#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "data.h" #define OLC_PGEX_SPLASHSCREEN #include "splash.h" using namespace std; enum GAMESTATE{ CUTSCENE_1, CUTSCENE_2, CUTSCENE_3, GAMEWORLD, WAITING_FOR_CUTSCENE_3, }; enum CUTSCENE{ NONE, PAN_DOME, PAUSE_TO_CUTSCENE_3, CUTSCENE_4, }; #define WIDTH 256 #define HEIGHT 224 #define ALPHA_SCREEN1 128 #define ALPHA_SCREEN2 20 #define FADE_SPD 6 #define MOVE_SPD 0.2 #define MESSAGE_SCROLL_WAIT_SPD 2 //Number of frames to wait. class Animation{ public: olc::Decal*spr; std::vector frames; int frame=0; bool flipped=false; int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame. int width=32; int height=32; olc::vi2d getCurrentFrame() { return frames[frame]; } }; std::vector updateAnimationsList; //Used to store animations in the game that we need to keep track of and update. Probably don't touch this. class ObjectLoadInfo{ public: olc::Decal*spr; bool hasanim=false; Animation*anim; ObjectLoadInfo(olc::Decal*spr) { this->spr=spr; } ObjectLoadInfo(olc::Decal*spr,Animation*anim) { this->spr=spr; this->anim=anim; this->hasanim=true; updateAnimationsList.push_back(anim); } }; class Object{ public: float x,y; olc::Decal*spr; std::string name; bool hasAnim=false; Animation*anim; }; class Entity{ public: bool ally; int hp; int maxhp; }; class SeasonsOfLoneliness : public olc::PixelGameEngine { public: SeasonsOfLoneliness() { sAppName = "Seasons of Loneliness"; } public: GAMESTATE GAME_STATE=GAMEWORLD; int textInd=0; int cursorX=0; int transitionTime=0; bool fade=false; int transparency=0; int frameCount=0; float elapsedTime=0; const float TARGET_RATE = 1/60.0; std::string CUTSCENE_CONSOLE_TEXT = ""; int**MAP=NULL; int MAP_WIDTH=-1; int MAP_HEIGHT=-1; olc::Decal*TILES; float PLAYER_COORDS[2] = {}; std::vector OBJECTS; bool CUTSCENE_ACTIVE=false; CUTSCENE CURRENT_CUTSCENE=NONE; int CUTSCENE_TIMER=0; bool CUTSCENE_FLAGS[8]; bool messageBoxVisible=false; int messageBoxCursor; std::string messageBoxSpeaker; std::string messageBoxText; std::string messageBoxRefText; bool firstNewline=false; bool secondNewline=false; bool foodMeterVisible=false; int foodCount=3; bool oxygenMeterVisible=false; int oxygenQualityLevel=34; int plantState=0b10010110101000101010100110101010; olc::SplashScreen splash; Animation current_playerAnim; Animation playerAnim; Animation playerAnimRight; Animation playerAnimLeft; Animation playerAnimDown; Animation playerAnimWalkUp; Animation playerAnimWalkDown; Animation playerAnimWalkRight; Animation playerAnimWalkLeft; Animation playerAnimPlantUp; Animation playerAnimPlantDown; Animation playerAnimPlantRight; Animation playerAnimPlantLeft; Animation POWER_HAILSTORM_ANIMATION; Animation POWER_HURRICANE_ANIMATION; Animation POWER_METEOR_SHOWER_ANIMATION; Animation POWER_METEOR_STORM_ANIMATION; Animation POWER_SNOWSTORM_ANIMATION; std::vector entityList; bool IN_BATTLE_ENCOUNTER = false; olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL, *PLAYER_DECAL, *WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL; std::map BASE_OBJECTS; bool OnUserCreate() override { SetPixelMode(olc::Pixel::ALPHA); ConsoleCaptureStdOut(true); //ConsoleShow(olc::F1,false); // Called once at the start, so create things here TILES=new olc::Decal(new olc::Sprite("assets/tiles.png")); DOME_DECAL=new olc::Decal(new olc::Sprite("assets/dome.png")); FOOD_METER_DECAL=new olc::Decal(new olc::Sprite("assets/corn.png")); OXYGEN_METER_DECAL=new olc::Decal(new olc::Sprite("assets/co2.png")); PLANT_DECAL=new olc::Decal(new olc::Sprite("assets/plant.png")); PLAYER_DECAL=new olc::Decal(new olc::Sprite("assets/player.png")); WEATHERNODE_EFFECT_DECAL=new olc::Decal(new olc::Sprite("assets/weathernode_effect.png")); POWER_HAILSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/hailstorm_icon.png")); POWER_HURRICANE_DECAL=new olc::Decal(new olc::Sprite("assets/hurricane_icon.png")); POWER_METEOR_SHOWER_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_shower_icon.png")); POWER_METEOR_STORM_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_storm.png")); POWER_SNOWSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/snowstorm_icon.png")); current_playerAnim.spr=PLAYER_DECAL; playerAnim.spr=PLAYER_DECAL; playerAnimRight.spr=PLAYER_DECAL; playerAnimLeft.spr=PLAYER_DECAL; playerAnimLeft.flipped=true; playerAnimDown.spr=PLAYER_DECAL; playerAnimWalkUp.spr=PLAYER_DECAL; playerAnimWalkDown.spr=PLAYER_DECAL; playerAnimWalkRight.spr=PLAYER_DECAL; playerAnimWalkLeft.spr=PLAYER_DECAL; playerAnimWalkLeft.flipped=true; playerAnimPlantUp.spr=PLAYER_DECAL; playerAnimPlantDown.spr=PLAYER_DECAL; playerAnimPlantRight.spr=PLAYER_DECAL; playerAnimPlantLeft.spr=PLAYER_DECAL; playerAnimPlantLeft.flipped=true; playerAnim.frames.push_back({64,0}); playerAnimRight.frames.push_back({32,0}); playerAnimLeft.frames.push_back({32,0}); playerAnimDown.frames.push_back({0,0}); playerAnimWalkUp.frames.push_back({0,96}); playerAnimWalkUp.frames.push_back({32,96}); playerAnimWalkUp.frames.push_back({64,96}); playerAnimWalkRight.frames.push_back({0,64}); playerAnimWalkLeft.frames.push_back({0,64}); playerAnimWalkRight.frames.push_back({32,64}); playerAnimWalkLeft.frames.push_back({32,64}); playerAnimWalkRight.frames.push_back({64,64}); playerAnimWalkLeft.frames.push_back({64,64}); playerAnimWalkDown.frames.push_back({0,32}); playerAnimWalkDown.frames.push_back({32,32}); playerAnimWalkDown.frames.push_back({64,32}); playerAnimPlantUp.frames.push_back({64,128}); playerAnimPlantRight.frames.push_back({32,128}); playerAnimPlantLeft.frames.push_back({32,128}); playerAnimPlantDown.frames.push_back({0,128}); current_playerAnim=playerAnimWalkDown; const int nodeAnimationSkipFrames=12; POWER_HAILSTORM_ANIMATION.spr=POWER_HAILSTORM_DECAL; POWER_HAILSTORM_ANIMATION.frames.push_back({0,0}); POWER_HAILSTORM_ANIMATION.frames.push_back({32,0}); POWER_HAILSTORM_ANIMATION.frames.push_back({64,0}); POWER_HAILSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames; POWER_HURRICANE_ANIMATION.spr=POWER_HURRICANE_DECAL; POWER_HURRICANE_ANIMATION.frames.push_back({0,0}); POWER_HURRICANE_ANIMATION.frames.push_back({32,0}); POWER_HURRICANE_ANIMATION.frames.push_back({64,0}); POWER_HURRICANE_ANIMATION.skip_frames=nodeAnimationSkipFrames; POWER_METEOR_SHOWER_ANIMATION.spr=POWER_METEOR_SHOWER_DECAL; POWER_METEOR_SHOWER_ANIMATION.frames.push_back({0,0}); POWER_METEOR_SHOWER_ANIMATION.frames.push_back({32,0}); POWER_METEOR_SHOWER_ANIMATION.frames.push_back({64,0}); POWER_METEOR_SHOWER_ANIMATION.skip_frames=nodeAnimationSkipFrames; POWER_METEOR_STORM_ANIMATION.spr=POWER_METEOR_STORM_DECAL; POWER_METEOR_STORM_ANIMATION.frames.push_back({0,0}); POWER_METEOR_STORM_ANIMATION.frames.push_back({32,0}); POWER_METEOR_STORM_ANIMATION.frames.push_back({64,0}); POWER_METEOR_STORM_ANIMATION.skip_frames=nodeAnimationSkipFrames; POWER_SNOWSTORM_ANIMATION.spr=POWER_SNOWSTORM_DECAL; POWER_SNOWSTORM_ANIMATION.frames.push_back({0,0}); POWER_SNOWSTORM_ANIMATION.frames.push_back({32,0}); POWER_SNOWSTORM_ANIMATION.frames.push_back({64,0}); POWER_SNOWSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames; BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL); BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL); BASE_OBJECTS["EXIT"]=new ObjectLoadInfo(NULL); BASE_OBJECTS["HAILSTORM_NODE"]=new ObjectLoadInfo(POWER_HAILSTORM_DECAL,&POWER_HAILSTORM_ANIMATION); BASE_OBJECTS["HURRICANE_NODE"]=new ObjectLoadInfo(POWER_HURRICANE_DECAL,&POWER_HURRICANE_ANIMATION); BASE_OBJECTS["METEORSHOWER_NODE"]=new ObjectLoadInfo(POWER_METEOR_SHOWER_DECAL,&POWER_METEOR_SHOWER_ANIMATION); BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION); BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION); LoadMap("assets/maps/map1"); return true; } void GetAnyKeyPress() override { if (!GetKey(olc::W).bPressed&&!GetKey(olc::A).bPressed&&!GetKey(olc::S).bPressed&&!GetKey(olc::D).bPressed&& !GetKey(olc::UP).bPressed&&!GetKey(olc::RIGHT).bPressed&&!GetKey(olc::DOWN).bPressed&&!GetKey(olc::LEFT).bPressed) { ActionButtonPress(); } if (messageBoxVisible) { if (messageBoxCursor!=messageBoxRefText.length()) { while (messageBoxCursor=STORY_TEXT1.length()) { fadeOut(); } }break; } } void ActionButtonPress() { switch (GAME_STATE) { case GAMEWORLD:{ if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&& PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) { //cout<<"You are standing over plant "<TARGET_RATE) { elapsedTime-=TARGET_RATE; updateGame(); } if (GetKey(olc::F1).bPressed) { ConsoleShow(olc::F1,false); } if (GetKey(olc::D).bPressed||GetKey(olc::RIGHT).bPressed||GetKey(olc::NP6).bPressed) { changeAnimation(playerAnimWalkRight); } if (GetKey(olc::A).bPressed||GetKey(olc::LEFT).bPressed||GetKey(olc::NP4).bPressed) { changeAnimation(playerAnimWalkLeft); } if (GetKey(olc::W).bPressed||GetKey(olc::UP).bPressed||GetKey(olc::NP8).bPressed) { changeAnimation(playerAnimWalkUp); } if (GetKey(olc::S).bPressed||GetKey(olc::DOWN).bPressed||GetKey(olc::NP5).bPressed||GetKey(olc::NP2).bPressed) { changeAnimation(playerAnimWalkDown); } if (!GetKey(olc::D).bHeld&&!GetKey(olc::RIGHT).bHeld&&!GetKey(olc::NP6).bHeld&& !GetKey(olc::A).bHeld&&!GetKey(olc::LEFT).bHeld&&!GetKey(olc::NP4).bHeld&& !GetKey(olc::S).bHeld&&!GetKey(olc::UP).bHeld&&!GetKey(olc::NP8).bHeld&& !GetKey(olc::W).bHeld&&!GetKey(olc::DOWN).bHeld&&!GetKey(olc::NP5).bHeld&&!GetKey(olc::NP2).bHeld) { if (GetKey(olc::D).bReleased||GetKey(olc::RIGHT).bReleased||GetKey(olc::NP6).bReleased) { changeAnimation(playerAnimRight); } if (GetKey(olc::A).bReleased||GetKey(olc::LEFT).bReleased||GetKey(olc::NP4).bReleased) { changeAnimation(playerAnimLeft); } if (GetKey(olc::W).bReleased||GetKey(olc::UP).bReleased||GetKey(olc::NP8).bReleased) { changeAnimation(playerAnim); } if (GetKey(olc::S).bReleased||GetKey(olc::DOWN).bReleased||GetKey(olc::NP5).bReleased||GetKey(olc::NP2).bReleased) { changeAnimation(playerAnimDown); } } drawGame(); // called once per frame return true; } void fadeOutCompleted() { switch (GAME_STATE) { case CUTSCENE_1:{ GAME_STATE=CUTSCENE_2; PlayCutscene(PAN_DOME); fadeIn(); }break; case CUTSCENE_2:{ fadeIn(); PlayCutscene(CUTSCENE_4); GAME_STATE=GAMEWORLD; }break; } } void fadeInCompleted() { } void PlayCutscene(CUTSCENE scene) { CURRENT_CUTSCENE=scene; switch (scene) { case PAN_DOME:{ PLAYER_COORDS[0]=14; PLAYER_COORDS[1]=18+(64/2/32); }break; case PAUSE_TO_CUTSCENE_3:{ CUTSCENE_CONSOLE_TEXT.clear(); textInd=0; }break; case CUTSCENE_4:{ LoadMap("assets/maps/map2"); PLAYER_COORDS[0]=16; PLAYER_COORDS[1]=6; }break; } for (int i=0;i<8;i++) { CUTSCENE_FLAGS[i]=false; } CUTSCENE_TIMER=0; } void updateGame(){ frameCount++; if (CURRENT_CUTSCENE!=NONE) { CUTSCENE_TIMER++; } if (fade&&transparency<255) { transparency=clamp(transparency+FADE_SPD,0,255); if (transparency==255) { fadeOutCompleted(); } } else if (!fade&&transparency>0) { transparency=clamp(transparency-FADE_SPD,0,255); if (transparency==0) { fadeInCompleted(); } } if (messageBoxVisible) { if (frameCount%MESSAGE_SCROLL_WAIT_SPD==0) { if (messageBoxCursorskip_frames==0) { anim->frame=(anim->frame+1)%anim->frames.size(); } } if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER) { bool changed=false; if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld||GetKey(olc::NP6).bHeld) { PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH); ConsoleClear(); cout<<"("<WIDTH-32) { int tempIndex=textInd; while (CUTSCENE_CONSOLE_TEXT[--tempIndex]!=' ') { CUTSCENE_CONSOLE_TEXT.erase(tempIndex); cursorX--; } CUTSCENE_CONSOLE_TEXT.erase(tempIndex++); CUTSCENE_CONSOLE_TEXT+='\n'; cursorX=0; while (tempIndex120) { fadeOut(); } } if (PLAYER_COORDS[0]>38+(128/2/32)) { PLAYER_COORDS[0]=38+(128/2/32); CUTSCENE_FLAGS[0]=true; CUTSCENE_TIMER=0; } }break; case WAITING_FOR_CUTSCENE_3:{ if (transparency>200) { GAME_STATE=CUTSCENE_3; } }break; } } void advanceMessageBox() { char c = messageBoxRefText[messageBoxCursor++]; printf("%c",c); if (c=='\n') { if (!firstNewline) { firstNewline=true; return; } else if (!secondNewline) { secondNewline=true; return; } } if (firstNewline&&!secondNewline) { messageBoxSpeaker+=c; return; } messageBoxText+=c; if (GetTextSizeProp(messageBoxText).x>WIDTH-16) { int tempIndex=messageBoxCursor; while (messageBoxText[--tempIndex]!=' ') { messageBoxText.erase(tempIndex); } messageBoxText.erase(tempIndex++); messageBoxText+='\n'; while (tempIndex=0&&(int)(xOffset+x)=0&&(int)(yOffset+y)spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},olc::Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255)); } else if (obj.hasAnim) { DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2+(obj.anim->flipped?32:0),(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{obj.anim->flipped?-1:1,1}); } else { DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr); } } } else if (obj.name.compare("EXIT")==0) { GradientFillRectDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},olc::Pixel(0,0,0,0),olc::WHITE,olc::WHITE,olc::Pixel(0,0,0,0)); } } } int getPlantId(int x, int y) { return ((int)x-8)%4+((int)y-2)*4; } int getPlantStatus(int x,int y) { return plantState>>getPlantId(x,y)*2&0b11; } void setPlantStatus(int x,int y,char state) { int numb=0b11111111111111111111111111111111; int numb2=0; numb-=3<>data; if (MAP_WIDTH==-1) { std::stringstream stream(data); stream>>MAP_WIDTH; } else if (MAP_HEIGHT==-1) { std::stringstream stream(data); stream>>MAP_HEIGHT; } else if (y>obj.x; std::stringstream split2(data.substr(data.find(';')+1,data.find(';',data.find(";")+1)-(data.find(';')+1))); split2>>obj.y; std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1)); if (split3.compare("NULL")!=0) { obj.spr=BASE_OBJECTS[split3]->spr; if (BASE_OBJECTS[split3]->hasanim) { obj.hasAnim=true; obj.anim=BASE_OBJECTS[split3]->anim; } } else { obj.spr=NULL; } obj.name=split3; printf("Loaded object %s: (%f,%f)\n",split3.c_str(),obj.x,obj.y); OBJECTS.push_back(obj); } } } printf("Loaded %dx%d map:\n",MAP_WIDTH,MAP_HEIGHT); for (int y=0;y