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18 lines
346 B
18 lines
346 B
1 year ago
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#pragma once
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#include "Rect.h"
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#include "olcPixelGameEngine.h"
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class Enemy{
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olc::vf2d pos;
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Rect*sprite;
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int health;
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public:
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Enemy(olc::vi2d pos,Rect*sprite,int health=1);
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olc::vf2d GetPos();
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olc::vi2d GetSprPos();
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olc::vi2d GetSprSize();
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void Hurt(int damage=1);
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bool IsAlive();
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void Move(olc::vi2d moveAmt);
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olc::Pixel GetColor();
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};
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