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18 lines
348 B
18 lines
348 B
#pragma once
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#include "olcPixelGameEngine.h"
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#include "Rect.h"
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class Player{
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olc::vf2d pos;
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Rect*sprite;
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float lastShootTime=0;
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public:
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Player(olc::vi2d pos,Rect*sprite);
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olc::vf2d GetPos();
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olc::vi2d GetSprPos();
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olc::vi2d GetSprSize();
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void Update(float fElapsedTime);
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bool CanShoot();
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void OnShoot();
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void Move(olc::vf2d moveAmt);
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}; |