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-- Crystal Castle Name Data --
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MainLuaScriptPath = "ID/CrystalCastle/CrystalCastle"
MsgScriptFileDefault = "Tower02"
-- <EFBFBD><EFBFBD> <EFBFBD>ܰ<EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD>
StepNameTable =
{
"Floor01",
"Floor02",
"Floor03",
"Floor04",
"Floor05",
"Floor06",
"Floor07",
"Floor08",
"Floor09",
"BossBattle",
"IyzelReward",
}
-- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD≯<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD>
BossSkillNameTable =
{
"Summon",
}
PatternNameTable =
{
"Pattern_KillAll",
"Pattern_KillBoss",
"Pattern_OnlyOneIsKey",
"Pattern_KamarisTrap",
}
RewardBoxIndexes =
{
"C_IyzenPresentBox01",
"C_IyzenPresentBox02",
"C_IyzenClPresentBox",
"C_MineBoxIyzel3",
"C_MineBoxIyzel4",
"C_IyzenBox1",
"C_IyzenBox2",
}
PROB_DROP_ALWAYS = 1000000 -- 100<EFBFBD><EFBFBD> : 100% Ȯ<EFBFBD><EFBFBD>