Cycle between cards

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 4c12d55c2d
commit a2f3a567b2
  1. 114
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness

@ -97,7 +97,9 @@ class WEATHER_POWER{
int damageRoll;
int range;
int playerOwnCount;
WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range) {
Pixel bgcol;
Pixel textcol;
WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range,Pixel bgcol,Pixel textcol) {
this->description=desc;
this->name=name;
this->anim=icon;
@ -105,6 +107,8 @@ class WEATHER_POWER{
this->damage=dmg;
this->damageRoll=dmgRoll;
this->range=range;
this->bgcol=bgcol;
this->textcol=textcol;
}
};
@ -199,14 +203,14 @@ public:
Animation POWER_METEOR_STORM_ANIMATION;
Animation POWER_SNOWSTORM_ANIMATION;
std::vector<Entity> entityList;
WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160);
WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200);
WEATHER_POWER*METEOR_SHOWER = new WEATHER_POWER("Meteor Shower","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96);
WEATHER_POWER*METEOR_STORM = new WEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140);
WEATHER_POWER*SNOWSTORM = new WEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140);
WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,64);
WEATHER_POWER*PETAL_BLOSSOM = new WEATHER_POWER("Petal Blossom","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,8,20,164);
WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200);
WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255));
WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255));
WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255));
WEATHER_POWER*METEOR_STORM = new WEATHER_POWER("Meteor Storm","Larger space rocks. 120+60d",&POWER_METEOR_STORM_ANIMATION,&POWER_METEOR_STORM_ANIMATION,120,60,140,Pixel(89, 4, 33,255),Pixel(130, 56, 1,255));
WEATHER_POWER*SNOWSTORM = new WEATHER_POWER("Snowstorm","Slows down targets and causes rapid temperature drops. 15+10d",&POWER_SNOWSTORM_ANIMATION,&POWER_SNOWSTORM_ANIMATION,15,10,140,Pixel(183, 196, 194,255),Pixel(222, 255, 254,255));
WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,64,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255));
WEATHER_POWER*PETAL_BLOSSOM = new WEATHER_POWER("Petal Blossom","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,8,20,164,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255));
WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255));
bool IN_BATTLE_ENCOUNTER = false;
int BATTLE_ENTRY_TIMER = 0;
int EFFECT_TIMER = 0;
@ -214,12 +218,13 @@ public:
WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
HAILSTORM,
HURRICANE,
METEOR_SHOWER,
METEOR_RAIN,
METEOR_STORM,
SNOWSTORM,};
battle::BATTLESTATE BATTLE_STATE=battle::NONE;
std::vector<WEATHER_POWER*> availablePowers;
WEATHER_POWER*BATTLE_CARD_SELECTION=HAILSTORM;
int BATTLE_CARD_SELECTION_IND=0;
Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
@ -319,7 +324,7 @@ public:
HAILSTORM->playerOwnCount=3;
HURRICANE->playerOwnCount=1;
METEOR_SHOWER->playerOwnCount=5;
METEOR_RAIN->playerOwnCount=5;
ENCOUNTER_SPIDEY_1.entities.push_back(*new Entity(SPIDEY_DECAL,"Spidey",2,3,80,80,false));
ENCOUNTER_SPIDEY_1.entities.push_back(*new Entity(SPIDEY_DECAL,"Spidey",4,4,80,80,false));
@ -387,33 +392,51 @@ public:
if (GetKey(F1).bPressed) {
ConsoleShow(F1,false);
}
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
changeAnimation(playerAnimWalkRight);
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
changeAnimation(playerAnimWalkLeft);
}
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
changeAnimation(playerAnimWalkUp);
}
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
changeAnimation(playerAnimWalkDown);
}
if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
changeAnimation(playerAnimRight);
if (playerCanMove()) {
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
changeAnimation(playerAnimWalkRight);
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
changeAnimation(playerAnimWalkLeft);
}
if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
changeAnimation(playerAnimLeft);
if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
changeAnimation(playerAnimWalkUp);
}
if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
changeAnimation(playerAnim);
if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
changeAnimation(playerAnimWalkDown);
}
if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
changeAnimation(playerAnimDown);
if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
changeAnimation(playerAnimRight);
}
if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
changeAnimation(playerAnimLeft);
}
if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
changeAnimation(playerAnim);
}
if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
changeAnimation(playerAnimDown);
}
}
} else
if (IN_BATTLE_ENCOUNTER) {
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
BATTLE_CARD_SELECTION_IND=(BATTLE_CARD_SELECTION_IND+1)%availablePowers.size();
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
if (--BATTLE_CARD_SELECTION_IND<0) {
BATTLE_CARD_SELECTION_IND=availablePowers.size()-1;
}
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
}break;
}
}
@ -506,7 +529,7 @@ public:
}
}
if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER) {
if (playerCanMove()) {
bool changed=false;
if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) {
PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
@ -562,7 +585,7 @@ public:
} else
if (obj.name.compare("METEORSHOWER_NODE")==0&&collidesWithPlayer(obj)) {
int amountGained=rand()%4+2;
METEOR_SHOWER->playerOwnCount+=amountGained;
METEOR_RAIN->playerOwnCount+=amountGained;
std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
OBJECTS.erase(OBJECTS.begin()+i--);
} else
@ -599,7 +622,8 @@ public:
//cout<<"There are x"<<WEATHER_POWERS[i]->playerOwnCount<<" of "<<WEATHER_POWERS[i]->name<<"\n";
}
}
BATTLE_CARD_SELECTION=availablePowers[0];
BATTLE_CARD_SELECTION_IND=0;
BATTLE_CARD_SELECTION=availablePowers[BATTLE_CARD_SELECTION_IND];
}
}
}
@ -813,10 +837,10 @@ public:
}
switch (BATTLE_STATE) {
case battle::PLAYER_SELECTION:{
GradientFillRectDecal({WIDTH/6,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,0),Pixel(72, 160, 212,255));
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,0),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255));
GradientFillRectDecal({WIDTH/6,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,0));
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,0),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255));
GradientFillRectDecal({WIDTH/6,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol,Pixel(72, 160, 212,0),BATTLE_CARD_SELECTION->bgcol);
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},BATTLE_CARD_SELECTION->bgcol,Pixel(72, 160, 212,0),BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol);
GradientFillRectDecal({WIDTH/6,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol,Pixel(72, 160, 212,0));
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,0),BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol,BATTLE_CARD_SELECTION->bgcol);
DrawPartialDecal({WIDTH/2-BATTLE_CARD_SELECTION->anim->width/2*3,HEIGHT/6+16-BATTLE_CARD_SELECTION->anim->height/2},BATTLE_CARD_SELECTION->anim->spr,BATTLE_CARD_SELECTION->anim->getCurrentFrame(),{BATTLE_CARD_SELECTION->anim->width,BATTLE_CARD_SELECTION->anim->height},{3,3});
for (int x=-1;x<=1;x++) {
for (int y=-1;y<=1;y++) {
@ -825,7 +849,7 @@ public:
}
}
}
DrawStringPropDecal({WIDTH/6+4,HEIGHT/2+8},BATTLE_CARD_SELECTION->name,Pixel(93, 161, 163,255),{2,2});
DrawStringPropDecal({WIDTH/6+4,HEIGHT/2+8},BATTLE_CARD_SELECTION->name,BATTLE_CARD_SELECTION->textcol,{2,2});
DrawWrappedPropText({WIDTH/6+4+1,HEIGHT/2+24+1},BATTLE_CARD_SELECTION->description,WIDTH/3*2-8,BLACK,{1,1});
DrawWrappedPropText({WIDTH/6+4,HEIGHT/2+24},BATTLE_CARD_SELECTION->description,WIDTH/3*2-8,Pixel(227, 245, 255,255),{1,1});
for (int x=-1;x<=1;x++) {
@ -1056,6 +1080,10 @@ public:
}
DrawStringPropDecal(pos,wrappedText,col,scale);
}
bool playerCanMove() {
return CURRENT_CUTSCENE==NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER;
}
};

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