Add Dialog system, add in input controls. Add in windowing/theme system. Add in gradient rectangle outlines.

This commit is contained in:
sigonasr2 2025-08-29 16:45:54 -05:00
parent 07e71a5975
commit 285cc89b04
15 changed files with 431 additions and 12 deletions

View File

@ -141,6 +141,30 @@ copy_data/fast:
$(MAKE) $(MAKESILENT) -f CMakeFiles\copy_data.dir\build.make CMakeFiles/copy_data.dir/build
.PHONY : copy_data/fast
src/Dialog.o: src/Dialog.cpp.o
.PHONY : src/Dialog.o
# target to build an object file
src/Dialog.cpp.o:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Dialog.cpp.o
.PHONY : src/Dialog.cpp.o
src/Dialog.i: src/Dialog.cpp.i
.PHONY : src/Dialog.i
# target to preprocess a source file
src/Dialog.cpp.i:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Dialog.cpp.i
.PHONY : src/Dialog.cpp.i
src/Dialog.s: src/Dialog.cpp.s
.PHONY : src/Dialog.s
# target to generate assembly for a file
src/Dialog.cpp.s:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Dialog.cpp.s
.PHONY : src/Dialog.cpp.s
src/GameObject.o: src/GameObject.cpp.o
.PHONY : src/GameObject.o
@ -237,6 +261,30 @@ src/Theme.cpp.s:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Theme.cpp.s
.PHONY : src/Theme.cpp.s
src/Trigger.o: src/Trigger.cpp.o
.PHONY : src/Trigger.o
# target to build an object file
src/Trigger.cpp.o:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Trigger.cpp.o
.PHONY : src/Trigger.cpp.o
src/Trigger.i: src/Trigger.cpp.i
.PHONY : src/Trigger.i
# target to preprocess a source file
src/Trigger.cpp.i:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Trigger.cpp.i
.PHONY : src/Trigger.cpp.i
src/Trigger.s: src/Trigger.cpp.s
.PHONY : src/Trigger.s
# target to generate assembly for a file
src/Trigger.cpp.s:
$(MAKE) $(MAKESILENT) -f CMakeFiles\Shep.dir\build.make CMakeFiles/Shep.dir/src/Trigger.cpp.s
.PHONY : src/Trigger.cpp.s
src/olcPGEX_MiniAudio.o: src/olcPGEX_MiniAudio.cpp.o
.PHONY : src/olcPGEX_MiniAudio.o
@ -319,6 +367,9 @@ help:
@echo ... rebuild_cache
@echo ... copy_data
@echo ... Shep
@echo ... src/Dialog.o
@echo ... src/Dialog.i
@echo ... src/Dialog.s
@echo ... src/GameObject.o
@echo ... src/GameObject.i
@echo ... src/GameObject.s
@ -331,6 +382,9 @@ help:
@echo ... src/Theme.o
@echo ... src/Theme.i
@echo ... src/Theme.s
@echo ... src/Trigger.o
@echo ... src/Trigger.i
@echo ... src/Trigger.s
@echo ... src/olcPGEX_MiniAudio.o
@echo ... src/olcPGEX_MiniAudio.i
@echo ... src/olcPGEX_MiniAudio.s

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@ -3,7 +3,7 @@
"height": 4300,
"width": 2
},
"activeFile": "",
"activeFile": "bin/assets/maps/Town1.tmx",
"expandedProjectPaths": [
],
"fileStates": {
@ -11,7 +11,16 @@
"scaleInDock": 1,
"scaleInEditor": 1
},
"bin/assets/maps/Town1.tmx": {
"scale": 1.5,
"selectedLayer": 2,
"viewCenter": {
"x": 80.66666666666669,
"y": 102
}
},
"bin/assets/maps/Village.tsx": {
"scaleInDock": 2,
"scaleInEditor": 3
}
},
@ -20,10 +29,12 @@
"map.fixedSize": false,
"map.lastUsedFormat": "tmx",
"openFiles": [
"bin/assets/maps/Town1.tmx"
],
"project": "Shep.tiled-project",
"property.type": "Buildings",
"recentFiles": [
"bin/assets/maps/Town1.tmx",
"bin/assets/maps/Village.tsx",
"bin/assets/maps/Collision.tsx"
],

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@ -345,6 +345,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Dialog.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="src\GameObject.cpp">
<SubType>
</SubType>
@ -360,6 +364,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="src\Trigger.cpp">
<SubType>
</SubType>
</ClCompile>
<ClCompile Include="src\util.cpp" />
</ItemGroup>
<ItemGroup>
@ -367,6 +375,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="src\Dialog.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="src\GameObject.h">
<SubType>
</SubType>
@ -408,6 +420,10 @@ if %errorlevel% neq 0 goto :VCEnd</Command>
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="src\Trigger.h">
<SubType>
</SubType>
</ClInclude>
<ClInclude Include="src\util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -33,6 +33,12 @@
<ClCompile Include="src\Theme.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Trigger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Dialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\miniaudio.h">
@ -83,5 +89,11 @@
<ClInclude Include="src\Theme.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Trigger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Dialog.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 6.5 KiB

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@ -86,7 +86,7 @@
0,0,0,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,1025,0,0,0,0,0,0,0,0,0,0
</data>
</layer>
<objectgroup id="4" name="Object Layer 1" visible="0">
<objectgroup id="4" name="Object Layer 1">
<object id="1" type="Building" x="64" y="48" width="128" height="96">
<properties>
<property name="Building Type" propertytype="Buildings" value="building1"/>

88
src/Dialog.cpp Normal file
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@ -0,0 +1,88 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "olcUTIL_Geometry2D.h"
#include "Dialog.h"
#include "Theme.h"
#include "ShepGame.h"
#include <ranges>
Dialog Dialog::instance;
Dialog::Dialog():Trigger({}){};
void Dialog::Create(const std::string_view text,const std::function<void()>onComplete){
instance.isActive=true;
instance.text=std::string(text);
instance.cursor=0;
instance.waitForReleaseKey=true;
instance.Trigger::Trigger([onComplete](){instance.isActive=false;if(onComplete)onComplete();});
}
void Dialog::UpdateAndDraw(){
auto&game{ShepGame::Game()};
const bool CursorAtEnd=instance.cursor==instance.text.length();
if(CursorAtEnd&&!instance.waitForReleaseKey&&game.GetInputPressed(GameSettings::CONFIRM_DIALOG))instance.trigger();
if(instance.waitForReleaseKey&&!game.GetInput(GameSettings::CONFIRM_DIALOG))instance.waitForReleaseKey=false;
if(!CursorAtEnd&&!instance.waitForReleaseKey&&game.GetInputPressed(GameSettings::CONFIRM_DIALOG)){
instance.cursor=instance.text.length();
instance.waitForReleaseKey=true;
}
instance.frameTime-=game.GetElapsedTime();
if(instance.frameTime<=0.f){
instance.frameTime=GameSettings::FRAME_TIME_PER_CHAR;
instance.cursor=std::min(instance.text.length(),size_t(instance.cursor+1));
}
const vi2d WINDOW_UPPER_LEFT{int(game.GetScreenSize().x*1/6.f),int(game.GetScreenSize().y-192-16)};
const vi2d WINDOW_SIZE{int(game.GetScreenSize().x*2/3.f),192};
const geom2d::rect<int>WINDOW{WINDOW_UPPER_LEFT,WINDOW_SIZE};
Theme::DrawWindow(WINDOW);
std::string displayText{GetText()};
game.DrawStringPropDecal(WINDOW_UPPER_LEFT+vi2d{8,0},displayText,WHITE,{4.f,4.f});
}
const bool Dialog::Exists(){
return instance.isActive;
}
const std::string Dialog::GetText(){
return instance.text.substr(0,instance.cursor);
}
const void Dialog::AdvanceToEnd(){
instance.cursor=instance.text.length();
}

61
src/Dialog.h Normal file
View File

@ -0,0 +1,61 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "Trigger.h"
#include <string_view>
#include <string>
#include <memory>
#include "GameSettings.h"
class Dialog:public Trigger{
public:
static void Create(const std::string_view text,const std::function<void()>onComplete={});
static const bool Exists(); //If a dialog exists, use this function to trap other game inputs from occurring.
static const std::string GetText();
static const void AdvanceToEnd();
static void UpdateAndDraw();
private:
Dialog();
static Dialog instance;
std::string text;
uint32_t cursor{};
float frameTime{GameSettings::FRAME_TIME_PER_CHAR};
bool isActive{false};
bool waitForReleaseKey{true};
};

View File

@ -38,6 +38,9 @@ All rights reserved.
#pragma once
#include "olcUTIL_Hardware3D.h"
#include "olcPixelGameEngine.h"
using Action=std::vector<Key>;
class GameSettings{
public:
@ -47,4 +50,21 @@ public:
inline static constexpr float PLAYER_SPD{5.f};
inline static vf3d CAMERA_FOLLOW_POS{0,-3.77,-3.2};
inline static float CAMERA_TILT{51.35};
inline static float FRAME_TIME_PER_CHAR{1/30.f};
inline static Action CONFIRM_DIALOG{{Key::ENTER,Key::SPACE,Key::Z,Key::SHIFT,Key::RETURN}};
#define S inline static std::string_view
class Text{
S INTRO{"Welcome! You are about to begin a great journey of your own."};
S INTRO_2{"This land is inhabited by creatures called Shep! "
"Where they come from and their mysteries have yet to be discovered. Why are they here?"};
S INTRO_3{"Speaking of, what is your name?"};
S INTRO_4{"Your adventure is about to unfold, come by my lab when you are ready! I will see you there."};
S MOM_INTRO{"Oh {}! I know today is the big day, before you go I want to give you this!"};
S MOM_SHAPEDIA{"It's a Shapedia! As you explore it will keep track of your findings. I'm sure it will come in handy!"};
S MOM_OUTFIT{"Also are you sure you want to be in that outfit? It's a bit tacky..."};
S MOM_OUTFIT2{"Oh, you like your knight outfit that much don't you? I understand. Have fun today {}!"};
};
#undef S
};

View File

@ -3,6 +3,7 @@
#include "TMXParser.h"
#include "Theme.h"
#include <ranges>
#include "Dialog.h"
ShepGame*ShepGame::game{nullptr};
@ -259,11 +260,32 @@ bool ShepGame::OnUserUpdate(float fElapsedTime){
HW3D_DrawObject((matView*matWorld).m,nullptr,meshSpr.layout,meshSpr.pos,meshSpr.uv,lightCol);
}
}
Theme::DrawWindow({{20,20},{40,40}});
if(GetInputPressed(GameSettings::CONFIRM_DIALOG)&&!Dialog::Exists())
Dialog::Create("Hello World!\nThis is a test\nof three lines",
[](){
Dialog::Create("This is a second message!",{});});
if(Dialog::Exists())Dialog::UpdateAndDraw();
return true;
}
const bool ShepGame::GetInput(const Action&action){
for(const Key&a:action|std::views::filter([this](const Key&key){return GetKey(key).bHeld;})){
return true;
}
return false;
}
const bool ShepGame::GetInputPressed(const Action&action){
for(const Key&a:action|std::views::filter([this](const Key&key){return GetKey(key).bPressed;})){
return true;
}
return false;
}
const bool ShepGame::GetInputReleased(const Action&action){
for(const Key&a:action|std::views::filter([this](const Key&key){return GetKey(key).bReleased;})){
return true;
}
return false;
}
ShepGame&ShepGame::Game(){
if(game==nullptr){

View File

@ -43,6 +43,7 @@ All rights reserved.
#include "util.h"
#include "Light.h"
#include "GameObject.h"
#include "GameSettings.h"
#include <set>
class ShepGame : public olc::PixelGameEngine
@ -58,6 +59,10 @@ public:
static ShepGame&Game();
void LoadMap(const std::string&filename);
std::unordered_map<AnimationState,Animate2D::FrameSequence>&GetCharacterAnimation(const uint8_t animInd,const SkinTone tone); //Provide the EXACT index of the character you want from the character images in gfx. NOTE: They are 1-indexed! Use 1 for the first one etc.
const bool GetInput(const Action&actionName);
const bool GetInputPressed(const Action&actionName);
const bool GetInputReleased(const Action&actionName);
private:
static ShepGame*game;

View File

@ -57,9 +57,47 @@ void Theme::Initialize(){
std::cout<<"Theme sheet loaded"<<std::endl;
}
void Theme::DrawWindow(const geom2d::rect<int>window){
static float t{};
auto&game{ShepGame::Game()};
geom2d::rect<int>windowFrame{window.pos-vf2d{4,4},window.size+vf2d{8,8}};
game.FillRectDecal(windowFrame.pos-vf2d{2,2},windowFrame.size+vf2d{4,4},BLACK);
game.DrawPartialDecal(windowFrame.pos-vf2d{8,8},sheet.Decal(),{0.f,float(currentTheme*160)},{16.f,16.f},{2,2});
game.DrawPartialDecal(windowFrame.pos+windowFrame.size-vf2d{24,24},sheet.Decal(),{0.f,float(currentTheme*160)},{16.f,16.f},{2,2});
game.DrawPartialDecal(windowFrame.pos+vf2d{float(windowFrame.size.x),0.f}-vf2d{24,8},sheet.Decal(),{0.f,float(currentTheme*160)},{16.f,16.f},{2,2});
game.DrawPartialDecal(windowFrame.pos+vf2d{0.f,float(windowFrame.size.y)}-vf2d{8,24},sheet.Decal(),{0.f,float(currentTheme*160)},{16.f,16.f},{2,2});
Pixel transparentThemeColor{backCol.at(Color(currentTheme)).r,backCol.at(Color(currentTheme)).g,backCol.at(Color(currentTheme)).b,0};
t+=0.4f*game.GetElapsedTime();
const auto DrawRotatingGradientRectDecal=[&game](const geom2d::rect<float>&rect,const Pixel col,const float&t,const bool rotatesRight=true){
float p{rect.perimeter()};
Pixel c1{col},c2{col},c3{col},c4{col};
float TL{0.f};
float TR{rect.top().length()/p};
float BR{0.5f};
float BL{TR+BR};
c4.a=abs(0.5-(std::fmod(t,1.f)))*255*2;
c3.a=abs(0.5-(std::fmod(t+0.25f,1.f)))*255*2;
c2.a=abs(0.5-(std::fmod(t+0.5f,1.f)))*255*2;
c1.a=abs(0.5-(std::fmod(t+0.75f,1.f)))*255*2;
if(rotatesRight){
c1.a=255-c1.a;
c2.a=255-c2.a;
c3.a=255-c3.a;
c4.a=255-c4.a;
}
game.GradientFillRectDecal(rect.pos,rect.size,c1,c2,c3,c4);
};
DrawRotatingGradientRectDecal(geom2d::rect<float>{windowFrame.pos,windowFrame.size},backCol.at(Color(currentTheme)),t);
DrawRotatingGradientRectDecal(geom2d::rect<float>{windowFrame.pos+vf2d{2,2},windowFrame.size-vf2d{4,4}},BLACK,t,false);
game.FillRectDecal(window.pos,window.size,backCol.at(Color(currentTheme)));
game.DrawStringPropDecal(window.pos,"Hello World!!",WHITE,{4,4});
}
void Theme::ToggleNext(){
currentTheme++;

44
src/Trigger.cpp Normal file
View File

@ -0,0 +1,44 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Trigger.h"
Trigger::Trigger(const std::function<void()>&trigger)
:triggerFunc(trigger){}
void Trigger::trigger(){
triggerFunc();
}

48
src/Trigger.h Normal file
View File

@ -0,0 +1,48 @@
#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include <functional>
//A class that you use to specify an action at the end of a trigger.
class Trigger{
public:
Trigger(const std::function<void()>&trigger);
void trigger();
private:
std::function<void()>triggerFunc;
};

View File

@ -4813,13 +4813,13 @@ namespace olc
fontRenderable.Decal()->Update();
constexpr std::array<uint8_t, 96> vSpacing = { {
0x03,0x02,0x04,0x03,0x06,0x0B,0x0A,0x03,0x04,0x04,0x04,0x06,0x03,0x03,0x03,0x05,
0x06,0x05,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x06,0x02,0x03,0x05,0x06,0x05,0x05,
0x05,0x07,0x06,0x06,0x06,0x05,0x05,0x06,0x06,0x02,0x05,0x06,0x05,0x08,0x06,0x06,
0x06,0x06,0x06,0x06,0x06,0x06,0x07,0x08,0x06,0x06,0x05,0x06,0x05,0x07,0x05,0x06,
0x03,0x06,0x05,0x05,0x05,0x05,0x04,0x05,0x05,0x02,0x03,0x05,0x02,0x08,0x05,0x05,
0x05,0x05,0x04,0x05,0x04,0x05,0x06,0x08,0x05,0x05,0x05,0x03,0x06,0x03,0x07,0x08, } };
for (auto c : vSpacing) vFontSpacing.push_back({ c >> 4, c & 15 });
0x43,0x52,0x44,0x43,0x46,0x4B,0x4A,0x43,0x44,0x44,0x44,0x46,0x43,0x43,0x43,0x45,
0x46,0x45,0x46,0x46,0x46,0x46,0x46,0x46,0x46,0x46,0x42,0x43,0x45,0x46,0x45,0x45,
0x45,0x47,0x46,0x46,0x46,0x45,0x45,0x46,0x46,0x42,0x45,0x46,0x45,0x48,0x46,0x46,
0x46,0x46,0x46,0x46,0x46,0x46,0x47,0x48,0x46,0x46,0x45,0x46,0x45,0x47,0x45,0x46,
0x43,0x46,0x45,0x45,0x45,0x45,0x44,0x45,0x45,0x42,0x43,0x45,0x42,0x48,0x45,0x45,
0x45,0x45,0x44,0x45,0x44,0x45,0x46,0x48,0x45,0x45,0x45,0x43,0x46,0x43,0x47,0x48, } };
for (auto c : vSpacing) vFontSpacing.push_back({ c >> 4, (c & 15) + 1 });
// UK Standard Layout
#ifdef OLC_KEYBOARD_UK