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SigFiesta/LuaScript/PetSystem/PetBaseSubFunc.lua

65 lines
1.3 KiB

function IsPetMasterMoved( PetMem )
cExecCheck( "IsPetMasterMoved" )
if PetMem == nil
then
DebugLog( "IsPetMasterMoved::PetMem is nil" )
return nil
end
local tMasterCoord = PetMem["MasterInfo"]["Coord"]["Cur"]
local tMasterLastCoord = PetMem["MasterInfo"]["Coord"]["Last"]
if tMasterLastCoord["x"] ~= tMasterCoord["x"]
then
return true
end
if tMasterLastCoord["y"] ~= tMasterCoord["y"]
then
return true
end
return false
end
function PetBaseScriptMessage( nHandle, sScriptMessageIndex )
cExecCheck( "PetBaseScriptMessage" )
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ѵ<EFBFBD>.
if sScriptMessageIndex ~= "-"
then
-- <EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD>ൿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<EFBFBD>̹<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ù <EFBFBD><EFBFBD><EFBFBD>ܿ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>Ѵ<EFBFBD>.
cSimpleChatScriptMsg( nHandle, sScriptMessageIndex ); -- <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ȵ<EFBFBD>
end
end
function PetBaseObjectEffect( nHandle, sObjectEffectFileName )
cExecCheck( "PetBaseObjectEffect" )
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <EFBFBD><EFBFBD>
if sObjectEffectFileName ~= "-"
then
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD><EFBFBD>Ǹ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ұ<EFBFBD>
cObjectEffect( nHandle, sObjectEffectFileName );
end
end
function PetBaseObjectSound( nHandle, sObjectSoundFileName )
cExecCheck( "PetBaseObjectSound" )
-- <EFBFBD><EFBFBD> <EFBFBD>ൿ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ٿ<EFBFBD>
if sSoundFile ~= "-"
then
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>߰<EFBFBD><EFBFBD>Ǹ<EFBFBD> Ÿ<EFBFBD>ֿ̹<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>׽<EFBFBD>Ʈ <EFBFBD>ϸ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>
cObjectSound( nHandle, sObjectSoundFileName );
end
end