generated from sigonasr2/CPlusPlusProjectTemplate
Add some more cutscene control stuff, fix picking up crops.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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3e6810bc0f
commit
e4432895b4
@ -554,16 +554,18 @@ public:
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}
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void ActionButtonPress() {
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switch (GAME_STATE) {
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case GAMEWORLD:{
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if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
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PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
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//cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
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if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) {
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setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0);
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if (playerCanMove()) {
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switch (GAME_STATE) {
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case GAMEWORLD:{
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if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
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PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
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//cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
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if (getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])==2) {
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setPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1],0);
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}
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}
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}
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}break;
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}break;
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}
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}
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switch (BATTLE_STATE) {
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case battle::PLAYER_SELECTION:{
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@ -738,7 +740,6 @@ public:
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}
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for (int i=0;i<8;i++) {
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CUTSCENE_FLAGS[i]=false;
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CUTSCENE_OBJS[i]=NULL;
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}
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CUTSCENE_TIMER=0;
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}
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@ -1097,6 +1098,9 @@ public:
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CUTSCENE_OBJS[0]->flipped=true;
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CUTSCENE_OBJS[0]->x-=MOVE_SPD;
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}
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if (MoveCameraTowardsPoint(GetMapFileCoords(7,11))) {
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//Go to next part of cutscene.
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}
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}break;
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}
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@ -1843,6 +1847,38 @@ public:
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}
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}
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}
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bool MoveCameraTowardsPoint(vf2d pos,float spd=BATTLE_CAMERA_SCROLL_SPD) {
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bool reachedPosition=true;
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if (PLAYER_COORDS[0]!=pos.x) {
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if (PLAYER_COORDS[0]<pos.x) {
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PLAYER_COORDS[0]+=spd;
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if (PLAYER_COORDS[0]>pos.x) {
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PLAYER_COORDS[0]=pos.x;
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}
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} else {
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PLAYER_COORDS[0]-=spd;
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if (PLAYER_COORDS[0]<pos.x) {
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PLAYER_COORDS[0]=pos.x;
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}
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}
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reachedPosition=false;
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}
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if (PLAYER_COORDS[1]!=pos.y) {
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if (PLAYER_COORDS[1]<pos.y) {
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PLAYER_COORDS[1]+=spd;
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if (PLAYER_COORDS[1]>pos.y) {
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PLAYER_COORDS[1]=pos.y;
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}
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} else {
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PLAYER_COORDS[1]-=spd;
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if (PLAYER_COORDS[1]<pos.y) {
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PLAYER_COORDS[1]=pos.y;
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}
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}
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reachedPosition=false;
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}
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return reachedPosition;
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}
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};
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