Resource nodes work

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent fc381f51c2
commit b80675746a
  1. 161
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness
  3. BIN
      assets/hailstorm_icon.png
  4. BIN
      assets/hurricane_icon.png
  5. 124
      assets/maps/map1
  6. BIN
      assets/meteor_shower_icon.png
  7. BIN
      assets/meteor_storm.png
  8. BIN
      assets/snowstorm_icon.png
  9. BIN
      assets/weathernode_effect.png

@ -29,25 +29,55 @@ enum CUTSCENE{
#define MOVE_SPD 0.2 #define MOVE_SPD 0.2
#define MESSAGE_SCROLL_WAIT_SPD 2 //Number of frames to wait. #define MESSAGE_SCROLL_WAIT_SPD 2 //Number of frames to wait.
class Object{
public:
float x,y;
olc::Decal*spr;
std::string name;
};
class Animation{ class Animation{
public: public:
olc::Decal*spr; olc::Decal*spr;
std::vector<olc::vi2d> frames; std::vector<olc::vi2d> frames;
int frame=0; int frame=0;
bool flipped=false; bool flipped=false;
int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame.
int width=32;
int height=32;
olc::vi2d getCurrentFrame() { olc::vi2d getCurrentFrame() {
return frames[frame]; return frames[frame];
} }
}; };
std::vector<Animation*> updateAnimationsList; //Used to store animations in the game that we need to keep track of and update. Probably don't touch this.
class ObjectLoadInfo{
public:
olc::Decal*spr;
bool hasanim=false;
Animation*anim;
ObjectLoadInfo(olc::Decal*spr) {
this->spr=spr;
}
ObjectLoadInfo(olc::Decal*spr,Animation*anim) {
this->spr=spr;
this->anim=anim;
this->hasanim=true;
updateAnimationsList.push_back(anim);
}
};
class Object{
public:
float x,y;
olc::Decal*spr;
std::string name;
bool hasAnim=false;
Animation*anim;
};
class Entity{
public:
bool ally;
int hp;
int maxhp;
};
class SeasonsOfLoneliness : public olc::PixelGameEngine class SeasonsOfLoneliness : public olc::PixelGameEngine
{ {
public: public:
@ -103,10 +133,19 @@ public:
Animation playerAnimPlantDown; Animation playerAnimPlantDown;
Animation playerAnimPlantRight; Animation playerAnimPlantRight;
Animation playerAnimPlantLeft; Animation playerAnimPlantLeft;
Animation POWER_HAILSTORM_ANIMATION;
Animation POWER_HURRICANE_ANIMATION;
Animation POWER_METEOR_SHOWER_ANIMATION;
Animation POWER_METEOR_STORM_ANIMATION;
Animation POWER_SNOWSTORM_ANIMATION;
std::vector<Entity> entityList;
bool IN_BATTLE_ENCOUNTER = false;
olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL, olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
*PLAYER_DECAL; *PLAYER_DECAL,
std::map<std::string,olc::Decal*> BASE_OBJECTS; *WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL;
std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
bool OnUserCreate() override bool OnUserCreate() override
{ {
@ -120,6 +159,12 @@ public:
OXYGEN_METER_DECAL=new olc::Decal(new olc::Sprite("assets/co2.png")); OXYGEN_METER_DECAL=new olc::Decal(new olc::Sprite("assets/co2.png"));
PLANT_DECAL=new olc::Decal(new olc::Sprite("assets/plant.png")); PLANT_DECAL=new olc::Decal(new olc::Sprite("assets/plant.png"));
PLAYER_DECAL=new olc::Decal(new olc::Sprite("assets/player.png")); PLAYER_DECAL=new olc::Decal(new olc::Sprite("assets/player.png"));
WEATHERNODE_EFFECT_DECAL=new olc::Decal(new olc::Sprite("assets/weathernode_effect.png"));
POWER_HAILSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/hailstorm_icon.png"));
POWER_HURRICANE_DECAL=new olc::Decal(new olc::Sprite("assets/hurricane_icon.png"));
POWER_METEOR_SHOWER_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_shower_icon.png"));
POWER_METEOR_STORM_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_storm.png"));
POWER_SNOWSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/snowstorm_icon.png"));
current_playerAnim.spr=PLAYER_DECAL; current_playerAnim.spr=PLAYER_DECAL;
playerAnim.spr=PLAYER_DECAL; playerAnim.spr=PLAYER_DECAL;
@ -159,10 +204,43 @@ public:
playerAnimPlantDown.frames.push_back({0,128}); playerAnimPlantDown.frames.push_back({0,128});
current_playerAnim=playerAnimWalkDown; current_playerAnim=playerAnimWalkDown;
BASE_OBJECTS["DOME"]=DOME_DECAL; const int nodeAnimationSkipFrames=12;
BASE_OBJECTS["PLANT"]=PLANT_DECAL;
BASE_OBJECTS["EXIT"]=NULL; POWER_HAILSTORM_ANIMATION.spr=POWER_HAILSTORM_DECAL;
LoadMap("assets/maps/map2"); POWER_HAILSTORM_ANIMATION.frames.push_back({0,0});
POWER_HAILSTORM_ANIMATION.frames.push_back({32,0});
POWER_HAILSTORM_ANIMATION.frames.push_back({64,0});
POWER_HAILSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_HURRICANE_ANIMATION.spr=POWER_HURRICANE_DECAL;
POWER_HURRICANE_ANIMATION.frames.push_back({0,0});
POWER_HURRICANE_ANIMATION.frames.push_back({32,0});
POWER_HURRICANE_ANIMATION.frames.push_back({64,0});
POWER_HURRICANE_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_SHOWER_ANIMATION.spr=POWER_METEOR_SHOWER_DECAL;
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({0,0});
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({32,0});
POWER_METEOR_SHOWER_ANIMATION.frames.push_back({64,0});
POWER_METEOR_SHOWER_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_METEOR_STORM_ANIMATION.spr=POWER_METEOR_STORM_DECAL;
POWER_METEOR_STORM_ANIMATION.frames.push_back({0,0});
POWER_METEOR_STORM_ANIMATION.frames.push_back({32,0});
POWER_METEOR_STORM_ANIMATION.frames.push_back({64,0});
POWER_METEOR_STORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
POWER_SNOWSTORM_ANIMATION.spr=POWER_SNOWSTORM_DECAL;
POWER_SNOWSTORM_ANIMATION.frames.push_back({0,0});
POWER_SNOWSTORM_ANIMATION.frames.push_back({32,0});
POWER_SNOWSTORM_ANIMATION.frames.push_back({64,0});
POWER_SNOWSTORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);
BASE_OBJECTS["EXIT"]=new ObjectLoadInfo(NULL);
BASE_OBJECTS["HAILSTORM_NODE"]=new ObjectLoadInfo(POWER_HAILSTORM_DECAL,&POWER_HAILSTORM_ANIMATION);
BASE_OBJECTS["HURRICANE_NODE"]=new ObjectLoadInfo(POWER_HURRICANE_DECAL,&POWER_HURRICANE_ANIMATION);
BASE_OBJECTS["METEORSHOWER_NODE"]=new ObjectLoadInfo(POWER_METEOR_SHOWER_DECAL,&POWER_METEOR_SHOWER_ANIMATION);
BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION);
BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION);
LoadMap("assets/maps/map1");
return true; return true;
} }
@ -314,9 +392,16 @@ public:
} }
} }
} }
current_playerAnim.frame=(current_playerAnim.frame+1>=current_playerAnim.frames.size())?0:current_playerAnim.frame+1; if(frameCount%current_playerAnim.skip_frames==0) {
current_playerAnim.frame=(current_playerAnim.frame+1)%current_playerAnim.frames.size();
}
for (auto anim:updateAnimationsList) {
if (frameCount%anim->skip_frames==0) {
anim->frame=(anim->frame+1)%anim->frames.size();
}
}
if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible) { if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER) {
bool changed=false; bool changed=false;
if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld||GetKey(olc::NP6).bHeld) { if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld||GetKey(olc::NP6).bHeld) {
PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH); PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
@ -488,6 +573,22 @@ public:
case CUTSCENE_2: case CUTSCENE_2:
case GAMEWORLD:{ case GAMEWORLD:{
DrawGameWorld(); DrawGameWorld();
int meterYOffset=2;
if (CURRENT_CUTSCENE==NONE) {
if (foodMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-8,meterYOffset+2},to_string(foodCount),olc::BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-7,meterYOffset+2},to_string(foodCount),olc::BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},FOOD_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
if (oxygenMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},OXYGEN_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
}
}break; }break;
case CUTSCENE_3:{ case CUTSCENE_3:{
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,olc::Pixel(100, 10, 255),{2,2}); DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,olc::Pixel(100, 10, 255),{2,2});
@ -502,19 +603,6 @@ public:
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1}); GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
}break; }break;
} }
int meterYOffset=2;
if (foodMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-8,meterYOffset+2},to_string(foodCount),olc::BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-7,meterYOffset+2},to_string(foodCount),olc::BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},FOOD_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
if (oxygenMeterVisible) {
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLUE,{1,1});
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLACK,{1,1});
DrawDecal({WIDTH-52*0.4,meterYOffset},OXYGEN_METER_DECAL,{0.4,0.4});
meterYOffset+=(2+48*0.4);
}
if (messageBoxVisible) { if (messageBoxVisible) {
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},olc::Pixel(18, 0, 33,180)); DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},olc::Pixel(18, 0, 33,180));
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},olc::Pixel(18, 0, 33,180)); DrawDialogBox({0,HEIGHT-48},{WIDTH,48},olc::Pixel(18, 0, 33,180));
@ -526,7 +614,6 @@ public:
} }
FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency)); FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency));
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},olc::WHITE); //FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},olc::WHITE);
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
} }
void DrawGameWorld() { void DrawGameWorld() {
@ -553,7 +640,15 @@ public:
if (obj.name.compare("PLANT")==0) { if (obj.name.compare("PLANT")==0) {
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj.x,obj.y)*32,0},{32,32}); DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj.x,obj.y)*32,0},{32,32});
} else { } else {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr); if (obj.name.find("NODE")!=std::string::npos) {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-32+18,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2-32+26},WEATHERNODE_EFFECT_DECAL);
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},olc::Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
} else
if (obj.hasAnim) {
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2+(obj.anim->flipped?32:0),(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{obj.anim->flipped?-1:1,1});
} else {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr);
}
} }
} else } else
if (obj.name.compare("EXIT")==0) { if (obj.name.compare("EXIT")==0) {
@ -652,7 +747,11 @@ public:
split2>>obj.y; split2>>obj.y;
std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1)); std::string split3 = data.substr(data.find(';',data.find(";")+1)+1,data.length()-(data.find(';',data.find(";")+1)+1));
if (split3.compare("NULL")!=0) { if (split3.compare("NULL")!=0) {
obj.spr=BASE_OBJECTS[split3]; obj.spr=BASE_OBJECTS[split3]->spr;
if (BASE_OBJECTS[split3]->hasanim) {
obj.hasAnim=true;
obj.anim=BASE_OBJECTS[split3]->anim;
}
} else { } else {
obj.spr=NULL; obj.spr=NULL;
} }

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@ -1,42 +1,82 @@
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38;18;DOME
83;53;HAILSTORM_NODE

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