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@ -554,6 +554,7 @@ public: |
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} |
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void ActionButtonPress() { |
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if (playerCanMove()) { |
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switch (GAME_STATE) { |
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case GAMEWORLD:{ |
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if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&& |
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@ -565,6 +566,7 @@ public: |
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} |
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}break; |
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} |
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} |
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switch (BATTLE_STATE) { |
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case battle::PLAYER_SELECTION:{ |
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if (BATTLE_CARD_SELECTION->playerOwnCount>0) { |
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@ -738,7 +740,6 @@ public: |
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} |
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for (int i=0;i<8;i++) { |
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CUTSCENE_FLAGS[i]=false; |
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CUTSCENE_OBJS[i]=NULL; |
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} |
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CUTSCENE_TIMER=0; |
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} |
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@ -1097,6 +1098,9 @@ public: |
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CUTSCENE_OBJS[0]->flipped=true; |
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CUTSCENE_OBJS[0]->x-=MOVE_SPD; |
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} |
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if (MoveCameraTowardsPoint(GetMapFileCoords(7,11))) { |
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//Go to next part of cutscene.
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} |
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}break; |
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} |
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@ -1843,6 +1847,38 @@ public: |
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} |
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} |
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} |
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bool MoveCameraTowardsPoint(vf2d pos,float spd=BATTLE_CAMERA_SCROLL_SPD) { |
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bool reachedPosition=true; |
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if (PLAYER_COORDS[0]!=pos.x) { |
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if (PLAYER_COORDS[0]<pos.x) { |
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PLAYER_COORDS[0]+=spd; |
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if (PLAYER_COORDS[0]>pos.x) { |
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PLAYER_COORDS[0]=pos.x; |
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} |
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} else { |
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PLAYER_COORDS[0]-=spd; |
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if (PLAYER_COORDS[0]<pos.x) { |
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PLAYER_COORDS[0]=pos.x; |
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} |
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} |
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reachedPosition=false; |
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} |
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if (PLAYER_COORDS[1]!=pos.y) { |
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if (PLAYER_COORDS[1]<pos.y) { |
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PLAYER_COORDS[1]+=spd; |
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if (PLAYER_COORDS[1]>pos.y) { |
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PLAYER_COORDS[1]=pos.y; |
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} |
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} else { |
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PLAYER_COORDS[1]-=spd; |
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if (PLAYER_COORDS[1]<pos.y) { |
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PLAYER_COORDS[1]=pos.y; |
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} |
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} |
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reachedPosition=false; |
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} |
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return reachedPosition; |
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} |
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}; |
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