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121 lines
3.6 KiB
Plaintext
121 lines
3.6 KiB
Plaintext
Exploration RPG Puzzle Game
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Highly derivative of Pokemon
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Shapes "Pokemon" named Shep
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Run around obtaining various Shep of varying shapes/sizes
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Portals/Teleporters/Caverns/Walls
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Engravings - Combination of multiple shapes "Silhouette"
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Fill in the engraving in order to unlock a new area
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Try and make the shapes a bit flexible
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Pokemon Heartgold/Soulsilver camera system
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HamsterGame::Apply3DTransform (virtual function overwritten from a PGE derived class)
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Game Rendering Engine (2 Days)
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Night/Day Cycle
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Tiled Setup, Get Graphics, Movement, Collisions, Doors (1 Day)
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Shep (3/4 Core Types, 16 distinct shapes), Items (1 Day)
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Catching
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Stats
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Shep Encyclopedia (Maybe)
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Battle Mechanics, Item Mechanics (1 Day)
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Maps (4 Locations, 2 Towns) (1 Day)
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Encounter Zones
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Puzzle Aspect (Fitting shapes into engravings) (1 Day)
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Story, Dialog System, Shape Evolutions (1 Day)
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Playtesting / Tweaks / Bugfixes
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Multiple Puzzle Variations
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Building 1: 8x6
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Battle Mechanics:
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Moves have a Color. When the Shep uses a move, their border shifts
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into the color of the move they just used.
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If a move hits an opponent of matching color, the damage is doubled.
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Each move has a "Recharge time". Using the move before the recharge time
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has finished makes it deal normal damage (%-based on full charge).
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A move that is fully recharged deals 200% damage. Moves start with 1 charge.
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Moves that do apply status effects only work when fully charged.
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Capturing Mechanics:
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The lower the health of the Shep being attacked, the higher the chance of capture.
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From 5% at full health to 95% at lowest health.
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For legendaries the capturing rate is halved.
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For shinies the capturing rate is halved again.
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Chance of a legendary encounter is 1% (1/100)
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Each area has one legendary
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Chance of a shiny encounter is 0.5% (1/200)
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Hint Man
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Everytime the day/night cycle shifts (every 6 minutes) the hint man will move
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to one of a few predetermined spawn locations. If the player finds them they can
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ask for a hint to solving the puzzle (after first encountering it).
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First hint is free
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Second hint costs 100 geometry stars (GS)
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Every hint thereafter costs 200 GS
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Each time you are shown a picture of the puzzle with one more slot solved.
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When you go to solve it a faint overlay with the hint so far is shown.
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Each shape defeated awards you with some GS. Some NPCs will ask if you want to trade Sheps.
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Once traded, you are stuck with it, but may make it easier to unlock what you need.
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Each locked area is comprised of multiple Shep:
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First Area: 2 Shep
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Second Area: 3 Shep (2 from second area, 1 from first)
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Third Area: 4 Shep (3 from third area, 1 from second/first)
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Final Area: 6 Shep (4 from final area, 1 from third, 1 from second/first)
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In the final area, you will face legendary shep (6 in a row) at really high levels.
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Take them out or capture them and proceed to the higher tiers.
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Damage Formula:
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PWR = Move Base Power
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ATK = Shep Attack
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MAX(PWR+PWR*(ATK*0.01)-PWR*(DEF*0.01),1)
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Select a character:
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Welcome! You are about to begin a great journey of your own.
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This land is inhabited by creatures called Shep! Where they come from and their
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mysteries have yet to be discovered. Why are they here?
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Speaking of, what is your name?
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Your adventure is about to unfold, come by my lab when you are ready! I will see you there.
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Start in house, go downstairs. Receive a Shapedia. As you collect species you can review them.
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Start Menu has:
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Shapedia
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(Name) - Your profile shows Ruin Shard Count, Geometry Star count, play time, and number of Shep caught.
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Save
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Options - UI color scheme, text speed, sound effect volume, music volume, controller scheme (a/b switch) Or L button mode
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