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#pragma once
#include "Rect.h"
#include "olcPixelGameEngine.h"
class Enemy{
olc::vf2d pos;
Rect*sprite;
int health;
public:
Enemy(olc::vi2d pos,Rect*sprite,int health=1);
olc::vf2d GetPos();
olc::vi2d GetSprPos();
olc::vi2d GetSprSize();
void Hurt(int damage=1);
bool IsAlive();
void Move(olc::vi2d moveAmt);
olc::Pixel GetColor();
};