74 Commits (3df180280ebbfbb33ff293b125565439b94e1497)

Author SHA1 Message Date
sigonasr2 3df180280e We're gonna die omg 2 years ago
sigonasr2 568e9d4015 Corrected animation pointers and added resizing of entities and healthbars 2 years ago
sigonasr2 8fb1b35298 Add new X.X and X Minion data 2 years ago
sigonasr2 fa2f66b964 Complete ending to Chapter 1 2 years ago
sigonasr2 6fb5ec4acb Chapter 1 pretty much done! 2 years ago
sigonasr2 56c739efd4 Heal roll not heal power./sig build 2 years ago
sigonasr2 bc53769d3e Implemented petal storm 2 years ago
sigonasr2 0343755ad4 Remove the ability to recollect nodes 2 years ago
sigonasr2 6e36707eda Fix RNG seed for web 2 years ago
sigonasr2 102d20e946 Bring web build up-to-speed 2 years ago
sigonasr2 3b696c802a Completed core scenes for Chapter 1 2 years ago
sigonasr2 e0f6a98407 Effects good to go 2 years ago
sigonasr2 95d0f85cff Zone effects 2 years ago
sigonasr2 29ab43fbb2 Go Outside 2 years ago
sigonasr2 541c3823e9 Fix setting plant status 2 years ago
sigonasr2 2a452571c8 Added preprocessor directives to make it easy to switch between testing modes 2 years ago
sigonasr2 346ac249db First part of cutscene completed with activating particle effect. 2 years ago
sigonasr2 e4432895b4 Add some more cutscene control stuff, fix picking up crops. 2 years ago
sigonasr2 3e6810bc0f Flip support on cutscene sprites 2 years ago
sigonasr2 83d4c55848 Ability to mark objects as temporary for cutscenes and have them purged afterwards. 2 years ago
sigonasr2 4dac804965 Objects can be created on-demand 2 years ago
sigonasr2 30f33851f7 Removed potential object leak from reloading maps 2 years ago
sigonasr2 1d872ad53a Transition between dome and main map. 2 years ago
sigonasr2 15972d69b1 Cleaned up and fixed effects 2 years ago
sigonasr2 fb95a29be5 Include some particle effects and behaviors 2 years ago
sigonasr2 0952608ee2 Refund food when snacks are not completely consumed. Add crop updates at various events., 2 years ago
sigonasr2 6edddf45d2 Fixed turn order issues. Use a queue instead of a stack 2 years ago
sigonasr2 cf75aa36d0 Restrict choices to only available cards 2 years ago
sigonasr2 3d33b0ed49 Completed all basic battle mechanics 2 years ago
sigonasr2 3106bfb1ce Refactored all entity references to entity pointer references 2 years ago
sigonasr2 25fbed408d Damage numbers and turn resolution 2 years ago
sigonasr2 7f260ee954 Healthbars work 2 years ago
sigonasr2 27d30a5da9 Implement battle display numbers 2 years ago
sigonasr2 a7b0a2249c Turn resolution/finishing 2 years ago
sigonasr2 5e89a84b3b Healthbar display 2 years ago
sigonasr2 6087b074b8 Turn order resolution 2 years ago
sigonasr2 4bedc95bcb Handle logic for setting up turns. 2 years ago
sigonasr2 4da99d3a97 Display target ring and target selection 2 years ago
sigonasr2 c477fe0729 Card selection menu completed 2 years ago
sigonasr2 a2f3a567b2 Cycle between cards 2 years ago
sigonasr2 4c12d55c2d Display card and layout completed 2 years ago
sigonasr2 3c081b3cbf olc:: 2 years ago
sigonasr2 b8e0037928 Structured the weather powers better. 2 years ago
sigonasr2 f8c2e5b061 Encounter battle moveover 2 years ago
sigonasr2 9fb2646864 Transition cutscene for going outside. 2 years ago
sigonasr2 35e9c3d3ee Prepare for the next BATTLE 2 years ago
sigonasr2 1bd636d93a Fixed node collision spots and added hurricane node 2 years ago
sigonasr2 9763f62226 Added more nodes 2 years ago
sigonasr2 2bdfd3da27 Node collecting works 2 years ago
sigonasr2 b80675746a Resource nodes work 2 years ago