generated from sigonasr2/CPlusPlusProjectTemplate
Add new X.X and X Minion data
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
fa2f66b964
commit
8fb1b35298
@ -42,6 +42,8 @@ enum GAMESTATE{
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GAME_OVER,
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COLLECTED_SILICON,
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CUTSCENE_4, //First rover repaired.
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CUTSCENE_4_DONE,
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LATER_THAT_NIGHT,
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};
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namespace cutscene{
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@ -87,6 +89,7 @@ namespace gameflag{
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VISIT_BROKEN_ROVER,
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COLLECTED_SILICON_1,
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REPAIRED_ROVER_1,
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REST_IN_DOME,
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};
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}
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@ -271,7 +274,10 @@ class Entity{
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bool turnComplete=false;
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bool slowed=false;
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int damageFrame=0;
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Entity(Decal*spr,std::string name,int x,int y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset) {
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int fixedTurnOrderInd=0;
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bool fixedTurnOrder=false; //If this is turned on, the selected move will increment in order of the move set (and loop accordingly.)
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vf2d sprScale;
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Entity(Decal*spr,std::string name,int x,int y,int hp,int maxhp,std::vector<WEATHER_POWER*>moveset,vf2d sprScale={1,1},bool fixedMoveset=false) {
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this->spr=spr;
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this->name=name;
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this->x=x;
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@ -280,6 +286,8 @@ class Entity{
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this->hp=hp;
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this->maxhp=maxhp;
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this->moveSet=moveset;
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this->fixedTurnOrder=fixedMoveset;
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this->sprScale=sprScale;
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}
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};
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@ -394,6 +402,7 @@ public:
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Animation CONSUME_MEAL_ANIMATION;
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Animation NADO_ANIMATION;
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Animation PETAL_STORM_ANIMATION;
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Animation SLEEP_ANIMATION;
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ParticleEffect*HAILSTORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{4,4},{-2,0.5},{-0.5,2},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*HURRICANE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{2,2},{-4,1},{-1,4},Pixel(225, 248, 252,64),Pixel(255,255,255,128),300,Pixel(220, 226, 227,0));
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ParticleEffect*METEOR_RAIN_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{3,3},{6,6},{-1,0.2},{-0.2,1},Pixel(46, 31, 31,255),Pixel(43, 31, 46,255),50,Pixel(30, 10, 36,0));
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@ -404,6 +413,11 @@ public:
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ParticleEffect*AVALANCHE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{8,8},{-4,2},{4,4},Pixel(143, 242, 255,255),Pixel(255,255,255,255),300,Pixel(220, 226, 227,0));
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ParticleEffect*CONSUME_SNACK_EFF = new ParticleEffect({0,0},{64,64},{64,64},{64,64},{1,1},{2,2},{-0.1,-0.5},{0.1,-0.05},Pixel(255,255,255,130),Pixel(255,255,255,210),30,Pixel(147, 161, 90,0)); //Used for CONSUME_MEAL too.
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ParticleEffect*PETAL_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-4,0.6},{4,2},Pixel(127, 27, 130,130),Pixel(227, 218, 227,240),160,Pixel(147, 161, 90,0));
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ParticleEffect*LIGHT_STORM_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{1,HEIGHT/2},{2,HEIGHT},{0,4},{0,25},Pixel(214, 233, 255,130),Pixel(255, 255, 255,255),30,Pixel(0, 0, 0,32));
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ParticleEffect*SEED_BULLET_EFF = new ParticleEffect({0,0},{64,64},{0,0},{WIDTH,HEIGHT},{1,1},{3,3},{-5,-5},{5,5},Pixel(138, 255, 153,200),Pixel(193, 245, 200,210),40,Pixel(70, 158, 62,0));
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ParticleEffect*SEED_PELLET_EFF = new ParticleEffect({0,0},{64,64},{0,0},{WIDTH,HEIGHT},{1,1},{1,1},{-3,-3},{3,3},Pixel(138, 255, 153,200),Pixel(193, 245, 200,210),10,Pixel(70, 158, 62,0));
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ParticleEffect*SUMMON_MINION_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{4,4},{12,12},{0,-6},{0,-20},Pixel(223, 242, 0,130),Pixel(223, 255, 114,210),50,Pixel(70, 158, 62,0));
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ParticleEffect*SEED_OF_LIFE_EFF = new ParticleEffect({0,0},{WIDTH,HEIGHT},{0,0},{WIDTH,HEIGHT},{2,2},{2,2},{-1,-2},{1,-0.2},Pixel(65, 98, 66,210),Pixel(65, 117, 60,255),140,Pixel(70, 158, 62,0));
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WEATHER_POWER*HAILSTORM = new WEATHER_POWER("Hailstorm","Causes a flurry of hard cold rocks to be unleashed in target area. 60+30d",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,60,30,160,Pixel(72, 160, 212,255),Pixel(93, 161, 163,255),120,HAILSTORM_EFF);
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WEATHER_POWER*HURRICANE = new WEATHER_POWER("Hurricane","Causes heavy winds, scattering seeds, heavy rain. 20+10d",&POWER_HURRICANE_ANIMATION,&POWER_HURRICANE_ANIMATION,20,10,200,Pixel(99, 148, 132,255),Pixel(121, 132, 140,255),120,HURRICANE_EFF);
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WEATHER_POWER*METEOR_RAIN = new WEATHER_POWER("Meteor Rain","Causes space rocks to fall on target area. 50+50d",&POWER_METEOR_SHOWER_ANIMATION,&POWER_METEOR_SHOWER_ANIMATION,50,50,96,Pixel(96, 86, 153,255),Pixel(170, 103, 201,255),120,METEOR_STORM_EFF);
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@ -412,6 +426,11 @@ public:
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WEATHER_POWER*SANDSTORM = new WEATHER_POWER("Sandstorm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,64,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SANDSTORM_EFF);
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WEATHER_POWER*SEED_STORM = new WEATHER_POWER("Seed Storm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,-10,15,30,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_STORM_EFF);
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WEATHER_POWER*AVALANCHE = new WEATHER_POWER("Avalanche","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,200,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,AVALANCHE_EFF);
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WEATHER_POWER*LIGHT_STORM = new WEATHER_POWER("Light Storm","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,15,10,64,Pixel(171, 151, 53,255),Pixel(237, 237, 237,255),120,LIGHT_STORM_EFF);
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WEATHER_POWER*SEED_BULLET = new WEATHER_POWER("Seed Bullet","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,10,15,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_BULLET_EFF);
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WEATHER_POWER*SEED_PELLET = new WEATHER_POWER("Seed Pellet","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,5,10,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_PELLET_EFF);
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WEATHER_POWER*SEED_OF_LIFE = new WEATHER_POWER("Seed of Life","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,-10,15,96,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_OF_LIFE_EFF);
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WEATHER_POWER*SUMMON_MINIONS = new WEATHER_POWER("Summon Minions","",&POWER_HAILSTORM_ANIMATION,&POWER_HAILSTORM_ANIMATION,-75,15,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SUMMON_MINION_EFF);
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WEATHER_POWER*CONSUME_SNACK = new WEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",&CONSUME_SNACK_ANIMATION,&CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*CONSUME_MEAL = new WEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",&CONSUME_MEAL_ANIMATION,&CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
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WEATHER_POWER*PETAL_STORM = new WEATHER_POWER("Petal Storm","Places seeds, causes minor healing. 20+20d",&PETAL_STORM_ANIMATION,&PETAL_STORM_ANIMATION,20,20,110,Pixel(189, 132, 189,255),Pixel(235, 75, 235,255),120,PETAL_STORM_EFF);
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@ -447,8 +466,7 @@ public:
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int PIXEL_LIMIT=0;
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vf2d PIXEL_POS;
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vf2d PIXEL_SIZE;
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std::vector<WEATHER_POWER*>MOVESET_SPIDEY;
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float PIXEL_EFFECT_TRANSPARENCY=0.5;
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float PIXEL_EFFECT_TRANSPARENCY=0;
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int CUTSCENE_OBJ_COUNT=0;
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int TERMINAL_SELECTED_CHAR=0;
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std::string TERMINAL_INPUT="";
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@ -457,6 +475,7 @@ public:
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std::vector<vi2d>COLLECTED_ITEMS;
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Zone*ACTIVE_ZONE=nullptr;
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std::vector<vi2d>REPAIRED_ROVERS;
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std::string CONSOLE_REF_TEXT;
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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@ -464,11 +483,17 @@ public:
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*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
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*SPIDEY_DECAL,*TARGETING_CIRCLE,*TARGETING_RANGE_CIRCLE,*HEALTHBAR_DECAL,
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*CONSUME_SNACK_DECAL,*CONSUME_MEAL_DECAL,*COMPUTER_DECAL,*BROKEN_ROVER_DECAL,
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*NADO_DECAL,*SILICON_ROCK_DECAL,*PETAL_STORM_DECAL,*ROVER_DECAL;
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*NADO_DECAL,*SILICON_ROCK_DECAL,*PETAL_STORM_DECAL,*ROVER_DECAL,*X_X_DECAL,
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*LATER_THAT_NIGHT_DECAL,*SLEEP_DECAL;
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std::map<std::string,ObjectLoadInfo*> BASE_OBJECTS;
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std::vector<Encounter> ENCOUNTERS;
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Encounter ENCOUNTER_SPIDEY_1;
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Encounter ENCOUNTER_X_X;
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Encounter CURRENT_ENCOUNTER;
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std::vector<WEATHER_POWER*>MOVESET_SPIDEY;
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std::vector<WEATHER_POWER*>MOVESET_X_X;
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std::vector<WEATHER_POWER*>MOVESET_XMINION;
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std::queue<int> turnOrder;
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#define MAX_PIXELS 500
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@ -516,6 +541,9 @@ public:
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SILICON_ROCK_DECAL=new Decal(new Sprite("assets/siliconPiece.png"));
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PETAL_STORM_DECAL=new Decal(new Sprite("assets/petalstorm_icon.png"));
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ROVER_DECAL=new Decal(new Sprite("assets/ROVER.png"));
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X_X_DECAL=new Decal(new Sprite("assets/X_X.png"));
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LATER_THAT_NIGHT_DECAL=new Decal(new Sprite("assets/LaterThatNight.png"));
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SLEEP_DECAL=new Decal(new Sprite("assets/sleep.png"));
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current_playerAnim.spr=PLAYER_DECAL;
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playerAnim.spr=PLAYER_DECAL;
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@ -602,6 +630,11 @@ public:
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PETAL_STORM_ANIMATION.frames.push_back({i*32,0});
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}
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PETAL_STORM_ANIMATION.skip_frames=nodeAnimationSkipFrames;
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SLEEP_ANIMATION.spr=SLEEP_DECAL;
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for (int i=0;i<3;i++) {
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PETAL_STORM_ANIMATION.frames.push_back({i*32+32,0});
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}
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SLEEP_ANIMATION.skip_frames=5;
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HAILSTORM->playerOwnCount=3;
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HURRICANE->playerOwnCount=1;
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@ -611,12 +644,35 @@ public:
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MOVESET_SPIDEY.push_back(SEED_STORM);
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MOVESET_SPIDEY.push_back(AVALANCHE);
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MOVESET_X_X.push_back(LIGHT_STORM);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SEED_OF_LIFE);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SUMMON_MINIONS);
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MOVESET_X_X.push_back(SEED_OF_LIFE);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SEED_BULLET);
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MOVESET_X_X.push_back(SEED_PELLET);
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MOVESET_XMINION.push_back(SEED_PELLET);
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MOVESET_XMINION.push_back(SEED_PELLET);
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MOVESET_XMINION.push_back(SEED_STORM);
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ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",2,3,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",4,4,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.entities.push_back(new Entity(SPIDEY_DECAL,"Spidey",6,2,80,80,MOVESET_SPIDEY));
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ENCOUNTER_SPIDEY_1.x=79;
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ENCOUNTER_SPIDEY_1.y=47;
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ENCOUNTERS.push_back(ENCOUNTER_SPIDEY_1);
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ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X_X",3,3,590,590,MOVESET_X_X,{1,1},true));
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ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",4,4,80,80,MOVESET_XMINION,{0.4,0.4}));
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ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",6,2,80,80,MOVESET_XMINION,{0.4,0.4}));
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ENCOUNTER_X_X.entities.push_back(new Entity(X_X_DECAL,"X Minion",6,2,80,80,MOVESET_XMINION,{0.4,0.4}));
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ENCOUNTER_X_X.x=38;
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ENCOUNTER_X_X.y=35;
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//ENCOUNTERS.push_back(ENCOUNTER_X_X); //Activate at beginning of Chapter 2.
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BASE_OBJECTS["DOME"]=new ObjectLoadInfo(DOME_DECAL);
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BASE_OBJECTS["PLANT"]=new ObjectLoadInfo(PLANT_DECAL);
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@ -661,12 +717,13 @@ public:
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}
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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if (textInd>=STORY_TEXT1.length()) {
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if (textInd>=CONSOLE_REF_TEXT.length()) {
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fadeOut();
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}
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}break;
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case CUTSCENE_4:{
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if (textInd>=STORY_TEXT1.length()) {
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if (textInd>=CONSOLE_REF_TEXT.length()) {
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GAME_STATE=CUTSCENE_4_DONE;
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fadeOut();
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}
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}break;
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@ -871,6 +928,9 @@ public:
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GAME_STATE=GAMEWORLD;
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}break;
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case CUTSCENE_4:{
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fadeIn();
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}break;
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case CUTSCENE_4_DONE:{
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GAME_STATE=GAMEWORLD;
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PlayCutscene(cutscene::GET_SOME_REST);
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fadeIn();
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@ -898,6 +958,11 @@ public:
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TeleportToMapFileCoords(13,122);
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fadeIn();
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}break;
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case cutscene::REPAIR_ROVER_1:{
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ResetTerminal(STORY_TEXT3);
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GAME_STATE=CUTSCENE_4;
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fadeIn();
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}break;
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case cutscene::END_VOLCANIC_AREA_CUTSCENE:{
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PLAYER_COORDS[0]=33;
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PLAYER_COORDS[1]=34;
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@ -916,9 +981,6 @@ public:
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DisplayMessageBox(10);
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EndCutscene();
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}break;
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case cutscene::GET_SOME_REST:{
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DisplayMessageBox(18);
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}break;
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}
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}
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@ -938,8 +1000,7 @@ public:
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PLAYER_COORDS[1]=35+(64/2/32);
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}break;
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case cutscene::PAUSE_TO_CUTSCENE_3:{
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CUTSCENE_CONSOLE_TEXT.clear();
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textInd=0;
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ResetTerminal(STORY_TEXT2);
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}break;
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case cutscene::CUTSCENE_4:{
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LoadMap("assets/maps/map2");
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@ -957,6 +1018,9 @@ public:
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case cutscene::REPAIR_ROVER_1:{
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CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,{64,0},{32,32},true);
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}break;
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case cutscene::GET_SOME_REST:{
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DisplayMessageBox(18);
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}break;
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}
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for (int i=0;i<8;i++) {
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CUTSCENE_FLAGS[i]=false;
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@ -1188,7 +1252,7 @@ public:
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}
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}
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if (IN_BATTLE_ENCOUNTER) {
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if (IN_BATTLE_ENCOUNTER&&!messageBoxVisible) {
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BATTLE_ENTRY_TIMER++;
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switch (BATTLE_STATE) {
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case battle::WAITING_FOR_CAMERA: {
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@ -1511,6 +1575,8 @@ public:
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for (int i=0;i<OBJECTS.size();i++) {
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if (OBJECTS[i]->x==33&&OBJECTS[i]->y==35) {
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OBJECTS[i]->spr=ROVER_DECAL;
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CUTSCENE_FLAGS[4]=true;
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break;
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}
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}
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} else
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@ -1519,7 +1585,8 @@ public:
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CUTSCENE_FLAGS[2]=true;
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} else
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if (!CUTSCENE_FLAGS[3]&&CUTSCENE_TIMER>120) {
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GAME_STATE=CUTSCENE_4;
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fadeOut();
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CUTSCENE_FLAGS[3]=true;
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}
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}
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}break;
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@ -1540,21 +1607,20 @@ public:
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case CUTSCENE_1:
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case CUTSCENE_3:
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case CUTSCENE_4:{
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std::string refText;
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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refText=STORY_TEXT1;
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CONSOLE_REF_TEXT=STORY_TEXT1;
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}break;
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case CUTSCENE_3:{
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refText=STORY_TEXT2;
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CONSOLE_REF_TEXT=STORY_TEXT2;
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}break;
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case CUTSCENE_4:{
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refText=STORY_TEXT3;
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CONSOLE_REF_TEXT=STORY_TEXT3;
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}break;
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}
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if (GAME_STATE==CUTSCENE_3&&frameCount%4!=0) {break;}
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if (textInd<refText.length()) {
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char c = refText[textInd++];
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if (textInd<CONSOLE_REF_TEXT.length()) {
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char c = CONSOLE_REF_TEXT[textInd++];
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CUTSCENE_CONSOLE_TEXT+=c;
|
||||
if (c!='\n') {
|
||||
cursorX++;
|
||||
@ -1571,7 +1637,7 @@ public:
|
||||
CUTSCENE_CONSOLE_TEXT+='\n';
|
||||
cursorX=0;
|
||||
while (tempIndex<textInd) {
|
||||
CUTSCENE_CONSOLE_TEXT+=refText[tempIndex++];
|
||||
CUTSCENE_CONSOLE_TEXT+=CONSOLE_REF_TEXT[tempIndex++];
|
||||
cursorX++;
|
||||
}
|
||||
}
|
||||
@ -1666,7 +1732,7 @@ public:
|
||||
PlayCutscene(cutscene::WALK_TO_COMPUTER);
|
||||
CUTSCENE_OBJS[0]=CreateObject({PLAYER_COORDS[0],PLAYER_COORDS[1]},PLAYER_DECAL,{32,0},{32,32},true);
|
||||
} else
|
||||
if (!GAME_FLAGS[gameflag::REPAIRED_ROVER_1]&&PLAYER_COORDS[0]>=31&&PLAYER_COORDS[0]<=35&&PLAYER_COORDS[1]>=33&&PLAYER_COORDS[1]<=37) {
|
||||
if (!GAME_FLAGS[gameflag::REPAIRED_ROVER_1]&&GAME_FLAGS[gameflag::COLLECTED_SILICON_1]&&PLAYER_COORDS[0]>=31&&PLAYER_COORDS[0]<=35&&PLAYER_COORDS[1]>=33&&PLAYER_COORDS[1]<=37) {
|
||||
GAME_FLAGS[gameflag::REPAIRED_ROVER_1]=true;
|
||||
PlayCutscene(cutscene::REPAIR_ROVER_1);
|
||||
}
|
||||
@ -1674,7 +1740,8 @@ public:
|
||||
|
||||
void drawGame(){
|
||||
switch (GAME_STATE) {
|
||||
case CUTSCENE_1:{
|
||||
case CUTSCENE_1:
|
||||
case CUTSCENE_4:{
|
||||
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,GREEN,{1,1});
|
||||
if (textInd<STORY_TEXT1.length()) {
|
||||
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},GREEN);
|
||||
@ -1724,6 +1791,9 @@ public:
|
||||
GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2});
|
||||
GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
|
||||
}break;
|
||||
case LATER_THAT_NIGHT:{
|
||||
DrawDecal({WIDTH/2-LATER_THAT_NIGHT_DECAL->sprite->width/2,HEIGHT/2-LATER_THAT_NIGHT_DECAL->sprite->height/2},LATER_THAT_NIGHT_DECAL);
|
||||
}break;
|
||||
}
|
||||
switch (BATTLE_STATE) {
|
||||
case battle::PLAYER_SELECTION:{
|
||||
@ -2500,6 +2570,12 @@ public:
|
||||
}
|
||||
return reachedPosition;
|
||||
}
|
||||
|
||||
void ResetTerminal(std::string text){
|
||||
CUTSCENE_CONSOLE_TEXT.clear();
|
||||
textInd=0;
|
||||
CONSOLE_REF_TEXT=text;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
Binary file not shown.
BIN
assets/LaterThatNight.png
Normal file
BIN
assets/LaterThatNight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.1 KiB |
BIN
assets/X.X.png
Normal file
BIN
assets/X.X.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.7 KiB |
BIN
assets/sleep.png
Normal file
BIN
assets/sleep.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
6
ideas
6
ideas
@ -105,6 +105,12 @@ Wakes up Player.
|
||||
"Of course now would be a GREAT time for an invasion."
|
||||
|
||||
<Upon walking outside, the battle begins.>
|
||||
"What's with that weird sigil on its body..?"
|
||||
|
||||
<Boss' first attack will be Light Storm>
|
||||
Dealing heavy damage. (Sets HP to 20.)
|
||||
"Urgh...Not good, seems dangerous. Time to use Petal Storm. It allows me to regenerate health while setting up seeds!"
|
||||
"Then I'll be able to use Hurricane powers in order to grow them, nourishing me while dealing additional damage!"
|
||||
|
||||
A card shrine appears in the house, giving you access to Petal Storm.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user