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------------------------------------------------------
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-- Promote Job2_Forest Main File
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------------------------------------------------------
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require( "common" )
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--[[
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require( "Data/Name" ) -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
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require( "Data/Process" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "Data/Regen" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>, NPC, <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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require( "Data/Chat" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( NPCDlg, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> )
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require( "Functions/SubFunc" ) -- <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sub Functions
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require( "Functions/Routine" ) -- <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>ٴ<EFBFBD> AI <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>
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require( "Functions/Progress" ) -- <EFBFBD><EFBFBD> <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD>
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--]]--
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require( "Promote/Job2_Forest/Data/Name" ) -- <EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>̺<EFBFBD>
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require( "Promote/Job2_Forest/Data/Process" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ÿ<EFBFBD>Ӱ<EFBFBD> <EFBFBD><EFBFBD>ũ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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require( "Promote/Job2_Forest/Data/Regen" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>, NPC, <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD>ġ <EFBFBD><EFBFBD> <EFBFBD>Ӽ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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require( "Promote/Job2_Forest/Data/Chat" ) -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>( NPCDlg, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> )
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require( "Promote/Job2_Forest/Functions/SubFunc" ) -- <EFBFBD><EFBFBD>ü<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ʿ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> Sub Functions
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require( "Promote/Job2_Forest/Functions/Routine" ) -- <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>ٴ<EFBFBD> AI <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ƾ<EFBFBD><EFBFBD>
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require( "Promote/Job2_Forest/Functions/Progress" ) -- <EFBFBD><EFBFBD> <EFBFBD>ܰ谡 <EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD>
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--]]--
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----------------------------------------------------------------------
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-- Main : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD>
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----------------------------------------------------------------------
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function Main( Field )
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cExecCheck "Main"
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local Var = InstanceField[Field] -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var == nil
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then
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InstanceField[Field] = {}
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Var = InstanceField[Field]
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Var["MapIndex"] = Field
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Var["PlayerHandle"] = INVALID_HANDEL
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Var["InitialSec"] = cCurrentSecond()
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Var["CurSec"] = Var["InitialSec"]
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Var["LimitTime"] = 0
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Var["FindHeroLimitTime"] = 0
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Var["StepFunc"] = InitDungeon
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Var["Elderin"] = nil
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Var["Roumen"] = nil
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-- <EFBFBD>ʵ<EFBFBD> <EFBFBD><EFBFBD>ũ<EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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cSetFieldScript ( Var["MapIndex"], MainLuaScriptPath )
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cFieldScriptFunc ( Var["MapIndex"], "MapLogin", "PlayerMapLogin" )
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end
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-- 0.5<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if Var["CurSec"] + 0.5 > cCurrentSecond()
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then
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return
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else
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Var["CurSec"] = cCurrentSecond()
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end
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Var["StepFunc"] ( Var )
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end
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