olc::CodeJam 2022 Entry #olcCodeJam2022
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Seasons-Of-Loneliness/SeasonsOfLoneliness.cpp

3251 lines
123 KiB

#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
#include "data.h"
#define OLC_PGEX_SPLASHSCREEN
#include "splash.h"
#include <queue>
#define OLC_SOUNDWAVE
#include "soundwaveEngine.h"
using namespace olc;
//#define TEST_MAP1 //Toggle to just play around on map 1.
//#define TEST_MAP2 //Toggle on to just play around on map 2.
#define SKIP_INTRO true
#define SKIP_CHAPTER1 true
#define SKIP_CHAPTER2 false
#define SKIP_CHAPTER3 false
#define STARTING_MAP MAP_1
#define STARTING_STATE CUTSCENE_3
#define MOVE_SPD 0.075
#define PLAYER_X 14
#define PLAYER_Y 4
#ifdef TEST_MAP1
#define STARTING_MAP "assets/maps/map1"
#define STARTING_STATE GAMEWORLD
#define MOVE_SPD 0.1
#define PLAYER_X 40
#define PLAYER_Y 31
#endif
#ifdef TEST_MAP2
#define STARTING_MAP "assets/maps/map2"
#define STARTING_STATE GAMEWORLD
#define MOVE_SPD 0.1
#define PLAYER_X 16
#define PLAYER_Y 5
#endif
enum GAMESTATE{
CUTSCENE_1,
CUTSCENE_2,
CUTSCENE_3,
GAMEWORLD,
WAITING_FOR_CUTSCENE_3,
GAME_OVER,
COLLECTED_SILICON,
CUTSCENE_4, //First rover repaired.
CUTSCENE_4_DONE,
LATER_THAT_NIGHTFADEIN,
LATER_THAT_NIGHTWAIT,
LATER_THAT_NIGHTFADEOUT,
};
namespace cutscene{
enum CUTSCENE{
NONE,
PAN_DOME,
PAUSE_TO_CUTSCENE_3,
CUTSCENE_4,
TRANSITION_CUTSCENE, //Exit the dome.
TRANSITION_CUTSCENE_2, //Enter the dome.
NODE_COLLECT_CUTSCENE,
PAN_OVER_TO_CROPS,
RAINING_IN_DOME,
AFTER_RAIN,
WALK_TO_COMPUTER,
INPUT_USERNAME,
GO_OUTSIDE,
WALK_TO_ROVER,
DISPLAY_VOLCANIC_AREA,
END_VOLCANIC_AREA_CUTSCENE,
REPAIR_ROVER_1,
GET_SOME_REST,
IN_BED,
SHAKE,
INVESTIGATE_X_X,
CHECK_COORDS,
};
}
namespace battle{
enum BATTLESTATE{
NONE,
WAITING_FOR_CAMERA,
PLAYER_SELECTION,
PLAYER_TARGET_SELECTION,
ENEMY_SELECTION,
MOVE_RESOLUTION,
PERFORM_TURN,
WAIT_TURN_ANIMATION,
WAIT_TURN_ANIMATION2,
DAMAGE_RESOLUTION,
};
}
namespace gameflag{
enum FLAG{
TUTORIAL_WALKED_OFF_FARM,
VISIT_BROKEN_ROVER,
COLLECTED_SILICON_1,
REPAIRED_ROVER_1,
REST_IN_DOME,
SLEEP,
FIRST_ENCOUNTER_X_X,
ANALYSIS_X_X,
TUTORIAL1_X_X,
TUTORIAL2_X_X,
CHECK_ROVER,
NEXT_COORDS,
};
}
enum MOVEMENT_PRIORITY{
HORZ_FIRST,
VERT_FIRST,
BOTH
};
class Seed{
public:
vf2d pos;
Seed(vf2d pos) {
this->pos=pos;
}
};
namespace reasoncode{
enum Code{
SEED_GROWTH,
TREE_BURN
};
}
#define MAX_TERMINAL_NAME_LENGTH 6
#define WIDTH 256
#define HEIGHT 224
#define ALPHA_SCREEN1 128
#define ALPHA_SCREEN2 20
#define FADE_SPD 6
#define MESSAGE_SCROLL_WAIT_SPD 1 //Number of frames to wait.
#define BATTLE_CAMERA_SCROLL_SPD 0.05 //How fast to scroll over to the battle.
class DisplayNumber{
public:
int number; //Negative means healing.
int frame; //Frame it was created.
float x,y;
int alpha=255;
DisplayNumber(int numb,float x,float y,int frameCount) {
this->number=numb;
this->x=x;
this->y=y;
this->frame=frameCount;
}
};
class Animation{
public:
Decal*spr;
std::vector<vi2d> frames;
int frame=0;
bool flipped=false;
int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame.
int width=32;
int height=32;
vi2d getCurrentFrame() {
return frames[frame];
}
};
std::vector<Animation*> updateAnimationsList; //Used to store animations in the game that we need to keep track of and update. Probably don't touch this.
class ObjectLoadInfo{
public:
Decal*spr;
bool hasanim=false;
Animation*anim;
vi2d spos;
vi2d size;
Pixel col;
bool hascut=false;
ObjectLoadInfo(Decal*spr,Pixel col=WHITE) {
this->spr=spr;
this->col=col;
}
ObjectLoadInfo(Decal*spr,Animation*anim,Pixel col=WHITE) {
this->spr=spr;
this->anim=anim;
this->hasanim=true;
bool matches=false;
for (int i=0;i<updateAnimationsList.size();i++) {
if (updateAnimationsList[i]==anim) {
matches=true;
break;
}
}
if (!matches) {
updateAnimationsList.push_back(anim);
}
this->col=col;
}
ObjectLoadInfo(Decal*spr,vi2d spos,vi2d size,Pixel col=WHITE) {
this->spr=spr;
this->hascut=true;
this->spos=spos;
this->size=size;
this->col=col;
}
};
class Object{
public:
float x,y;
Decal*spr;
std::string name;
bool hasAnim=false;
Animation*anim;
vi2d spos;
vi2d size;
bool flipped=false;
bool hascut=false;
bool tempObj=false;
Pixel col;
Object(){};
Object(Decal*spr,Pixel col=WHITE) {
this->spr=spr;
this->col=col;
}
Object(Decal*spr,Animation*anim,Pixel col=WHITE) {
this->spr=spr;
this->anim=anim;
this->hasAnim=true;
bool matches=false;
for (int i=0;i<updateAnimationsList.size();i++) {
if (updateAnimationsList[i]==anim) {
matches=true;
break;
}
}
if (!matches) {
updateAnimationsList.push_back(anim);
}
this->col=col;
}
Object(Decal*spr,vi2d spos,vi2d size,Pixel col=WHITE) {
this->spr=spr;
this->hascut=true;
this->spos=spos;
this->size=size;
this->col=col;
}
};
class Map{
public:
std::string filename;
Map(std::string filepath) {
this->filename=filepath;
}
};
class ParticleEffect{
public:
vf2d effectPos;
vf2d effectSize;
vf2d pos_low;
vf2d pos_high;
vf2d size_low;
vf2d size_high;
vf2d spd_low;
vf2d spd_high;
olc::Pixel col_low;
olc::Pixel col_high;
int amt;
olc::Pixel foregroundColor;
ParticleEffect(vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor) {
this->effectPos=effectPos;
this->effectSize=effectSize;
this->pos_low=pos_low;
this->pos_high=pos_high;
this->size_low=size_high;
this->spd_low=spd_low;
this->spd_high=spd_high;
this->col_low=col_low;
this->col_high=col_high;
this->amt=amt;
this->foregroundColor=foregroundColor;
}
};
class WEATHER_POWER{
public:
std::string description;
std::string name;
Animation*anim;
Animation*effectAnim;
int damage;
int damageRoll;
int range;
int playerOwnCount=0;
Pixel bgcol;
Pixel textcol;
int effectTime=0;
ParticleEffect*effect;
int seedProduction=0; //Number of seeds to add to field.
float seedScatter=1; //Multiplier of current seeds on field.
bool growSeeds=false; //If set to true, will trigger a growth of all seeds.
bool burnTrees=false; //If set to true, will trigger a burning of trees.
float treeBurnChance=1; //% chance of trees getting burned by this attack.
float treeSeedChance=0; //% chance of trees producing seeds from this attack.
bool lowPriority=false; //Will always go last if set to true.
WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range,Pixel bgcol,Pixel textcol,int effectTime,ParticleEffect*parteff) {
this->description=desc;
this->name=name;
this->anim=icon;
this->effectAnim=effect;
this->damage=dmg;
this->damageRoll=dmgRoll;
this->range=range;
this->bgcol=bgcol;
this->textcol=textcol;
this->effectTime=effectTime;
this->effect=parteff;
}
};
class Entity{
public:
bool ally=false;
int hp;
int maxhp;
Decal*spr;
float x;
float y;
std::string name;
WEATHER_POWER*selectedMove;
std::vector<WEATHER_POWER*> moveSet;
bool turnComplete=false;
bool slowed=false;
int damageFrame=0;
int fixedTurnOrderInd=0;
bool fixedTurnOrder=false; //If this is turned on, the selected move will increment in order of the move set (and loop accordingly.)
vf2d sprScale;
Entity(Decal*spr,std::string name,float x,float y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset,vf2d sprScale={1,1},bool fixedMoveset=false) {
this->spr=spr;
this->name=name;
this->x=x;
this->y=y;
this->maxhp=hp;
this->hp=hp;
this->maxhp=maxhp;
this->moveSet=moveset;
this->fixedTurnOrder=fixedMoveset;
this->sprScale=sprScale;
}
};
class Encounter{
public:
int x,y;
float playerX,playerY;
std::vector<Entity*> entities;
std::vector<int> turnOrder;
Map*map;
};
class Zone{
public:
vi2d pos; //In tile coordinates.
vi2d size; //In tile coordinates.
ParticleEffect*eff;
Zone(vi2d pos,vi2d size,vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor) {
this->pos=pos;
this->size=size;
this->eff=new ParticleEffect(effectPos,effectSize,pos_low,pos_high,size_low,size_high,spd_low,spd_high,col_low,col_high,amt,foregroundColor);
}
};
namespace effect {
class Pixel{
public:
vf2d pos, size, spd;
int r,g,b,a;
int o_r,o_g,o_b,o_a;
Pixel() {
pos={0,0};
size={0,0};
spd={0,0};
};
Pixel(vf2d pos,vf2d size,vf2d spd,olc::Pixel col) {
this->pos=pos;
this->size=size;
this->spd=spd;
this->r=this->o_r=col.r;
this->g=this->o_g=col.g;
this->b=this->o_b=col.b;
this->a=this->o_a=col.a;
}
};
};
class SeasonsOfLoneliness : public PixelGameEngine
{
public:
SeasonsOfLoneliness()
{
sAppName = "Seasons of Loneliness";
}
public:
sound::WaveEngine engine;
GAMESTATE GAME_STATE=STARTING_STATE;
int textInd=0;
int cursorX=0;
int transitionTime=0;
int TIMER=0;
bool fade=false;
int transparency=0;
int frameCount=0;
float elapsedTime=0;
const float TARGET_RATE = 1/60.0;
std::string MAP_NAME = "";
std::string CUTSCENE_CONSOLE_TEXT = "";
bool GAME_FLAGS[128]={};
int**MAP=NULL;
int MAP_WIDTH=-1;
int MAP_HEIGHT=-1;
Decal*TILES;
float PLAYER_COORDS[2] = {PLAYER_X,PLAYER_Y};
std::vector<Object*> OBJECTS;
bool CUTSCENE_ACTIVE=false;
cutscene::CUTSCENE CURRENT_CUTSCENE=cutscene::NONE;
int CUTSCENE_TIMER=0;
bool CUTSCENE_FLAGS[8];
Object*CUTSCENE_OBJS[8];
int CUTSCENE_OBJ_INDICES[8];
bool messageBoxVisible=false;
int messageBoxCursor;
std::string messageBoxSpeaker;
std::string messageBoxText;
std::string messageBoxRefText;
bool firstNewline=false;
bool secondNewline=false;
bool foodMeterVisible=false;
int foodCount=3;
bool oxygenMeterVisible=false;
int oxygenQualityLevel=34;
int plantState=0b01001010010100010101010010010101;
SplashScreen splash;
Animation*current_playerAnim=new Animation();
Animation*playerAnim=new Animation();
Animation*playerAnimRight=new Animation();
Animation*playerAnimLeft=new Animation();
Animation*playerAnimDown=new Animation();
Animation*playerAnimWalkUp=new Animation();
Animation*playerAnimWalkDown=new Animation();
Animation*playerAnimWalkRight=new Animation();
Animation*playerAnimWalkLeft=new Animation();
Animation*playerAnimPlantUp=new Animation();
Animation*playerAnimPlantDown=new Animation();
Animation*playerAnimPlantRight=new Animation();
Animation*playerAnimPlantLeft=new Animation();
Animation*POWER_HAILSTORM_ANIMATION=new Animation();
Animation*POWER_HURRICANE_ANIMATION=new Animation();
Animation*POWER_METEOR_SHOWER_ANIMATION=new Animation();
Animation*POWER_METEOR_STORM_ANIMATION=new Animation();
Animation*POWER_SNOWSTORM_ANIMATION=new Animation();
Animation*CONSUME_SNACK_ANIMATION=new Animation();
Animation*CONSUME_MEAL_ANIMATION=new Animation();
Animation*NADO_ANIMATION=new Animation();
Animation*PETAL_STORM_ANIMATION=new Animation();
Animation*SLEEP_ANIMATION=new Animation();
Animation*EMPTY_BED_ANIMATION=new Animation();
Animation*POWER_FLASHFLOOD_ANIMATION=new Animation();
Animation*POWER_SUNNYDAY_ANIMATION=new Animation();
Animation*POWER_FIRESTORM_ANIMATION=new Animation();
Animation*POWER_SOLARFLARE_ANIMATION=new Animation();
ParticleEffect*HAILSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{4,4},{-2,0.5},{-0.5,2},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
ParticleEffect*HURRICANE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(225, 248, 252,64),Pixel(255,255,255,128),300,Pixel(220, 226, 227,0));
ParticleEffect*METEOR_RAIN_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{3,3},{6,6},{-1,0.2},{-0.2,1},Pixel(46, 31, 31,255),Pixel(43, 31, 46,255),50,Pixel(30, 10, 36,0));
ParticleEffect*METEOR_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{3,3},{10,10},{-2,0.1},{-0.1,2},Pixel(46, 31, 31,255),Pixel(181, 72, 46,255),75,Pixel(30, 10, 36,48));
ParticleEffect*SNOWSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-1,0.5},{1,2},Pixel(193, 198, 201,200),Pixel(255,255,255,255),400,Pixel(220, 226, 227,0));
ParticleEffect*SANDSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-20,1},{20,3},Pixel(133, 98, 66,130),Pixel(158, 93, 33,210),300,Pixel(87, 78, 69,0));
ParticleEffect*SEED_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-0.5,-1},{0.5,-0.2},Pixel(65, 98, 66,130),Pixel(65, 117, 60,210),100,Pixel(70, 158, 62,0));
ParticleEffect*AVALANCHE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{8,8},{-4,2},{4,4},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
ParticleEffect*CONSUME_SNACK_EFF = new ParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.1,-0.5},{0.1,-0.05},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147, 161, 90,0)); //Used for CONSUME_MEAL too.
ParticleEffect*PETAL_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-4,0.6},{4,2},Pixel(127, 27, 130,130),Pixel(227, 218, 227,240),160,Pixel(147, 161, 90,0));
ParticleEffect*LIGHT_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,HEIGHT/2},{2,HEIGHT},{0,4},{0,25},Pixel(214, 233, 255,130),Pixel(255, 255, 255,255),30,Pixel(0, 0, 0,32));
ParticleEffect*SEED_BULLET_EFF = new ParticleEffect({0,0},{64,64},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-5,-5},{5,5},Pixel(138, 255, 153,200),Pixel(193, 245, 200,210),40,Pixel(70, 158, 62,0));
ParticleEffect*SEED_PELLET_EFF = new ParticleEffect({0,0},{64,64},{0,0},{WIDTH,HEIGHT},{1,1},{1,1},{-3,-3},{3,3},Pixel(138, 255, 153,200),Pixel(193, 245, 200,210),10,Pixel(70, 158, 62,0));
ParticleEffect*SUMMON_MINION_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{4,4},{12,12},{0,-6},{0,-20},Pixel(223, 242, 0,130),Pixel(223, 255, 114,210),50,Pixel(70, 158, 62,0));
ParticleEffect*SEED_OF_LIFE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{2,2},{2,2},{-1,-2},{1,-0.2},Pixel(65, 98, 66,210),Pixel(65, 117, 60,255),140,Pixel(70, 158, 62,0));
ParticleEffect*FIRESTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{4,4},{12,12},{-12,-8},{12,-4},Pixel(209, 90, 69,130),Pixel(209, 141, 69,255),140,Pixel(255, 0, 0,32));
ParticleEffect*ACID_RAIN_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(117, 125, 57,128),Pixel(224, 245, 66,210),300,Pixel(220, 226, 227,0));
ParticleEffect*DROUGHT_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-1,-4},{1,-0.5},Pixel(217, 79, 33,128),Pixel(217, 162, 33,210),70,Pixel(217, 204, 173,64));
ParticleEffect*HEAT_WAVE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{4,4},{12,12},{-8,4},{-4,8},Pixel(209, 90, 69,130),Pixel(209, 141, 69,255),80,Pixel(255, 0, 0,0));
ParticleEffect*TORNADO_EFF = new ParticleEffect({0,0},{64,64},{0,0},{64,64},{1,2},{3,20},{-14,2},{14,12},Pixel(168, 155, 146,196),Pixel(196, 194, 192,220),45,Pixel(255, 0, 0,0));
ParticleEffect*GUST_EFF = new ParticleEffect({0,0},{64,64},{0,0},{64,64},{1,2},{3,20},{-6,1},{6,6},Pixel(168, 155, 146,196),Pixel(196, 194, 192,220),20,Pixel(255, 0, 0,0));
ParticleEffect*FLASH_FLOOD_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(8, 54, 204,64),Pixel(255,255,255,128),500,Pixel(220, 226, 227,0));
ParticleEffect*SUNNYDAY_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{4,4},{0,-2},{0,-6},Pixel(209, 207, 113,130),Pixel(255, 255, 255,210),50,Pixel(70, 158, 62,0));
ParticleEffect*SOLARFLARE_EFF = new ParticleEffect({0,0},{128,128},{0,0},{128,128},{2,HEIGHT/2},{4,HEIGHT},{0,4},{0,25},Pixel(217, 36, 0,130),Pixel(217, 94, 0,255),40,Pixel(166, 51, 28,64));
WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+1d30",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120,HAILSTORM_EFF);
WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+1d10",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,HURRICANE_EFF);
WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes fiery space rocks to fall on target area. 50+1d50",POWER_METEOR_SHOWER_ANIMATION,POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120,METEOR_STORM_EFF);
WEATHER_POWER*METEOR_STORM = new WEATHER_POWER("Meteor Storm","Larger burning space rocks. 120+60d",POWER_METEOR_STORM_ANIMATION,POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89, 4, 33,255),Pixel(130, 56, 1,255),120,METEOR_RAIN_EFF);
WEATHER_POWER*SNOWSTORM = new WEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+1d10",POWER_SNOWSTORM_ANIMATION,POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183, 196, 194,255),Pixel(222, 255, 254,255),120,SNOWSTORM_EFF);
WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,5,10,64,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SANDSTORM_EFF);
WEATHER_POWER*SEED_STORM = new WEATHER_POWER("Seed Storm","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-10,15,30,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_STORM_EFF);
WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,AVALANCHE_EFF);
WEATHER_POWER*LIGHT_STORM = new WEATHER_POWER("Light Storm","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,50,9,64,Pixel(171, 151, 53,255),Pixel(237, 237, 237,255),120,LIGHT_STORM_EFF);
WEATHER_POWER*SEED_BULLET = new WEATHER_POWER("Seed Bullet","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,10,15,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_BULLET_EFF);
WEATHER_POWER*SEED_PELLET = new WEATHER_POWER("Seed Pellet","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,5,10,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_PELLET_EFF);
WEATHER_POWER*SEED_OF_LIFE = new WEATHER_POWER("Seed of Life","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-10,15,30,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_OF_LIFE_EFF);
WEATHER_POWER*SUMMON_MINIONS = new WEATHER_POWER("Summon Minions","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-75,15,255,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SUMMON_MINION_EFF);
WEATHER_POWER*CONSUME_SNACK = new WEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",CONSUME_SNACK_ANIMATION,CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*CONSUME_MEAL = new WEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",CONSUME_MEAL_ANIMATION,CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*PETAL_STORM = new WEATHER_POWER("Petal Storm","Places seeds, causes minor healing. 20+1d20",PETAL_STORM_ANIMATION,PETAL_STORM_ANIMATION,20,20,110,Pixel(189, 132, 189,255),Pixel(235, 75, 235,255),120,PETAL_STORM_EFF);
WEATHER_POWER*ACID_RAIN = new WEATHER_POWER("Acid Rain","",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,20,10,150,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,ACID_RAIN_EFF);
WEATHER_POWER*DROUGHT = new WEATHER_POWER("Drought","Halves healing effects for the next turn.",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,8,3,150,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,DROUGHT_EFF);
WEATHER_POWER*HEAT_WAVE = new WEATHER_POWER("Heat Wave","",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,25,10,150,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,HEAT_WAVE_EFF);
WEATHER_POWER*TORNADO = new WEATHER_POWER("Tornado","",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,30,10,150,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,TORNADO_EFF);
WEATHER_POWER*GUST = new WEATHER_POWER("Gust","",POWER_HURRICANE_ANIMATION,POWER_HURRICANE_ANIMATION,15,10,150,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,GUST_EFF);
WEATHER_POWER*FLASH_FLOOD = new WEATHER_POWER("Flash Flood","Causes massive seed growth and heavy damage. 30+1d20",POWER_FLASHFLOOD_ANIMATION,POWER_FLASHFLOOD_ANIMATION,30,20,200,Pixel(27, 41, 87,255),Pixel(138, 161, 237,255),120,FLASH_FLOOD_EFF);
WEATHER_POWER*SUNNY_DAY = new WEATHER_POWER("Sunny Day","Fertilize soil, multiplying seed growth and causing trees to drop seeds. 10+1d10",POWER_SUNNYDAY_ANIMATION,POWER_SUNNYDAY_ANIMATION,10,10,200,Pixel(179, 164, 71,255),Pixel(222, 198, 44,255),120,SUNNYDAY_EFF);
WEATHER_POWER*FIRESTORM = new WEATHER_POWER("Fire Storm","Cause devastating fires, destroying everything in sight. 65+1d40",POWER_FIRESTORM_ANIMATION,POWER_FIRESTORM_ANIMATION,65,40,145,Pixel(176, 95, 44,255),Pixel(237, 100, 14,255),120,FIRESTORM_EFF);
WEATHER_POWER*SOLAR_FLARE = new WEATHER_POWER("Solar Flare","A concentrated sunbeam of death. Burns down all trees. 175+1d40",POWER_SOLARFLARE_ANIMATION,POWER_SOLARFLARE_ANIMATION,175,40,32,Pixel(176, 53, 37,255),Pixel(217, 98, 0,255),120,SOLARFLARE_EFF);
bool IN_BATTLE_ENCOUNTER = false;
int BATTLE_ENTRY_TIMER = 0;
int EFFECT_TIMER = 0;
#define WEATHER_POWER_COUNT 12 //Number of powers that are in the game. Update storage array accordingly.
WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
HAILSTORM,
PETAL_STORM,
HURRICANE,
METEOR_RAIN,
METEOR_STORM,
SNOWSTORM,
FLASH_FLOOD,
SUNNY_DAY,
FIRESTORM,
SOLAR_FLARE,
CONSUME_SNACK,
CONSUME_MEAL};
battle::BATTLESTATE BATTLE_STATE=battle::NONE;
std::vector<WEATHER_POWER*> availablePowers;
WEATHER_POWER*BATTLE_CARD_SELECTION=HAILSTORM;
int BATTLE_CARD_SELECTION_IND=0;
int PLAYER_SELECTED_TARGET=-1;
int PLAYER_MAXHP=60;
int PLAYER_HP=PLAYER_MAXHP;
int BATTLE_CURRENT_TURN_ENTITY=-1;
int CURRENT_ENCOUNTER_IND=-1;
unsigned int RAND_CALLS=0;
std::vector<DisplayNumber*> BATTLE_DISPLAY_NUMBERS;
bool PLAYER_TURN_COMPLETE=false;
int FOOD_REGEN_TURNS=0;
WEATHER_POWER* CUTSCENE_DISPLAYED_CARD;
Pixel FOREGROUND_EFFECT_COLOR;
Pixel ORIGINAL_FOREGROUND_EFFECT_COLOR;
int PIXEL_LIMIT=0;
vf2d PIXEL_POS;
vf2d PIXEL_SIZE;
float PIXEL_EFFECT_TRANSPARENCY=0;
int CUTSCENE_OBJ_COUNT=0;
int TERMINAL_SELECTED_CHAR=0;
std::string TERMINAL_INPUT="";
std::string PLAYER_NAME="...";
std::vector<Zone*>ZONES;
std::vector<vi2d>COLLECTED_ITEMS;
Zone*ACTIVE_ZONE=nullptr;
std::vector<vi2d>REPAIRED_ROVERS;
std::string CONSOLE_REF_TEXT;
bool SOUND_IS_PLAYING=false;
int MAIN_MENU_SELECTION=0;
std::string MENU_OPTIONS[4]={"NEW GAME","CONTINUE","MUTE SOUND","EXIT"};
int BATTLE_REASON_CODE=-1;
Map*MAP_1=new Map("map1");
Map*MAP_2=new Map("map2");
Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
*PLAYER_DECAL,
*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL,
*NADO_DECAL,*SILICON_ROCK_DECAL,*PETAL_STORM_DECAL,*ROVER_DECAL,*X_X_DECAL,
*LATER_THAT_NIGHT_DECAL,*SLEEP_DECAL,*SEED_DECAL,*TREE_DECAL,*X_X_UNCHARGED_DECAL,
*SANDWORM_DECAL,*SNAKE_DECAL,*MOTH_DECAL,*FLASH_FLOOD_DECAL,*SUNNY_DAY_DECAL,*FIRESTORM_DECAL,*SOLARFLARE_DECAL;
std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
std::vector<Encounter> ENCOUNTERS;
Encounter ENCOUNTER_SPIDEY_1;
Encounter ENCOUNTER_X_X;
Encounter CURRENT_ENCOUNTER;
std::vector<WEATHER_POWER*>MOVESET_SPIDEY;
std::vector<WEATHER_POWER*>MOVESET_SANDWORM;
std::vector<WEATHER_POWER*>MOVESET_SNAKE;
std::vector<WEATHER_POWER*>MOVESET_MOTH;
std::vector<WEATHER_POWER*>MOVESET_X_X;
std::vector<WEATHER_POWER*>MOVESET_XMINION;
std::vector<Seed*>SEEDS;
std::vector<Seed*>TREES;
bool SOUND_IS_MUTED=false;
bool END_THE_GAME=false;
bool audioFade=false;
float audioLevel=0.6;
int SEED_COUNT=0;
vf2d BATTLE_PLAYER_COORDS;
Map*CURRENT_MAP=MAP_1;
sound::Wave SONG_MAIN;
std::queue<int> turnOrder;
#define MAX_PIXELS 500
effect::Pixel*pixels[MAX_PIXELS];
bool OnUserCreate() override
{
SetPixelMode(Pixel::ALPHA);
ConsoleCaptureStdOut(true);
engine.InitialiseAudio();
#define LAYERS 3 //How many layers exist.
for (int i=1;i<LAYERS;i++) {
CreateLayer();
EnableLayer(i,true);
}
if (SKIP_INTRO||SKIP_CHAPTER1||SKIP_CHAPTER2||SKIP_CHAPTER3) {
GAME_FLAGS[gameflag::TUTORIAL_WALKED_OFF_FARM]=true;
GAME_FLAGS[gameflag::VISIT_BROKEN_ROVER]=true;
GAME_STATE=GAMEWORLD;
}
if (SKIP_CHAPTER1||SKIP_CHAPTER2||SKIP_CHAPTER3) {
GAME_FLAGS[gameflag::COLLECTED_SILICON_1]=true;
GAME_FLAGS[gameflag::REPAIRED_ROVER_1]=true;
GAME_FLAGS[gameflag::REST_IN_DOME]=true;
GAME_STATE=GAMEWORLD;
}
if (SKIP_CHAPTER2||SKIP_CHAPTER3) {
}
if (SKIP_CHAPTER3) {
}
SONG_MAIN = sound::Wave("./assets/SeasonsOfLoneliness.wav");
//ConsoleShow(F1,false);
// Called once at the start, so create things here
TILES=new Decal(new Sprite("assets/tiles.png"));
DOME_DECAL=new Decal(new Sprite("assets/dome.png"));
FOOD_METER_DECAL=new Decal(new Sprite("assets/corn.png"));
OXYGEN_METER_DECAL=new Decal(new Sprite("assets/co2.png"));
PLANT_DECAL=new Decal(new Sprite("assets/plant.png"));
PLAYER_DECAL=new Decal(new Sprite("assets/player.png"));
WEATHERNODE_EFFECT_DECAL=new Decal(new Sprite("assets/weathernode_effect.png"));
POWER_HAILSTORM_DECAL=new Decal(new Sprite("assets/hailstorm_icon.png"));
POWER_HURRICANE_DECAL=new Decal(new Sprite("assets/hurricane_icon.png"));
POWER_METEOR_SHOWER_DECAL=new Decal(new Sprite("assets/meteor_shower_icon.png"));
POWER_METEOR_STORM_DECAL=new Decal(new Sprite("assets/meteor_storm.png"));
POWER_SNOWSTORM_DECAL=new Decal(new Sprite("assets/snowstorm_icon.png"));
CONSUME_SNACK_DECAL=new Decal(new Sprite("assets/snack.png"));
CONSUME_MEAL_DECAL=new Decal(new Sprite("assets/meal.png"));
SPIDEY_DECAL=new Decal(new Sprite("assets/spidey.png"));
TARGETING_CIRCLE=new Decal(new Sprite("assets/targetCircle.png"));
TARGETING_RANGE_CIRCLE=new Decal(new Sprite("assets/targetRange.png"));
HEALTHBAR_DECAL=new Decal(new Sprite("assets/healthbar.png"));
COMPUTER_DECAL=new Decal(new Sprite("assets/computerSystem.png"));
BROKEN_ROVER_DECAL=new Decal(new Sprite("assets/brokenROVER.png"));
NADO_DECAL=new Decal(new Sprite("assets/nado.png"));
SILICON_ROCK_DECAL=new Decal(new Sprite("assets/siliconPiece.png"));
PETAL_STORM_DECAL=new Decal(new Sprite("assets/petalstorm_icon.png"));
ROVER_DECAL=new Decal(new Sprite("assets/ROVER.png"));
X_X_DECAL=new Decal(new Sprite("assets/X.X.png"));
X_X_UNCHARGED_DECAL=new Decal(new Sprite("assets/X.X_uncharged.png"));
LATER_THAT_NIGHT_DECAL=new Decal(new Sprite("assets/LaterThatNight.png"));
SLEEP_DECAL=new Decal(new Sprite("assets/sleep.png"));
SEED_DECAL=new Decal(new Sprite("assets/seed.png"));
TREE_DECAL=new Decal(new Sprite("assets/tree.png"));
SANDWORM_DECAL=new Decal(new Sprite("assets/sandworm.png"));
MOTH_DECAL=new Decal(new Sprite("assets/moth.png"));
SNAKE_DECAL=new Decal(new Sprite("assets/snake.png"));
FLASH_FLOOD_DECAL=new Decal(new Sprite("assets/flashflood_icon.png"));
SUNNY_DAY_DECAL=new Decal(new Sprite("assets/sunny_day.png"));
FIRESTORM_DECAL=new Decal(new Sprite("assets/firestorm.png"));
SOLARFLARE_DECAL=new Decal(new Sprite("assets/solarflare.png"));
current_playerAnim->spr=PLAYER_DECAL;
playerAnim->spr=PLAYER_DECAL;
playerAnimRight->spr=PLAYER_DECAL;
playerAnimLeft->spr=PLAYER_DECAL;
playerAnimLeft->flipped=true;
playerAnimDown->spr=PLAYER_DECAL;
playerAnimWalkUp->spr=PLAYER_DECAL;
playerAnimWalkDown->spr=PLAYER_DECAL;
playerAnimWalkRight->spr=PLAYER_DECAL;
playerAnimWalkLeft->spr=PLAYER_DECAL;
playerAnimWalkLeft->flipped=true;
playerAnimPlantUp->spr=PLAYER_DECAL;
playerAnimPlantDown->spr=PLAYER_DECAL;
playerAnimPlantRight->spr=PLAYER_DECAL;
playerAnimPlantLeft->spr=PLAYER_DECAL;
playerAnimPlantLeft->flipped=true;
playerAnim->frames.push_back({64,0});
playerAnimRight->frames.push_back({32,0});
playerAnimLeft->frames.push_back({32,0});
playerAnimDown->frames.push_back({0,0});
playerAnimWalkUp->frames.push_back({0,96});
playerAnimWalkUp->frames.push_back({32,96});
playerAnimWalkUp->frames.push_back({64,96});
playerAnimWalkRight->frames.push_back({0,64});
playerAnimWalkLeft->frames.push_back({0,64});
playerAnimWalkRight->frames.push_back({32,64});
playerAnimWalkLeft->frames.push_back({32,64});
playerAnimWalkRight->frames.push_back({64,64});
playerAnimWalkLeft->frames.push_back({64,64});
playerAnimWalkDown->frames.push_back({0,32});
playerAnimWalkDown->frames.push_back({32,32});
playerAnimWalkDown->frames.push_back({64,32});
playerAnimPlantUp->frames.push_back({64,128});
playerAnimPlantRight->frames.push_back({32,128});
playerAnimPlantLeft->frames.push_back({32,128});
playerAnimPlantDown->frames.push_back({0,128});
current_playerAnim=playerAnimWalkDown;
const int nodeAnimationSkipFrames=12;
POWER_HAILSTORM_ANIMATION->spr=POWER_HAILSTORM_DECAL;
POWER_HAILSTORM_ANIMATION->frames.push_back({0,0});
POWER_HAILSTORM_ANIMATION->frames.push_back({32,0});
POWER_HAILSTORM_ANIMATION->frames.push_back({64,0});
POWER_HAILSTORM_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_HURRICANE_ANIMATION->spr=POWER_HURRICANE_DECAL;
POWER_HURRICANE_ANIMATION->frames.push_back({0,0});
POWER_HURRICANE_ANIMATION->frames.push_back({32,0});
POWER_HURRICANE_ANIMATION->frames.push_back({64,0});
POWER_HURRICANE_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_SHOWER_ANIMATION->spr=POWER_METEOR_SHOWER_DECAL;
POWER_METEOR_SHOWER_ANIMATION->frames.push_back({0,0});
POWER_METEOR_SHOWER_ANIMATION->frames.push_back({32,0});
POWER_METEOR_SHOWER_ANIMATION->frames.push_back({64,0});
POWER_METEOR_SHOWER_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_STORM_ANIMATION->spr=POWER_METEOR_STORM_DECAL;
POWER_METEOR_STORM_ANIMATION->frames.push_back({0,0});
POWER_METEOR_STORM_ANIMATION->frames.push_back({32,0});
POWER_METEOR_STORM_ANIMATION->frames.push_back({64,0});
POWER_METEOR_STORM_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_SNOWSTORM_ANIMATION->spr=POWER_SNOWSTORM_DECAL;
POWER_SNOWSTORM_ANIMATION->frames.push_back({0,0});
POWER_SNOWSTORM_ANIMATION->frames.push_back({32,0});
POWER_SNOWSTORM_ANIMATION->frames.push_back({64,0});
POWER_SNOWSTORM_ANIMATION->skip_frames=nodeAnimationSkipFrames;
CONSUME_SNACK_ANIMATION->spr=CONSUME_SNACK_DECAL;
CONSUME_SNACK_ANIMATION->frames.push_back({0,0});
CONSUME_SNACK_ANIMATION->frames.push_back({32,0});
CONSUME_SNACK_ANIMATION->frames.push_back({64,0});
CONSUME_SNACK_ANIMATION->skip_frames=nodeAnimationSkipFrames;
CONSUME_MEAL_ANIMATION->spr=CONSUME_MEAL_DECAL;
CONSUME_MEAL_ANIMATION->frames.push_back({0,0});
CONSUME_MEAL_ANIMATION->frames.push_back({32,0});
CONSUME_MEAL_ANIMATION->frames.push_back({64,0});
CONSUME_MEAL_ANIMATION->skip_frames=nodeAnimationSkipFrames;
NADO_ANIMATION->spr=NADO_DECAL;
for (int i=0;i<8;i++) {
NADO_ANIMATION->frames.push_back({i*32,0});
}
CONSUME_MEAL_ANIMATION->skip_frames=3;
PETAL_STORM_ANIMATION->spr=PETAL_STORM_DECAL;
for (int i=0;i<3;i++) {
PETAL_STORM_ANIMATION->frames.push_back({i*32,0});
}
PETAL_STORM_ANIMATION->skip_frames=nodeAnimationSkipFrames;
SLEEP_ANIMATION->spr=SLEEP_DECAL;
for (int i=0;i<3;i++) {
SLEEP_ANIMATION->frames.push_back({i*32+32,0});
}
SLEEP_ANIMATION->skip_frames=15;
SLEEP_ANIMATION->height=64;
EMPTY_BED_ANIMATION->spr=SLEEP_DECAL;
EMPTY_BED_ANIMATION->frames.push_back({0,0});
EMPTY_BED_ANIMATION->skip_frames=1;
EMPTY_BED_ANIMATION->height=64;
POWER_FLASHFLOOD_ANIMATION->spr=FLASH_FLOOD_DECAL;
for (int i=0;i<3;i++) {
POWER_FLASHFLOOD_ANIMATION->frames.push_back({i*32,0});
}
POWER_FLASHFLOOD_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_SUNNYDAY_ANIMATION->spr=SUNNY_DAY_DECAL;
for (int i=0;i<3;i++) {
POWER_SUNNYDAY_ANIMATION->frames.push_back({i*32,0});
}
POWER_SUNNYDAY_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_FIRESTORM_ANIMATION->spr=FIRESTORM_DECAL;
for (int i=0;i<3;i++) {
POWER_FIRESTORM_ANIMATION->frames.push_back({i*32,0});
}
POWER_FIRESTORM_ANIMATION->skip_frames=nodeAnimationSkipFrames;
POWER_SOLARFLARE_ANIMATION->spr=SOLARFLARE_DECAL;
for (int i=0;i<3;i++) {
POWER_SOLARFLARE_ANIMATION->frames.push_back({i*32,0});
}
POWER_SOLARFLARE_ANIMATION->skip_frames=nodeAnimationSkipFrames;
HAILSTORM->playerOwnCount=3;
HURRICANE->playerOwnCount=1;
METEOR_RAIN->playerOwnCount=5;
PETAL_STORM->seedProduction=2; //Produce two seeds.
HURRICANE->seedScatter=2;
HURRICANE->growSeeds=true;
METEOR_STORM->burnTrees=true;
METEOR_RAIN->burnTrees=true;
METEOR_RAIN->treeBurnChance=0.5;
SUNNY_DAY->seedProduction=1;
SUNNY_DAY->seedScatter=1.5;
SUNNY_DAY->treeSeedChance=0.75;
FLASH_FLOOD->seedProduction=6;
SOLAR_FLARE->treeBurnChance=1;
SOLAR_FLARE->burnTrees=true;
FIRESTORM->treeBurnChance=1;
FIRESTORM->burnTrees=true;
LIGHT_STORM->lowPriority=true;
MOVESET_SPIDEY.push_back(SANDSTORM);
MOVESET_SPIDEY.push_back(SEED_STORM);
MOVESET_SPIDEY.push_back(AVALANCHE);
MOVESET_MOTH.push_back(GUST);
MOVESET_MOTH.push_back(GUST);
MOVESET_MOTH.push_back(TORNADO);
MOVESET_SANDWORM.push_back(SANDSTORM);
MOVESET_SANDWORM.push_back(HEAT_WAVE);
MOVESET_SANDWORM.push_back(DROUGHT);
MOVESET_SNAKE.push_back(ACID_RAIN);
MOVESET_SNAKE.push_back(SANDSTORM);
MOVESET_X_X.push_back(LIGHT_STORM);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SEED_OF_LIFE);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SUMMON_MINIONS);
MOVESET_X_X.push_back(SEED_OF_LIFE);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SEED_BULLET);
MOVESET_X_X.push_back(SEED_PELLET);
MOVESET_XMINION.push_back(SEED_PELLET);
MOVESET_XMINION.push_back(SEED_PELLET);
MOVESET_XMINION.push_back(SEED_STORM);
COLLECTED_ITEMS.push_back({20,5});
COLLECTED_ITEMS.push_back({20,6});
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",2,3,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",4,4,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",6,2,80,80,MOVESET_SPIDEY));
ENCOUNTER_SPIDEY_1.x=79;
ENCOUNTER_SPIDEY_1.y=47;
ENCOUNTER_SPIDEY_1.playerX=4;
ENCOUNTER_SPIDEY_1.playerY=3;
ENCOUNTER_SPIDEY_1.map=MAP_1;
ENCOUNTERS.push_back(ENCOUNTER_SPIDEY_1);
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X_X",3,2.5,590,590,MOVESET_X_X,{2,2},true));
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",1,4,0,80,MOVESET_XMINION,{0.7,0.7}));
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",0,2,0,80,MOVESET_XMINION,{0.7,0.7}));
ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",4,2,0,80,MOVESET_XMINION,{0.7,0.7}));
ENCOUNTER_X_X.x=38;
ENCOUNTER_X_X.y=35;
ENCOUNTER_X_X.playerX=3;
ENCOUNTER_X_X.playerY=2;
ENCOUNTER_X_X.map=MAP_1;
//ENCOUNTERS.push_back(ENCOUNTER_X_X); //Activate at beginning of Chapter 2.
BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);
BASE_OBJECTS["EXIT"]=new ObjectLoadInfo(NULL);
BASE_OBJECTS["HAILSTORM_NODE"]=new ObjectLoadInfo(POWER_HAILSTORM_DECAL,POWER_HAILSTORM_ANIMATION);
BASE_OBJECTS["HURRICANE_NODE"]=new ObjectLoadInfo(POWER_HURRICANE_DECAL,POWER_HURRICANE_ANIMATION);
BASE_OBJECTS["METEORSHOWER_NODE"]=new ObjectLoadInfo(POWER_METEOR_SHOWER_DECAL,POWER_METEOR_SHOWER_ANIMATION);
BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,POWER_METEOR_STORM_ANIMATION);
BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,POWER_SNOWSTORM_ANIMATION);
BASE_OBJECTS["PETALSTORM_NODE"]=new ObjectLoadInfo(PETAL_STORM_DECAL,PETAL_STORM_ANIMATION);
BASE_OBJECTS["SUNNYDAY_NODE"]=new ObjectLoadInfo(SUNNY_DAY_DECAL,POWER_SUNNYDAY_ANIMATION);
BASE_OBJECTS["FLASHFLOOD_NODE"]=new ObjectLoadInfo(FLASH_FLOOD_DECAL,POWER_FLASHFLOOD_ANIMATION);
BASE_OBJECTS["FIRESTORM_NODE"]=new ObjectLoadInfo(FIRESTORM_DECAL,POWER_FIRESTORM_ANIMATION);
BASE_OBJECTS["SOLARFLARE_NODE"]=new ObjectLoadInfo(SOLARFLARE_DECAL,POWER_SOLARFLARE_ANIMATION);
BASE_OBJECTS["COMPUTER"]=new ObjectLoadInfo(COMPUTER_DECAL);
BASE_OBJECTS["BROKEN_ROVER"]=new ObjectLoadInfo(BROKEN_ROVER_DECAL);
BASE_OBJECTS["NADO"]=new ObjectLoadInfo(NADO_DECAL,NADO_ANIMATION,Pixel(153, 137, 75,230));
BASE_OBJECTS["SILICON_PIECE"]=new ObjectLoadInfo(SILICON_ROCK_DECAL);
Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
ZONES.push_back(SILICON_DEPOSIT_ZONE);
for (int i=0;i<MAX_PIXELS;i++) {
pixels[i]=new effect::Pixel();
}
LoadMap(STARTING_MAP);
return true;
}
void GetAnyKeyPress() override {
if (messageBoxVisible) {
if (messageBoxCursor!=messageBoxRefText.length()) {
while (messageBoxCursor<messageBoxRefText.length()) {
advanceMessageBox();
}
} else {
messageBoxVisible=false;
}
return;
}
if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
ActionButtonPress();
}
switch (GAME_STATE) {
case CUTSCENE_1:{
if (textInd>=CONSOLE_REF_TEXT.length()) {
fadeOut();
}
}break;
case CUTSCENE_4:{
if (textInd>=CONSOLE_REF_TEXT.length()) {
GAME_STATE=CUTSCENE_4_DONE;
fadeOut();
}
}break;
}
}
void ActionButtonPress() {
if (playerCanMove()) {
switch (GAME_STATE) {
case GAMEWORLD:{
if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
//cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) {
setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0);
foodCount++;
}
}
}break;
}
}
if (GAME_STATE==CUTSCENE_3) {
switch (MAIN_MENU_SELECTION) {
case 0:
case 1:{
fadeOut();
audioFadeOut();
}break;
case 2:{
SOUND_IS_MUTED=!SOUND_IS_MUTED;
if (SOUND_IS_MUTED) {
MENU_OPTIONS[2]="UNMUTE SOUND";
engine.SetOutputVolume(0);
} else {
MENU_OPTIONS[2]="MUTE SOUND";
engine.SetOutputVolume(0.6);
}
}break;
case 3:{
END_THE_GAME=true;
}break;
}
}
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
if (BATTLE_CARD_SELECTION->playerOwnCount>0) {
BATTLE_STATE=battle::PLAYER_TARGET_SELECTION;
if (!(BATTLE_CARD_SELECTION->name.compare("Meal")==0||BATTLE_CARD_SELECTION->name.compare("Snack")==0)) {
if (PLAYER_SELECTED_TARGET==-1||CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp<=0) {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (!ent->ally&&ent->hp>0) {
PLAYER_SELECTED_TARGET=i;
break;
}
}
}
} else {
PLAYER_SELECTED_TARGET=-2;
setupBattleTurns();
}
}
}break;
case battle::PLAYER_TARGET_SELECTION:{
setupBattleTurns();
}break;
}
switch (CURRENT_CUTSCENE) {
case cutscene::NODE_COLLECT_CUTSCENE:{
EndCutscene();
}break;
case cutscene::INPUT_USERNAME:{
if (TERMINAL_SELECTED_CHAR<26&&TERMINAL_INPUT.length()<MAX_TERMINAL_NAME_LENGTH) {
TERMINAL_INPUT+=(char)('A'+TERMINAL_SELECTED_CHAR);
if (TERMINAL_INPUT.length()==MAX_TERMINAL_NAME_LENGTH) {
TERMINAL_SELECTED_CHAR=27;
}
} else
if (TERMINAL_SELECTED_CHAR==26&&TERMINAL_INPUT.length()>0) {
TERMINAL_INPUT.erase(TERMINAL_INPUT.length()-1);
} else
if (TERMINAL_SELECTED_CHAR==27&&TERMINAL_INPUT.length()>0) {
PLAYER_NAME=TERMINAL_INPUT;
PlayCutscene(cutscene::GO_OUTSIDE);
}
}break;
}
}
bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
while (elapsedTime>TARGET_RATE) {
elapsedTime-=TARGET_RATE;
updateGame();
rand();
}
if (GetKey(F1).bPressed) {
ConsoleShow(F1,false);
}
if (playerCanMove()) {
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
changeAnimation(playerAnimWalkRight);
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
changeAnimation(playerAnimWalkLeft);
}
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
changeAnimation(playerAnimWalkUp);
}
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
changeAnimation(playerAnimWalkDown);
}
if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
changeAnimation(playerAnimRight);
}
if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
changeAnimation(playerAnimLeft);
}
if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
changeAnimation(playerAnim);
}
if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
changeAnimation(playerAnimDown);
}
}
} else
if (IN_BATTLE_ENCOUNTER&&!messageBoxVisible) {
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
BATTLE_CARD_SELECTION_IND=(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size();
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
if (--BATTLE_CARD_SELECTION_IND<0) {
BATTLE_CARD_SELECTION_IND=availablePowers.size()-1;
}
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
}break;
case battle::PLAYER_TARGET_SELECTION:{
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
while (true) {
PLAYER_SELECTED_TARGET=(PLAYER_SELECTED_TARGET+1)%CURRENT_ENCOUNTER.entities.size();
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0) {
break;
}
}
}
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
PLAYER_SELECTED_TARGET=-1;
BATTLE_STATE=battle::PLAYER_SELECTION;
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
while (true) {
if (--PLAYER_SELECTED_TARGET<0) {
PLAYER_SELECTED_TARGET=CURRENT_ENCOUNTER.entities.size()-1;
}
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0) {
break;
}
}
}
}break;
}
} else {
if (GAME_STATE==CUTSCENE_3) {
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed|GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
MAIN_MENU_SELECTION--;
if (MAIN_MENU_SELECTION<0) {
MAIN_MENU_SELECTION=3;
}
}
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed||GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
MAIN_MENU_SELECTION=(MAIN_MENU_SELECTION+1)%4;
}
}
switch (CURRENT_CUTSCENE) {
case cutscene::INPUT_USERNAME:{
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
TERMINAL_SELECTED_CHAR=TERMINAL_SELECTED_CHAR-7;
if (TERMINAL_SELECTED_CHAR<0) {
TERMINAL_SELECTED_CHAR+=28;
}
}
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
if ((TERMINAL_SELECTED_CHAR+1)%7==0) {
TERMINAL_SELECTED_CHAR-=6;
} else {
TERMINAL_SELECTED_CHAR++;
}
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
if ((TERMINAL_SELECTED_CHAR-1)%7==6||TERMINAL_SELECTED_CHAR-1<0) {
TERMINAL_SELECTED_CHAR+=6;
} else {
TERMINAL_SELECTED_CHAR--;
}
}
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
if (TERMINAL_SELECTED_CHAR+7>=28) {
TERMINAL_SELECTED_CHAR=(TERMINAL_SELECTED_CHAR+7)%28;
} else {
TERMINAL_SELECTED_CHAR+=7;
}
}
}break;
}
}
SetDrawTarget(nullptr);
Clear(BLANK);
SetDrawTarget(1);
Clear(BLANK);
SetDrawTarget(2);
drawGame();
// called once per frame
return !END_THE_GAME;
}
void fadeOutCompleted() {
switch (GAME_STATE) {
case CUTSCENE_1:{
GAME_STATE=CUTSCENE_2;
PlayCutscene(cutscene::PAN_DOME);
fadeIn();
}break;
case CUTSCENE_2:{
fadeIn();
PlayCutscene(cutscene::CUTSCENE_4);
GAME_STATE=GAMEWORLD;
}break;
case CUTSCENE_3:{
GAME_STATE=CUTSCENE_1;
fadeIn();
ResetTerminal(STORY_TEXT1);
}break;
case CUTSCENE_4:{
fadeIn();
}break;
case CUTSCENE_4_DONE:{
GAME_STATE=GAMEWORLD;
PlayCutscene(cutscene::GET_SOME_REST);
fadeIn();
}break;
case LATER_THAT_NIGHTFADEIN:{
fadeIn();
}break;
case LATER_THAT_NIGHTFADEOUT:{
fadeIn();
GAME_STATE=GAMEWORLD;
PlayCutscene(cutscene::IN_BED);
PLAYER_HP=PLAYER_MAXHP;
}break;
}
switch (CURRENT_CUTSCENE) {
case cutscene::TRANSITION_CUTSCENE:{
LoadMap(MAP_1);
PLAYER_COORDS[0]=40.5;
PLAYER_COORDS[1]=37.5;
fadeIn();
EndCutscene();
if (!GAME_FLAGS[gameflag::VISIT_BROKEN_ROVER]) {
GAME_FLAGS[gameflag::VISIT_BROKEN_ROVER]=true;
PlayCutscene(cutscene::WALK_TO_ROVER);
}
}break;
case cutscene::TRANSITION_CUTSCENE_2:{
if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) {
for (int i=0;i<COLLECTED_ITEMS.size();i++) {
if (COLLECTED_ITEMS[i].x==20&&COLLECTED_ITEMS[i].y==5) {
COLLECTED_ITEMS.erase(COLLECTED_ITEMS.begin()+i--);
} else
if (COLLECTED_ITEMS[i].x==20&&COLLECTED_ITEMS[i].y==6) {
COLLECTED_ITEMS.erase(COLLECTED_ITEMS.begin()+i--);
}
}
}
LoadMap(MAP_2);
TeleportToMapFileCoords(8,17);
fadeIn();
EndCutscene();
if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) {
GAME_FLAGS[gameflag::SLEEP]=true;
//20,2
GAME_STATE=LATER_THAT_NIGHTFADEIN;
fadeOutCompleted();
}
if (GAME_FLAGS[gameflag::REST_IN_DOME]&&!GAME_FLAGS[gameflag::SLEEP]) {
GAME_FLAGS[gameflag::SLEEP]=true;
//20,2
GAME_STATE=LATER_THAT_NIGHTFADEIN;
fadeOutCompleted();
}
if (!GAME_FLAGS[gameflag::CHECK_ROVER]&&GAME_FLAGS[gameflag::TUTORIAL2_X_X]) {
GAME_FLAGS[gameflag::CHECK_ROVER]=true;
DisplayMessageBox(26);
}
}break;
case cutscene::DISPLAY_VOLCANIC_AREA:{
TeleportToMapFileCoords(13,122);
fadeIn();
}break;
case cutscene::REPAIR_ROVER_1:{
ResetTerminal(STORY_TEXT3);
GAME_STATE=CUTSCENE_4;
REPAIRED_ROVERS.push_back({33,35});
fadeIn();
}break;
case cutscene::END_VOLCANIC_AREA_CUTSCENE:{
PLAYER_COORDS[0]=33;
PLAYER_COORDS[1]=34;
ClearAllTemporaryObjects();
fadeIn();
}break;
}
}
void fadeInCompleted() {
switch (GAME_STATE) {
case LATER_THAT_NIGHTFADEIN:{
TIMER=0;
GAME_STATE=LATER_THAT_NIGHTWAIT;
}break;
}
switch (CURRENT_CUTSCENE) {
case cutscene::DISPLAY_VOLCANIC_AREA:{
CUTSCENE_FLAGS[0]=true;
}break;
case cutscene::END_VOLCANIC_AREA_CUTSCENE:{
DisplayMessageBox(10);
EndCutscene();
}break;
}
}
void StartCutscene(cutscene::CUTSCENE scene) {
PlayCutscene(scene);
}
void RunCutscene(cutscene::CUTSCENE scene) {
PlayCutscene(scene);
}
void PlayCutscene(cutscene::CUTSCENE scene) {
CURRENT_CUTSCENE=scene;
switch (scene) {
case cutscene::PAN_DOME:{
PLAYER_COORDS[0]=14;
PLAYER_COORDS[1]=35+(64/2/32);
}break;
case cutscene::PAUSE_TO_CUTSCENE_3:{
ResetTerminal(STORY_TEXT2);
}break;
case cutscene::CUTSCENE_4:{
LoadMap(MAP_2);
PLAYER_COORDS[0]=16;
PLAYER_COORDS[1]=6;
}break;
case cutscene::RAINING_IN_DOME:{
applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1);
CUTSCENE_TIMER=0;
}break;
case cutscene::WALK_TO_ROVER:{
CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,{32,0},{32,32},true);
CUTSCENE_OBJS[0]->flipped=true;
}break;
case cutscene::REPAIR_ROVER_1:{
CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,{64,0},{32,32},true);
}break;
case cutscene::GET_SOME_REST:{
DisplayMessageBox(18);
}break;
case cutscene::IN_BED:{
CUTSCENE_OBJS[0]=CreateObject({20,2},SLEEP_DECAL,SLEEP_ANIMATION,true);
}break;
case cutscene::INVESTIGATE_X_X:{
CUTSCENE_OBJS[0]->anim=EMPTY_BED_ANIMATION;
CUTSCENE_OBJS[1]=CreateObject({19,3},PLAYER_DECAL,{32,0},{32,32},true);
CUTSCENE_OBJS[1]->flipped=true;
DisplayMessageBox(20);
}break;
}
for (int i=0;i<8;i++) {
CUTSCENE_FLAGS[i]=false;
}
CUTSCENE_TIMER=0;
}
void updateGame(){
frameCount++;
TIMER++;
if (CURRENT_CUTSCENE!=cutscene::NONE) {
CUTSCENE_TIMER++;
}
if (audioFade&&audioLevel>0) {
audioLevel-=0.01;
engine.SetOutputVolume(audioLevel);
} else
if (!audioFade&&audioLevel<0.6) {
audioLevel+=0.01;
engine.SetOutputVolume(audioLevel);
}
if (fade&&transparency<255) {
transparency=std::clamp(transparency+FADE_SPD,0,255);
if (transparency==255) {
fadeOutCompleted();
}
} else
if (!fade&&transparency>0) {
transparency=std::clamp(transparency-FADE_SPD,0,255);
if (transparency==0) {
fadeInCompleted();
}
}
if (messageBoxVisible) {
if (frameCount%MESSAGE_SCROLL_WAIT_SPD==0) {
if (messageBoxCursor<messageBoxRefText.length()) {
advanceMessageBox();
}
}
}
if(frameCount%current_playerAnim->skip_frames==0) {
current_playerAnim->frame=(current_playerAnim->frame+1)%current_playerAnim->frames.size();
}
for (auto anim:updateAnimationsList) {
if (frameCount%anim->skip_frames==0) {
anim->frame=(anim->frame+1)%anim->frames.size();
}
}
if (!IN_BATTLE_ENCOUNTER) {
bool zoneEffectActive=false;
for (int i=0;i<ZONES.size();i++) {
Zone*z = ZONES[i];
if (PLAYER_COORDS[0]>=z->pos.x&&PLAYER_COORDS[0]<=z->pos.x+z->size.x&&
PLAYER_COORDS[1]>=z->pos.y&&PLAYER_COORDS[1]<=z->pos.y+z->size.y) {
if (ACTIVE_ZONE==nullptr) {
applyPixelEffect(z->eff,{PLAYER_COORDS[0],PLAYER_COORDS[1]},0.9);
ACTIVE_ZONE=z;
}
zoneEffectActive=true;
}
}
if (!zoneEffectActive&&ACTIVE_ZONE!=nullptr) {
clearPixelEffect();
ACTIVE_ZONE=nullptr;
}
}
if (playerCanMove()) {
bool animationchanged=false;
bool positionModified=false;
if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) {
if (MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) {
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
positionModified=true;
}
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!animationchanged&&&current_playerAnim!=&playerAnimWalkRight) {
changeAnimation(playerAnimWalkRight);
animationchanged=true;
}
}
if (GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld) {
if (MAP[(int)PLAYER_COORDS[1]][(int)std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH)]!=4) {
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
positionModified=true;
}
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!animationchanged&&&current_playerAnim!=&playerAnimWalkLeft) {
changeAnimation(playerAnimWalkLeft);
animationchanged=true;
}
}
if (GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld) {
if (MAP[(int)std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) {
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
positionModified=true;
}
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!animationchanged&&&current_playerAnim!=&playerAnimWalkUp) {
changeAnimation(playerAnimWalkUp);
animationchanged=true;
}
}
if (GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld) {
if (MAP[(int)std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT)][(int)PLAYER_COORDS[0]]!=4) {
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
positionModified=true;
}
//ConsoleClear();
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!animationchanged&&&current_playerAnim!=&playerAnimWalkDown) {
changeAnimation(playerAnimWalkDown);
animationchanged=true;
}
}
if (positionModified) {
playerMoved();
}
for (int i=0;i<OBJECTS.size();i++) {
Object*obj = OBJECTS[i];
if (obj->name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
HAILSTORM->playerOwnCount+=amountGained;
std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(HAILSTORM);
} else
if (obj->name.compare("HURRICANE_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
HURRICANE->playerOwnCount+=amountGained;
std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(HURRICANE);
} else
if (obj->name.compare("METEORSHOWER_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
METEOR_RAIN->playerOwnCount+=amountGained;
std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(METEOR_RAIN);
} else
if (obj->name.compare("METEORSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
METEOR_STORM->playerOwnCount+=amountGained;
std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(METEOR_STORM);
} else
if (obj->name.compare("SNOWSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
SNOWSTORM->playerOwnCount+=amountGained;
std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(SNOWSTORM);
} else
if (obj->name.compare("PETALSTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
PETAL_STORM->playerOwnCount+=amountGained;
std::cout<<"Increased PETALSTORM power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(PETAL_STORM);
} else
if (obj->name.compare("SUNNYDAY_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
SUNNY_DAY->playerOwnCount+=amountGained;
std::cout<<"Increased SUNNYDAY power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(SUNNY_DAY);
} else
if (obj->name.compare("FLASHFLOOD_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
FLASH_FLOOD->playerOwnCount+=amountGained;
std::cout<<"Increased FLASHFLOOD power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(FLASH_FLOOD);
} else
if (obj->name.compare("FIRESTORM_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
FIRESTORM->playerOwnCount+=amountGained;
std::cout<<"Increased FIRESTORM power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(FIRESTORM);
} else
if (obj->name.compare("SOLARFLARE_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
SOLAR_FLARE->playerOwnCount+=amountGained;
std::cout<<"Increased SOLARFLARE power inventory count by "<<amountGained<<".\n";
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
performCropUpdate(8);
displayPowerInfo(SOLAR_FLARE);
} else
if (obj->name.compare("SILICON_PIECE")==0&&collidesWithPlayer(obj)) {
GAME_STATE=COLLECTED_SILICON;
DisplayMessageBox(14);
COLLECTED_ITEMS.push_back({(int)obj->x,(int)obj->y});
OBJECTS.erase(OBJECTS.begin()+i--);
delete obj;
} else
if (obj->name.compare("EXIT")==0&&collidesWithPlayer(obj)) {
fadeOut();
PlayCutscene(cutscene::TRANSITION_CUTSCENE);
} else
if (obj->name.compare("DOME")==0&&collidesWithPlayer(obj)) {
fadeOut();
PlayCutscene(cutscene::TRANSITION_CUTSCENE_2);
}
}
}
if (!IN_BATTLE_ENCOUNTER) {
for (int i=0;i<ENCOUNTERS.size();i++) {
Encounter enc = ENCOUNTERS[i];
if (enc.map==CURRENT_MAP&&collidesWithPlayer(enc)) {
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
if (WEATHER_POWERS[i]->name.compare("Snack")==0||WEATHER_POWERS[i]->name.compare("Meal")==0) {
WEATHER_POWERS[i]->playerOwnCount=foodCount;
}
}
availablePowers.erase(availablePowers.begin(),availablePowers.end());
IN_BATTLE_ENCOUNTER=true;
CURRENT_ENCOUNTER=enc;
CURRENT_ENCOUNTER_IND=i;
BATTLE_ENTRY_TIMER=0;
BATTLE_STATE=battle::WAITING_FOR_CAMERA;
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
if (WEATHER_POWERS[i]->playerOwnCount>0) {
availablePowers.push_back(WEATHER_POWERS[i]);
}
}
BATTLE_PLAYER_COORDS={PLAYER_COORDS[0],PLAYER_COORDS[1]};
BATTLE_CARD_SELECTION_IND=0;
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
PLAYER_SELECTED_TARGET=-1;
}
}
}
for (int i=0;i<BATTLE_DISPLAY_NUMBERS.size();i++) {
DisplayNumber*numb=BATTLE_DISPLAY_NUMBERS[i];
if (frameCount-numb->frame>60) {
BATTLE_DISPLAY_NUMBERS.erase(BATTLE_DISPLAY_NUMBERS.begin()+i--);
delete numb;
} else {
numb->y-=0.01;
numb->alpha-=4;
}
}
if (IN_BATTLE_ENCOUNTER&&!messageBoxVisible) {
BATTLE_ENTRY_TIMER++;
switch (BATTLE_STATE) {
case battle::WAITING_FOR_CAMERA: {
if (BATTLE_ENTRY_TIMER>45) {
int TARGET_COORDS_X=CURRENT_ENCOUNTER.x+WIDTH/32/2;
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y
&&BATTLE_PLAYER_COORDS.x==CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX&&BATTLE_PLAYER_COORDS.y==CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
if (!GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]&&GAME_FLAGS[gameflag::SLEEP]) {
GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]=true;
DisplayMessageBox(22);
break;
}
BATTLE_STATE = battle::PLAYER_SELECTION;
clearPixelEffect();
EFFECT_TIMER = 0;
}
if (PLAYER_COORDS[0]!=TARGET_COORDS_X) {
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
PLAYER_COORDS[0]+=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[0]>TARGET_COORDS_X) {
PLAYER_COORDS[0]=TARGET_COORDS_X;
}
} else {
PLAYER_COORDS[0]-=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
PLAYER_COORDS[0]=TARGET_COORDS_X;
}
}
}
if (PLAYER_COORDS[1]!=TARGET_COORDS_Y) {
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
PLAYER_COORDS[1]+=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[1]>TARGET_COORDS_Y) {
PLAYER_COORDS[1]=TARGET_COORDS_Y;
}
} else {
PLAYER_COORDS[1]-=BATTLE_CAMERA_SCROLL_SPD;
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
PLAYER_COORDS[1]=TARGET_COORDS_Y;
}
}
}
if (BATTLE_PLAYER_COORDS.x!=CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX) {
if (BATTLE_PLAYER_COORDS.x<CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX) {
BATTLE_PLAYER_COORDS.x+=BATTLE_CAMERA_SCROLL_SPD;
if (BATTLE_PLAYER_COORDS.x>CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX) {
BATTLE_PLAYER_COORDS.x=CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX;
}
} else {
BATTLE_PLAYER_COORDS.x-=BATTLE_CAMERA_SCROLL_SPD;
if (BATTLE_PLAYER_COORDS.x<CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX) {
BATTLE_PLAYER_COORDS.x=CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX;
}
}
}
if (BATTLE_PLAYER_COORDS.y!=CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
if (BATTLE_PLAYER_COORDS.y<CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
BATTLE_PLAYER_COORDS.y+=BATTLE_CAMERA_SCROLL_SPD;
if (BATTLE_PLAYER_COORDS.y>CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
BATTLE_PLAYER_COORDS.y=CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY;
}
} else {
BATTLE_PLAYER_COORDS.y-=BATTLE_CAMERA_SCROLL_SPD;
if (BATTLE_PLAYER_COORDS.y<CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY) {
BATTLE_PLAYER_COORDS.y=CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY;
}
}
}
}
}break;
case battle::PLAYER_SELECTION:{
if (!GAME_FLAGS[gameflag::TUTORIAL1_X_X]&&GAME_FLAGS[gameflag::ANALYSIS_X_X]) {
GAME_FLAGS[gameflag::TUTORIAL1_X_X]=true;
bool hasPetalStorm=false;
for (int i=0;i<availablePowers.size();i++) {
if (availablePowers[i]->name.compare("Petal Storm")==0) {
BATTLE_CARD_SELECTION=availablePowers[i];
BATTLE_CARD_SELECTION_IND=i;
hasPetalStorm=true;
break;
}
}
if (hasPetalStorm) {
DisplayMessageBox(24);
}
} else
if (!GAME_FLAGS[gameflag::TUTORIAL2_X_X]&&GAME_FLAGS[gameflag::TUTORIAL1_X_X]) {
GAME_FLAGS[gameflag::TUTORIAL2_X_X]=true;
bool hasPetalStorm=false;
for (int i=0;i<availablePowers.size();i++) {
if (availablePowers[i]->name.compare("Petal Storm")==0) {
BATTLE_CARD_SELECTION=availablePowers[i];
BATTLE_CARD_SELECTION_IND=i;
hasPetalStorm=true;
break;
}
}
if (hasPetalStorm) {
DisplayMessageBox(25);
}
}
}break;
case battle::WAIT_TURN_ANIMATION:{
if (EFFECT_TIMER==0) {
PIXEL_EFFECT_TRANSPARENCY=0;
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
if (PLAYER_SELECTED_TARGET==-2) {
applyPixelEffect(BATTLE_CARD_SELECTION,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},0);
} else {
applyPixelEffect(BATTLE_CARD_SELECTION,{(float)(CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x),(float)(CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y)},0);
}
} else {
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->damage<0) {
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{(float)CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x,(float)CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y},0);
} else {
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},0);
}
}
}
EFFECT_TIMER++;
WEATHER_POWER*ref;
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
ref=BATTLE_CARD_SELECTION;
} else {
ref=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove;
}
PIXEL_EFFECT_TRANSPARENCY=(0.5*cos(((M_PI/(30.0*(ref->effectTime/120.0)))/2)*EFFECT_TIMER-M_PI)+0.5);
if (EFFECT_TIMER==30&&ref->name.compare("Petal Storm")==0) {
int healPower=30;
int healRoll=healPower+rand()%ref->damageRoll*sign(healPower);
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
effectRadius({(int)BATTLE_PLAYER_COORDS.x,(int)BATTLE_PLAYER_COORDS.y},ref,-healRoll,true);
} else {
effectRadius({CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x+CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr->sprite->width*CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->sprScale.x/2/32,CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y+CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr->sprite->height*CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->sprScale.y/2/32},ref,-healRoll,false);
}
}
if (EFFECT_TIMER==30&&(
ref->name.compare("Seed of Life")==0||
ref->name.compare("Seed Storm")==0)) {
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
effectRadius({(int)BATTLE_PLAYER_COORDS.x,(int)BATTLE_PLAYER_COORDS.y},ref,true);
} else {
effectRadius({CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x+CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr->sprite->width*CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->sprScale.x/2/32,CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y+CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr->sprite->height*CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->sprScale.y/2/32},ref,false);
}
} else
if (EFFECT_TIMER==ref->effectTime-10){
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
if (FOOD_REGEN_TURNS>0) {
FOOD_REGEN_TURNS--;
PLAYER_HP=std::clamp(PLAYER_HP+(int)(PLAYER_MAXHP*0.33),0,PLAYER_MAXHP);
CreateDisplayNumber((int)(-PLAYER_MAXHP*0.33),CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY,frameCount);
}
if (PLAYER_SELECTED_TARGET==-2) {
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},ref,true);
} else {
effectRadius({CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x+CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->spr->sprite->width*CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->sprScale.x/2/32,CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y+CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->spr->sprite->height*CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->sprScale.y/2/32},ref,true); }
} else {
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},ref,false);
if (ref==LIGHT_STORM&&CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name.compare("X_X")==0) {
CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr=X_X_UNCHARGED_DECAL;
} else
if (ref==SEED_PELLET&&CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name.compare("X_X")==0) {
CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->spr=X_X_DECAL;
}
}
} else
if (EFFECT_TIMER==ref->effectTime/2){
addSeeds(ref->seedProduction);
for (int i=0;i<TREES.size();i++) {
if (ref->treeSeedChance>range(0,1)) {
addSeeds(1);
}
}
int newSeedCount=SEEDS.size()*ref->seedScatter;
while (SEEDS.size()<newSeedCount) {
addSeeds(1);
}
}
if (EFFECT_TIMER>ref->effectTime) {
EFFECT_TIMER=0;
clearPixelEffect();
if (ref->growSeeds&&SEEDS.size()>0) {
BATTLE_REASON_CODE=reasoncode::SEED_GROWTH;
BATTLE_STATE=battle::WAIT_TURN_ANIMATION2;
} else
if (ref->burnTrees&&TREES.size()>0&&ref->treeBurnChance>range(0,1)){
BATTLE_REASON_CODE=reasoncode::TREE_BURN;
BATTLE_STATE=battle::WAIT_TURN_ANIMATION2;
} else {
BATTLE_REASON_CODE=-1;
BATTLE_STATE=battle::DAMAGE_RESOLUTION;
}
}
}break;
case battle::WAIT_TURN_ANIMATION2:{
EFFECT_TIMER++;
PIXEL_EFFECT_TRANSPARENCY=0.5*cos(M_PI/60*EFFECT_TIMER-M_PI)+0.5;
if (EFFECT_TIMER==10) {
switch (BATTLE_REASON_CODE) {
case reasoncode::SEED_GROWTH:{
applyPixelEffect(SEED_STORM,BATTLE_PLAYER_COORDS,0);
}break;
case reasoncode::TREE_BURN:{
applyPixelEffect(FIRESTORM_EFF,BATTLE_PLAYER_COORDS,0);
}break;
}
}
if (EFFECT_TIMER==60) {
switch (BATTLE_REASON_CODE) {
case reasoncode::SEED_GROWTH:{
int healAmt=-10*SEEDS.size();
CreateDisplayNumber(healAmt,BATTLE_PLAYER_COORDS.x,BATTLE_PLAYER_COORDS.y,frameCount);
PLAYER_HP=std::clamp(PLAYER_HP+healAmt*-1,0,PLAYER_MAXHP);
addTrees(SEEDS.size());
clearSeeds();
}break;
case reasoncode::TREE_BURN:{
int dmgAmt=10*TREES.size();
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
if (CURRENT_ENCOUNTER.entities[i]->hp>0) {
CreateDisplayNumber(dmgAmt,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[i]->x+CURRENT_ENCOUNTER.entities[i]->spr->sprite->width*CURRENT_ENCOUNTER.entities[i]->sprScale.x/2/32,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[i]->y+CURRENT_ENCOUNTER.entities[i]->spr->sprite->height*CURRENT_ENCOUNTER.entities[i]->sprScale.y/2/32,frameCount);
CURRENT_ENCOUNTER.entities[i]->hp=std::clamp(CURRENT_ENCOUNTER.entities[i]->hp-dmgAmt,0,CURRENT_ENCOUNTER.entities[i]->maxhp);
}
}
clearTrees();
}break;
}
}
if (EFFECT_TIMER==120) {
EFFECT_TIMER=0;
clearPixelEffect();
BATTLE_REASON_CODE=-1;
BATTLE_STATE=battle::DAMAGE_RESOLUTION;
}
}break;
case battle::DAMAGE_RESOLUTION:{
EFFECT_TIMER++;
if (EFFECT_TIMER>60) {
if (turnOrder.empty()) {
bool allDead=true;
for (auto&ent:CURRENT_ENCOUNTER.entities) {
if (ent->hp>0) {
allDead=false;
break;
}
}
if (allDead) {
IN_BATTLE_ENCOUNTER=false;
ENCOUNTERS.erase(ENCOUNTERS.begin()+CURRENT_ENCOUNTER_IND);
BATTLE_CARD_SELECTION_IND=0;
PLAYER_SELECTED_TARGET=-1;
BATTLE_STATE=battle::NONE;
PLAYER_COORDS[0]=BATTLE_PLAYER_COORDS.x;
PLAYER_COORDS[1]=BATTLE_PLAYER_COORDS.y;
clearSeeds();
clearTrees();
performCropUpdate(8);
if (FOOD_REGEN_TURNS>0) {
FOOD_REGEN_TURNS=0;
foodCount++;
}
} else {
if (!GAME_FLAGS[gameflag::ANALYSIS_X_X]&&GAME_FLAGS[gameflag::FIRST_ENCOUNTER_X_X]) {
GAME_FLAGS[gameflag::ANALYSIS_X_X]=true;
DisplayMessageBox(23);
break;
}
BATTLE_STATE=battle::PLAYER_SELECTION;
PLAYER_SELECTED_TARGET=-1;
}
} else {
BATTLE_CURRENT_TURN_ENTITY=turnOrder.front();
turnOrder.pop();
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
if (PLAYER_HP<=0) {
GAME_STATE=GAME_OVER;
break;
}
} else {
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hp<=0) {
break;
}
}
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
PIXEL_EFFECT_TRANSPARENCY=0;
EFFECT_TIMER=0;
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
if (WEATHER_POWERS[i]->name.compare("Snack")==0||WEATHER_POWERS[i]->name.compare("Meal")==0) {
WEATHER_POWERS[i]->playerOwnCount=foodCount;
}
}
}
}
}break;
}
}
switch (CURRENT_CUTSCENE) {
case cutscene::CUTSCENE_4:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_OBJS[0]=CreateObject(GetMapFileCoords(8,17),PLAYER_DECAL,{64,0},{32,32},true);
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(0);
} else
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
DisplayMessageBox(1);
} else
{
PlayCutscene(cutscene::PAN_OVER_TO_CROPS);
}
}
}break;
case cutscene::PAN_OVER_TO_CROPS:{
if (CUTSCENE_OBJS[0]->y>4) {
CUTSCENE_OBJS[0]->y-=MOVE_SPD;
} else
if (CUTSCENE_OBJS[0]->x>13) {
CUTSCENE_OBJS[0]->spos={32,0};
CUTSCENE_OBJS[0]->flipped=true;
CUTSCENE_OBJS[0]->x-=MOVE_SPD;
}
if (MoveCameraTowardsPoint(GetMapFileCoords(7,11))) {
PlayCutscene(cutscene::RAINING_IN_DOME);
}
}break;
case cutscene::RAINING_IN_DOME:{
if (CUTSCENE_TIMER%60==0) {
performCropUpdate(3);
}
if (CUTSCENE_TIMER>=60*6) {
PIXEL_EFFECT_TRANSPARENCY=(60-(CUTSCENE_TIMER-60*6))/60;
}
if (CUTSCENE_TIMER>=60*7) {
PlayCutscene(cutscene::AFTER_RAIN);
}
}break;
case cutscene::AFTER_RAIN:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
DisplayMessageBox(2);
CUTSCENE_FLAGS[0]=true;
} else
if (!CUTSCENE_FLAGS[1]) {
DisplayMessageBox(3);
CUTSCENE_FLAGS[1]=true;
foodMeterVisible=true;
} else {
PLAYER_COORDS[0]=13;
PLAYER_COORDS[1]=4;
changeAnimation(playerAnimLeft);
EndCutscene();
}
}
}break;
case cutscene::WALK_TO_COMPUTER:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
DisplayMessageBox(11);
CUTSCENE_FLAGS[0]=true;
} else
if (!CUTSCENE_FLAGS[1]) {
DisplayMessageBox(4);
CUTSCENE_FLAGS[1]=true;
} else {
vi2d targetPos = GetMapFileCoords(19,4);
if (CUTSCENE_OBJS[0]->x<19) {
CUTSCENE_OBJS[0]->x+=MOVE_SPD;
if (CUTSCENE_OBJS[0]->x>19) {
CUTSCENE_OBJS[0]->x=19;
}
}
if (CUTSCENE_OBJS[0]->y<4) {
CUTSCENE_OBJS[0]->y+=MOVE_SPD;
if (CUTSCENE_OBJS[0]->y>4) {
CUTSCENE_OBJS[0]->y=4;
}
}
if (CUTSCENE_OBJS[0]->y>4) {
CUTSCENE_OBJS[0]->y-=MOVE_SPD;
if (CUTSCENE_OBJS[0]->y<4) {
CUTSCENE_OBJS[0]->y=4;
}
}
if (MoveCameraTowardsPoint({19,4})) {
if (!CUTSCENE_FLAGS[2]) {
DisplayMessageBox(5);
CUTSCENE_FLAGS[2]=true;
} else {
PlayCutscene(cutscene::INPUT_USERNAME);
}
}
}
}
}break;
case cutscene::GO_OUTSIDE:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(12);
} else
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
DisplayMessageBox(6);
} else {
PLAYER_COORDS[0]=19;
PLAYER_COORDS[1]=4;
EndCutscene();
}
}
}break;
case cutscene::WALK_TO_ROVER:{
if (MoveObjectTowardsPoint({33,36},CUTSCENE_OBJS[0],HORZ_FIRST)) {
CUTSCENE_OBJS[0]->spos={64,0};
}
if (MoveCameraTowardsPoint({33,36})) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
CUTSCENE_TIMER=0;
}
if (CUTSCENE_TIMER>60) {
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[3]) {
CUTSCENE_FLAGS[3]=true;
DisplayMessageBox(13);
} else
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
DisplayMessageBox(7);
} else
if (!CUTSCENE_FLAGS[2]) {
CUTSCENE_FLAGS[2]=true;
DisplayMessageBox(8);
} else {
PlayCutscene(cutscene::DISPLAY_VOLCANIC_AREA);
fadeOut();
}
}
}
}
}break;
case cutscene::DISPLAY_VOLCANIC_AREA:{
if (CUTSCENE_FLAGS[0]&&!messageBoxVisible) {
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
DisplayMessageBox(9);
} else {
fadeOut();
PlayCutscene(cutscene::END_VOLCANIC_AREA_CUTSCENE);
}
}
}break;
case cutscene::REPAIR_ROVER_1:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(16);
} else
if (!CUTSCENE_FLAGS[1]) {
CUTSCENE_FLAGS[1]=true;
CUTSCENE_TIMER=0;
} else
if (!CUTSCENE_FLAGS[4]&&CUTSCENE_TIMER>60) {
for (int i=0;i<OBJECTS.size();i++) {
if (OBJECTS[i]->x==33&&OBJECTS[i]->y==35) {
OBJECTS[i]->spr=ROVER_DECAL;
CUTSCENE_FLAGS[4]=true;
break;
}
}
} else
if (!CUTSCENE_FLAGS[2]&&CUTSCENE_TIMER>120) {
DisplayMessageBox(17);
CUTSCENE_FLAGS[2]=true;
} else
if (!CUTSCENE_FLAGS[3]&&CUTSCENE_TIMER>120) {
fadeOut();
CUTSCENE_FLAGS[3]=true;
}
}
}break;
case cutscene::GET_SOME_REST:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(19);
GAME_FLAGS[gameflag::REST_IN_DOME]=true;
} else
{
EndCutscene();
}
}
}break;
case cutscene::IN_BED:{
if (!CUTSCENE_FLAGS[0]&&MoveCameraTowardsPoint({CUTSCENE_OBJS[0]->x,CUTSCENE_OBJS[0]->y})) {
CUTSCENE_FLAGS[0]=true;
CUTSCENE_TIMER=0;
} else
if (CUTSCENE_FLAGS[0]&&!CUTSCENE_FLAGS[1]&&CUTSCENE_TIMER>60*4) {
StartCutscene(cutscene::SHAKE);
}
}break;
case cutscene::SHAKE:{
if (CUTSCENE_TIMER<60*4) {
if (frameCount%4==0) {
PLAYER_COORDS[1]+=0.25;
} else
if (frameCount%4==1) {
PLAYER_COORDS[1]+=0.25;
} else
if (frameCount%4==2) {
PLAYER_COORDS[1]-=0.25;
} else
if (frameCount%4==3) {
PLAYER_COORDS[1]-=0.25;
}
} else {
StartCutscene(cutscene::INVESTIGATE_X_X);
}
}break;
case cutscene::INVESTIGATE_X_X:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(21);
} else {
PLAYER_COORDS[0]=CUTSCENE_OBJS[1]->x;
PLAYER_COORDS[1]=CUTSCENE_OBJS[1]->y;
EndCutscene();
ENCOUNTERS.push_back(ENCOUNTER_X_X);
}
}
}break;
case cutscene::CHECK_COORDS:{
if (!messageBoxVisible) {
if (!CUTSCENE_FLAGS[0]) {
CUTSCENE_FLAGS[0]=true;
DisplayMessageBox(28);
} else {
EndCutscene();
}
}
}break;
}
if (GAME_STATE==CUTSCENE_3&&!SOUND_IS_PLAYING) {
engine.SetOutputVolume(0.6);
engine.PlayWaveform(&SONG_MAIN,true);
SOUND_IS_PLAYING=true;
}
switch (GAME_STATE) {
case CUTSCENE_1:
case CUTSCENE_3:
case CUTSCENE_4:{
switch (GAME_STATE) {
case CUTSCENE_1:{
CONSOLE_REF_TEXT=STORY_TEXT1;
}break;
case CUTSCENE_3:{
CONSOLE_REF_TEXT=STORY_TEXT2;
}break;
case CUTSCENE_4:{
CONSOLE_REF_TEXT=STORY_TEXT3;
}break;
}
if (GAME_STATE==CUTSCENE_3&&frameCount%4!=0) {break;}
if (textInd<CONSOLE_REF_TEXT.length()) {
char c = CONSOLE_REF_TEXT[textInd++];
CUTSCENE_CONSOLE_TEXT+=c;
if (c!='\n') {
cursorX++;
} else {
cursorX=0;
}
if (GetTextSize(CUTSCENE_CONSOLE_TEXT).x>WIDTH-32) {
int tempIndex=textInd;
while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') {
CUTSCENE_CONSOLE_TEXT.erase(tempIndex);
cursorX--;
}
CUTSCENE_CONSOLE_TEXT.erase(tempIndex++);
CUTSCENE_CONSOLE_TEXT+='\n';
cursorX=0;
while (tempIndex<textInd) {
CUTSCENE_CONSOLE_TEXT+=CONSOLE_REF_TEXT[tempIndex++];
cursorX++;
}
}
}
}break;
case CUTSCENE_2:{
//FLAG 0 - When flipped on, camera stops.
if (!CUTSCENE_FLAGS[0]) {
PLAYER_COORDS[0]+=0.06;
} else {
if (CUTSCENE_TIMER>120) {
fadeOut();
}
}
if (PLAYER_COORDS[0]>38+(128/2/32)) {
PLAYER_COORDS[0]=38+(128/2/32);
CUTSCENE_FLAGS[0]=true;
CUTSCENE_TIMER=0;
}
}break;
case WAITING_FOR_CUTSCENE_3:{
if (transparency>200) {
GAME_STATE=CUTSCENE_3;
}
}break;
case COLLECTED_SILICON:{
if (!messageBoxVisible) {
if (!GAME_FLAGS[gameflag::COLLECTED_SILICON_1]) {
GAME_FLAGS[gameflag::COLLECTED_SILICON_1]=true;
DisplayMessageBox(15);
} else {
GAME_STATE=GAMEWORLD;
}
}
}break;
case LATER_THAT_NIGHTWAIT:{
if (TIMER>180) {
fadeOut();
GAME_STATE=LATER_THAT_NIGHTFADEOUT;
}
}break;
}
if (PIXEL_EFFECT_TRANSPARENCY>0) {
for (int i=0;i<PIXEL_LIMIT;i++) {
pixels[i]->pos+=pixels[i]->spd;
if (pixels[i]->pos.x<PIXEL_POS.x) {
pixels[i]->pos.x=PIXEL_POS.x+PIXEL_SIZE.x;
}
if (pixels[i]->pos.x>PIXEL_POS.x+PIXEL_SIZE.x) {
pixels[i]->pos.x=PIXEL_POS.x;
}
if (pixels[i]->pos.y<PIXEL_POS.y) {
pixels[i]->pos.y=PIXEL_POS.y+PIXEL_SIZE.y;
}
if (pixels[i]->pos.y>PIXEL_POS.y+PIXEL_SIZE.y) {
pixels[i]->pos.y=PIXEL_POS.y;
}
pixels[i]->a=pixels[i]->o_a*PIXEL_EFFECT_TRANSPARENCY;
}
}
}
void advanceMessageBox() {
char c = messageBoxRefText[messageBoxCursor++];
printf("%c",c);
if (c=='\n') {
if (!firstNewline) {
firstNewline=true;
return;
} else if (!secondNewline) {
secondNewline=true;
return;
}
}
if (firstNewline&&!secondNewline) {
messageBoxSpeaker+=c;
return;
}
messageBoxText+=c;
if (GetTextSizeProp(messageBoxText).x>WIDTH-16) {
int tempIndex=messageBoxCursor;
while (messageBoxText[--tempIndex]!=' ') {
messageBoxText.erase(tempIndex);
}
messageBoxText.erase(tempIndex++);
messageBoxText+='\n';
while (tempIndex<messageBoxCursor) {
messageBoxText+=messageBoxRefText[tempIndex++];
}
}
}
//Triggers when the player has successfully moved.
void playerMoved(){
if (!GAME_FLAGS[gameflag::TUTORIAL_WALKED_OFF_FARM]&&foodCount>3&&PLAYER_COORDS[0]>12) {
GAME_FLAGS[gameflag::TUTORIAL_WALKED_OFF_FARM]=true;
PlayCutscene(cutscene::WALK_TO_COMPUTER);
CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,{32,0},{32,32},true);
} else
if (!GAME_FLAGS[gameflag::REPAIRED_ROVER_1]&&GAME_FLAGS[gameflag::COLLECTED_SILICON_1]&&PLAYER_COORDS[0]>=31&&PLAYER_COORDS[0]<=35&&PLAYER_COORDS[1]>=33&&PLAYER_COORDS[1]<=37) {
GAME_FLAGS[gameflag::REPAIRED_ROVER_1]=true;
PlayCutscene(cutscene::REPAIR_ROVER_1);
} else
if (!GAME_FLAGS[gameflag::NEXT_COORDS]&&GAME_FLAGS[gameflag::CHECK_ROVER]&&PLAYER_COORDS[0]>=31&&PLAYER_COORDS[0]<=35&&PLAYER_COORDS[1]>=33&&PLAYER_COORDS[1]<=37) {
GAME_FLAGS[gameflag::NEXT_COORDS]=true;
DisplayMessageBox(27);
StartCutscene(cutscene::CHECK_COORDS);
CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true);
}
}
void drawGame(){
switch (GAME_STATE) {
case CUTSCENE_1:
case CUTSCENE_4:{
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,GREEN,{1,1});
if (textInd<STORY_TEXT1.length()) {
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},GREEN);
} else {
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
}
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
}break;
case CUTSCENE_2:
case GAMEWORLD:
case COLLECTED_SILICON:{
DrawGameWorld();
int meterYOffset=2;
if (CURRENT_CUTSCENE==cutscene::NONE) {
SetDrawTarget(nullptr);
if (foodMeterVisible) {
DrawStringDecal({(float)(WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-8),(float)(meterYOffset+1)},std::to_string(foodCount),BLACK,{1,1});
DrawStringDecal({(float)(WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-7),(float)(meterYOffset+2)},std::to_string(foodCount),WHITE,{1,1});
DrawDecal({(float)(WIDTH-52*0.4),(float)(meterYOffset)},FOOD_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
if (oxygenMeterVisible) {
DrawStringDecal({(float)(WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-8),(float)(meterYOffset+1)},std::to_string(oxygenQualityLevel)+"%",BLACK,{1,1});
DrawStringDecal({(float)(WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-7),(float)(meterYOffset+2)},std::to_string(oxygenQualityLevel)+"%",WHITE,{1,1});
DrawDecal({(float)(WIDTH-52*0.4),(float)(meterYOffset)},OXYGEN_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
SetDrawTarget(2);
if (IN_BATTLE_ENCOUNTER) {
DrawPartialDecal({(float)((BATTLE_PLAYER_COORDS.x-PLAYER_COORDS[0])*32+WIDTH/2-16+(current_playerAnim->flipped?32:0)),(float)((BATTLE_PLAYER_COORDS.y-PLAYER_COORDS[1])*32+HEIGHT/2-16)},current_playerAnim->spr,current_playerAnim->getCurrentFrame(),{32,32},{(float)(current_playerAnim->flipped?-1:1),1});
} else {
DrawPartialDecal({(float)(WIDTH/2-16+(current_playerAnim->flipped?32:0)),(float)(HEIGHT/2-16)},current_playerAnim->spr,current_playerAnim->getCurrentFrame(),{32,32},{(float)(current_playerAnim->flipped?-1:1),1});
}
if (IN_BATTLE_ENCOUNTER&&BATTLE_ENTRY_TIMER<45) {
DrawStringDecal({(float)((BATTLE_PLAYER_COORDS.x-PLAYER_COORDS[0])*32+WIDTH/2-16+(current_playerAnim->flipped?32:0)),(float)((BATTLE_PLAYER_COORDS.y-PLAYER_COORDS[1])*32+HEIGHT/2-16-sin(frameCount*12/60.0)*4-12)},"!!",RED);
}
}
}break;
case CUTSCENE_3:{
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,Pixel(100, 10, 255),{2,2});
if (textInd<STORY_TEXT2.length()) {
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255));
} else {
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255,(0.5*sin(frameCount*4/60.0)+0.5)*256));
}
for (int i=0;i<4;i++) {
std::string tempStr = MENU_OPTIONS[i];
if (MAIN_MENU_SELECTION==i) {
tempStr="> "+tempStr+" <";
}
DrawStringDecal({(float)(WIDTH/2-GetTextSize(tempStr).x*2/2),(float)(HEIGHT/2-GetTextSize(tempStr).y*2+32*i)},tempStr,(MAIN_MENU_SELECTION==i)?MAGENTA:WHITE,{2,2});
}
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
}break;
case LATER_THAT_NIGHTFADEIN:
case LATER_THAT_NIGHTFADEOUT:
case LATER_THAT_NIGHTWAIT:{
DrawDecal({(float)(WIDTH/2-LATER_THAT_NIGHT_DECAL->sprite->width/2),(float)(HEIGHT/2-LATER_THAT_NIGHT_DECAL->sprite->height/2)},LATER_THAT_NIGHT_DECAL);
}break;
}
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
SetDrawTarget(nullptr);
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size()],{WIDTH-96,32},{0.7,0.7},0.4);
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND-1<0)?availablePowers.size()-1:BATTLE_CARD_SELECTION_IND-1],{-96,32},{0.7,0.7},0.4);
DrawCard(BATTLE_CARD_SELECTION);
}break;
case battle::PLAYER_TARGET_SELECTION:{
if (PLAYER_SELECTED_TARGET>=0) {
DrawWrappedText({5,5},"Use "+BATTLE_CARD_SELECTION->name+" on "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET),WIDTH-8,BLACK,{2,2});
DrawWrappedText({4,4},"Use "+BATTLE_CARD_SELECTION->name+" on "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->name+" "+(char)('A'+PLAYER_SELECTED_TARGET),WIDTH-8,WHITE,{2,2});
DrawStringDecal({(float)(WIDTH-GetTextSize("<UP> Back").x-1),(float)(HEIGHT-GetTextSize("<UP> Back").y-1)},"<UP> Back",BLACK,{1,1});
DrawStringDecal({(float)(WIDTH-GetTextSize("<UP> Back").x-2),(float)(HEIGHT-GetTextSize("<UP> Back").y-2)},"<UP> Back",GREEN,{1,1});
}
}break;
case battle::WAIT_TURN_ANIMATION:{
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
DrawWrappedText({4,4},"Player uses "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
} else {
DrawWrappedText({4,4},CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->name+" "+(char)('A'+BATTLE_CURRENT_TURN_ENTITY)+" uses "+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->name,WIDTH-8,WHITE,{2,2});
}
}break;
case battle::WAIT_TURN_ANIMATION2:{
switch (BATTLE_REASON_CODE) {
case reasoncode::SEED_GROWTH:{
DrawWrappedText({5,5},"The seeds grow into lush trees!",WIDTH-8,DARK_GREEN,{2,2});
DrawWrappedText({4,4},"The seeds grow into lush trees!",WIDTH-8,WHITE,{2,2});
}break;
case reasoncode::TREE_BURN:{
DrawWrappedText({5,5},"The trees cause rampaging fires!",WIDTH-8,DARK_RED,{2,2});
DrawWrappedText({4,4},"The trees cause rampaging fires!",WIDTH-8,WHITE,{2,2});
}break;
}
}break;
}
if (IN_BATTLE_ENCOUNTER||(GAME_STATE==GAMEWORLD&&!CUTSCENE_ACTIVE&&PLAYER_HP!=PLAYER_MAXHP)) {
DrawStringDecal({4+1,(float)(HEIGHT-10-GetTextSize("HP:").y+1)},"HP: "+std::to_string(PLAYER_HP),BLACK);
DrawStringDecal({4,(float)(HEIGHT-10-GetTextSize("HP:").y)},"HP: "+std::to_string(PLAYER_HP));
DrawHealthbar({2,HEIGHT-10},WIDTH/2,(float)PLAYER_HP/PLAYER_MAXHP,BLACK);
for (auto&numb:BATTLE_DISPLAY_NUMBERS) {
std::string display=((numb->number>0)?"-"+std::to_string(numb->number):"+"+std::to_string(numb->number*-1));
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringDecal({((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x*1.3/2+x-8,((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-12-GetTextSize(display).y*1.3/2+y},display,(numb->number>0)?Pixel(255,0,0,numb->alpha):Pixel(0,255,0,numb->alpha),{1.3,1.3});
}
}
}
DrawStringDecal({((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x*1.3/2-8,((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-12-GetTextSize(display).y*1.3/2},display,Pixel(255,255,255,numb->alpha),{1.3,1.3});
//std::cout<<numb->x<<"/"<<numb->y<<" "<<(((numb->x-PLAYER_COORDS[0])*32+WIDTH/2)-GetTextSize(display).x/2)<<","<<(((numb->y-PLAYER_COORDS[1])*32+HEIGHT/2)-8-GetTextSize(display).y/2)<<": ("<<numb->alpha<<")"<<display<<"\n";
}
}
if (PIXEL_EFFECT_TRANSPARENCY>0) {
SetDrawTarget(1);
for (int i=0;i<PIXEL_LIMIT;i++) {
if (pixels[i]->size.x==1&&pixels[i]->size.y==1) {
Draw(pixels[i]->pos,{(uint8_t)(pixels[i]->r),(uint8_t)(pixels[i]->g),(uint8_t)(pixels[i]->b),(uint8_t)(pixels[i]->a)});
} else {
FillRectDecal(pixels[i]->pos,pixels[i]->size,{(uint8_t)(pixels[i]->r),(uint8_t)(pixels[i]->g),(uint8_t)(pixels[i]->b),(uint8_t)(pixels[i]->a)});
}
}
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(ORIGINAL_FOREGROUND_EFFECT_COLOR.r,ORIGINAL_FOREGROUND_EFFECT_COLOR.g,ORIGINAL_FOREGROUND_EFFECT_COLOR.b,ORIGINAL_FOREGROUND_EFFECT_COLOR.a*PIXEL_EFFECT_TRANSPARENCY));
SetDrawTarget(2);
}
if (messageBoxVisible) {
SetDrawTarget(nullptr);
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},Pixel(18, 0, 33,180));
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},Pixel(18, 0, 33,180));
DrawStringPropDecal({8,HEIGHT-40},messageBoxText);
DrawStringPropDecal({8,HEIGHT-57},messageBoxSpeaker);
if (messageBoxCursor==messageBoxRefText.length()) {
DrawStringPropDecal({WIDTH-16-(float)sin(frameCount*8/60.0)*3,HEIGHT-8+(float)(cos(frameCount*6/60.0)*0.6)},"v",Pixel(173, 74, 255,(0.5*sin(frameCount*8/60.0)+0.5)*128+128),{(float)sin(frameCount*8/60.0),0.5});
}
SetDrawTarget(2);
}
switch (CURRENT_CUTSCENE) {
case cutscene::NODE_COLLECT_CUTSCENE:{
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,128));
DrawCard(CUTSCENE_DISPLAYED_CARD);
}break;
case cutscene::INPUT_USERNAME:{
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,128));
DrawTerminal();
}break;
case cutscene::IN_BED:{
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,192));
}break;
}
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,transparency));
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},WHITE);
}
void DrawGameWorld() {
for (int y=-1;y<=HEIGHT/32+1;y++) {
for (int x=-1;x<=WIDTH/32+1;x++) {
float xOffset=PLAYER_COORDS[0]-(WIDTH/32/2);
float yOffset=PLAYER_COORDS[1]-(HEIGHT/32/2);
srand((int)(yOffset+y)*MAP_WIDTH+(int)(xOffset+x));
int tileX=0;
int tileRot=0;
while (tileX<3&&std::rand()%4==0) {
tileX++;
}
while (tileRot<3&&std::rand()%8<5) {
tileRot++;
}
if ((int)(xOffset+x)>=0&&(int)(xOffset+x)<MAP_WIDTH&&(int)(yOffset+y)>=0&&(int)(yOffset+y)<MAP_HEIGHT) {
DrawPartialRotatedDecal({(float)((x-(PLAYER_COORDS[0]-(int)PLAYER_COORDS[0])+1)*32-16),(float)((y-(PLAYER_COORDS[1]-(int)PLAYER_COORDS[1])+1)*32)},TILES,tileRot*M_PI_2,{16,16},{(float)(tileX*32),0},{32,32},{1,1},TILE_COLORS[MAP[(int)(yOffset+y)][(int)(xOffset+x)]]);
}
}
}
for (auto&obj:OBJECTS) {
if (obj->spr!=NULL) {
if (obj->name.compare("PLANT")==0) {
DrawPartialDecal({(float)((obj->x-PLAYER_COORDS[0])*32+WIDTH/2),(float)((obj->y-PLAYER_COORDS[1])*32+HEIGHT/2)},{32,32},obj->spr,{(float)(getPlantStatus(obj->x,obj->y)*32),0},{32,32});
} else {
if (obj->name.find("NODE")!=std::string::npos) {
DrawDecal({(obj->x-PLAYER_COORDS[0])*32+WIDTH/2-32+18,(obj->y-PLAYER_COORDS[1])*32+HEIGHT/2-32+26},WEATHERNODE_EFFECT_DECAL);
DrawPartialDecal({(float)((obj->x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16),(float)((obj->y-PLAYER_COORDS[1])*32+HEIGHT/2)},obj->anim->spr,{(float)(obj->anim->getCurrentFrame().x),(float)(obj->anim->getCurrentFrame().y)},{(float)(obj->anim->width),(float)(obj->anim->height)},{(float)sin(frameCount*2/60.0),1},Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
} else
if (obj->hasAnim) {
DrawPartialDecal({(obj->x-PLAYER_COORDS[0])*32+WIDTH/2+(obj->anim->flipped?obj->anim->width:0),(obj->y-PLAYER_COORDS[1])*32+HEIGHT/2},obj->anim->spr,{(float)(obj->anim->getCurrentFrame().x),(float)(obj->anim->getCurrentFrame().y)},{(float)(obj->anim->width),(float)(obj->anim->height)},{(float)(obj->anim->flipped?-1:1),1},obj->col);
} else
if (obj->hascut) {
DrawPartialDecal({(obj->x-PLAYER_COORDS[0])*32+WIDTH/2+(obj->flipped?obj->size.x:0),(obj->y-PLAYER_COORDS[1])*32+HEIGHT/2},obj->spr,obj->spos,obj->size,{(float)(obj->flipped?-1:1),1},obj->col);
} else {
DrawDecal({(obj->x-PLAYER_COORDS[0])*32+WIDTH/2,(obj->y-PLAYER_COORDS[1])*32+HEIGHT/2},obj->spr,{1,1},obj->col);
}
}
} else
if (obj->name.compare("EXIT")==0) {
GradientFillRectDecal({(obj->x-PLAYER_COORDS[0])*32+WIDTH/2,(obj->y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},Pixel(0,0,0,0),WHITE,WHITE,Pixel(0,0,0,0));
}
}
if (IN_BATTLE_ENCOUNTER) {
const vi2d CENTER = {(float)((BATTLE_PLAYER_COORDS.x-PLAYER_COORDS[0])*32+WIDTH/2+(current_playerAnim->flipped?32:0)),(float)((BATTLE_PLAYER_COORDS.y-PLAYER_COORDS[1])*32+HEIGHT/2)};
for (int i=0;i<SEEDS.size();i++) {
DrawDecal(SEEDS[i]->pos+CENTER,SEED_DECAL,{0.5,0.5});
}
for (int i=0;i<TREES.size();i++) {
DrawDecal(TREES[i]->pos+CENTER,TREE_DECAL,{1,1});
}
}
for (auto&enc:ENCOUNTERS) {
if (enc.map==CURRENT_MAP) {
int targetX=-1,targetY=-1;
for (auto&ent:enc.entities) {
if (BATTLE_STATE==battle::PLAYER_TARGET_SELECTION&&PLAYER_SELECTED_TARGET>=0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->hp>0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x==ent->x&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y==ent->y) {
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},TARGETING_CIRCLE,{(float)(ent->spr->sprite->width*ent->sprScale.x/32),(float)(ent->spr->sprite->height*ent->sprScale.y/32)},{255,210,0,255});
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},ent->spr,ent->sprScale,{(uint8_t)((0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175),(uint8_t)((0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175),(uint8_t)((0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175),255});
targetX=ent->x;targetY=ent->y;
} else {
if (ent->hp>0) {//Outside battles.
DrawDecal({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2},ent->spr,ent->sprScale);
}
}
if (ent->hp>0) {
DrawHealthbar({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2+ent->spr->sprite->height*ent->sprScale.y+2},ent->spr->sprite->width*ent->sprScale.x,(float)ent->hp/ent->maxhp,BLACK);
}
}
if (targetX!=-1&&targetY!=-1) {
DrawDecal({(enc.x+targetX-PLAYER_COORDS[0])*32+enc.entities[PLAYER_SELECTED_TARGET]->spr->sprite->width/2*enc.entities[PLAYER_SELECTED_TARGET]->sprScale.x+WIDTH/2-BATTLE_CARD_SELECTION->range,(enc.y+targetY-PLAYER_COORDS[1])*32+enc.entities[PLAYER_SELECTED_TARGET]->spr->sprite->height/2*enc.entities[PLAYER_SELECTED_TARGET]->sprScale.y+HEIGHT/2-BATTLE_CARD_SELECTION->range},TARGETING_RANGE_CIRCLE,{(float)(BATTLE_CARD_SELECTION->range*2/32.0),(float)(BATTLE_CARD_SELECTION->range*2/32.0)},{255,60,0,(uint8_t)((0.5*(float)sin(frameCount*4/60.0)+0.5)*100)});
}
}
}
}
void DrawHealthbar(vf2d pos,float width,float pct,Pixel col) {
GradientFillRectDecal(pos,{width*pct,8},RED,RED,Pixel((1/pct)*255,255*pct,0,255),Pixel((1/pct)*255,255*pct,0,255));
DrawDecal(pos,HEALTHBAR_DECAL,{width/32,1},col);
}
void DrawTerminal() {
const int TERMINAL_WIDTH=7;
for (int i=0;i<26;i++) {
std::string s(1,(char)('A'+i));
DrawStringDecal({(float)((32*(i%TERMINAL_WIDTH))+16),(float)(16*(i/TERMINAL_WIDTH)+HEIGHT/2)},s);
}
std::string backspace(1,(char)('<'));
DrawStringDecal({(float)((32*(26%TERMINAL_WIDTH))+16),(float)(16*(26/TERMINAL_WIDTH)+HEIGHT/2)},backspace);
DrawStringDecal({(float)((32*(27%TERMINAL_WIDTH))+16),(float)(16*(27/TERMINAL_WIDTH)+HEIGHT/2)},"ENTER");
DrawStringDecal({(float)((32*((TERMINAL_SELECTED_CHAR)%TERMINAL_WIDTH))+8),(float)(16*(TERMINAL_SELECTED_CHAR/TERMINAL_WIDTH)+HEIGHT/2)},">");
std::string terminal_name=TERMINAL_INPUT;
for (int i=0;i<MAX_TERMINAL_NAME_LENGTH-TERMINAL_INPUT.length();i++) {
terminal_name+="*";
}
DrawStringDecal({(float)(WIDTH/2-GetTextSize(terminal_name).x*2/2),(float)(HEIGHT/3-GetTextSize(terminal_name).y*2/2)}, terminal_name,olc::WHITE,{2.0,2.0});
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
}
int getPlantId(int x, int y) {
return ((int)x-8)%4+((int)y-2)*4;
}
int getPlantStatusWithAbsoluteCoords(int x,int y) {
return plantState>>getPlantId(x+8,y+2)*2&0b11;
}
//This uses MAP COORDS for determining bit location. The plants are offset by (X+8,Y+2)!! Use getPlantStatusWithAbsoluteCoords() to translate to map coords.
int getPlantStatus(int x,int y) {
return plantState>>getPlantId(x,y)*2&0b11;
}
void setPlantStatusWithAbsoluteCoords(int x,int y,char state) {
setPlantStatus(x+8,y+2,state);
}
//This uses MAP COORDS for determining bit location. The plants are offset by (X+8,Y+2)!! Use setPlantStatusWithAbsoluteCoords() to translate to map coords.
void setPlantStatus(int x,int y,char state) {
int mask=0b11111111111111111111111111111111;
mask-=3<<getPlantId(x,y)*2;
plantState&=mask;
plantState|=state<<getPlantId(x,y)*2;
}
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
FillRectDecal({(float)pos.x,(float)pos.y},size,p2);
FillRectDecal({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p);
FillRectDecal({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3);
FillRectDecal({(float)pos.x+3,(float)pos.y+3},{(float)size.x-5,(float)size.y-5},p);
Draw({pos.x,pos.y},BLACK);
Draw({pos.x+size.x,pos.y+size.y},BLACK);
Draw({pos.x+size.x,pos.y},BLACK);
Draw({pos.x,pos.y+size.y},BLACK);
}
void fadeOut() {
fade=true;
}
void fadeIn() {
fade=false;
}
void audioFadeOut() {
audioFade=true;
}
void audioFadeIn() {
audioFade=false;
}
void StopCutscene() {
EndCutscene();
}
void EndCutscene() {
CURRENT_CUTSCENE=cutscene::NONE;
ClearAllTemporaryObjects();
}
void DisplayMessageBox(int dialogNumber) {
performCropUpdate(10);
messageBoxVisible=true;
messageBoxCursor=0;
std::string split1=STORY_DIALOG[dialogNumber].substr(0,STORY_DIALOG[dialogNumber].find('\n')); //Unused for now.
std::string split2=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n')+1,STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)-(STORY_DIALOG[dialogNumber].find('\n')+1));
std::string split3=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1,STORY_DIALOG[dialogNumber].length()-(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1));
messageBoxSpeaker=(split2.compare("$PLAYER")==0)?split2.replace(0,split2.length(),PLAYER_NAME):split2;
messageBoxText="";
messageBoxRefText=split3;
}
void LoadMap(Map*map) {
std::ifstream f("assets/maps/"+map->filename);
std::string data;
CURRENT_MAP=map;
MAP_WIDTH=MAP_HEIGHT=-1;
if (MAP!=NULL) {
for (int y=0;y<MAP_HEIGHT;y++) {
free(MAP[y]);
}
free(MAP);
MAP=NULL;
}
for (int i=0;i<OBJECTS.size();i++) {
delete OBJECTS[i];
}
OBJECTS.clear();
int y=0;
if (f.is_open()) {
while (f.good()) {
f>>data;
if (MAP_WIDTH==-1) {
std::stringstream stream(data);
stream>>MAP_WIDTH;
} else
if (MAP_HEIGHT==-1) {
std::stringstream stream(data);
stream>>MAP_HEIGHT;
} else
if (y<MAP_HEIGHT) {
if (MAP==NULL) {
MAP=(int**)malloc(sizeof(int**)*MAP_HEIGHT);
}
MAP[y]=(int*)malloc(sizeof(int*)*MAP_WIDTH);
for (int i=0;i<data.length();i++) {
MAP[y][i]=data[i]-'0';
}
y++;
} else {
std::stringstream split1(data.substr(0,data.find(';')));
std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
int x,y;
split1>>x;
split2>>y;
bool alreadyCollected=false;
bool alreadyRepaired=false;
for (int i=0;i<COLLECTED_ITEMS.size();i++) {
if (x==COLLECTED_ITEMS[i].x&&y==COLLECTED_ITEMS[i].y) {
alreadyCollected=true;
break;
}
}
for (int i=0;i<REPAIRED_ROVERS.size();i++) {
if (x==REPAIRED_ROVERS[i].x&&y==REPAIRED_ROVERS[i].y) {
alreadyRepaired=true;
break;
}
}
if (!alreadyCollected) {
Object*obj = new Object();
obj->x=x;
obj->y=y;
std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
if (split3.compare("NULL")!=0) {
if (alreadyRepaired) {
obj->spr=ROVER_DECAL;
} else {
obj->spr=BASE_OBJECTS[split3]->spr;
}
obj->col=BASE_OBJECTS[split3]->col;
if (BASE_OBJECTS[split3]->hasanim) {
obj->hasAnim=true;
obj->anim=BASE_OBJECTS[split3]->anim;
} else
if (BASE_OBJECTS[split3]->hascut){
obj->hascut=true;
obj->spos=BASE_OBJECTS[split3]->spos;
obj->size=BASE_OBJECTS[split3]->size;
}
} else {
obj->spr=NULL;
}
obj->name=split3;
printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj->x,obj->y);
OBJECTS.push_back(obj);
}
}
}
}
printf("Loaded %dx%d map:\n",MAP_WIDTH,MAP_HEIGHT);
for (int y=0;y<MAP_HEIGHT;y++) {
for (int x=0;x<MAP_WIDTH;x++) {
printf("%d",MAP[y][x]);
}
printf("\n");
}
}
void changeAnimation(Animation*anim) {
current_playerAnim=anim;
current_playerAnim->frame=0;
}
bool collidesWithPlayer(Object*obj) {
if (obj->hasAnim) {
return PLAYER_COORDS[0]>=obj->x&&PLAYER_COORDS[0]<=obj->x+obj->anim->width/32.0&&
PLAYER_COORDS[1]>=obj->y&&PLAYER_COORDS[1]<=obj->y+obj->anim->height/32.0;
} else {
if (obj->spr==NULL) {
return PLAYER_COORDS[0]>=obj->x&&PLAYER_COORDS[0]<=obj->x+1&&
PLAYER_COORDS[1]>=obj->y&&PLAYER_COORDS[1]<=obj->y+1;
} else {
return PLAYER_COORDS[0]>=obj->x&&PLAYER_COORDS[0]<=obj->x+obj->spr->sprite->width/32.0&&
PLAYER_COORDS[1]>=obj->y&&PLAYER_COORDS[1]<=obj->y+obj->spr->sprite->height/32.0;
}
}
}
bool collidesWithPlayer(Encounter obj) {
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+WIDTH/32&&
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+HEIGHT/32;
}
void DrawWrappedText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
std::string wrappedText;
int marker=0;
while (marker<text.length()) {
wrappedText+=text[marker];
if (GetTextSize(wrappedText).x*scale.x>targetWidth) {
int tempMarker=marker;
while (wrappedText[tempMarker]!=' ') {
wrappedText.erase(tempMarker--);
}
wrappedText.erase(tempMarker++);
wrappedText+='\n';
while (tempMarker<marker+1) {
wrappedText+=text[tempMarker++];
}
}
marker++;
}
DrawStringDecal(pos,wrappedText,col,scale);
}
void DrawWrappedPropText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
std::string wrappedText;
int marker=0;
while (marker<text.length()) {
wrappedText+=text[marker];
if (GetTextSizeProp(wrappedText).x*scale.x>targetWidth) {
int tempMarker=marker;
while (wrappedText[tempMarker]!=' ') {
wrappedText.erase(tempMarker--);
}
wrappedText.erase(tempMarker++);
wrappedText+='\n';
while (tempMarker<marker+1) {
wrappedText+=text[tempMarker++];
}
}
marker++;
}
DrawStringPropDecal(pos,wrappedText,col,scale);
}
bool playerCanMove() {
return GAME_STATE==GAMEWORLD&&CURRENT_CUTSCENE==cutscene::NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER;
}
void DrawCard(WEATHER_POWER*data,vf2d offset={0,0},vf2d scale={1,1},float darknessFactor=1.0) {
float dimColor=data->playerOwnCount==0?0.4:1;
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor*dimColor);
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor*dimColor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor);
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor,Pixel(72, 160, 212,0));
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},Pixel(72, 160, 212,0),data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor,data->bgcol*darknessFactor*dimColor);
DrawPartialDecal({(WIDTH/2-data->anim->width/2*3)*scale.x+offset.x,(HEIGHT/6+16-data->anim->height/2)*scale.y+offset.y},data->anim->spr,data->anim->getCurrentFrame(),{(float)(data->anim->width),(float)(data->anim->height)},{3*scale.x,3*scale.y},WHITE*darknessFactor*dimColor);
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringPropDecal({(WIDTH/6+4+x)*scale.x+offset.x,(HEIGHT/2+8+y)*scale.y+offset.y},data->name,BLACK,{2*scale.x,2*scale.y});
}
}
}
DrawStringPropDecal({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+8)*scale.y+offset.y},data->name,data->textcol*darknessFactor*dimColor,{2*scale.x,2*scale.y});
DrawWrappedPropText({(WIDTH/6+4+1)*scale.x+offset.x,(HEIGHT/2+24+1)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,BLACK,{scale.x,scale.y});
DrawWrappedPropText({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+24)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,Pixel(227, 245, 255,255)*darknessFactor*dimColor,{scale.x,scale.y});
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
if (x!=0&&y!=0) {
DrawStringPropDecal({(float)((WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5+x)*scale.x+offset.x),(float)((HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4+y))*scale.y+offset.y},std::to_string(data->playerOwnCount)+" uses remaining.",olc::BLACK,{(float)(1.5*scale.x),(float)(1.5*scale.y)});
}
}
}
DrawStringPropDecal({(float)((WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5)*scale.x+offset.x),(float)((HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4)*scale.y+offset.y)},std::to_string(data->playerOwnCount)+" uses remaining.",(data->playerOwnCount==0)?olc::RED:olc::WHITE*darknessFactor,{(float)(1.5*scale.x),(float)(1.5*scale.y)});
}
void effectRadius(vi2d coords,WEATHER_POWER*power,bool playerForce) {
int finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage);
effectRadius(coords,power,finalDamage,playerForce);
}
void effectRadius(vi2d coords,WEATHER_POWER*power,int finalDamage,bool playerForce) {
std::cout<<"Emitting effect radius for "<<power->name<<" for PlayerForce:"<<playerForce<<"\n";
if (finalDamage<0) {
//This is a healing effect.
if (playerForce) {
if (power->damage==-1002) {
//Instead heal for their max health.
PLAYER_MAXHP+=5;
finalDamage=-PLAYER_MAXHP;
foodCount--;
} else
if (power->damage==-1001) {
//Instead heal for their max health.
FOOD_REGEN_TURNS=4;
finalDamage=-PLAYER_MAXHP*0.33;
foodCount--;
}
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
} else {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage);
Entity*ent=CURRENT_ENCOUNTER.entities[i];
std::cout<<"Distance is "<<distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32)+ent->spr->sprite->width*ent->sprScale.x/2,(float)((ent->y+CURRENT_ENCOUNTER.y)*32)+ent->spr->sprite->height*ent->sprScale.y/2},coords*32)<<"m.\n";
if (distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32)+ent->spr->sprite->width*ent->sprScale.x/2,(float)((ent->y+CURRENT_ENCOUNTER.y)*32)+ent->spr->sprite->height*ent->sprScale.y/2},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2/32,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2/32,frameCount);
ent->damageFrame=frameCount;
}
}
}
} else {
//Damaging effect.
if (playerForce) {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage);
Entity*ent=CURRENT_ENCOUNTER.entities[i];
//std::cout<<"Distance was "<<distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32),(float)((ent->y+CURRENT_ENCOUNTER.y)*32)},coords*32)<<"\n";
if (ent->hp>0&&distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32)+ent->spr->sprite->width*ent->sprScale.x/2,(float)((ent->y+CURRENT_ENCOUNTER.y)*32)+ent->spr->sprite->height*ent->sprScale.y/2},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2/32,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2/32,frameCount);
ent->damageFrame=frameCount;
}
}
} else {
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
}
}
}
double distancetoCoords(vf2d c1,vf2d c2) {
return sqrt(pow(c1.x-c2.x,2)+pow(c2.y-c1.y,2));
}
int sign(int x) {
return (x > 0) - (x < 0);
}
int rand() {
srand(time(NULL)+RAND_CALLS);
int randNumb = std::rand();
RAND_CALLS=randNumb;
return randNumb;
}
void performCropUpdate(int chanceToRegrow) {
for (int x=0;x<4;x++) {
for (int y=0;y<4;y++) {
if (rand()%chanceToRegrow==0) {
setPlantStatusWithAbsoluteCoords(x,y,std::clamp(getPlantStatusWithAbsoluteCoords(x,y)+1,0,2));
}
}
}
}
void setupBattleTurns() {
//Remove the card from inventory.
BATTLE_CARD_SELECTION->playerOwnCount--;
BATTLE_STATE=battle::ENEMY_SELECTION;
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
if (CURRENT_ENCOUNTER.entities[i]->hp>0) {
if (CURRENT_ENCOUNTER.entities[i]->fixedTurnOrder) {
CURRENT_ENCOUNTER.entities[i]->selectedMove=CURRENT_ENCOUNTER.entities[i]->moveSet[CURRENT_ENCOUNTER.entities[i]->fixedTurnOrderInd++];
if (CURRENT_ENCOUNTER.entities[i]->fixedTurnOrderInd>=CURRENT_ENCOUNTER.entities[i]->moveSet.size()) {
CURRENT_ENCOUNTER.entities[i]->fixedTurnOrderInd=0;
}
} else {
CURRENT_ENCOUNTER.entities[i]->selectedMove=CURRENT_ENCOUNTER.entities[i]->moveSet[rand()%CURRENT_ENCOUNTER.entities[i]->moveSet.size()];
}
CURRENT_ENCOUNTER.entities[i]->turnComplete=false;
}
}
PLAYER_TURN_COMPLETE=false;
BATTLE_STATE=battle::MOVE_RESOLUTION;
//Seed Storm has prio.
if (!PLAYER_TURN_COMPLETE&&isPriorityMove(BATTLE_CARD_SELECTION)) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
if (CURRENT_ENCOUNTER.entities[i]->hp>0&&!CURRENT_ENCOUNTER.entities[i]->turnComplete&&
isPriorityMove(CURRENT_ENCOUNTER.entities[i]->selectedMove)) {
turnOrder.push(i);
CURRENT_ENCOUNTER.entities[i]->turnComplete=true;
std::cout<<" Entity "<<i<<" added prio for Seed Storm.\n";
}
}
//Healing has half prio for the player.
if (rand()%2==0&&!PLAYER_TURN_COMPLETE&&isFoodMove(BATTLE_CARD_SELECTION)) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
//Otherwise, every enemy has a chance to go before the player unless they are slowed, then they always go after.
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (rand()%2==0&&!PLAYER_TURN_COMPLETE&&isFoodMove(BATTLE_CARD_SELECTION)) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
if (ent->hp>0&&!ent->turnComplete&&
!ent->slowed&&rand()%2==0&&!ent->selectedMove->lowPriority) {
turnOrder.push(i);
ent->turnComplete=true;
}
}
if (!PLAYER_TURN_COMPLETE) {
turnOrder.push(-1);
PLAYER_TURN_COMPLETE=true;
}
//Finally, any enemies that haven't gone will now go.
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
Entity*ent = CURRENT_ENCOUNTER.entities[i];
if (ent->hp>0&&!ent->turnComplete) {
turnOrder.push(i);
ent->turnComplete=true;
}
}
BATTLE_STATE=battle::PERFORM_TURN;
BATTLE_CURRENT_TURN_ENTITY=turnOrder.front();
turnOrder.pop();
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
EFFECT_TIMER=0;
}
void displayPowerInfo(WEATHER_POWER*POWER){
PlayCutscene(cutscene::NODE_COLLECT_CUTSCENE);
CUTSCENE_DISPLAYED_CARD=POWER;
}
void applyPixelEffect(ParticleEffect*effect,vf2d pos,float startingTransparency) {
applyPixelEffect(
{(pos.x-PLAYER_COORDS[0])*32+WIDTH/2-effect->effectSize.x/2,(pos.y-PLAYER_COORDS[1])*32+HEIGHT/2-effect->effectSize.y/2},
effect->effectSize,
effect->pos_low,
effect->pos_high,
effect->size_low,
effect->size_high,
effect->spd_low,
effect->spd_high,
effect->col_low,
effect->col_high,
effect->amt,
effect->foregroundColor,startingTransparency
);
}
void applyPixelEffect(WEATHER_POWER*power,vf2d pos,float startingTransparency) {
applyPixelEffect(
{(pos.x-PLAYER_COORDS[0])*32+WIDTH/2-power->effect->effectSize.x/2,(pos.y-PLAYER_COORDS[1])*32+HEIGHT/2-power->effect->effectSize.y/2},
power->effect->effectSize,
power->effect->pos_low,
power->effect->pos_high,
power->effect->size_low,
power->effect->size_high,
power->effect->spd_low,
power->effect->spd_high,
power->effect->col_low,
power->effect->col_high,
power->effect->amt,
power->effect->foregroundColor,startingTransparency
);
}
void applyPixelEffect(vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor,float startingTransparency) {
for (int i=0;i<amt;i++) {
pixels[i]->pos={range(pos_low.x,pos_high.x),range(pos_low.y,pos_high.y)};
pixels[i]->size={range(size_low.x,size_high.x),range(size_low.y,size_high.y)};
std::cout<<std::to_string(pixels[i]->size.x)<<","<<std::to_string(pixels[i]->size.y)<<"\n";
pixels[i]->spd={range(spd_low.x,spd_high.x),range(spd_low.y,spd_high.y)};
pixels[i]->r=range(col_low.r,col_high.r);
pixels[i]->g=range(col_low.g,col_high.g);
pixels[i]->b=range(col_low.b,col_high.b);
pixels[i]->a=range(col_low.a,col_high.a);
pixels[i]->o_a=range(col_low.a,col_high.a);
}
ORIGINAL_FOREGROUND_EFFECT_COLOR=FOREGROUND_EFFECT_COLOR=foregroundColor;
PIXEL_POS=effectPos;
PIXEL_SIZE=effectSize;
PIXEL_LIMIT=amt;
PIXEL_EFFECT_TRANSPARENCY=startingTransparency;
}
void clearPixelEffect() {
PIXEL_LIMIT=0;
PIXEL_EFFECT_TRANSPARENCY=0;
}
//Returns a number between 0.0 and X.
float random(float X) {
return (float)rand()/RAND_MAX * X;
}
float range(float val1,float val2) {
return random(val2-val1)+val1;
}
vf2d GetMapFileCoords(int ln,int col) {
return {(float)col-1,(float)ln-3};
}
//Basically, click on a spot in the text editor and this function translates it into the proper teleport coords so you don't have to.
void TeleportToMapFileCoords(int ln,int col) {
vi2d teleLoc = GetMapFileCoords(ln,col);
PLAYER_COORDS[0]=teleLoc.x+0.5;
PLAYER_COORDS[1]=teleLoc.y+0.5;
}
Object*CreateObject(vf2d pos,Decal*spr,int ,bool temporary=false) {
Object*newobj;
OBJECTS.push_back(newobj=new Object(spr));
newobj->x=pos.x;
newobj->y=pos.y;
newobj->tempObj=temporary;
return newobj;
}
Object*CreateObject(vf2d pos,Decal*spr,Animation*anim,bool temporary=false) {
Object*newobj;
OBJECTS.push_back(newobj=new Object(spr,anim));
newobj->x=pos.x;
newobj->y=pos.y;
newobj->tempObj=temporary;
return newobj;
}
Object*CreateObject(vf2d pos,Decal*spr,vi2d spos,vi2d size,bool temporary=false) {
Object*newobj;
OBJECTS.push_back(newobj=new Object(spr,spos,size));
newobj->x=pos.x;
newobj->y=pos.y;
newobj->tempObj=temporary;
return newobj;
}
void ClearAllTemporaryObjects() {
for (int i=0;i<8;i++) {
for (int j=0;j<OBJECTS.size();j++) {
if (OBJECTS[j]==CUTSCENE_OBJS[i]) {
if (CUTSCENE_OBJS[i]->tempObj) {
OBJECTS.erase(OBJECTS.begin()+j);
std::cout<<"Erased at position "<<j<<".\n";
break;
}
delete CUTSCENE_OBJS[i];
}
}
}
}
//Returns true if the camera reached the target position.
bool MoveCameraTowardsPoint(vf2d pos,float spd=BATTLE_CAMERA_SCROLL_SPD) {
bool reachedPosition=true;
if (PLAYER_COORDS[0]!=pos.x) {
if (PLAYER_COORDS[0]<pos.x) {
PLAYER_COORDS[0]+=spd;
if (PLAYER_COORDS[0]>pos.x) {
PLAYER_COORDS[0]=pos.x;
}
} else {
PLAYER_COORDS[0]-=spd;
if (PLAYER_COORDS[0]<pos.x) {
PLAYER_COORDS[0]=pos.x;
}
}
reachedPosition=false;
}
if (PLAYER_COORDS[1]!=pos.y) {
if (PLAYER_COORDS[1]<pos.y) {
PLAYER_COORDS[1]+=spd;
if (PLAYER_COORDS[1]>pos.y) {
PLAYER_COORDS[1]=pos.y;
}
} else {
PLAYER_COORDS[1]-=spd;
if (PLAYER_COORDS[1]<pos.y) {
PLAYER_COORDS[1]=pos.y;
}
}
reachedPosition=false;
}
return reachedPosition;
}
bool MoveObjectTowardsPoint(vf2d pos,Object*obj,MOVEMENT_PRIORITY movementStyle,float spd=BATTLE_CAMERA_SCROLL_SPD,bool secondRun=false) {
bool reachedPosition=true;
if (movementStyle==HORZ_FIRST||movementStyle==BOTH) {
if (obj->x!=pos.x) {
if (obj->x<pos.x) {
obj->x+=spd;
if (obj->x>pos.x) {
obj->x=pos.x;
}
} else {
obj->x-=spd;
if (obj->x<pos.x) {
obj->x=pos.x;
}
}
reachedPosition=false;
} else
if (!secondRun&&movementStyle!=BOTH) {
MoveObjectTowardsPoint(pos,obj,VERT_FIRST,spd,true);
}
}
if (movementStyle==VERT_FIRST||movementStyle==BOTH) {
if (obj->y!=pos.y) {
if (obj->y<pos.y) {
obj->y+=spd;
if (obj->y>pos.y) {
obj->y=pos.y;
}
} else {
obj->y-=spd;
if (obj->y<pos.y) {
obj->y=pos.y;
}
}
reachedPosition=false;
} else
if (!secondRun&&movementStyle!=BOTH) {
MoveObjectTowardsPoint(pos,obj,HORZ_FIRST,spd,true);
}
}
return reachedPosition;
}
void ResetTerminal(std::string text){
CUTSCENE_CONSOLE_TEXT.clear();
textInd=0;
CONSOLE_REF_TEXT=text;
}
bool isPriorityMove(WEATHER_POWER*power) {
return
power->name.compare("Seed Storm")==0||
power->name.compare("Seed of Life")==0||
power->name.compare("Petal Storm")==0;
}
bool isFoodMove(WEATHER_POWER*power) {
return
power->name.compare("Meal")==0||
power->name.compare("Snack")==0;
}
void addSeeds(int seedCount) {
for (int i=0;i<seedCount;i++) {
SEEDS.push_back(new Seed({range(-32,32),range(-32,32)}));
}
}
void clearSeeds() {
for (int i=0;i<SEEDS.size();i++) {
delete SEEDS[i];
}
SEEDS.clear();
}
void addTrees(int treeCount) {
for (int i=0;i<treeCount;i++) {
TREES.push_back(new Seed({range(-64,64),range(-64,64)}));
}
}
void clearTrees() {
for (int i=0;i<TREES.size();i++) {
delete TREES[i];
}
TREES.clear();
}
DisplayNumber*CreateDisplayNumber(int numb,float x,float y,int frameCount) {
DisplayNumber*number=new DisplayNumber(numb,x+range(-0.3,0.3),y+range(-0.1,0),frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(number);
return number;
}
};
int main()
{
SeasonsOfLoneliness demo;
if (demo.Construct(256, 224, 4, 4))
demo.Start();
return 0;
}