olc::CodeJam 2022 Entry #olcCodeJam2022
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sigonasr2 18c098bccb Transition to map 5. 2 years ago
C++/scripts Fix weirdness in web 2 years ago
assets Finally coordinate check scene 2 years ago
utils Initial commit 2 years ago
C++ProjectTemplate Setup background story script Part 1 2 years ago
C++ProjectTemplate.html Initial commit 2 years ago
C++ProjectTemplate.js Initial commit 2 years ago
C++ProjectTemplate.wasm Initial commit 2 years ago
README.md Initial commit 2 years ago
SeasonsOfLoneliness.cpp Transition to map 5. 2 years ago
Seasons_of_Loneliness Transition to map 5. 2 years ago
Seasons_of_Loneliness.data New seed mechanic, new player encounter positioning 2 years ago
Seasons_of_Loneliness.html Fix weirdness in web 2 years ago
Seasons_of_Loneliness.js New seed mechanic, new player encounter positioning 2 years ago
Seasons_of_Loneliness.wasm New seed mechanic, new player encounter positioning 2 years ago
buildtemplate.html Initial commit 2 years ago
data.h Finally coordinate check scene 2 years ago
ideas Include solar flare and firestorm weather powers for player 2 years ago
pixelGameEngine.h Animation system setup 2 years ago
sig Fix weirdness in web 2 years ago
soundwaveEngine.h Add Sound wave Engine 2 years ago
splash.h Include splash screen 2 years ago

README.md

This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:

    #Short description about what I do
    #Language[Folder]
    # #The script's code goes in here.
    # rm -Rf out/*
    # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
    # printf "\n\n\nRunning Program...\n\n"
    # cd $OUT_DIR
    # java ${MAIN_CLASS} "$@"
    # ../scripts/clean.sh
    

Each language will be in the following structure:

    -<Language>
    --<scripts>
    ---[script files.sh]

The sig script will display by default any scripts in the scripts folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the sig script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the sig2 command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:

    -C
    --scripts
    ---build.sh
    ---clean.sh
    ---make.sh
    -Java
    --scripts
    ---build.sh
    ---clean.sh
    ---jar.sh