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14 KiB
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2023-06-26 04:40:53 -07:00
open [main]
WaitPlayer Above 1. ; <EFBFBD>÷<EFBFBD><EFBFBD>̾ <EFBFBD>Ѹ<EFBFBD> <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ɶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
WaitTime MilliSec 10000. ; 10<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
var NPC a. ; NPC<EFBFBD><EFBFBD> a<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(a<EFBFBD><EFBFBD> <20>ε<EFBFBD> <20>׽<EFBFBD>Ʈ<EFBFBD><C6AE>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
Regen NPC "EldSpeGuard01" 2099 10440 180.
npcchat NPC "<22><><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>̴ϱ<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȳ<EFBFBD>̶<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>𸣽ʴϱ<EFBFBD>?".
WaitTime MilliSec 3000. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
npcchat NPC <><C5B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ĵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Դϴ<EFBFBD>.".
WaitTime MilliSec 3000. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
npcchat NPC "50<35><30> <EFBFBD>ȿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ū<EFBFBD>ϳ<EFBFBD><EFBFBD>ϴ<EFBFBD>.".
WaitTime MilliSec 3000. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
npcchat NPC "<22><><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>û<EFBFBD>Ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD>״<EFBFBD>".
WaitTime MilliSec 3000. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
npcchat NPC "<22><><EFBFBD><EFBFBD><EFBFBD>е<EFBFBD><D0B5><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͻʽÿ<EFBFBD>.".
WaitTime MilliSec 3000. ; 3<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Vanish NPC.
Terminate TimeOut "-" 50 "Fail". ; 50<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>й<EFBFBD>
Terminate Player "Below" 0 "Fail". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>й<EFBFBD>
; 1<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen Aggressive "KDEddyHill" "KDEddyHillArea05" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea07" "Breeder" "EventManagerA".
;mobregen Aggressive "KDEddyHill" "KDEddyHillArea55" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea06" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea11" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea14" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea13" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea12" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea16" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea09" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea10" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea08" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea24" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea15" "Breeder" "EventManagerA".
WaitMob Above 1. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
WaitMob Below 0. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<EFBFBD><EFBFBD> <EFBFBD>ɵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 2<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen Aggressive "KDEddyHill" "KDEddyHillArea17" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea49" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea50" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea48" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea28" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea53" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea18" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea19" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea51" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea52" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea20" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea21" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea56" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea57" "Breeder" "EventManagerA".
WaitMob Above 1. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
WaitMob Below 0. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<EFBFBD><EFBFBD> <EFBFBD>ɵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 3<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen Aggressive "KDEddyHill" "KDEddyHillArea26" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea22" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea27" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea25" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea23" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea30" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea29" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea03" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea04" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea45" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea46" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea47" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea44" "Breeder" "EventManagerA".
WaitMob Above 1. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
WaitMob Below 0. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<EFBFBD><EFBFBD> <EFBFBD>ɵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 4<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mobregen Aggressive "KDEddyHill" "KDEddyHillArea41" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea40" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea39" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea42" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea43" "Breeder" "EventManagerA".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea54" "Breeder" "EventManagerA".
WaitMob Above 1. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
WaitMob Below 0. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0<EFBFBD><EFBFBD> <EFBFBD>ɵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
var KingSlime.
Regen KingSlime "KQ_KingSlime" 7081 5972 90.
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD>".
WaitTime MilliSec 2000. ; 2<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9BFA1> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!".
WaitTime MilliSec 2000. ; 2<EFBFBD>ʰ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Terminate AllMob "Below" 0 "Suc". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>¸<EFBFBD>
WaitHP KingSlime 800. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> 80% <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD>!!".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea02" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea31" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea32" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea33" "Breeder" "KingSlime".
WaitHP KingSlime 600. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> 60% <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD>!!".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea02" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea31" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea32" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea33" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea34" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea35" "Breeder" "KingSlime".
WaitHP KingSlime 400. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> 40% <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD>!!".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea02" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea31" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea32" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea33" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea34" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea35" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea38" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea36" "Breeder" "KingSlime".
WaitHP KingSlime 200. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> HP<EFBFBD><EFBFBD> 20% <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
npcshout KingSlime "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD>!!".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea02" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea31" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea32" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea33" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea34" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea35" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea38" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea36" "Breeder" "KingSlime".
mobregen Aggressive "KDEddyHill" "KDEddyHillArea37" "Breeder" "KingSlime".
WaitTime MilliSec 60 * 60 * 1000. ; <EFBFBD>ѽð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD> - Terminate <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
close
;open [Regen1stLayer]
;
; call "WaitMobRegen".
; call "WaitMobAnnihilation".
;close
;
;open [Regen2ndLayer]
;
; call "WaitMobRegen".
; call "WaitMobAnnihilation".
;close
;
;open [Regen3rdLayer]
;
; call "WaitMobRegen".
; call "WaitMobAnnihilation".
;close
;
;open [RegenTopLayer]
;
; call "WaitMobRegen".
; call "WaitMobAnnihilation".
;close
;
;open [KingSlimeSummon]
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea02" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea31" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea32" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea33" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea34" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea35" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea38" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea36" "Breeder" "KingSlime".
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea37" "Breeder" "KingSlime".
;
; call "WaitMobRegen".
;close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;open [WaitPlayerEntry]
; var InitRest.
; var CurRest.
; kqrestminute InitRest. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; var Ply.
; Ply = 0.
; while Ply == 0
; open
; howmanymob Ply "Player". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
;
; kqrestminute CurRest. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; if InitRest - CurRest > 5 ; 5<EFBFBD>а<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; then
; open
; print "Room vanish".
; endofevent KingdomQuest 0. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD>з<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; break "main".
; close
; close
;close
;
;open [WaitMobRegen]
; var Mob.
; Mob = 0.
; while Mob == 0
; open
; howmanymob Mob "All". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
; close
;close
;
;open [WaitMobAnnihilation]
; var Mob.
; Mob = 10.
; while Mob > 0
; open
; howmanymob Mob "All". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
; call "IsTimeUp".
; close
;close
;
;open [WaitKingSlimeKill]
; var Mob.
; Mob = 10.
; while Mob > 0
; open
; howmanymob Mob "KQ_KingSlime". ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
; call "IsTimeUp".
; close
;close
;
;open [IsTimeUp] ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>Ǿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
; print "IsTimeUp".
; var TimeUp.
; kqrestminute TimeUp. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>д<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; print "EventManagerAIsTimeUp : " % TimeUp % "Minute left".
; if TimeUp == 0 ; <EFBFBD>ð<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; then
; open
; print "IsTimeUp : Exit 0".
; KQResult = "Fail".
; break "MainLoop".
; close
;
; var Ply.
; howmanymob Ply "Player". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD>÷<EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD><EFBFBD> Ȯ<EFBFBD><EFBFBD>
; print "EventManagerAIsTimeUp : " % Ply % "Player left".
; if Ply == 0
; then
; open
; print "IsTimeUp : Exit 1".
; KQResult = "Fail".
; break "MainLoop".
; close
;close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;open [main]
; var MyName.
; var MyHandle.
; myname MyName. ; <EFBFBD><EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>´<EFBFBD>(<EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD>)
; myhandle MyHandle.
;
; call MyName "DefRoutine". ; <EFBFBD>ε<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ ȣ<EFBFBD><EFBFBD>
;close
;
;open [DefRoutine]
;close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;open [EventManagerA]
;
; print "EventManagerA : Entry".
;
; call "WaitPlayerEntry". ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD>
;
; var KQResult. ; IsTimeUp<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; open [MainLoop]
; call "Regen1stLayer".
; call "Regen2ndLayer".
; call "Regen3rdLayer".
; call "RegenTopLayer".
;
; mobregen Aggressive "KDEddyHill" "KDEddyHillArea01" "Breeder" "KingSlime". ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;
; call "WaitMobRegen".
; call "WaitKingSlimeKill".
;
; KQResult = "Success".
; close
;
; wait sec 3.
; if KQResult === "Success" ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; then
; open
; reward KingdomQuest. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
; broadcast all "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><EFBFBD>ϴ<EFBFBD>.".
; endofevent KingdomQuest 1. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; close
; else
; open
; broadcast all "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߽<EFBFBD><EFBFBD>ϴ<EFBFBD>.".
; endofevent KingdomQuest 0. ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD>з<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; close
;
; broadcast all "30<33><30><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>մϴ<EFBFBD>.".
; wait sec 10.
; broadcast all "20<32><30><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>մϴ<EFBFBD>.".
; wait sec 10.
; broadcast all "10<31><30><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>մϴ<EFBFBD>.".
; wait sec 5.
; broadcast all "5<><35><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>̵<EFBFBD><EFBFBD>մϴ<EFBFBD>.".
; wait sec 5.
; linkto all "Rou" "Rou" 7907 8572.
;
; mapclear all.
;
;close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;open [KQ_KingSlime]
; var SummonHPRate.
; var MaxHP.
; currenthp MaxHP.
; SummonHPRate = 1000.
;
; shout all "" "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD>".
; wait sec 2.
; shout all "" "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E9BFA1> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!".
;
; while SummonHPRate > 0
; open
; var CurHP.
; var CurHPRate.
;
; currenthp CurHP.
; CurHPRate = (CurHP * 1000) / MaxHP. ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD> : <EFBFBD>̷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ڿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!!
;
; print "MaxHP[" % MaxHP % "] CurHP[" % CurHP % "] CurHPRate[" % CurHPRate % "] SummonHPRate[" % SummonHPRate % "]".
;
; if CurHPRate < SummonHPRate
; then
; open
; shout all "" "<22><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5>̿<EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>޾<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD><EFBFBD><EFBFBD>!!".
; call "KingSlimeSummon".
; SummonHPRate = SummonHPRate - 200.
; close
; close
;
; ; ŷ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>׾<EFBFBD><EFBFBD><EFBFBD>
; var Mobs.
; howmanymob Mobs "all".
; if Mobs < 15
; then
; open
; shout all "" "<22>ƾ<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ô<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>...".
; close
; else
; open
; shout all "" "<22><><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>̿<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ּ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>϶<EFBFBD>".
; close
;close
;;;;;;;;;;;;;;;;;;;