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#include "olcPixelGameEngine.h"
#include "Rect.h"
Rect::Rect(int x,int y,int w, int h)
:x(x),y(y),w(w),h(h){}
olc::vi2d Rect::GetPos(){
return {x,y};
}
olc::vi2d Rect::GetSize(){
return {w,h};
}