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ShooterExample.sln
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31
ShooterExample.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33516.290
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ShooterExample", "ShooterExample\ShooterExample.vcxproj", "{BFEFE123-590A-4768-8E34-8FAD8DFFE223}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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||||||
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Debug|x64.ActiveCfg = Debug|x64
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Debug|x64.Build.0 = Debug|x64
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Debug|x86.ActiveCfg = Debug|Win32
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Debug|x86.Build.0 = Debug|Win32
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Release|x64.ActiveCfg = Release|x64
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Release|x64.Build.0 = Release|x64
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Release|x86.ActiveCfg = Release|Win32
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{BFEFE123-590A-4768-8E34-8FAD8DFFE223}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {ABF6C5B6-2E14-4C67-B825-539C3E2B130A}
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EndGlobalSection
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EndGlobal
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BIN
ShooterExample/8-bit Aliens.png
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BIN
ShooterExample/8-bit Aliens.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 15 KiB |
220
ShooterExample/ShooterExample.cpp
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220
ShooterExample/ShooterExample.cpp
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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struct Rect{
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int x,y,w,h;
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};
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class Enemy{
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olc::vf2d pos;
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Rect*sprite;
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int health;
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public:
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Enemy(olc::vi2d pos,Rect*sprite,int health=1)
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:pos(pos),sprite(sprite),health(health){};
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olc::vf2d GetPos(){
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return pos;
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}
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olc::vi2d GetSprPos(){
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return {sprite->x,sprite->y};
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}
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olc::vi2d GetSprSize(){
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return {sprite->w,sprite->h};
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}
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void Hurt(int damage=1){
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health-=damage;
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}
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bool IsAlive(){
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return health>0;
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}
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void Move(olc::vi2d moveAmt){
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pos+=moveAmt;
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}
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olc::Pixel GetColor(){
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if(health>1){
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return {255,96,96};
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} else {
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return olc::GREEN;
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}
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}
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};
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class Player{
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olc::vf2d pos;
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Rect*sprite;
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float lastShootTime=0;
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public:
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Player(olc::vi2d pos,Rect*sprite)
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:pos(pos),sprite(sprite){}
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olc::vf2d GetPos(){
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return pos;
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}
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olc::vi2d GetSprPos(){
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return {sprite->x,sprite->y};
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}
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olc::vi2d GetSprSize(){
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return {sprite->w,sprite->h};
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}
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void Update(float fElapsedTime){
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lastShootTime=std::max(lastShootTime-fElapsedTime,0.f);
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}
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bool CanShoot(){
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return lastShootTime==0;
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}
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void OnShoot(){
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lastShootTime=0.5;
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}
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void Move(olc::vf2d moveAmt){
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pos+=moveAmt;
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}
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};
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class Bullet{
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olc::vf2d pos;
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bool alive=true;
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public:
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Bullet(olc::vi2d pos)
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:pos(pos){}
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olc::vf2d GetPos(){
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return pos;
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}
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void Update(float fElapsedTime){
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pos+={0,-72*fElapsedTime};
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}
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bool CollidesWith(Enemy&enemy){
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float dist2=pow(enemy.GetPos().x+enemy.GetSprSize().x-pos.x,2)+pow(enemy.GetPos().y+enemy.GetSprSize().y-pos.y,2);
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return dist2<64;
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}
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void KillBullet(){
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alive=false;
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}
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bool IsAlive(){
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return alive||pos.y<0;
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}
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};
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// Override base class with your custom functionality
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class ShooterExample : public olc::PixelGameEngine
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{
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public:
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ShooterExample()
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{
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// Name your application
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sAppName = "Shooter Example";
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}
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public:
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olc::Renderable spriteSheet;
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Rect enemyA={5,21, 11,9};
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Rect enemyB={19,22, 12,6};
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Rect enemyC={34,20, 11,8};
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Rect ship={35,6, 11,7};
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std::vector<Enemy>enemies;
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std::vector<Bullet>bullets;
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Player player{{ScreenWidth()/2,ScreenHeight()-36},&ship};
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int alienShift=0;
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bool movingRight=true;
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float lastShiftTime=0;
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bool OnUserCreate() override
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{
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spriteSheet.Load("8-bit Aliens.png");
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olc::vf2d alienOffset={24,38};
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for (int y=0;y<4;y++){
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for (int x=0;x<12;x++){
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switch(rand()%3){
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case 0:{
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Enemy enemy{alienOffset+olc::vi2d{x*16,y*12},&enemyA};
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enemies.push_back(enemy);
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}break;
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case 1:{
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Enemy enemy{alienOffset+olc::vi2d{x*16,y*12},&enemyB};
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enemies.push_back(enemy);
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}break;
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case 2:{
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Enemy enemy{alienOffset+olc::vi2d{x*16,y*12},&enemyC,2};
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enemies.push_back(enemy);
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}break;
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}
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}
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}
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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//Update Game Objects
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player.Update(fElapsedTime);
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for(Bullet&b:bullets){
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b.Update(fElapsedTime);
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}
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lastShiftTime+=fElapsedTime;
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if(lastShiftTime>0.8){
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lastShiftTime-=0.8;
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if(abs(alienShift)>=3){
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alienShift+=movingRight?-1:1;
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movingRight=!movingRight;
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for(Enemy&e:enemies){
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e.Move({0,12});
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}
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} else
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if(movingRight){
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alienShift++;
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for(Enemy&e:enemies){
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e.Move({12,0});
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}
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} else {
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alienShift--;
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for(Enemy&e:enemies){
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e.Move({-12,0});
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}
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}
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}
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if(GetKey(olc::SPACE).bHeld){
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if(player.CanShoot()){
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player.OnShoot();
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bullets.push_back({player.GetPos()+player.GetSprSize()});
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}
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}
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if(GetKey(olc::LEFT).bHeld){
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player.Move({-48*fElapsedTime,0});
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}
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if(GetKey(olc::RIGHT).bHeld){
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player.Move({48*fElapsedTime,0});
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}
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// Called once per frame, draws random coloured pixels
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Clear(olc::BLACK);
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for(Enemy&e:enemies){
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for(Bullet&b:bullets){
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if(!b.IsAlive())continue;
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if(b.CollidesWith(e)){
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e.Hurt();
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b.KillBullet();
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}
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DrawLineDecal(b.GetPos(),b.GetPos()+olc::vi2d{0,-4},olc::WHITE);
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}
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DrawPartialDecal(e.GetPos()+e.GetSprSize()/2,e.GetSprSize(),spriteSheet.Decal(),e.GetSprPos(),e.GetSprSize(),e.GetColor());
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}
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DrawPartialDecal(player.GetPos()+player.GetSprSize()/2,player.GetSprSize(),spriteSheet.Decal(),player.GetSprPos(),player.GetSprSize());
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enemies.erase(std::remove_if(enemies.begin(),enemies.end(),[](Enemy&e){return !e.IsAlive();}),enemies.end());
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bullets.erase(std::remove_if(bullets.begin(),bullets.end(),[](Bullet&b){return !b.IsAlive();}),bullets.end());
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return true;
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}
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};
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int main()
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{
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ShooterExample demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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138
ShooterExample/ShooterExample.vcxproj
Normal file
138
ShooterExample/ShooterExample.vcxproj
Normal file
@ -0,0 +1,138 @@
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|
<?xml version="1.0" encoding="utf-8"?>
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||||||
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<ItemGroup Label="ProjectConfigurations">
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||||||
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<ProjectConfiguration Include="Debug|Win32">
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||||||
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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||||||
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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||||||
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<PropertyGroup Label="Globals">
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||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
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||||||
|
<Keyword>Win32Proj</Keyword>
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||||||
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<ProjectGuid>{bfefe123-590a-4768-8e34-8fad8dffe223}</ProjectGuid>
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||||||
|
<RootNamespace>ShooterExample</RootNamespace>
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||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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|
</PropertyGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
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||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="olcPixelGameEngine.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ShooterExample.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
27
ShooterExample/ShooterExample.vcxproj.filters
Normal file
27
ShooterExample/ShooterExample.vcxproj.filters
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="olcPixelGameEngine.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="ShooterExample.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
6695
ShooterExample/olcPixelGameEngine.h
Normal file
6695
ShooterExample/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
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Reference in New Issue
Block a user