Fix cutscene leading to map 4 out of dome

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 78979b4eca
commit bfde117ebf
  1. 11
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness
  3. 1
      assets/maps/map4

@ -1297,6 +1297,14 @@ public:
}
switch (CURRENT_CUTSCENE) {
case cutscene::TRANSITION_CUTSCENE:{
if (GAME_FLAGS[gameflag::CHECK_ROVER_2]) {
LoadMap(MAP_4);
PLAYER_COORDS[0]=40.5;
PLAYER_COORDS[1]=37.5;
updatePlayerState();
fadeIn();
EndCutscene();
} else
if (GAME_FLAGS[gameflag::CHECK_ROVER]) {
LoadMap(MAP_3);
PLAYER_COORDS[0]=40.5;
@ -1388,6 +1396,9 @@ public:
DisplayMessageBox(10);
EndCutscene();
}break;
case cutscene::MAP_TRANSITION:{
EndCutscene();
}break;
}
}

Binary file not shown.

@ -77,6 +77,7 @@
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
38;35;DOME
83;53;HAILSTORM_NODE
135;14;HAILSTORM_NODE

Loading…
Cancel
Save