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#pragma once
#include "olcPixelGameEngine.h"
#include "Enemy.h"
class Bullet{
olc::vf2d pos;
bool alive=true;
public:
Bullet(olc::vi2d pos);
olc::vf2d GetPos();
void Update(float fElapsedTime);
bool CollidesWith(Enemy&enemy);
void KillBullet();
bool IsAlive();
};