generated from sigonasr2/CPlusPlusProjectTemplate
Improve touchscreen controls slightly. Fix softlock bug during 2nd silicon piece collection
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
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ff94eabef2
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@ -1282,8 +1282,7 @@ public:
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} else {
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USE_TOUCH_CONTROLS=false;
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}
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if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
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!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
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if (!UpPressed()&&!DownPressed()&&!LeftPressed()&&!RightPressed()) {
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ActionButtonPress();
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}
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switch (GAME_STATE) {
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@ -3330,12 +3329,14 @@ public:
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if (CURRENT_MAP==MAP_5) {
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if (!GAME_FLAGS[gameflag::COLLECTED_SILICON_4]) {
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GAME_FLAGS[gameflag::COLLECTED_SILICON_4]=true;
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updatePlayerState();
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GAME_STATE=GAMEWORLD;
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}
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} else
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if (CURRENT_MAP==MAP_4) {
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if (!GAME_FLAGS[gameflag::COLLECTED_SILICON_3]) {
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GAME_FLAGS[gameflag::COLLECTED_SILICON_3]=true;
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updatePlayerState();
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DisplayMessageBox(34);
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GAME_STATE=GAMEWORLD;
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}
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@ -3343,6 +3344,7 @@ public:
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if (CURRENT_MAP==MAP_3) {
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if (!GAME_FLAGS[gameflag::COLLECTED_SILICON_2]) {
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GAME_FLAGS[gameflag::COLLECTED_SILICON_2]=true;
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updatePlayerState();
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DisplayMessageBox(29);
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} else {
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GAME_STATE=GAMEWORLD;
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@ -3352,6 +3354,7 @@ public:
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} else {
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if (!GAME_FLAGS[gameflag::COLLECTED_SILICON_1]) {
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GAME_FLAGS[gameflag::COLLECTED_SILICON_1]=true;
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updatePlayerState();
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DisplayMessageBox(15);
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} else {
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GAME_STATE=GAMEWORLD;
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@ -3626,6 +3629,14 @@ public:
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}break;
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case THANKS:{
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DrawStringDecal({(float)(WIDTH/2-GetTextSize(THANKS_TEXT).x*3/2),(float)(HEIGHT/2-GetTextSize(THANKS_TEXT).y*3/2)},THANKS_TEXT,WHITE,{3,3});
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DrawStringDecal({0,(float)(HEIGHT-GetTextSize("Playtime").y)},"Playtime: ",WHITE,{1,1});
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int hours=frameCount/60/60/60;
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int minutes=(frameCount/60/60)%60;
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int seconds=(frameCount/60)%60;
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DrawStringDecal({0,(float)(HEIGHT-GetTextSize("Playtime: ").y)},"Playtime: ",WHITE,{1,1});
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DrawStringDecal({(float)(GetTextSize("Playtime: ").x),(float)(HEIGHT-GetTextSize("Playtime: ").y)},(hours<10)?"0"+std::to_string(hours)+":":std::to_string(hours)+":",WHITE,{1,1});
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DrawStringDecal({(float)(GetTextSize("Playtime: ").x+24*1),(float)(HEIGHT-GetTextSize("Playtime: ").y)},(minutes<10)?"0"+std::to_string(minutes)+":":std::to_string(minutes)+":",WHITE,{1,1});
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DrawStringDecal({(float)(GetTextSize("Playtime: ").x+24*2),(float)(HEIGHT-GetTextSize("Playtime: ").y)},(seconds<10)?"0"+std::to_string(seconds):std::to_string(seconds),WHITE,{1,1});
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GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1});
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GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
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BIN
SeasonsOfLoneliness.zip
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SeasonsOfLoneliness.zip
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75
index.html
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75
index.html
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@ -0,0 +1,75 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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html,body { width: 100%; height: 100%; }
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body { font-family: arial; margin: 0; padding: 0; background: #000; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten_border { border: none; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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};
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</script>
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<script async type="text/javascript" src="Seasons_of_Loneliness.js"></script>
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<script type="text/javascript">
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Module.canvas.addEventListener("resize", (e) => {
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var viewWidth = e.detail.width;
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var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
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if(viewHeight > e.detail.height)
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{
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viewHeight = e.detail.height;
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viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
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}
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// update dom attributes
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Module.canvas.setAttribute("width", viewWidth);
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Module.canvas.setAttribute("height", viewHeight);
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var top = (e.detail.height - viewHeight) / 2;
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var left = (e.detail.width - viewWidth) / 2;
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// update styles
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Module.canvas.style.position = "fixed";
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Module.canvas.style.top = top.toString() + "px";
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Module.canvas.style.left = left.toString() + "px";
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Module.canvas.style.width = "";
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Module.canvas.style.height = "";
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// trigger PGE update
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Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
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// ensure canvas has focus
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Module.canvas.focus();
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e.preventDefault();
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});
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</script>
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</body>
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</html>
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