Add skip silicon2 flag

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent bfde117ebf
commit f2e6a46bb8
  1. 8
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness

@ -15,6 +15,7 @@ using namespace olc;
#define SKIP_INTRO true
#define SKIP_CHAPTER1 true
#define SKIP_BOSS true
#define SKIP_SILICON2 true
#define SKIP_CHAPTER2 false
#define SKIP_CHAPTER3 false
@ -697,6 +698,12 @@ public:
GAME_FLAGS[gameflag::TUTORIAL2_X_X]=true;
GAME_STATE=GAMEWORLD;
}
if (SKIP_SILICON2) {
GAME_FLAGS[gameflag::CHECK_ROVER]=true;
GAME_FLAGS[gameflag::NEXT_COORDS]=true;
GAME_FLAGS[gameflag::COLLECTED_SILICON_2]=true;
GAME_STATE=GAMEWORLD;
}
SONG_MAIN = sound::Wave("./assets/SeasonsOfLoneliness.wav");
@ -963,6 +970,7 @@ public:
ENCOUNTER_MEGAMOTH.playerX=4;
ENCOUNTER_MEGAMOTH.playerY=3.5;
ENCOUNTER_MEGAMOTH.map=MAP_4;
ENCOUNTERS.push_back(ENCOUNTER_MEGAMOTH);
BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);

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