#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" using namespace std; class SeasonsOfLoneliness : public olc::PixelGameEngine { public: SeasonsOfLoneliness() { sAppName = "Seasons of Loneliness"; } public: bool OnUserCreate() override { SetPixelMode(olc::Pixel::ALPHA); ConsoleCaptureStdOut(true); // Called once at the start, so create things here return true; } bool OnUserUpdate(float fElapsedTime) override { // called once per frame return true; } }; int main() { SeasonsOfLoneliness demo; if (demo.Construct(256, 240, 4, 4)) demo.Start(); return 0; }