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@ -791,24 +791,6 @@ public: |
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PLAYER_COORDS[1]=38; |
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PLAYER_COORDS[1]=38; |
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} |
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} |
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if (SKIP_LAUNCHPAD) { |
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GAME_STATE=IN_SPACE; |
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PlayCutscene(cutscene::READY_TO_BOARD); |
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fadeOut(); |
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HAILSTORM->playerOwnCount=6; |
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PETAL_STORM->playerOwnCount=6; |
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HURRICANE->playerOwnCount=6; |
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METEOR_RAIN->playerOwnCount=6; |
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METEOR_STORM->playerOwnCount=6; |
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SNOWSTORM->playerOwnCount=6; |
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FLASH_FLOOD->playerOwnCount=6; |
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SUNNY_DAY->playerOwnCount=6; |
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FIRESTORM->playerOwnCount=6; |
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SOLAR_FLARE->playerOwnCount=6; |
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foodCount=16; |
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PLAYER_HP=PLAYER_MAXHP=130; |
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} |
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SONG_MAIN = sound::Wave("./assets/SeasonsOfLoneliness.wav"); |
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SONG_MAIN = sound::Wave("./assets/SeasonsOfLoneliness.wav"); |
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//ConsoleShow(F1,false);
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//ConsoleShow(F1,false);
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@ -984,6 +966,27 @@ public: |
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HURRICANE->playerOwnCount=1; |
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HURRICANE->playerOwnCount=1; |
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METEOR_RAIN->playerOwnCount=5; |
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METEOR_RAIN->playerOwnCount=5; |
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if (SKIP_LAUNCHPAD) { |
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GAME_STATE=IN_SPACE; |
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ROCKET_BOARD_OPTION=true; |
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PlayCutscene(cutscene::READY_TO_BOARD); |
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fadeOut(); |
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HAILSTORM->playerOwnCount=12; |
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PETAL_STORM->playerOwnCount=12; |
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HURRICANE->playerOwnCount=12; |
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METEOR_RAIN->playerOwnCount=12; |
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METEOR_STORM->playerOwnCount=12; |
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SNOWSTORM->playerOwnCount=12; |
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FLASH_FLOOD->playerOwnCount=12; |
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SUNNY_DAY->playerOwnCount=12; |
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FIRESTORM->playerOwnCount=12; |
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SOLAR_FLARE->playerOwnCount=12; |
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foodCount=16; |
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PLAYER_HP=PLAYER_MAXHP=130; |
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PLAYER_COORDS[0]=1000; |
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PLAYER_COORDS[1]=1000; |
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} |
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PETAL_STORM->seedProduction=2; //Produce two seeds.
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PETAL_STORM->seedProduction=2; //Produce two seeds.
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HURRICANE->seedScatter=2; |
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HURRICANE->seedScatter=2; |
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HURRICANE->growSeeds=true; |
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HURRICANE->growSeeds=true; |
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@ -1006,6 +1009,7 @@ public: |
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MEGA_FANG->pctDmg=0.49; |
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MEGA_FANG->pctDmg=0.49; |
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END_OF_THE_CENTURY_BEAM->dealsPctDmg=true; |
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END_OF_THE_CENTURY_BEAM->dealsPctDmg=true; |
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END_OF_THE_CENTURY_BEAM->pctDmg=0.96; |
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END_OF_THE_CENTURY_BEAM->pctDmg=0.96; |
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RADIOACTIVE_TRANSMISSION->appliesRadioactive=true; |
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LIGHT_STORM->lowPriority=true; |
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LIGHT_STORM->lowPriority=true; |
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@ -2915,7 +2919,10 @@ public: |
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CUTSCENE_FLAGS[2]=true; |
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CUTSCENE_FLAGS[2]=true; |
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CUTSCENE_OBJS[0]=CreateObject({999.5,999.25},PLAYER_DECAL,playerAnim,true); |
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CUTSCENE_OBJS[0]=CreateObject({999.5,999.25},PLAYER_DECAL,playerAnim,true); |
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} else
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} else
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if (MoveObjectTowardsPoint({999.5,1002},CUTSCENE_OBJS[0],VERT_FIRST)) { |
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if (!CUTSCENE_FLAGS[5]&&MoveObjectTowardsPoint({999.5,1002},CUTSCENE_OBJS[0],VERT_FIRST)) { |
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CUTSCENE_FLAGS[5]=true; |
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} else |
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if (CUTSCENE_FLAGS[5]) { |
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if (!CUTSCENE_FLAGS[3]) { |
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if (!CUTSCENE_FLAGS[3]) { |
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DisplayMessageBox(56); |
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DisplayMessageBox(56); |
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CUTSCENE_FLAGS[3]=true; |
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CUTSCENE_FLAGS[3]=true; |
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@ -2924,13 +2931,9 @@ public: |
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DisplayMessageBox(57); |
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DisplayMessageBox(57); |
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CUTSCENE_FLAGS[4]=true; |
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CUTSCENE_FLAGS[4]=true; |
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} else { |
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} else { |
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printf("In here.(1)"); |
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updatePlayerState(); |
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updatePlayerState(); |
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printf("In here.(2)"); |
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EndCutscene(); |
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EndCutscene(); |
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printf("In here.(3)"); |
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ENCOUNTERS.push_back(ENCOUNTER_Y_Y); |
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ENCOUNTERS.push_back(ENCOUNTER_Y_Y); |
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printf("In here.(4)"); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -2980,13 +2983,9 @@ public: |
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CUTSCENE_FLAGS[1]=true; |
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CUTSCENE_FLAGS[1]=true; |
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DisplayMessageBox(62); |
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DisplayMessageBox(62); |
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} else { |
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} else { |
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printf("In here.(1)"); |
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updatePlayerState(); |
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updatePlayerState(); |
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printf("In here.(2)"); |
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EndCutscene(); |
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EndCutscene(); |
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printf("In here.(3)"); |
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ENCOUNTERS.push_back(ENCOUNTER_A_A); |
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ENCOUNTERS.push_back(ENCOUNTER_A_A); |
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printf("In here.(4)"); |
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} |
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} |
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} |
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} |
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} |
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} |
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@ -3307,6 +3306,7 @@ public: |
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DrawDecal({WIDTH/2-BOOK2_DECAL->sprite->width*2/2,HEIGHT/2-BOOK2_DECAL->sprite->height*2/2},BOOK2_DECAL,{2,2}); |
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DrawDecal({WIDTH/2-BOOK2_DECAL->sprite->width*2/2,HEIGHT/2-BOOK2_DECAL->sprite->height*2/2},BOOK2_DECAL,{2,2}); |
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}break; |
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}break; |
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case IN_SPACE:{ |
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case IN_SPACE:{ |
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SetDrawTarget(2); |
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Clear(BLACK); |
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Clear(BLACK); |
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DrawStars(); |
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DrawStars(); |
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if (!IN_BATTLE_ENCOUNTER) { |
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if (!IN_BATTLE_ENCOUNTER) { |
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@ -3316,7 +3316,6 @@ public: |
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DrawDecal({WIDTH/2-32*BOSS_SIZE.x,HEIGHT/2-32*BOSS_SIZE.y},Y_Y_DECAL,BOSS_SIZE,SHIP_COLOR); |
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DrawDecal({WIDTH/2-32*BOSS_SIZE.x,HEIGHT/2-32*BOSS_SIZE.y},Y_Y_DECAL,BOSS_SIZE,SHIP_COLOR); |
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} |
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} |
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DrawGameWorld(); |
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DrawGameWorld(); |
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SetDrawTarget(2); |
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if (IN_BATTLE_ENCOUNTER) { |
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if (IN_BATTLE_ENCOUNTER) { |
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DrawPartialDecal({(float)((BATTLE_PLAYER_COORDS.x-PLAYER_COORDS[0])*32+WIDTH/2-16+(current_playerAnim->flipped?32:0)),(float)((BATTLE_PLAYER_COORDS.y-PLAYER_COORDS[1])*32+HEIGHT/2-16)},current_playerAnim->spr,current_playerAnim->getCurrentFrame(),{32,32},{(float)(current_playerAnim->flipped?-1:1),1}); |
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DrawPartialDecal({(float)((BATTLE_PLAYER_COORDS.x-PLAYER_COORDS[0])*32+WIDTH/2-16+(current_playerAnim->flipped?32:0)),(float)((BATTLE_PLAYER_COORDS.y-PLAYER_COORDS[1])*32+HEIGHT/2-16)},current_playerAnim->spr,current_playerAnim->getCurrentFrame(),{32,32},{(float)(current_playerAnim->flipped?-1:1),1}); |
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} |
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} |
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@ -3748,6 +3747,7 @@ public: |
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} |
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} |
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} |
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} |
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} |
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} |
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return false; |
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} |
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} |
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bool collidesWithPlayer(Encounter obj) { |
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bool collidesWithPlayer(Encounter obj) { |
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