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1318 lines
48 KiB
1318 lines
48 KiB
#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "data.h"
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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#include <stack>
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using namespace olc;
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enum GAMESTATE{
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CUTSCENE_1,
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CUTSCENE_2,
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CUTSCENE_3,
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GAMEWORLD,
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WAITING_FOR_CUTSCENE_3,
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GAME_OVER,
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};
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namespace cutscene{
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enum CUTSCENE{
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NONE,
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PAN_DOME,
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PAUSE_TO_CUTSCENE_3,
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CUTSCENE_4,
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TRANSITION_CUTSCENE,
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};
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}
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namespace battle{
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enum BATTLESTATE{
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NONE,
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WAITING_FOR_CAMERA,
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PLAYER_SELECTION,
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PLAYER_TARGET_SELECTION,
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ENEMY_SELECTION,
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MOVE_RESOLUTION,
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PERFORM_TURN,
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WAIT_TURN_ANIMATION,
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DAMAGE_RESOLUTION,
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};
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}
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#define WIDTH 256
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#define HEIGHT 224
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#define ALPHA_SCREEN1 128
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#define ALPHA_SCREEN2 20
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#define FADE_SPD 6
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#define MOVE_SPD 0.1
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#define MESSAGE_SCROLL_WAIT_SPD 2 //Number of frames to wait.
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#define BATTLE_CAMERA_SCROLL_SPD 0.05 //How fast to scroll over to the battle.
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class Animation{
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public:
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Decal*spr;
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std::vector<vi2d> frames;
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int frame=0;
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bool flipped=false;
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int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame.
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int width=32;
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int height=32;
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vi2d getCurrentFrame() {
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return frames[frame];
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}
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};
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std::vector<Animation*> updateAnimationsList; //Used to store animations in the game that we need to keep track of and update. Probably don't touch this.
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class ObjectLoadInfo{
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public:
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Decal*spr;
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bool hasanim=false;
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Animation*anim;
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ObjectLoadInfo(Decal*spr) {
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this->spr=spr;
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}
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ObjectLoadInfo(Decal*spr,Animation*anim) {
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this->spr=spr;
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this->anim=anim;
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this->hasanim=true;
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updateAnimationsList.push_back(anim);
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}
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};
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class Object{
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public:
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float x,y;
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Decal*spr;
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std::string name;
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bool hasAnim=false;
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Animation*anim;
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};
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class WEATHER_POWER{
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public:
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std::string description;
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std::string name;
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Animation*anim;
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Animation*effectAnim;
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int damage;
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int damageRoll;
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int range;
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int playerOwnCount;
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Pixel bgcol;
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Pixel textcol;
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int effectTime;
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WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range,Pixel bgcol,Pixel textcol,int effectTime) {
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this->description=desc;
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this->name=name;
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this->anim=icon;
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this->effectAnim=effect;
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this->damage=dmg;
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this->damageRoll=dmgRoll;
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this->range=range;
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this->bgcol=bgcol;
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this->textcol=textcol;
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}
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};
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class Entity{
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public:
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bool ally;
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int hp;
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int maxhp;
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Decal*spr;
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int x;
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int y;
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std::string name;
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WEATHER_POWER*selectedMove;
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std::vector<WEATHER_POWER*> moveSet;
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bool turnComplete=false;
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bool slowed=false;
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int damageFrame=0;
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Entity(Decal*spr,std::string name,int x,int y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset) {
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this->spr=spr;
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this->name=name;
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this->x=x;
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this->y=y;
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this->hp=hp;
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this->maxhp=maxhp;
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this->moveSet=moveset;
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}
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};
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class Encounter{
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public:
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int x,y;
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std::vector<Entity> entities;
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std::vector<int> turnOrder;
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};
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class SeasonsOfLoneliness : public PixelGameEngine
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{
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public:
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SeasonsOfLoneliness()
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{
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sAppName = "Seasons of Loneliness";
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}
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#define STARTING_MAP "assets/maps/map2"
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public:
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GAMESTATE GAME_STATE=GAMEWORLD;
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int textInd=0;
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int cursorX=0;
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int transitionTime=0;
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bool fade=false;
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int transparency=0;
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int frameCount=0;
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float elapsedTime=0;
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const float TARGET_RATE = 1/60.0;
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std::string MAP_NAME = "";
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std::string CUTSCENE_CONSOLE_TEXT = "";
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int**MAP=NULL;
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int MAP_WIDTH=-1;
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int MAP_HEIGHT=-1;
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Decal*TILES;
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float PLAYER_COORDS[2] = {14,4};
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std::vector<Object> OBJECTS;
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bool CUTSCENE_ACTIVE=false;
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cutscene::CUTSCENE CURRENT_CUTSCENE=cutscene::NONE;
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int CUTSCENE_TIMER=0;
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bool CUTSCENE_FLAGS[8];
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bool messageBoxVisible=false;
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int messageBoxCursor;
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std::string messageBoxSpeaker;
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std::string messageBoxText;
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std::string messageBoxRefText;
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bool firstNewline=false;
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bool secondNewline=false;
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bool foodMeterVisible=false;
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int foodCount=3;
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bool oxygenMeterVisible=false;
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int oxygenQualityLevel=34;
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int plantState=0b10010110101000101010100110101010;
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SplashScreen splash;
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Animation current_playerAnim;
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Animation playerAnim;
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Animation playerAnimRight;
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Animation playerAnimLeft;
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Animation playerAnimDown;
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Animation playerAnimWalkUp;
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Animation playerAnimWalkDown;
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Animation playerAnimWalkRight;
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Animation playerAnimWalkLeft;
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Animation playerAnimPlantUp;
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Animation playerAnimPlantDown;
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Animation playerAnimPlantRight;
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Animation playerAnimPlantLeft;
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Animation POWER_HAILSTORM_ANIMATION;
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Animation POWER_HURRICANE_ANIMATION;
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Animation POWER_METEOR_SHOWER_ANIMATION;
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Animation POWER_METEOR_STORM_ANIMATION;
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Animation POWER_SNOWSTORM_ANIMATION;
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std::vector<Entity> entityList;
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WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120);
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WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120);
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WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120);
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WEATHER_POWER*METEOR_STORM = new WEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89, 4, 33,255),Pixel(130, 56, 1,255),120);
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WEATHER_POWER*SNOWSTORM = new WEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183, 196, 194,255),Pixel(222, 255, 254,255),120);
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WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,64,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
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WEATHER_POWER*SEED_STORM = new WEATHER_POWER("Seed Storm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,8,20,164,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
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WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120);
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bool IN_BATTLE_ENCOUNTER = false;
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int BATTLE_ENTRY_TIMER = 0;
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int EFFECT_TIMER = 0;
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#define WEATHER_POWER_COUNT 5 //Number of powers that are in the game. Update storage array accordingly.
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WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
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HAILSTORM,
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HURRICANE,
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METEOR_RAIN,
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METEOR_STORM,
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SNOWSTORM,};
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battle::BATTLESTATE BATTLE_STATE=battle::NONE;
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std::vector<WEATHER_POWER*> availablePowers;
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WEATHER_POWER*BATTLE_CARD_SELECTION=HAILSTORM;
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int BATTLE_CARD_SELECTION_IND=0;
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int PLAYER_SELECTED_TARGET=-1;
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int PLAYER_MAXHP=60;
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int PLAYER_HP=PLAYER_MAXHP;
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int BATTLE_CURRENT_TURN_ENTITY=-1;
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int CURRENT_ENCOUNTER_IND=-1;
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std::vector<WEATHER_POWER*>MOVESET_SPIDEY;
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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*PLAYER_DECAL,
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*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
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*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL;
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std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
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std::vector<Encounter> ENCOUNTERS;
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Encounter ENCOUNTER_SPIDEY_1;
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Encounter CURRENT_ENCOUNTER;
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std::stack<int> turnOrder;
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bool OnUserCreate() override
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{
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SetPixelMode(Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
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//ConsoleShow(F1,false);
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// Called once at the start, so create things here
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TILES=new Decal(new Sprite("assets/tiles.png"));
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DOME_DECAL=new Decal(new Sprite("assets/dome.png"));
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FOOD_METER_DECAL=new Decal(new Sprite("assets/corn.png"));
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OXYGEN_METER_DECAL=new Decal(new Sprite("assets/co2.png"));
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PLANT_DECAL=new Decal(new Sprite("assets/plant.png"));
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PLAYER_DECAL=new Decal(new Sprite("assets/player.png"));
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WEATHERNODE_EFFECT_DECAL=new Decal(new Sprite("assets/weathernode_effect.png"));
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POWER_HAILSTORM_DECAL=new Decal(new Sprite("assets/hailstorm_icon.png"));
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POWER_HURRICANE_DECAL=new Decal(new Sprite("assets/hurricane_icon.png"));
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POWER_METEOR_SHOWER_DECAL=new Decal(new Sprite("assets/meteor_shower_icon.png"));
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POWER_METEOR_STORM_DECAL=new Decal(new Sprite("assets/meteor_storm.png"));
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POWER_SNOWSTORM_DECAL=new Decal(new Sprite("assets/snowstorm_icon.png"));
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SPIDEY_DECAL=new Decal(new Sprite("assets/spidey.png"));
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TARGETING_CIRCLE=new Decal(new Sprite("assets/targetCircle.png"));
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TARGETING_RANGE_CIRCLE=new Decal(new Sprite("assets/targetRange.png"));
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HEALTHBAR_DECAL=new Decal(new Sprite("assets/healthbar.png"));
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current_playerAnim.spr=PLAYER_DECAL;
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playerAnim.spr=PLAYER_DECAL;
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playerAnimRight.spr=PLAYER_DECAL;
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playerAnimLeft.spr=PLAYER_DECAL;
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playerAnimLeft.flipped=true;
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playerAnimDown.spr=PLAYER_DECAL;
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playerAnimWalkUp.spr=PLAYER_DECAL;
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playerAnimWalkDown.spr=PLAYER_DECAL;
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playerAnimWalkRight.spr=PLAYER_DECAL;
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playerAnimWalkLeft.spr=PLAYER_DECAL;
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playerAnimWalkLeft.flipped=true;
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playerAnimPlantUp.spr=PLAYER_DECAL;
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playerAnimPlantDown.spr=PLAYER_DECAL;
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playerAnimPlantRight.spr=PLAYER_DECAL;
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playerAnimPlantLeft.spr=PLAYER_DECAL;
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playerAnimPlantLeft.flipped=true;
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playerAnim.frames.push_back({64,0});
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playerAnimRight.frames.push_back({32,0});
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playerAnimLeft.frames.push_back({32,0});
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playerAnimDown.frames.push_back({0,0});
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playerAnimWalkUp.frames.push_back({0,96});
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playerAnimWalkUp.frames.push_back({32,96});
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playerAnimWalkUp.frames.push_back({64,96});
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playerAnimWalkRight.frames.push_back({0,64});
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playerAnimWalkLeft.frames.push_back({0,64});
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playerAnimWalkRight.frames.push_back({32,64});
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playerAnimWalkLeft.frames.push_back({32,64});
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playerAnimWalkRight.frames.push_back({64,64});
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playerAnimWalkLeft.frames.push_back({64,64});
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playerAnimWalkDown.frames.push_back({0,32});
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playerAnimWalkDown.frames.push_back({32,32});
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playerAnimWalkDown.frames.push_back({64,32});
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playerAnimPlantUp.frames.push_back({64,128});
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playerAnimPlantRight.frames.push_back({32,128});
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playerAnimPlantLeft.frames.push_back({32,128});
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playerAnimPlantDown.frames.push_back({0,128});
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current_playerAnim=playerAnimWalkDown;
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const int nodeAnimationSkipFrames=12;
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POWER_HAILSTORM_ANIMATION.spr=POWER_HAILSTORM_DECAL;
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POWER_HAILSTORM_ANIMATION.frames.push_back({0,0});
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POWER_HAILSTORM_ANIMATION.frames.push_back({32,0});
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POWER_HAILSTORM_ANIMATION.frames.push_back({64,0});
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POWER_HAILSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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POWER_HURRICANE_ANIMATION.spr=POWER_HURRICANE_DECAL;
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POWER_HURRICANE_ANIMATION.frames.push_back({0,0});
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POWER_HURRICANE_ANIMATION.frames.push_back({32,0});
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POWER_HURRICANE_ANIMATION.frames.push_back({64,0});
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POWER_HURRICANE_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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POWER_METEOR_SHOWER_ANIMATION.spr=POWER_METEOR_SHOWER_DECAL;
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POWER_METEOR_SHOWER_ANIMATION.frames.push_back({0,0});
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POWER_METEOR_SHOWER_ANIMATION.frames.push_back({32,0});
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POWER_METEOR_SHOWER_ANIMATION.frames.push_back({64,0});
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POWER_METEOR_SHOWER_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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POWER_METEOR_STORM_ANIMATION.spr=POWER_METEOR_STORM_DECAL;
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POWER_METEOR_STORM_ANIMATION.frames.push_back({0,0});
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POWER_METEOR_STORM_ANIMATION.frames.push_back({32,0});
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POWER_METEOR_STORM_ANIMATION.frames.push_back({64,0});
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POWER_METEOR_STORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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POWER_SNOWSTORM_ANIMATION.spr=POWER_SNOWSTORM_DECAL;
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POWER_SNOWSTORM_ANIMATION.frames.push_back({0,0});
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POWER_SNOWSTORM_ANIMATION.frames.push_back({32,0});
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POWER_SNOWSTORM_ANIMATION.frames.push_back({64,0});
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POWER_SNOWSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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HAILSTORM->playerOwnCount=3;
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HURRICANE->playerOwnCount=1;
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METEOR_RAIN->playerOwnCount=5;
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MOVESET_SPIDEY.push_back(SANDSTORM);
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MOVESET_SPIDEY.push_back(SEED_STORM);
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MOVESET_SPIDEY.push_back(AVALANCHE);
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ENCOUNTER_SPIDEY_1.entities.push_back(*new Entity(SPIDEY_DECAL,"Spidey",2,3,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.entities.push_back(*new Entity(SPIDEY_DECAL,"Spidey",4,4,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.entities.push_back(*new Entity(SPIDEY_DECAL,"Spidey",6,2,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.x=79;
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ENCOUNTER_SPIDEY_1.y=47;
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ENCOUNTERS.push_back(ENCOUNTER_SPIDEY_1);
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BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
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BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);
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BASE_OBJECTS["EXIT"]=new ObjectLoadInfo(NULL);
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BASE_OBJECTS["HAILSTORM_NODE"]=new ObjectLoadInfo(POWER_HAILSTORM_DECAL,&POWER_HAILSTORM_ANIMATION);
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BASE_OBJECTS["HURRICANE_NODE"]=new ObjectLoadInfo(POWER_HURRICANE_DECAL,&POWER_HURRICANE_ANIMATION);
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BASE_OBJECTS["METEORSHOWER_NODE"]=new ObjectLoadInfo(POWER_METEOR_SHOWER_DECAL,&POWER_METEOR_SHOWER_ANIMATION);
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BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION);
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BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION);
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LoadMap(STARTING_MAP);
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return true;
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}
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void GetAnyKeyPress() override {
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if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
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!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
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ActionButtonPress();
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}
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if (messageBoxVisible) {
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if (messageBoxCursor!=messageBoxRefText.length()) {
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while (messageBoxCursor<messageBoxRefText.length()) {
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advanceMessageBox();
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}
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} else {
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messageBoxVisible=false;
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}
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}
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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if (textInd>=STORY_TEXT1.length()) {
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fadeOut();
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}
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}break;
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}
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}
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void ActionButtonPress() {
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switch (GAME_STATE) {
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case GAMEWORLD:{
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if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
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|
PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
|
|
//cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
|
|
if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) {
|
|
setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0);
|
|
}
|
|
}
|
|
}break;
|
|
}
|
|
switch (BATTLE_STATE) {
|
|
case battle::PLAYER_SELECTION:{
|
|
BATTLE_STATE=battle::PLAYER_TARGET_SELECTION;
|
|
if (PLAYER_SELECTED_TARGET==-1||CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].hp<=0) {
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
|
|
Entity ent = CURRENT_ENCOUNTER.entities[i];
|
|
if (!ent.ally&&ent.hp>0) {
|
|
PLAYER_SELECTED_TARGET=i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}break;
|
|
case battle::PLAYER_TARGET_SELECTION:{
|
|
//Remove the card from inventory.
|
|
BATTLE_CARD_SELECTION->playerOwnCount--;
|
|
BATTLE_STATE=battle::ENEMY_SELECTION;
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
|
|
if (CURRENT_ENCOUNTER.entities[i].hp>0) {
|
|
CURRENT_ENCOUNTER.entities[i].selectedMove=CURRENT_ENCOUNTER.entities[i].moveSet[rand()%CURRENT_ENCOUNTER.entities[i].moveSet.size()];
|
|
CURRENT_ENCOUNTER.entities[i].turnComplete=false;
|
|
}
|
|
}
|
|
BATTLE_STATE=battle::MOVE_RESOLUTION;
|
|
//Seed Storm has prio.
|
|
if (BATTLE_CARD_SELECTION_IND!=-1&&BATTLE_CARD_SELECTION->name.compare("Seed Storm")==0) {
|
|
turnOrder.push(-1);
|
|
BATTLE_CARD_SELECTION_IND=-1;
|
|
}
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
|
|
if (CURRENT_ENCOUNTER.entities[i].hp>0&&!CURRENT_ENCOUNTER.entities[i].turnComplete&&
|
|
CURRENT_ENCOUNTER.entities[i].selectedMove->name.compare("Seed Storm")==0) {
|
|
turnOrder.push(i);
|
|
CURRENT_ENCOUNTER.entities[i].turnComplete=true;
|
|
}
|
|
}
|
|
//Otherwise, every enemy has a chance to go before the player unless they are slowed, then they always go after.
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
|
|
Entity*ent = &CURRENT_ENCOUNTER.entities[i];
|
|
if (ent->hp>0&&!ent->turnComplete&&
|
|
!ent->slowed&&rand()%2==0) {
|
|
turnOrder.push(i);
|
|
ent->turnComplete=true;
|
|
}
|
|
}
|
|
if (BATTLE_CARD_SELECTION_IND!=-1) {
|
|
turnOrder.push(-1);
|
|
BATTLE_CARD_SELECTION_IND=-1;
|
|
}
|
|
//Finally, any enemies that haven't gone will now go.
|
|
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
|
|
Entity*ent = &CURRENT_ENCOUNTER.entities[i];
|
|
if (ent->hp>0&&!ent->turnComplete) {
|
|
turnOrder.push(i);
|
|
ent->turnComplete=true;
|
|
}
|
|
}
|
|
BATTLE_STATE=battle::PERFORM_TURN;
|
|
BATTLE_CURRENT_TURN_ENTITY=turnOrder.top();
|
|
turnOrder.pop();
|
|
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
|
|
EFFECT_TIMER=0;
|
|
}break;
|
|
}
|
|
}
|
|
|
|
bool OnUserUpdate(float fElapsedTime) override
|
|
{
|
|
elapsedTime+=fElapsedTime;
|
|
while (elapsedTime>TARGET_RATE) {
|
|
elapsedTime-=TARGET_RATE;
|
|
updateGame();
|
|
}
|
|
if (GetKey(F1).bPressed) {
|
|
ConsoleShow(F1,false);
|
|
}
|
|
if (playerCanMove()) {
|
|
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
|
|
changeAnimation(playerAnimWalkRight);
|
|
}
|
|
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
|
|
changeAnimation(playerAnimWalkLeft);
|
|
}
|
|
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
|
|
changeAnimation(playerAnimWalkUp);
|
|
}
|
|
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
|
|
changeAnimation(playerAnimWalkDown);
|
|
}
|
|
if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
|
|
!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
|
|
!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
|
|
!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
|
|
if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
|
|
changeAnimation(playerAnimRight);
|
|
}
|
|
if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
|
|
changeAnimation(playerAnimLeft);
|
|
}
|
|
if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
|
|
changeAnimation(playerAnim);
|
|
}
|
|
if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
|
|
changeAnimation(playerAnimDown);
|
|
}
|
|
}
|
|
} else
|
|
if (IN_BATTLE_ENCOUNTER) {
|
|
switch (BATTLE_STATE) {
|
|
case battle::PLAYER_SELECTION:{
|
|
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
|
|
BATTLE_CARD_SELECTION_IND=(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size();
|
|
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
|
|
}
|
|
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
|
|
if (--BATTLE_CARD_SELECTION_IND<0) {
|
|
BATTLE_CARD_SELECTION_IND=availablePowers.size()-1;
|
|
}
|
|
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
|
|
}
|
|
}break;
|
|
case battle::PLAYER_TARGET_SELECTION:{
|
|
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
|
|
while (true) {
|
|
PLAYER_SELECTED_TARGET=(PLAYER_SELECTED_TARGET+1)%CURRENT_ENCOUNTER.entities.size();
|
|
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].hp>0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
|
|
PLAYER_SELECTED_TARGET=-1;
|
|
BATTLE_STATE=battle::PLAYER_SELECTION;
|
|
}
|
|
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
|
|
while (true) {
|
|
if (--PLAYER_SELECTED_TARGET<0) {
|
|
PLAYER_SELECTED_TARGET=CURRENT_ENCOUNTER.entities.size()-1;
|
|
}
|
|
if (CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].hp>0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}break;
|
|
}
|
|
}
|
|
drawGame();
|
|
// called once per frame
|
|
return true;
|
|
}
|
|
|
|
void fadeOutCompleted() {
|
|
switch (GAME_STATE) {
|
|
case CUTSCENE_1:{
|
|
GAME_STATE=CUTSCENE_2;
|
|
PlayCutscene(cutscene::PAN_DOME);
|
|
fadeIn();
|
|
}break;
|
|
case CUTSCENE_2:{
|
|
fadeIn();
|
|
PlayCutscene(cutscene::CUTSCENE_4);
|
|
GAME_STATE=GAMEWORLD;
|
|
}break;
|
|
}
|
|
switch (CURRENT_CUTSCENE) {
|
|
case cutscene::TRANSITION_CUTSCENE:{
|
|
LoadMap("assets/maps/map1");
|
|
PLAYER_COORDS[0]=40;
|
|
PLAYER_COORDS[1]=37;
|
|
fadeIn();
|
|
EndCutscene();
|
|
}break;
|
|
}
|
|
}
|
|
|
|
void fadeInCompleted() {
|
|
|
|
}
|
|
|
|
void PlayCutscene(cutscene::CUTSCENE scene) {
|
|
CURRENT_CUTSCENE=scene;
|
|
switch (scene) {
|
|
case cutscene::PAN_DOME:{
|
|
PLAYER_COORDS[0]=14;
|
|
PLAYER_COORDS[1]=35+(64/2/32);
|
|
}break;
|
|
case cutscene::PAUSE_TO_CUTSCENE_3:{
|
|
CUTSCENE_CONSOLE_TEXT.clear();
|
|
textInd=0;
|
|
}break;
|
|
case cutscene::CUTSCENE_4:{
|
|
LoadMap("assets/maps/map2");
|
|
PLAYER_COORDS[0]=16;
|
|
PLAYER_COORDS[1]=6;
|
|
}break;
|
|
}
|
|
for (int i=0;i<8;i++) {
|
|
CUTSCENE_FLAGS[i]=false;
|
|
}
|
|
CUTSCENE_TIMER=0;
|
|
}
|
|
|
|
void updateGame(){
|
|
frameCount++;
|
|
if (CURRENT_CUTSCENE!=cutscene::NONE) {
|
|
CUTSCENE_TIMER++;
|
|
}
|
|
if (fade&&transparency<255) {
|
|
transparency=std::clamp(transparency+FADE_SPD,0,255);
|
|
if (transparency==255) {
|
|
fadeOutCompleted();
|
|
}
|
|
} else
|
|
if (!fade&&transparency>0) {
|
|
transparency=std::clamp(transparency-FADE_SPD,0,255);
|
|
if (transparency==0) {
|
|
fadeInCompleted();
|
|
}
|
|
}
|
|
if (messageBoxVisible) {
|
|
if (frameCount%MESSAGE_SCROLL_WAIT_SPD==0) {
|
|
if (messageBoxCursor<messageBoxRefText.length()) {
|
|
advanceMessageBox();
|
|
}
|
|
}
|
|
}
|
|
if(frameCount%current_playerAnim.skip_frames==0) {
|
|
current_playerAnim.frame=(current_playerAnim.frame+1)%current_playerAnim.frames.size();
|
|
}
|
|
for (auto anim:updateAnimationsList) {
|
|
if (frameCount%anim->skip_frames==0) {
|
|
anim->frame=(anim->frame+1)%anim->frames.size();
|
|
}
|
|
}
|
|
|
|
if (playerCanMove()) {
|
|
bool changed=false;
|
|
if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) {
|
|
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
|
|
//ConsoleClear();
|
|
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
|
if (!changed&&¤t_playerAnim!=&playerAnimWalkRight) {
|
|
changeAnimation(playerAnimWalkRight);
|
|
changed=true;
|
|
}
|
|
}
|
|
if (GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld) {
|
|
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
|
|
//ConsoleClear();
|
|
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
|
if (!changed&&¤t_playerAnim!=&playerAnimWalkLeft) {
|
|
changeAnimation(playerAnimWalkLeft);
|
|
changed=true;
|
|
}
|
|
}
|
|
if (GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld) {
|
|
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
|
//ConsoleClear();
|
|
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
|
if (!changed&&¤t_playerAnim!=&playerAnimWalkUp) {
|
|
changeAnimation(playerAnimWalkUp);
|
|
changed=true;
|
|
}
|
|
}
|
|
if (GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld) {
|
|
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
|
//ConsoleClear();
|
|
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
|
if (!changed&&¤t_playerAnim!=&playerAnimWalkDown) {
|
|
changeAnimation(playerAnimWalkDown);
|
|
changed=true;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i=0;i<OBJECTS.size();i++) {
|
|
Object obj = OBJECTS[i];
|
|
if (obj.name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
|
int amountGained=rand()%4+2;
|
|
HAILSTORM->playerOwnCount+=amountGained;
|
|
std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
|
|
OBJECTS.erase(OBJECTS.begin()+i--);
|
|
} else
|
|
if (obj.name.compare("HURRICANE_NODE")==0&&collidesWithPlayer(obj)) {
|
|
int amountGained=rand()%4+2;
|
|
HURRICANE->playerOwnCount+=amountGained;
|
|
std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
|
|
OBJECTS.erase(OBJECTS.begin()+i--);
|
|
} else
|
|
if (obj.name.compare("METEORSHOWER_NODE")==0&&collidesWithPlayer(obj)) {
|
|
int amountGained=rand()%4+2;
|
|
METEOR_RAIN->playerOwnCount+=amountGained;
|
|
std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
|
|
OBJECTS.erase(OBJECTS.begin()+i--);
|
|
} else
|
|
if (obj.name.compare("METEORSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
|
int amountGained=rand()%4+2;
|
|
METEOR_STORM->playerOwnCount+=amountGained;
|
|
std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
|
|
OBJECTS.erase(OBJECTS.begin()+i--);
|
|
} else
|
|
if (obj.name.compare("SNOWSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
|
int amountGained=rand()%4+2;
|
|
SNOWSTORM->playerOwnCount+=amountGained;
|
|
std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
|
|
OBJECTS.erase(OBJECTS.begin()+i--);
|
|
}
|
|
if (obj.name.compare("EXIT")==0&&collidesWithPlayer(obj)) {
|
|
fadeOut();
|
|
PlayCutscene(cutscene::TRANSITION_CUTSCENE);
|
|
}
|
|
}
|
|
|
|
if (!IN_BATTLE_ENCOUNTER&&MAP_NAME.compare("assets/maps/map1")==0) {
|
|
for (int i=0;i<ENCOUNTERS.size();i++) {
|
|
Encounter enc = ENCOUNTERS[i];
|
|
if (collidesWithPlayer(enc)) {
|
|
availablePowers.erase(availablePowers.begin(),availablePowers.end());
|
|
IN_BATTLE_ENCOUNTER=true;
|
|
CURRENT_ENCOUNTER=enc;
|
|
CURRENT_ENCOUNTER_IND=i;
|
|
BATTLE_ENTRY_TIMER=0;
|
|
BATTLE_STATE=battle::WAITING_FOR_CAMERA;
|
|
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
|
|
if (WEATHER_POWERS[i]->playerOwnCount>0) {
|
|
availablePowers.push_back(WEATHER_POWERS[i]);
|
|
//cout<<"There are x"<<WEATHER_POWERS[i]->playerOwnCount<<" of "<<WEATHER_POWERS[i]->name<<"\n";
|
|
}
|
|
}
|
|
BATTLE_CARD_SELECTION_IND=0;
|
|
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
|
|
PLAYER_SELECTED_TARGET=-1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IN_BATTLE_ENCOUNTER) {
|
|
BATTLE_ENTRY_TIMER++;
|
|
switch (BATTLE_STATE) {
|
|
case battle::WAITING_FOR_CAMERA: {
|
|
if (BATTLE_ENTRY_TIMER>45) {
|
|
int TARGET_COORDS_X=CURRENT_ENCOUNTER.x+WIDTH/32/2;
|
|
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
|
|
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y) {
|
|
BATTLE_STATE = battle::PLAYER_SELECTION;
|
|
EFFECT_TIMER = 0;
|
|
} else
|
|
if (PLAYER_COORDS[0]!=TARGET_COORDS_X) {
|
|
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
|
|
PLAYER_COORDS[0]+=BATTLE_CAMERA_SCROLL_SPD;
|
|
if (PLAYER_COORDS[0]>TARGET_COORDS_X) {
|
|
PLAYER_COORDS[0]=TARGET_COORDS_X;
|
|
}
|
|
} else {
|
|
PLAYER_COORDS[0]-=BATTLE_CAMERA_SCROLL_SPD;
|
|
if (PLAYER_COORDS[0]<TARGET_COORDS_X) {
|
|
PLAYER_COORDS[0]=TARGET_COORDS_X;
|
|
}
|
|
}
|
|
}
|
|
if (PLAYER_COORDS[1]!=TARGET_COORDS_Y) {
|
|
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
|
|
PLAYER_COORDS[1]+=BATTLE_CAMERA_SCROLL_SPD;
|
|
if (PLAYER_COORDS[1]>TARGET_COORDS_Y) {
|
|
PLAYER_COORDS[1]=TARGET_COORDS_Y;
|
|
}
|
|
} else {
|
|
PLAYER_COORDS[1]-=BATTLE_CAMERA_SCROLL_SPD;
|
|
if (PLAYER_COORDS[1]<TARGET_COORDS_Y) {
|
|
PLAYER_COORDS[1]=TARGET_COORDS_Y;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}break;
|
|
case battle::WAIT_TURN_ANIMATION:{
|
|
EFFECT_TIMER++;
|
|
WEATHER_POWER*ref;
|
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
|
|
ref=BATTLE_CARD_SELECTION;
|
|
} else {
|
|
ref=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY].selectedMove;
|
|
}
|
|
if (EFFECT_TIMER>ref->effectTime) {
|
|
BATTLE_STATE=battle::DAMAGE_RESOLUTION;
|
|
EFFECT_TIMER=0;
|
|
}
|
|
}break;
|
|
case battle::DAMAGE_RESOLUTION:{
|
|
EFFECT_TIMER++;
|
|
if (EFFECT_TIMER>60) {
|
|
if (turnOrder.empty()) {
|
|
bool allDead=true;
|
|
for (auto&ent:CURRENT_ENCOUNTER.entities) {
|
|
if (ent.hp>0) {
|
|
allDead=false;
|
|
break;
|
|
}
|
|
}
|
|
if (allDead) {
|
|
IN_BATTLE_ENCOUNTER=false;
|
|
ENCOUNTERS.erase(ENCOUNTERS.begin()+CURRENT_ENCOUNTER_IND);
|
|
BATTLE_CARD_SELECTION_IND=0;
|
|
PLAYER_SELECTED_TARGET=-1;
|
|
BATTLE_STATE=battle::NONE;
|
|
}
|
|
} else {
|
|
BATTLE_CURRENT_TURN_ENTITY=turnOrder.top();
|
|
turnOrder.pop();
|
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
|
|
if (PLAYER_HP<=0) {
|
|
GAME_STATE=GAME_OVER;
|
|
break;
|
|
}
|
|
} else {
|
|
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY].hp<=0) {
|
|
break;
|
|
}
|
|
}
|
|
BATTLE_STATE=battle::WAIT_TURN_ANIMATION;
|
|
EFFECT_TIMER=0;
|
|
}
|
|
}
|
|
}break;
|
|
}
|
|
}
|
|
|
|
switch (CURRENT_CUTSCENE) {
|
|
case cutscene::CUTSCENE_4:{
|
|
if (!messageBoxVisible) {
|
|
if (!CUTSCENE_FLAGS[0]) {
|
|
CUTSCENE_FLAGS[0]=true;
|
|
DisplayMessageBox(0);
|
|
} else
|
|
if (!CUTSCENE_FLAGS[1]) {
|
|
CUTSCENE_FLAGS[1]=true;
|
|
DisplayMessageBox(1);
|
|
} else
|
|
if (!CUTSCENE_FLAGS[2]) {
|
|
CUTSCENE_FLAGS[2]=true;
|
|
DisplayMessageBox(2);
|
|
foodMeterVisible=true;
|
|
} else
|
|
if (!CUTSCENE_FLAGS[3]) {
|
|
CUTSCENE_FLAGS[3]=true;
|
|
DisplayMessageBox(3);
|
|
oxygenMeterVisible=true;
|
|
}
|
|
}
|
|
}break;
|
|
}
|
|
|
|
switch (GAME_STATE) {
|
|
case CUTSCENE_1:
|
|
case CUTSCENE_3:{
|
|
std::string refText;
|
|
switch (GAME_STATE) {
|
|
case CUTSCENE_1:{
|
|
refText=STORY_TEXT1;
|
|
}break;
|
|
case CUTSCENE_3:{
|
|
refText=STORY_TEXT2;
|
|
}break;
|
|
}
|
|
if (GAME_STATE==CUTSCENE_3&&frameCount%4!=0) {break;}
|
|
if (textInd<refText.length()) {
|
|
char c = refText[textInd++];
|
|
CUTSCENE_CONSOLE_TEXT+=c;
|
|
if (c!='\n') {
|
|
cursorX++;
|
|
} else {
|
|
cursorX=0;
|
|
}
|
|
if (GetTextSize(CUTSCENE_CONSOLE_TEXT).x>WIDTH-32) {
|
|
int tempIndex=textInd;
|
|
while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') {
|
|
CUTSCENE_CONSOLE_TEXT.erase(tempIndex);
|
|
cursorX--;
|
|
}
|
|
CUTSCENE_CONSOLE_TEXT.erase(tempIndex++);
|
|
CUTSCENE_CONSOLE_TEXT+='\n';
|
|
cursorX=0;
|
|
while (tempIndex<textInd) {
|
|
CUTSCENE_CONSOLE_TEXT+=refText[tempIndex++];
|
|
cursorX++;
|
|
}
|
|
}
|
|
}
|
|
}break;
|
|
case CUTSCENE_2:{
|
|
//FLAG 0 - When flipped on, camera stops.
|
|
if (!CUTSCENE_FLAGS[0]) {
|
|
PLAYER_COORDS[0]+=0.06;
|
|
} else {
|
|
if (CUTSCENE_TIMER>120) {
|
|
fadeOut();
|
|
}
|
|
}
|
|
if (PLAYER_COORDS[0]>38+(128/2/32)) {
|
|
PLAYER_COORDS[0]=38+(128/2/32);
|
|
CUTSCENE_FLAGS[0]=true;
|
|
CUTSCENE_TIMER=0;
|
|
}
|
|
}break;
|
|
case WAITING_FOR_CUTSCENE_3:{
|
|
if (transparency>200) {
|
|
GAME_STATE=CUTSCENE_3;
|
|
}
|
|
}break;
|
|
}
|
|
}
|
|
|
|
void advanceMessageBox() {
|
|
char c = messageBoxRefText[messageBoxCursor++];
|
|
printf("%c",c);
|
|
if (c=='\n') {
|
|
if (!firstNewline) {
|
|
firstNewline=true;
|
|
return;
|
|
} else if (!secondNewline) {
|
|
secondNewline=true;
|
|
return;
|
|
}
|
|
}
|
|
if (firstNewline&&!secondNewline) {
|
|
messageBoxSpeaker+=c;
|
|
return;
|
|
}
|
|
messageBoxText+=c;
|
|
if (GetTextSizeProp(messageBoxText).x>WIDTH-16) {
|
|
int tempIndex=messageBoxCursor;
|
|
while (messageBoxText[--tempIndex]!=' ') {
|
|
messageBoxText.erase(tempIndex);
|
|
}
|
|
messageBoxText.erase(tempIndex++);
|
|
messageBoxText+='\n';
|
|
while (tempIndex<messageBoxCursor) {
|
|
messageBoxText+=messageBoxRefText[tempIndex++];
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawGame(){
|
|
switch (GAME_STATE) {
|
|
case CUTSCENE_1:{
|
|
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,GREEN,{1,1});
|
|
if (textInd<STORY_TEXT1.length()) {
|
|
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},GREEN);
|
|
} else {
|
|
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
|
}
|
|
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
|
|
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
|
|
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2});
|
|
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
|
|
}break;
|
|
case CUTSCENE_2:
|
|
case GAMEWORLD:{
|
|
DrawGameWorld();
|
|
int meterYOffset=2;
|
|
if (CURRENT_CUTSCENE==cutscene::NONE) {
|
|
if (foodMeterVisible) {
|
|
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-8,meterYOffset+2},std::to_string(foodCount),BLUE,{1,1});
|
|
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-7,meterYOffset+2},std::to_string(foodCount),BLACK,{1,1});
|
|
DrawDecal({WIDTH-52*0.4,meterYOffset},FOOD_METER_DECAL,{0.4,0.4});
|
|
meterYOffset+=(2+48*0.4);
|
|
}
|
|
if (oxygenMeterVisible) {
|
|
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLUE,{1,1});
|
|
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLACK,{1,1});
|
|
DrawDecal({WIDTH-52*0.4,meterYOffset},OXYGEN_METER_DECAL,{0.4,0.4});
|
|
meterYOffset+=(2+48*0.4);
|
|
}
|
|
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
|
|
if (IN_BATTLE_ENCOUNTER&&BATTLE_ENTRY_TIMER<45) {
|
|
DrawStringDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0)+8,HEIGHT/2-16-sin(frameCount*12/60.0)*4-12},"!!",RED);
|
|
}
|
|
}
|
|
}break;
|
|
case CUTSCENE_3:{
|
|
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,Pixel(100, 10, 255),{2,2});
|
|
if (textInd<STORY_TEXT2.length()) {
|
|
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255));
|
|
} else {
|
|
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
|
}
|
|
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1});
|
|
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
|
|
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2});
|
|
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
|
|
}break;
|
|
}
|
|
switch (BATTLE_STATE) {
|
|
case battle::PLAYER_SELECTION:{
|
|
SetDrawTarget(nullptr);
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size()],{WIDTH-96,32},{0.7,0.7},0.4);
|
|
DrawCard(availablePowers[(BATTLE_CARD_SELECTION_IND-1<0)?availablePowers.size()-1:BATTLE_CARD_SELECTION_IND-1],{-96,32},{0.7,0.7},0.4);
|
|
DrawCard(BATTLE_CARD_SELECTION);
|
|
}break;
|
|
case battle::PLAYER_TARGET_SELECTION:{
|
|
if (PLAYER_SELECTED_TARGET>=0) {
|
|
DrawWrappedText({5,5},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" with "+BATTLE_CARD_SELECTION->name,WIDTH-8,BLACK,{2,2});
|
|
DrawWrappedText({4,4},"Target "+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].name+" "+(char)('A'+PLAYER_SELECTED_TARGET)+" with "+BATTLE_CARD_SELECTION->name,WIDTH-8,WHITE,{2,2});
|
|
DrawStringDecal({WIDTH-GetTextSize("<UP> Back").x-1,HEIGHT-GetTextSize("<UP> Back").y-1},"<UP> Back",BLACK,{1,1});
|
|
DrawStringDecal({WIDTH-GetTextSize("<UP> Back").x-2,HEIGHT-GetTextSize("<UP> Back").y-2},"<UP> Back",GREEN,{1,1});
|
|
}
|
|
}break;
|
|
}
|
|
if (IN_BATTLE_ENCOUNTER||(!CUTSCENE_ACTIVE&&PLAYER_HP!=PLAYER_MAXHP)) {
|
|
DrawStringDecal({4+1,HEIGHT-10-GetTextSize("HP:").y+1},"HP: "+std::to_string(PLAYER_HP),BLACK);
|
|
DrawStringDecal({4,HEIGHT-10-GetTextSize("HP:").y},"HP: "+std::to_string(PLAYER_HP));
|
|
DrawHealthbar({2,HEIGHT-10},WIDTH/2,PLAYER_HP/PLAYER_MAXHP,BLACK);
|
|
}
|
|
if (messageBoxVisible) {
|
|
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},Pixel(18, 0, 33,180));
|
|
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},Pixel(18, 0, 33,180));
|
|
DrawStringPropDecal({8,HEIGHT-40},messageBoxText);
|
|
DrawStringPropDecal({8,HEIGHT-57},messageBoxSpeaker);
|
|
if (messageBoxCursor==messageBoxRefText.length()) {
|
|
DrawStringPropDecal({WIDTH-16-(float)sin(frameCount*8/60.0)*3,HEIGHT-8+(float)(cos(frameCount*6/60.0)*0.6)},"v",Pixel(173, 74, 255,(0.5*sin(frameCount*8/60.0)+0.5)*128+128),{(float)sin(frameCount*8/60.0),0.5});
|
|
}
|
|
}
|
|
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,transparency));
|
|
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},WHITE);
|
|
}
|
|
|
|
void DrawGameWorld() {
|
|
for (int y=-1;y<=HEIGHT/32+1;y++) {
|
|
for (int x=-1;x<=WIDTH/32+1;x++) {
|
|
float xOffset=PLAYER_COORDS[0]-(WIDTH/32/2);
|
|
float yOffset=PLAYER_COORDS[1]-(HEIGHT/32/2);
|
|
srand((int)(yOffset+y)*MAP_WIDTH+(int)(xOffset+x));
|
|
int tileX=0;
|
|
int tileRot=0;
|
|
while (tileX<3&&rand()%4==0) {
|
|
tileX++;
|
|
}
|
|
while (tileRot<3&&rand()%8<5) {
|
|
tileRot++;
|
|
}
|
|
if ((int)(xOffset+x)>=0&&(int)(xOffset+x)<MAP_WIDTH&&(int)(yOffset+y)>=0&&(int)(yOffset+y)<MAP_HEIGHT) {
|
|
DrawPartialRotatedDecal({(x-(PLAYER_COORDS[0]-(int)PLAYER_COORDS[0])+1)*32-16,(y-(PLAYER_COORDS[1]-(int)PLAYER_COORDS[1])+1)*32},TILES,tileRot*M_PI_2,{16,16},{tileX*32,0},{32,32},{1,1},TILE_COLORS[MAP[(int)(yOffset+y)][(int)(xOffset+x)]]);
|
|
}
|
|
}
|
|
}
|
|
for (auto&obj:OBJECTS) {
|
|
if (obj.spr!=NULL) {
|
|
if (obj.name.compare("PLANT")==0) {
|
|
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj.x,obj.y)*32,0},{32,32});
|
|
} else {
|
|
if (obj.name.find("NODE")!=std::string::npos) {
|
|
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-32+18,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2-32+26},WEATHERNODE_EFFECT_DECAL);
|
|
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
|
|
} else
|
|
if (obj.hasAnim) {
|
|
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2+(obj.anim->flipped?32:0),(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{obj.anim->flipped?-1:1,1});
|
|
} else {
|
|
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr);
|
|
}
|
|
}
|
|
} else
|
|
if (obj.name.compare("EXIT")==0) {
|
|
GradientFillRectDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},Pixel(0,0,0,0),WHITE,WHITE,Pixel(0,0,0,0));
|
|
}
|
|
}
|
|
for (auto&enc:ENCOUNTERS) {
|
|
int targetX=-1,targetY=-1;
|
|
for (auto&ent:enc.entities) {
|
|
if (BATTLE_STATE==battle::PLAYER_TARGET_SELECTION&&PLAYER_SELECTED_TARGET>=0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].hp>0&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].x==ent.x&&CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET].y==ent.y) {
|
|
DrawDecal({(enc.x+ent.x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent.y-PLAYER_COORDS[1])*32+HEIGHT/2},TARGETING_CIRCLE,{ent.spr->sprite->width/32,ent.spr->sprite->height/32},{255,210,0,255});
|
|
DrawDecal({(enc.x+ent.x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent.y-PLAYER_COORDS[1])*32+HEIGHT/2},ent.spr,{1,1},{(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,(0.5*(float)sin(frameCount*4/60.0)+0.5)*80+175,255});
|
|
targetX=ent.x;targetY=ent.y;
|
|
} else {
|
|
DrawDecal({(enc.x+ent.x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent.y-PLAYER_COORDS[1])*32+HEIGHT/2},ent.spr);
|
|
}
|
|
}
|
|
if (targetX!=-1&&targetY!=-1) {
|
|
DrawDecal({(enc.x+targetX-PLAYER_COORDS[0])*32+WIDTH/2-BATTLE_CARD_SELECTION->range+16,(enc.y+targetY-PLAYER_COORDS[1])*32+HEIGHT/2-BATTLE_CARD_SELECTION->range+16},TARGETING_RANGE_CIRCLE,{BATTLE_CARD_SELECTION->range*2/32.0,BATTLE_CARD_SELECTION->range*2/32.0},{255,60,0,(0.5*(float)sin(frameCount*4/60.0)+0.5)*100});
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawHealthbar(vf2d pos,float width,float pct,Pixel col) {
|
|
GradientFillRectDecal(pos,{width,8},RED,RED,GREEN,GREEN);
|
|
DrawDecal(pos,HEALTHBAR_DECAL,{width/32,1},col);
|
|
}
|
|
|
|
int getPlantId(int x, int y) {
|
|
return ((int)x-8)%4+((int)y-2)*4;
|
|
}
|
|
|
|
int getPlantStatus(int x,int y) {
|
|
return plantState>>getPlantId(x,y)*2&0b11;
|
|
}
|
|
|
|
void setPlantStatus(int x,int y,char state) {
|
|
int numb=0b11111111111111111111111111111111;
|
|
int numb2=0;
|
|
numb-=3<<getPlantId(x,y)*2;
|
|
plantState&=numb;
|
|
}
|
|
|
|
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
|
|
FillRectDecal({(float)pos.x,(float)pos.y},size,p2);
|
|
FillRectDecal({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p);
|
|
FillRectDecal({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3);
|
|
FillRectDecal({(float)pos.x+3,(float)pos.y+3},{(float)size.x-5,(float)size.y-5},p);
|
|
Draw({pos.x,pos.y},BLACK);
|
|
Draw({pos.x+size.x,pos.y+size.y},BLACK);
|
|
Draw({pos.x+size.x,pos.y},BLACK);
|
|
Draw({pos.x,pos.y+size.y},BLACK);
|
|
}
|
|
|
|
void fadeOut() {
|
|
fade=true;
|
|
}
|
|
void fadeIn() {
|
|
fade=false;
|
|
}
|
|
|
|
void EndCutscene() {
|
|
CURRENT_CUTSCENE=cutscene::NONE;
|
|
}
|
|
|
|
void DisplayMessageBox(int dialogNumber) {
|
|
messageBoxVisible=true;
|
|
messageBoxCursor=0;
|
|
std::string split1=STORY_DIALOG[dialogNumber].substr(0,STORY_DIALOG[dialogNumber].find('\n')); //Unused for now.
|
|
std::string split2=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n')+1,STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)-(STORY_DIALOG[dialogNumber].find('\n')+1));
|
|
std::string split3=STORY_DIALOG[dialogNumber].substr(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1,STORY_DIALOG[dialogNumber].length()-(STORY_DIALOG[dialogNumber].find('\n',STORY_DIALOG[dialogNumber].find('\n')+1)+1));
|
|
messageBoxSpeaker=split2;
|
|
messageBoxText="";
|
|
messageBoxRefText=split3;
|
|
}
|
|
|
|
void LoadMap(char*mapName) {
|
|
std::ifstream f(mapName);
|
|
std::string data;
|
|
MAP_NAME=mapName;
|
|
MAP_WIDTH=MAP_HEIGHT=-1;
|
|
if (MAP!=NULL) {
|
|
for (int y=0;y<MAP_HEIGHT;y++) {
|
|
free(MAP[y]);
|
|
}
|
|
free(MAP);
|
|
MAP=NULL;
|
|
}
|
|
OBJECTS.clear();
|
|
|
|
int y=0;
|
|
if (f.is_open()) {
|
|
while (f.good()) {
|
|
f>>data;
|
|
if (MAP_WIDTH==-1) {
|
|
std::stringstream stream(data);
|
|
stream>>MAP_WIDTH;
|
|
} else
|
|
if (MAP_HEIGHT==-1) {
|
|
std::stringstream stream(data);
|
|
stream>>MAP_HEIGHT;
|
|
} else
|
|
if (y<MAP_HEIGHT) {
|
|
if (MAP==NULL) {
|
|
MAP=(int**)malloc(sizeof(int**)*MAP_HEIGHT);
|
|
}
|
|
MAP[y]=(int*)malloc(sizeof(int*)*MAP_WIDTH);
|
|
for (int i=0;i<data.length();i++) {
|
|
MAP[y][i]=data[i]-'0';
|
|
}
|
|
y++;
|
|
} else {
|
|
Object obj;
|
|
std::stringstream split1(data.substr(0,data.find(';')));
|
|
split1>>obj.x;
|
|
std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1)));
|
|
split2>>obj.y;
|
|
std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
|
|
if (split3.compare("NULL")!=0) {
|
|
obj.spr=BASE_OBJECTS[split3]->spr;
|
|
if (BASE_OBJECTS[split3]->hasanim) {
|
|
obj.hasAnim=true;
|
|
obj.anim=BASE_OBJECTS[split3]->anim;
|
|
}
|
|
} else {
|
|
obj.spr=NULL;
|
|
}
|
|
obj.name=split3;
|
|
printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj.x,obj.y);
|
|
OBJECTS.push_back(obj);
|
|
}
|
|
}
|
|
}
|
|
printf("Loaded %dx%d map:\n",MAP_WIDTH,MAP_HEIGHT);
|
|
for (int y=0;y<MAP_HEIGHT;y++) {
|
|
for (int x=0;x<MAP_WIDTH;x++) {
|
|
printf("%d",MAP[y][x]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
}
|
|
|
|
void changeAnimation(Animation anim) {
|
|
current_playerAnim=anim;
|
|
current_playerAnim.frame=0;
|
|
}
|
|
|
|
bool collidesWithPlayer(Object obj) {
|
|
if (obj.hasAnim) {
|
|
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+obj.anim->width/32.0&&
|
|
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+obj.anim->height/32.0;
|
|
} else {
|
|
if (obj.spr==NULL) {
|
|
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+1&&
|
|
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+1;
|
|
} else {
|
|
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+obj.spr->sprite->width/32.0&&
|
|
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+obj.spr->sprite->height/32.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool collidesWithPlayer(Encounter obj) {
|
|
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+WIDTH/32&&
|
|
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+HEIGHT/32;
|
|
}
|
|
|
|
void DrawWrappedText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
|
|
std::string wrappedText;
|
|
int marker=0;
|
|
while (marker<text.length()) {
|
|
wrappedText+=text[marker];
|
|
if (GetTextSize(wrappedText).x*scale.x>targetWidth) {
|
|
int tempMarker=marker;
|
|
while (wrappedText[tempMarker]!=' ') {
|
|
wrappedText.erase(tempMarker--);
|
|
}
|
|
wrappedText.erase(tempMarker++);
|
|
wrappedText+='\n';
|
|
while (tempMarker<marker+1) {
|
|
wrappedText+=text[tempMarker++];
|
|
}
|
|
}
|
|
marker++;
|
|
}
|
|
DrawStringDecal(pos,wrappedText,col,scale);
|
|
}
|
|
|
|
void DrawWrappedPropText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
|
|
std::string wrappedText;
|
|
int marker=0;
|
|
while (marker<text.length()) {
|
|
wrappedText+=text[marker];
|
|
if (GetTextSizeProp(wrappedText).x*scale.x>targetWidth) {
|
|
int tempMarker=marker;
|
|
while (wrappedText[tempMarker]!=' ') {
|
|
wrappedText.erase(tempMarker--);
|
|
}
|
|
wrappedText.erase(tempMarker++);
|
|
wrappedText+='\n';
|
|
while (tempMarker<marker+1) {
|
|
wrappedText+=text[tempMarker++];
|
|
}
|
|
}
|
|
marker++;
|
|
}
|
|
DrawStringPropDecal(pos,wrappedText,col,scale);
|
|
}
|
|
|
|
bool playerCanMove() {
|
|
return CURRENT_CUTSCENE==cutscene::NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER;
|
|
}
|
|
|
|
void DrawCard(WEATHER_POWER*data,vf2d offset={0,0},vf2d scale={1,1},float darknessFactor=1.0) {
|
|
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,data->bgcol*darknessFactor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor);
|
|
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,Pixel(72, 160, 212,0),data->bgcol*darknessFactor,data->bgcol*darknessFactor);
|
|
GradientFillRectDecal({(WIDTH/6)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},data->bgcol*darknessFactor,data->bgcol*darknessFactor,data->bgcol*darknessFactor,Pixel(72, 160, 212,0));
|
|
GradientFillRectDecal({(WIDTH/6*3+1)*scale.x+offset.x,(HEIGHT/6*3)*scale.y+offset.y},{WIDTH/3*scale.x,HEIGHT/6*2*scale.y},Pixel(72, 160, 212,0),data->bgcol*darknessFactor,data->bgcol*darknessFactor,data->bgcol*darknessFactor);
|
|
|
|
DrawPartialDecal({(WIDTH/2-data->anim->width/2*3)*scale.x+offset.x,(HEIGHT/6+16-data->anim->height/2)*scale.y+offset.y},data->anim->spr,data->anim->getCurrentFrame(),{data->anim->width,data->anim->height},{3*scale.x,3*scale.y},WHITE*darknessFactor);
|
|
for (int x=-1;x<=1;x++) {
|
|
for (int y=-1;y<=1;y++) {
|
|
if (x!=0&&y!=0) {
|
|
DrawStringPropDecal({(WIDTH/6+4+x)*scale.x+offset.x,(HEIGHT/2+8+y)*scale.y+offset.y},data->name,BLACK,{2*scale.x,2*scale.y});
|
|
}
|
|
}
|
|
}
|
|
DrawStringPropDecal({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+8)*scale.y+offset.y},data->name,data->textcol*darknessFactor,{2*scale.x,2*scale.y});
|
|
DrawWrappedPropText({(WIDTH/6+4+1)*scale.x+offset.x,(HEIGHT/2+24+1)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,BLACK,{scale.x,scale.y});
|
|
DrawWrappedPropText({(WIDTH/6+4)*scale.x+offset.x,(HEIGHT/2+24)*scale.y+offset.y},data->description,(WIDTH/3*2-8)*scale.x,Pixel(227, 245, 255,255)*darknessFactor,{scale.x,scale.y});
|
|
for (int x=-1;x<=1;x++) {
|
|
for (int y=-1;y<=1;y++) {
|
|
if (x!=0&&y!=0) {
|
|
DrawStringPropDecal({(WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5+x)*scale.x+offset.x,(HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4+y)*scale.y+offset.y},std::to_string(data->playerOwnCount)+" uses remaining.",olc::BLACK,{1.5*scale.x,1.5*scale.y});
|
|
}
|
|
}
|
|
}
|
|
DrawStringPropDecal({(WIDTH/6+4+WIDTH/3*2-8-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").x*1.5)*scale.x+offset.x,(HEIGHT/6*3+HEIGHT/6*2-GetTextSizeProp(std::to_string(data->playerOwnCount)+" uses remaining.").y*1.5-4)*scale.y+offset.y},std::to_string(data->playerOwnCount)+" uses remaining.",olc::WHITE*darknessFactor,{1.5*scale.x,1.5*scale.y});
|
|
|
|
}
|
|
};
|
|
|
|
|
|
int main()
|
|
{
|
|
SeasonsOfLoneliness demo;
|
|
if (demo.Construct(256, 224, 4, 4))
|
|
demo.Start();
|
|
|
|
return 0;
|
|
} |