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@ -908,6 +908,10 @@ public: |
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MOVESET_MEGAMOTH.push_back(HIDE); |
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MOVESET_MEGAMOTH.push_back(HIDE); |
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MOVESET_MEGAMOTH.push_back(HYPERZAP); |
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MOVESET_MEGAMOTH.push_back(HYPERZAP); |
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MOVESET_MEGAMOTH.push_back(POLLINATION); |
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MOVESET_MEGAMOTH.push_back(POLLINATION); |
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MOVESET_MEGAMOTH.push_back(GUST); |
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MOVESET_MEGAMOTH.push_back(GUST); |
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MOVESET_MEGAMOTH.push_back(GUST); |
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MOVESET_MEGAMOTH.push_back(GUST); |
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MOVESET_SANDWORM.push_back(SANDSTORM); |
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MOVESET_SANDWORM.push_back(SANDSTORM); |
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MOVESET_SANDWORM.push_back(HEAT_WAVE); |
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MOVESET_SANDWORM.push_back(HEAT_WAVE); |
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@ -961,10 +965,10 @@ public: |
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ENCOUNTER_SANDWORM_1.playerY=3.5; |
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ENCOUNTER_SANDWORM_1.playerY=3.5; |
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ENCOUNTER_SANDWORM_1.map=MAP_3; |
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ENCOUNTER_SANDWORM_1.map=MAP_3; |
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//ENCOUNTERS.push_back(ENCOUNTER_X_X); //Activate at beginning of Chapter 2.
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//ENCOUNTERS.push_back(ENCOUNTER_X_X); //Activate at beginning of Chapter 2.
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Megamoth",3.5,1.75,745,745,MOVESET_MEGAMOTH,{2,2})); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Megamoth",3.5,1.75,745,745,MOVESET_MEGAMOTH,{2,2},true)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",2,1,120,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",2,1,0,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",6,1,120,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",6,1,0,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",4,4,120,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.entities.push_back(new Entity(MOTH_DECAL,"Moth",4,4,0,120,MOVESET_MOTH)); |
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ENCOUNTER_MEGAMOTH.x=195-4; |
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ENCOUNTER_MEGAMOTH.x=195-4; |
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ENCOUNTER_MEGAMOTH.y=56-3.5; |
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ENCOUNTER_MEGAMOTH.y=56-3.5; |
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ENCOUNTER_MEGAMOTH.playerX=4; |
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ENCOUNTER_MEGAMOTH.playerX=4; |
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@ -2015,6 +2019,21 @@ public: |
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case battle::DAMAGE_RESOLUTION:{ |
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case battle::DAMAGE_RESOLUTION:{ |
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EFFECT_TIMER++; |
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EFFECT_TIMER++; |
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if (EFFECT_TIMER>60) { |
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if (EFFECT_TIMER>60) { |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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BATTLE_DROUGHT_ACTIVE=false; |
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std::cout<<"Drought turned off.\n"; |
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} else { |
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if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastSlowVal==CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed&& |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed!=0&&rand()%3==0) { |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed=0; |
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} |
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if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastHiddenVal==CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden&& |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden&&rand()%3==0) { |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden=0; |
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} |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastSlowVal=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed; |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastHiddenVal=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden; |
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} |
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if (turnOrder.empty()) { |
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if (turnOrder.empty()) { |
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bool allDead=true; |
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bool allDead=true; |
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for (auto&ent:CURRENT_ENCOUNTER.entities) { |
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for (auto&ent:CURRENT_ENCOUNTER.entities) { |
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@ -2049,21 +2068,6 @@ public: |
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PLAYER_SELECTED_TARGET=-1; |
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PLAYER_SELECTED_TARGET=-1; |
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} |
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} |
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} else { |
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} else { |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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BATTLE_DROUGHT_ACTIVE=false; |
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std::cout<<"Drought turned off.\n"; |
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} else { |
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if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastSlowVal==CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed&& |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed!=0&&rand()%3==0) { |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed=0; |
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} |
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if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastHiddenVal==CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden&& |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden&&rand()%3==0) { |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden=0; |
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} |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastSlowVal=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->speed; |
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->lastHiddenVal=CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->hidden; |
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} |
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BATTLE_CURRENT_TURN_ENTITY=turnOrder.front(); |
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BATTLE_CURRENT_TURN_ENTITY=turnOrder.front(); |
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turnOrder.pop(); |
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turnOrder.pop(); |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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if (BATTLE_CURRENT_TURN_ENTITY==-1) { |
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@ -2905,6 +2909,9 @@ public: |
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delete OBJECTS[i]; |
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delete OBJECTS[i]; |
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} |
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} |
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OBJECTS.clear(); |
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OBJECTS.clear(); |
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for (int i=0;i<8;i++) { |
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CUTSCENE_OBJS[i]=nullptr; |
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} |
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int y=0; |
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int y=0; |
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if (f.is_open()) { |
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if (f.is_open()) { |
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@ -3111,7 +3118,7 @@ public: |
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foodCount--; |
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foodCount--; |
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} |
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} |
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PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP); |
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PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP); |
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CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount); |
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CreateDisplayNumber(finalDamage,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY,frameCount); |
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} else { |
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} else { |
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for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) { |
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for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) { |
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finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage); |
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finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage); |
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@ -3139,7 +3146,7 @@ public: |
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} |
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} |
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} else { |
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} else { |
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PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP); |
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PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP); |
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CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount); |
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CreateDisplayNumber(finalDamage,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY,frameCount); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -3348,12 +3355,12 @@ public: |
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for (int i=0;i<8;i++) { |
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for (int i=0;i<8;i++) { |
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for (int j=0;j<OBJECTS.size();j++) { |
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for (int j=0;j<OBJECTS.size();j++) { |
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if (OBJECTS[j]==CUTSCENE_OBJS[i]) { |
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if (OBJECTS[j]==CUTSCENE_OBJS[i]) { |
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if (CUTSCENE_OBJS[i]->tempObj) { |
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if (CUTSCENE_OBJS[i]!=nullptr&&CUTSCENE_OBJS[i]->tempObj) { |
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OBJECTS.erase(OBJECTS.begin()+j--); |
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OBJECTS.erase(OBJECTS.begin()+j--); |
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delete CUTSCENE_OBJS[i]; |
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std::cout<<"Erased at position "<<j<<".\n"; |
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std::cout<<"Erased at position "<<j<<".\n"; |
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break; |
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break; |
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}
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} |
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delete CUTSCENE_OBJS[i]; |
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} |
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} |
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} |
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} |
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} |
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} |
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