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25 lines
1.2 KiB
25 lines
1.2 KiB
1 year ago
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; Shine Monster Regeneration Table V0.3
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; Monster Group
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#ignore \o042
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#exchange # \x20
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#table MobRegenGroup
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; GroupID Family Regen Region
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; Y/N X Y X Y Range/Degree
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#columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD
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#columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree
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#record MINE_ICE N 2357 2716 0 0 1284
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#record MINE_MAUL N 2377 2764 0 0 1137
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#table MobRegen
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; GroupID MobIndex number number Regen Time(sec) Base
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; Standard Min Max delta sec delta sec delta sec delta sec delta
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#columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD
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#columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4
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#record MINE_ICE MINE_ICE 4 0 150 146 154 -4 5 -2 8 0 10 2 13 4
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#record MINE_MAUL MINE_MAUL 1 0 7200 7196 7204 -4 5 -2 8 0 10 2 13 4
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#end
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