generated from sigonasr2/CPlusPlusProjectTemplate
Zone effects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
29ab43fbb2
commit
95d0f85cff
@ -55,6 +55,7 @@ namespace cutscene{
|
|||||||
WALK_TO_COMPUTER,
|
WALK_TO_COMPUTER,
|
||||||
INPUT_USERNAME,
|
INPUT_USERNAME,
|
||||||
GO_OUTSIDE,
|
GO_OUTSIDE,
|
||||||
|
WALK_TO_ROVER
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -264,6 +265,18 @@ class Encounter{
|
|||||||
std::vector<int> turnOrder;
|
std::vector<int> turnOrder;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class Zone{
|
||||||
|
public:
|
||||||
|
vi2d pos; //In tile coordinates.
|
||||||
|
vi2d size; //In tile coordinates.
|
||||||
|
ParticleEffect*eff;
|
||||||
|
Zone(vi2d pos,vi2d size,vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor) {
|
||||||
|
this->pos=pos;
|
||||||
|
this->size=size;
|
||||||
|
this->eff=new ParticleEffect(effectPos,effectSize,pos_low,pos_high,size_low,size_high,spd_low,spd_high,col_low,col_high,amt,foregroundColor);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
namespace effect {
|
namespace effect {
|
||||||
class Pixel{
|
class Pixel{
|
||||||
public:
|
public:
|
||||||
@ -410,13 +423,14 @@ public:
|
|||||||
int TERMINAL_SELECTED_CHAR=0;
|
int TERMINAL_SELECTED_CHAR=0;
|
||||||
std::string TERMINAL_INPUT="";
|
std::string TERMINAL_INPUT="";
|
||||||
std::string PLAYER_NAME="...";
|
std::string PLAYER_NAME="...";
|
||||||
|
std::vector<Zone*>ZONES;
|
||||||
|
|
||||||
|
|
||||||
Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
|
Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
|
||||||
*PLAYER_DECAL,
|
*PLAYER_DECAL,
|
||||||
*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
|
*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
|
||||||
*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
|
*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
|
||||||
*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL;
|
*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL;
|
||||||
std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
|
std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
|
||||||
std::vector<Encounter> ENCOUNTERS;
|
std::vector<Encounter> ENCOUNTERS;
|
||||||
Encounter ENCOUNTER_SPIDEY_1;
|
Encounter ENCOUNTER_SPIDEY_1;
|
||||||
@ -458,6 +472,7 @@ public:
|
|||||||
TARGETING_RANGE_CIRCLE=new Decal(new Sprite("assets/targetRange.png"));
|
TARGETING_RANGE_CIRCLE=new Decal(new Sprite("assets/targetRange.png"));
|
||||||
HEALTHBAR_DECAL=new Decal(new Sprite("assets/healthbar.png"));
|
HEALTHBAR_DECAL=new Decal(new Sprite("assets/healthbar.png"));
|
||||||
COMPUTER_DECAL=new Decal(new Sprite("assets/computerSystem.png"));
|
COMPUTER_DECAL=new Decal(new Sprite("assets/computerSystem.png"));
|
||||||
|
BROKEN_ROVER_DECAL=new Decal(new Sprite("assets/brokenROVER.png"));
|
||||||
|
|
||||||
current_playerAnim.spr=PLAYER_DECAL;
|
current_playerAnim.spr=PLAYER_DECAL;
|
||||||
playerAnim.spr=PLAYER_DECAL;
|
playerAnim.spr=PLAYER_DECAL;
|
||||||
@ -559,6 +574,11 @@ public:
|
|||||||
BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION);
|
BASE_OBJECTS["METEORSTORM_NODE"]=new ObjectLoadInfo(POWER_METEOR_STORM_DECAL,&POWER_METEOR_STORM_ANIMATION);
|
||||||
BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION);
|
BASE_OBJECTS["SNOWSTORM_NODE"]=new ObjectLoadInfo(POWER_SNOWSTORM_DECAL,&POWER_SNOWSTORM_ANIMATION);
|
||||||
BASE_OBJECTS["COMPUTER"]=new ObjectLoadInfo(COMPUTER_DECAL);
|
BASE_OBJECTS["COMPUTER"]=new ObjectLoadInfo(COMPUTER_DECAL);
|
||||||
|
BASE_OBJECTS["BROKEN_ROVER"]=new ObjectLoadInfo(BROKEN_ROVER_DECAL);
|
||||||
|
|
||||||
|
Zone*SILICON_DEPOSIT_ZONE = new Zone({109,7},{26,9},{0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-30,-3},{30,3},Pixel(133, 98, 66,180),Pixel(220, 120, 90,230),300,Pixel(87, 78, 69,64));
|
||||||
|
|
||||||
|
ZONES.push_back(SILICON_DEPOSIT_ZONE);
|
||||||
|
|
||||||
|
|
||||||
for (int i=0;i<MAX_PIXELS;i++) {
|
for (int i=0;i<MAX_PIXELS;i++) {
|
||||||
@ -825,7 +845,7 @@ public:
|
|||||||
PLAYER_COORDS[1]=6;
|
PLAYER_COORDS[1]=6;
|
||||||
}break;
|
}break;
|
||||||
case cutscene::RAINING_IN_DOME:{
|
case cutscene::RAINING_IN_DOME:{
|
||||||
applyPixelEffect(HURRICANE,GetMapFileCoords(7,11));
|
applyPixelEffect(HURRICANE,GetMapFileCoords(7,11),1);
|
||||||
CUTSCENE_TIMER=0;
|
CUTSCENE_TIMER=0;
|
||||||
}break;
|
}break;
|
||||||
}
|
}
|
||||||
@ -922,9 +942,20 @@ public:
|
|||||||
if (positionModified) {
|
if (positionModified) {
|
||||||
playerMoved();
|
playerMoved();
|
||||||
}
|
}
|
||||||
|
bool zoneEffectActive=false;
|
||||||
|
for (int i=0;i<ZONES.size();i++) {
|
||||||
|
Zone*z = ZONES[i];
|
||||||
|
if (PLAYER_COORDS[0]>=z->pos.x&&PLAYER_COORDS[0]<=z->pos.x+z->size.x&&
|
||||||
|
PLAYER_COORDS[1]>=z->pos.y&&PLAYER_COORDS[1]<=z->pos.y+z->size.y) {
|
||||||
|
if (PIXEL_EFFECT_TRANSPARENCY==0) {
|
||||||
|
applyPixelEffect(z->eff,{PLAYER_COORDS[0],PLAYER_COORDS[1]},0.9);
|
||||||
|
}
|
||||||
|
zoneEffectActive=true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!zoneEffectActive&&PIXEL_EFFECT_TRANSPARENCY>0) {
|
||||||
|
clearPixelEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (playerCanMove()) {
|
|
||||||
for (int i=0;i<OBJECTS.size();i++) {
|
for (int i=0;i<OBJECTS.size();i++) {
|
||||||
Object*obj = OBJECTS[i];
|
Object*obj = OBJECTS[i];
|
||||||
if (obj->name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
if (obj->name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
||||||
@ -1030,6 +1061,7 @@ public:
|
|||||||
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
|
int TARGET_COORDS_Y=CURRENT_ENCOUNTER.y+HEIGHT/32/2;
|
||||||
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y) {
|
if (PLAYER_COORDS[0]==TARGET_COORDS_X&&PLAYER_COORDS[1]==TARGET_COORDS_Y) {
|
||||||
BATTLE_STATE = battle::PLAYER_SELECTION;
|
BATTLE_STATE = battle::PLAYER_SELECTION;
|
||||||
|
clearPixelEffect();
|
||||||
EFFECT_TIMER = 0;
|
EFFECT_TIMER = 0;
|
||||||
} else
|
} else
|
||||||
if (PLAYER_COORDS[0]!=TARGET_COORDS_X) {
|
if (PLAYER_COORDS[0]!=TARGET_COORDS_X) {
|
||||||
@ -1065,15 +1097,15 @@ public:
|
|||||||
PIXEL_EFFECT_TRANSPARENCY=0;
|
PIXEL_EFFECT_TRANSPARENCY=0;
|
||||||
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
|
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
|
||||||
if (PLAYER_SELECTED_TARGET==-2) {
|
if (PLAYER_SELECTED_TARGET==-2) {
|
||||||
applyPixelEffect(BATTLE_CARD_SELECTION,{PLAYER_COORDS[0],PLAYER_COORDS[1]});
|
applyPixelEffect(BATTLE_CARD_SELECTION,{PLAYER_COORDS[0],PLAYER_COORDS[1]},0);
|
||||||
} else {
|
} else {
|
||||||
applyPixelEffect(BATTLE_CARD_SELECTION,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y});
|
applyPixelEffect(BATTLE_CARD_SELECTION,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y},0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->damage<0) {
|
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->damage<0) {
|
||||||
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y});
|
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y},0);
|
||||||
} else {
|
} else {
|
||||||
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{PLAYER_COORDS[0],PLAYER_COORDS[1]});
|
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{PLAYER_COORDS[0],PLAYER_COORDS[1]},0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2008,7 +2040,27 @@ public:
|
|||||||
CUTSCENE_DISPLAYED_CARD=POWER;
|
CUTSCENE_DISPLAYED_CARD=POWER;
|
||||||
}
|
}
|
||||||
|
|
||||||
void applyPixelEffect(WEATHER_POWER*power,vf2d pos) {
|
void applyPixelEffect(ParticleEffect*effect,vf2d pos,float startingTransparency) {
|
||||||
|
SetDrawTarget(nullptr);
|
||||||
|
Clear(BLANK);
|
||||||
|
SetDrawTarget(1);
|
||||||
|
applyPixelEffect(
|
||||||
|
{(pos.x-PLAYER_COORDS[0])*32+WIDTH/2-16-effect->effectSize.x/2,(pos.y-PLAYER_COORDS[1])*32+HEIGHT/2-16-effect->effectSize.y/2},
|
||||||
|
effect->effectSize,
|
||||||
|
effect->pos_low,
|
||||||
|
effect->pos_high,
|
||||||
|
effect->size_low,
|
||||||
|
effect->size_high,
|
||||||
|
effect->spd_low,
|
||||||
|
effect->spd_high,
|
||||||
|
effect->col_low,
|
||||||
|
effect->col_high,
|
||||||
|
effect->amt,
|
||||||
|
effect->foregroundColor,startingTransparency
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void applyPixelEffect(WEATHER_POWER*power,vf2d pos,float startingTransparency) {
|
||||||
SetDrawTarget(nullptr);
|
SetDrawTarget(nullptr);
|
||||||
Clear(BLANK);
|
Clear(BLANK);
|
||||||
SetDrawTarget(1);
|
SetDrawTarget(1);
|
||||||
@ -2024,11 +2076,11 @@ public:
|
|||||||
power->effect->col_low,
|
power->effect->col_low,
|
||||||
power->effect->col_high,
|
power->effect->col_high,
|
||||||
power->effect->amt,
|
power->effect->amt,
|
||||||
power->effect->foregroundColor
|
power->effect->foregroundColor,startingTransparency
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void applyPixelEffect(vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor) {
|
void applyPixelEffect(vf2d effectPos,vf2d effectSize,vf2d pos_low,vf2d pos_high,vf2d size_low,vf2d size_high,vf2d spd_low,vf2d spd_high,olc::Pixel col_low,olc::Pixel col_high,int amt,olc::Pixel foregroundColor,float startingTransparency) {
|
||||||
for (int i=0;i<amt;i++) {
|
for (int i=0;i<amt;i++) {
|
||||||
pixels[i]->pos={range(pos_low.x,pos_high.x),range(pos_low.y,pos_high.y)};
|
pixels[i]->pos={range(pos_low.x,pos_high.x),range(pos_low.y,pos_high.y)};
|
||||||
pixels[i]->size={range(size_low.x,size_high.x),range(size_low.y,size_high.y)};
|
pixels[i]->size={range(size_low.x,size_high.x),range(size_low.y,size_high.y)};
|
||||||
@ -2044,6 +2096,7 @@ public:
|
|||||||
PIXEL_POS=effectPos;
|
PIXEL_POS=effectPos;
|
||||||
PIXEL_SIZE=effectSize;
|
PIXEL_SIZE=effectSize;
|
||||||
PIXEL_LIMIT=amt;
|
PIXEL_LIMIT=amt;
|
||||||
|
PIXEL_EFFECT_TRANSPARENCY=startingTransparency;
|
||||||
}
|
}
|
||||||
|
|
||||||
void clearPixelEffect() {
|
void clearPixelEffect() {
|
||||||
|
BIN
assets/brokenROVER.png
Normal file
BIN
assets/brokenROVER.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 964 B |
@ -2,34 +2,34 @@
|
|||||||
78
|
78
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000005000550000500000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005000000005000550000000000000050000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500005055000050000550005050000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005500550000050000500050050000550005000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005000000055555555555555555555555555000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005000055555555555555555555555555550000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005000000000555555555555555555555500000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000505000555555555555555555555505055000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055000500005555555555555555555000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000050000500555555555555550000050000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000555555550000500500000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000505505000000555555550055000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000555555550500550000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000050500000000500005050000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055000000000000500050000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000050000500500000550000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000005500000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000005550000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000555000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000000000000005500000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005500000000000000000050000055500000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000055500000000000000000000000050000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
@ -85,3 +85,4 @@
|
|||||||
202;33;METEORSTORM_NODE
|
202;33;METEORSTORM_NODE
|
||||||
167;44;SNOWSTORM_NODE
|
167;44;SNOWSTORM_NODE
|
||||||
20;10;HURRICANE_NODE
|
20;10;HURRICANE_NODE
|
||||||
|
33;35;BROKEN_ROVER
|
Loading…
x
Reference in New Issue
Block a user