generated from sigonasr2/CPlusPlusProjectTemplate
Buff/Debuff icons
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
3f73e7547d
commit
be7f0f323c
@ -80,6 +80,8 @@ namespace cutscene{
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INVESTIGATE_X_X,
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CHECK_COORDS,
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SPAWN_WORMS,
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CHECK_COORDS_2,
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MAP_TRANSITION,
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};
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}
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@ -113,6 +115,7 @@ namespace gameflag{
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CHECK_ROVER,
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NEXT_COORDS,
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COLLECTED_SILICON_2,
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CHECK_ROVER_2,
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};
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}
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@ -317,6 +320,7 @@ class WEATHER_POWER{
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float treeBurnChance=1; //% chance of trees getting burned by this attack.
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float treeSeedChance=0; //% chance of trees producing seeds from this attack.
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bool lowPriority=false; //Will always go last if set to true.
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bool appliesSlow=false; //If true, will apply slow to enemies hit.
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WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range,Pixel bgcol,Pixel textcol,int effectTime,ParticleEffect*parteff) {
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this->description=desc;
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this->name=name;
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@ -345,7 +349,7 @@ class Entity{
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WEATHER_POWER*selectedMove;
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std::vector<WEATHER_POWER*> moveSet;
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bool turnComplete=false;
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bool slowed=false;
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bool slowed=false; //Slowed entities have a low priority.
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int damageFrame=0;
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int fixedTurnOrderInd=0;
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bool fixedTurnOrder=false; //If this is turned on, the selected move will increment in order of the move set (and loop accordingly.)
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@ -597,6 +601,7 @@ public:
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Map*MAP_1=new Map("map1");
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Map*MAP_2=new Map("map2");
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Map*MAP_3=new Map("map3");
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Map*MAP_4=new Map("map4");
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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*PLAYER_DECAL,
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@ -605,7 +610,8 @@ public:
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*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL,
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*NADO_DECAL,*SILICON_ROCK_DECAL,*PETAL_STORM_DECAL,*ROVER_DECAL,*X_X_DECAL,
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*LATER_THAT_NIGHT_DECAL,*SLEEP_DECAL,*SEED_DECAL,*TREE_DECAL,*X_X_UNCHARGED_DECAL,
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*SANDWORM_DECAL,*SNAKE_DECAL,*MOTH_DECAL,*FLASH_FLOOD_DECAL,*SUNNY_DAY_DECAL,*FIRESTORM_DECAL,*SOLARFLARE_DECAL;
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*SANDWORM_DECAL,*SNAKE_DECAL,*MOTH_DECAL,*FLASH_FLOOD_DECAL,*SUNNY_DAY_DECAL,*FIRESTORM_DECAL,*SOLARFLARE_DECAL,
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*HP_REGEN_DECAL,*SLOWED_DECAL;
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std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
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std::vector<Encounter> ENCOUNTERS;
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Encounter ENCOUNTER_SPIDEY_1;
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@ -719,6 +725,8 @@ public:
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SUNNY_DAY_DECAL=new Decal(new Sprite("assets/sunny_day.png"));
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FIRESTORM_DECAL=new Decal(new Sprite("assets/firestorm.png"));
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SOLARFLARE_DECAL=new Decal(new Sprite("assets/solarflare.png"));
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HP_REGEN_DECAL=new Decal(new Sprite("assets/hpregen.png"));
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SLOWED_DECAL=new Decal(new Sprite("assets/slowed.png"));
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current_playerAnim->spr=PLAYER_DECAL;
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playerAnim->spr=PLAYER_DECAL;
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@ -839,6 +847,7 @@ public:
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HAILSTORM->playerOwnCount=3;
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HURRICANE->playerOwnCount=1;
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METEOR_RAIN->playerOwnCount=5;
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SNOWSTORM->playerOwnCount=3;
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PETAL_STORM->seedProduction=2; //Produce two seeds.
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HURRICANE->seedScatter=2;
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@ -854,6 +863,7 @@ public:
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SOLAR_FLARE->burnTrees=true;
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FIRESTORM->treeBurnChance=1;
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FIRESTORM->burnTrees=true;
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SNOWSTORM->appliesSlow=true;
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LIGHT_STORM->lowPriority=true;
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@ -1320,6 +1330,10 @@ public:
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ClearAllTemporaryObjects();
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fadeIn();
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}break;
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case cutscene::MAP_TRANSITION:{
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LoadMap(MAP_4);
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fadeIn();
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}break;
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}
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}
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@ -1851,6 +1865,15 @@ public:
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addSeeds(1);
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}
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}
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if (ref->appliesSlow) {
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if (BATTLE_CURRENT_TURN_ENTITY==-1) {
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for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
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CURRENT_ENCOUNTER.entities[i]->slowed=true;
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}
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} else {
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//Not implemented for enemies.
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}
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}
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if (EFFECT_TIMER>ref->effectTime) {
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EFFECT_TIMER=0;
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clearPixelEffect();
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@ -1875,6 +1898,7 @@ public:
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case battle::WAIT_TURN_ANIMATION2:{
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EFFECT_TIMER++;
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PIXEL_EFFECT_TRANSPARENCY=0.5*cos(M_PI/60*EFFECT_TIMER-M_PI)+0.5;
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int WAIT_THRESHOLD=BATTLE_REASON_CODE==reasoncode::DROUGHT?120:60;
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if (EFFECT_TIMER==10) {
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switch (BATTLE_REASON_CODE) {
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case reasoncode::SEED_GROWTH:{
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@ -1888,7 +1912,7 @@ public:
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}break;
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}
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}
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if (EFFECT_TIMER==60) {
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if (EFFECT_TIMER==WAIT_THRESHOLD) {
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switch (BATTLE_REASON_CODE) {
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case reasoncode::SEED_GROWTH:{
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int healAmt=(int)(-10*(int)(SEEDS.size())*(BATTLE_DROUGHT_ACTIVE?0.5:1));
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@ -1910,7 +1934,7 @@ public:
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}break;
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}
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}
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if (EFFECT_TIMER==120) {
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if (EFFECT_TIMER==WAIT_THRESHOLD*2) {
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EFFECT_TIMER=0;
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clearPixelEffect();
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BATTLE_REASON_CODE=-1;
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@ -1957,6 +1981,10 @@ public:
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if (BATTLE_CURRENT_TURN_ENTITY==-1) {
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BATTLE_DROUGHT_ACTIVE=false;
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std::cout<<"Drought turned off.\n";
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} else {
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if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->slowed&&rand()%3==0) {
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CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->slowed=false;
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}
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}
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BATTLE_CURRENT_TURN_ENTITY=turnOrder.front();
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turnOrder.pop();
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@ -2259,6 +2287,21 @@ public:
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}
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}
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}break;
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case cutscene::CHECK_COORDS_2:{
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if (!messageBoxVisible) {
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if (!CUTSCENE_FLAGS[0]) {
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CUTSCENE_FLAGS[0]=true;
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DisplayMessageBox(32);
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} else
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if (!CUTSCENE_FLAGS[1]) {
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CUTSCENE_FLAGS[1]=true;
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DisplayMessageBox(33);
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} else {
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PlayCutscene(cutscene::MAP_TRANSITION);
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fadeOut();
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}
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}
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}break;
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}
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if (GAME_STATE==CUTSCENE_3&&!SOUND_IS_PLAYING) {
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@ -2412,6 +2455,12 @@ public:
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DisplayMessageBox(27);
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StartCutscene(cutscene::CHECK_COORDS);
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true);
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} else
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if (!GAME_FLAGS[gameflag::CHECK_ROVER_2]&&GAME_FLAGS[gameflag::COLLECTED_SILICON_2]&&PLAYER_COORDS[0]>=31&&PLAYER_COORDS[0]<=35&&PLAYER_COORDS[1]>=33&&PLAYER_COORDS[1]<=37) {
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GAME_FLAGS[gameflag::CHECK_ROVER_2]=true;
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DisplayMessageBox(31);
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StartCutscene(cutscene::CHECK_COORDS_2);
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,playerAnim,true);
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}
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if(WALK_STEPS++>60&&!IN_BATTLE_ENCOUNTER) {
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PLAYER_HP=std::clamp(PLAYER_HP+1,0,PLAYER_MAXHP);
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@ -2534,6 +2583,7 @@ public:
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DrawStringDecal({4+1,(float)(HEIGHT-10-GetTextSize("HP:").y+1)},"HP: "+std::to_string(PLAYER_HP),BLACK);
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DrawStringDecal({4,(float)(HEIGHT-10-GetTextSize("HP:").y)},"HP: "+std::to_string(PLAYER_HP));
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DrawHealthbar({2,HEIGHT-10},WIDTH/2,(float)PLAYER_HP/PLAYER_MAXHP,BLACK);
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DrawBuffs({64,HEIGHT-26});
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for (auto&numb:BATTLE_DISPLAY_NUMBERS) {
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std::string display=((numb->number>0)?"-"+std::to_string(numb->number):"+"+std::to_string(numb->number*-1));
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for (int x=-1;x<=1;x++) {
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@ -2653,6 +2703,7 @@ public:
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}
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if (ent->hp>0) {
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DrawHealthbar({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2+ent->spr->sprite->height*ent->sprScale.y+2},ent->spr->sprite->width*ent->sprScale.x,(float)ent->hp/ent->maxhp,BLACK);
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DrawBuffs({(enc.x+ent->x-PLAYER_COORDS[0])*32+WIDTH/2,(enc.y+ent->y-PLAYER_COORDS[1])*32+HEIGHT/2+ent->spr->sprite->height*ent->sprScale.y+12},ent);
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}
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}
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if (targetX!=-1&&targetY!=-1) {
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@ -3065,7 +3116,7 @@ public:
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}
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for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
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if (CURRENT_ENCOUNTER.entities[i]->hp>0&&!CURRENT_ENCOUNTER.entities[i]->turnComplete&&
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isPriorityMove(CURRENT_ENCOUNTER.entities[i]->selectedMove)) {
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isPriorityMove(CURRENT_ENCOUNTER.entities[i]->selectedMove)&&!CURRENT_ENCOUNTER.entities[i]->slowed) {
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turnOrder.push(i);
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CURRENT_ENCOUNTER.entities[i]->turnComplete=true;
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std::cout<<" Entity "<<i<<" added prio for Seed Storm.\n";
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@ -3385,6 +3436,7 @@ public:
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BATTLE_STATE=battle::NONE;
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std::cout<<"Battle State set to "<<BATTLE_STATE<<"\n";
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BATTLE_DROUGHT_ACTIVE=false;
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FOOD_REGEN_TURNS=0;
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clearSeeds();
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clearTrees();
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while (!turnOrder.empty()) {
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@ -3401,6 +3453,23 @@ public:
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resetBattleState();
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fadeOut();
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}
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void DrawBuffs(vf2d pos) {
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DrawBuffs(pos,NULL);
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}
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void DrawBuffs(vf2d pos,Entity*ent) {
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if (ent!=NULL) {
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if (ent->slowed) {
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DrawDecal(pos,SLOWED_DECAL);
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}
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} else {
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//Draw Player's Buffs.
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if (FOOD_REGEN_TURNS>0) {
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DrawDecal(pos,HP_REGEN_DECAL);
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}
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}
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}
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};
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Binary file not shown.
BIN
assets/hpregen.png
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BIN
assets/hpregen.png
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Binary file not shown.
After Width: | Height: | Size: 730 B |
114
assets/maps/map4
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114
assets/maps/map4
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@ -0,0 +1,114 @@
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204
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78
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000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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38;35;DOME
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83;53;HAILSTORM_NODE
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135;14;HAILSTORM_NODE
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14;69;METEORSHOWER_NODE
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202;33;METEORSTORM_NODE
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167;44;SNOWSTORM_NODE
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20;10;HURRICANE_NODE
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39;38;SUNNYDAY_NODE
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38;38;FLASHFLOOD_NODE
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47;57;SNOWSTORM_NODE
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9;48;PETALSTORM_NODE
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48;74;FLASHFLOOD_NODE
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29;54;METEORSHOWER_NODE
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6;74;SUNNYDAY_NODE
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84;64;HURRICANE_NODE
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23;35;HAILSTORM_NODE
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33;35;BROKEN_ROVER
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82;54;METEORSTORM_NODE
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138;36;SOLARFLARE_NODE
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96;23;FIRESTORM_NODE
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120;8;FIRESTORM_NODE
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45;17;SNOWSTORM_NODE
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20;71;METEORSTORM_NODE
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45;66;SOLARFLARE_NODE
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181;42;SNOWSTORM_NODE
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116;8;NADO
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120;9;NADO
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123;7;NADO
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122;10;NADO
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116;11;NADO
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120;11;NADO
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122;13;NADO
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121;9;SILICON_PIECE
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20;73;SILICON_PIECE
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195;56;SILICON_PIECE
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BIN
assets/slowed.png
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BIN
assets/slowed.png
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3
data.h
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data.h
@ -131,7 +131,7 @@ $PLAYER
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Alright! Another one done. Oh! It's responding!)",//31
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R"(
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R.O.V.E.R. 2001
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SIGNS INDICATE TRACES OF SILICON LOCATION ::: NORTHEAST)",//32
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SIGNS INDICATE TRACES OF SILICON LOCATION ::: EAST)",//32
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R"(
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$PLAYER
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Hopefully no more ambushes... (Or maybe I'll just jinx myself.))",//33
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@ -145,4 +145,5 @@ olc::Pixel TILE_COLORS[]={
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olc::Pixel(180, 191, 209), //3 MARBLE
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olc::Pixel(112, 88, 64), //4 WALL (DIRT)
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olc::Pixel(33, 12, 28), //5 Volcanic Ground
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olc::Pixel(118, 180, 181), //6 Slate
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};
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