64 lines
1.5 KiB
Lua
64 lines
1.5 KiB
Lua
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--------------------------------------------------------------------------------
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-- Seiren Castle Process Data --
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--------------------------------------------------------------------------------
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LinkInfo =
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{
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ReturnMap = { MapIndex = "BerFrz01", x = 24870, y = 471 },
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}
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DelayTime =
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{
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AfterInit = 5, -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>۱<EFBFBD><DBB1><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD><D9B8><EFBFBD> <20>ð<EFBFBD>
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GapDialog = 3, -- <20><><EFBFBD>̽<EFBFBD><CCBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD>
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WaitReturnToHome = 150, --
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GapIDReturnNotice = 5, --
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}
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-- <20>ܰ谡 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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Step_DoorOpenList =
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{
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EntranceGuardArea = { "Door1" },
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EastArea = { "Door5", "Door6" },
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WestArea = { "Door7" },
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FallenCenterHall = { "Door8" },
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}
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-- <20>ܰ<EFBFBD> <20><> <20><EFBFBD><D7BE><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD>
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Step_BossDeadCheckList =
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{
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EntranceGuardArea = "S_Varamus",
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CenterGuardArea = "S_CyrusKey",
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EastArea = "S_Anais",
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WestArea = "S_Anika",
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FallenCenterHall = "S_Hayreddin",
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GuardianAltar = "S_HayreddinEvo",
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AbyssHall = "S_Freloan",
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}
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ܰ<EFBFBD> <20><><EFBFBD><EFBFBD>
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Step_DoorOpenCheckList =
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{
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CenterGuardArea =
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{
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{ DoorName = "Door2", NextStep = "EastArea" },
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{ DoorName = "Door3", NextStep = "FallenCenterHall" },
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{ DoorName = "Door4", NextStep = "WestArea" },
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}
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}
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-- <20>ܰ<EFBFBD> <20><> <20>̿<EFBFBD><CCBF>ߴ<EFBFBD><DFB4><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><>Ż <20>ε<EFBFBD><CEB5><EFBFBD>
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Step_PortalUseCheckList =
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{
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AbyssHall = "Portal3"
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}
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-- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><> <20><><EFBFBD><EFBFBD>
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QuestMobKillInfo =
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{
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QuestID = 2667,
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MobIndex = "Daliy_Check_Tower03",
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MaxKillCount = 5,
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}
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