea = { "Door1" },
EastArea = { "Door5", "Door6" },
WestArea = { "Door7" },
FallenCenterHall = { "Door8" },
}
-- <20>ܰ<EFBFBD> <20><> <20>׾<EFBFBD><D7BE><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD>
Step_BossDeadCheckList =
{
EntranceGuardArea = "S_Varamus",
CenterGuardArea = "S_CyrusKey",
EastArea = "S_Anais",
WestArea = "S_Anika",
FallenCenterHall = "S_Hayreddin",
GuardianAltar = "S_HayreddinEvo",
AbyssHall = "S_Freloan",
}
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD>
Step_DoorOpenCheckList =
{
CenterGuardArea =
{
{ DoorName = "Door2", NextStep = "EastArea" },
{ DoorName = "Door3", NextStep = "FallenCenterHall" },
{ DoorName = "Door4", NextStep = "WestArea" },
}
}
-- <20>ܰ<EFBFBD> <20><> <20>̿<EFBFBD><CCBF>ߴ<EFBFBD><DFB4><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><>Ż <20>ε<EFBFBD><CEB5><EFBFBD>
Step_PortalUseCheckList =
{
AbyssHall = "Portal3"
}
-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><> <20><><EFBFBD><EFBFBD>
QuestMobKillInfo =
{
QuestID = 2667,
MobIndex = "Daliy_Check_Tower03",
MaxKillCount = 5,
}