Animation system setup

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent db0e06c579
commit 8b3114be03
  1. 150
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness
  3. BIN
      assets/player.png
  4. 4
      pixelGameEngine.h

@ -36,6 +36,18 @@ class Object{
std::string name;
};
class Animation{
public:
olc::Decal*spr;
std::vector<olc::vi2d> frames;
int frame=0;
bool flipped=false;
olc::vi2d getCurrentFrame() {
return frames[frame];
}
};
class SeasonsOfLoneliness : public olc::PixelGameEngine
{
public:
@ -78,8 +90,22 @@ public:
int oxygenQualityLevel=34;
int plantState=0b10010110101000101010100110101010;
olc::SplashScreen splash;
olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL;
Animation current_playerAnim;
Animation playerAnim;
Animation playerAnimRight;
Animation playerAnimLeft;
Animation playerAnimDown;
Animation playerAnimWalkUp;
Animation playerAnimWalkDown;
Animation playerAnimWalkRight;
Animation playerAnimWalkLeft;
Animation playerAnimPlantUp;
Animation playerAnimPlantDown;
Animation playerAnimPlantRight;
Animation playerAnimPlantLeft;
olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
*PLAYER_DECAL;
std::map<std::string,olc::Decal*> BASE_OBJECTS;
bool OnUserCreate() override
@ -93,6 +119,46 @@ public:
FOOD_METER_DECAL=new olc::Decal(new olc::Sprite("assets/corn.png"));
OXYGEN_METER_DECAL=new olc::Decal(new olc::Sprite("assets/co2.png"));
PLANT_DECAL=new olc::Decal(new olc::Sprite("assets/plant.png"));
PLAYER_DECAL=new olc::Decal(new olc::Sprite("assets/player.png"));
current_playerAnim.spr=PLAYER_DECAL;
playerAnim.spr=PLAYER_DECAL;
playerAnimRight.spr=PLAYER_DECAL;
playerAnimLeft.spr=PLAYER_DECAL;
playerAnimLeft.flipped=true;
playerAnimDown.spr=PLAYER_DECAL;
playerAnimWalkUp.spr=PLAYER_DECAL;
playerAnimWalkDown.spr=PLAYER_DECAL;
playerAnimWalkRight.spr=PLAYER_DECAL;
playerAnimWalkLeft.spr=PLAYER_DECAL;
playerAnimWalkLeft.flipped=true;
playerAnimPlantUp.spr=PLAYER_DECAL;
playerAnimPlantDown.spr=PLAYER_DECAL;
playerAnimPlantRight.spr=PLAYER_DECAL;
playerAnimPlantLeft.spr=PLAYER_DECAL;
playerAnimPlantLeft.flipped=true;
playerAnim.frames.push_back({64,0});
playerAnimRight.frames.push_back({32,0});
playerAnimLeft.frames.push_back({32,0});
playerAnimDown.frames.push_back({0,0});
playerAnimWalkUp.frames.push_back({0,96});
playerAnimWalkUp.frames.push_back({32,96});
playerAnimWalkUp.frames.push_back({64,96});
playerAnimWalkRight.frames.push_back({0,64});
playerAnimWalkLeft.frames.push_back({0,64});
playerAnimWalkRight.frames.push_back({32,64});
playerAnimWalkLeft.frames.push_back({32,64});
playerAnimWalkRight.frames.push_back({64,64});
playerAnimWalkLeft.frames.push_back({64,64});
playerAnimWalkDown.frames.push_back({0,32});
playerAnimWalkDown.frames.push_back({32,32});
playerAnimWalkDown.frames.push_back({64,32});
playerAnimPlantUp.frames.push_back({64,128});
playerAnimPlantRight.frames.push_back({32,128});
playerAnimPlantLeft.frames.push_back({32,128});
playerAnimPlantDown.frames.push_back({0,128});
current_playerAnim=playerAnimWalkDown;
BASE_OBJECTS["DOME"]=DOME_DECAL;
BASE_OBJECTS["PLANT"]=PLANT_DECAL;
BASE_OBJECTS["EXIT"]=NULL;
@ -101,6 +167,10 @@ public:
}
void GetAnyKeyPress() override {
if (!GetKey(olc::W).bPressed&&!GetKey(olc::A).bPressed&&!GetKey(olc::S).bPressed&&!GetKey(olc::D).bPressed&&
!GetKey(olc::UP).bPressed&&!GetKey(olc::RIGHT).bPressed&&!GetKey(olc::DOWN).bPressed&&!GetKey(olc::LEFT).bPressed) {
ActionButtonPress();
}
if (messageBoxVisible) {
if (messageBoxCursor!=messageBoxRefText.length()) {
while (messageBoxCursor<messageBoxRefText.length()) {
@ -119,6 +189,17 @@ public:
}
}
void ActionButtonPress() {
switch (GAME_STATE) {
case GAMEWORLD:{
if (PLAYER_COORDS[0]>=8&&PLAYER_COORDS[0]<12&&
PLAYER_COORDS[1]>=2&&PLAYER_COORDS[1]<6) {
cout<<"You are standing over plant "<<getPlantId((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1])<<" in state "<<getPlantStatus((int)PLAYER_COORDS[0],(int)PLAYER_COORDS[1]);
}
}break;
}
}
bool OnUserUpdate(float fElapsedTime) override
{
elapsedTime+=fElapsedTime;
@ -129,6 +210,35 @@ public:
if (GetKey(olc::F1).bPressed) {
ConsoleShow(olc::F1,false);
}
if (GetKey(olc::D).bPressed||GetKey(olc::RIGHT).bPressed) {
changeAnimation(playerAnimWalkRight);
}
if (GetKey(olc::A).bPressed||GetKey(olc::LEFT).bPressed) {
changeAnimation(playerAnimWalkLeft);
}
if (GetKey(olc::W).bPressed||GetKey(olc::UP).bPressed) {
changeAnimation(playerAnimWalkUp);
}
if (GetKey(olc::S).bPressed||GetKey(olc::DOWN).bPressed) {
changeAnimation(playerAnimWalkDown);
}
if (!GetKey(olc::D).bHeld&&!GetKey(olc::RIGHT).bHeld&&
!GetKey(olc::A).bHeld&&!GetKey(olc::LEFT).bHeld&&
!GetKey(olc::S).bHeld&&!GetKey(olc::UP).bHeld&&
!GetKey(olc::W).bHeld&&!GetKey(olc::DOWN).bHeld) {
if (GetKey(olc::D).bReleased||GetKey(olc::RIGHT).bReleased) {
changeAnimation(playerAnimRight);
}
if (GetKey(olc::A).bReleased||GetKey(olc::LEFT).bReleased) {
changeAnimation(playerAnimLeft);
}
if (GetKey(olc::W).bReleased||GetKey(olc::UP).bReleased) {
changeAnimation(playerAnim);
}
if (GetKey(olc::S).bReleased||GetKey(olc::DOWN).bReleased) {
changeAnimation(playerAnimDown);
}
}
drawGame();
// called once per frame
@ -201,27 +311,45 @@ public:
}
}
}
current_playerAnim.frame=(current_playerAnim.frame+1>=current_playerAnim.frames.size())?0:current_playerAnim.frame+1;
if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible) {
bool changed=false;
if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld) {
PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
ConsoleClear();
cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkRight) {
changeAnimation(playerAnimWalkRight);
changed=true;
}
}
if (GetKey(olc::A).bHeld||GetKey(olc::LEFT).bHeld) {
PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
ConsoleClear();
cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkLeft) {
changeAnimation(playerAnimWalkLeft);
changed=true;
}
}
if (GetKey(olc::W).bHeld||GetKey(olc::UP).bHeld) {
PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
ConsoleClear();
cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkUp) {
changeAnimation(playerAnimWalkUp);
changed=true;
}
}
if (GetKey(olc::S).bHeld||GetKey(olc::DOWN).bHeld) {
PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
ConsoleClear();
cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
if (!changed&&&current_playerAnim!=&playerAnimWalkDown) {
changeAnimation(playerAnimWalkDown);
changed=true;
}
}
}
@ -394,7 +522,8 @@ public:
}
}
FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency));
FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},olc::WHITE);
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},olc::WHITE);
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
}
void DrawGameWorld() {
@ -419,7 +548,7 @@ public:
for (auto&obj:OBJECTS) {
if (obj.spr!=NULL) {
if (obj.name.compare("PLANT")==0) {
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj)*32,0},{32,32});
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},obj.spr,{getPlantStatus(obj.x,obj.y)*32,0},{32,32});
} else {
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr);
}
@ -430,12 +559,12 @@ public:
}
}
int getPlantId(Object obj) {
return ((int)obj.x-8)%4+((int)obj.y-2)*4;
int getPlantId(int x, int y) {
return ((int)x-8)%4+((int)y-2)*4;
}
int getPlantStatus(Object obj) {
return plantState>>getPlantId(obj)*2&0b11;
int getPlantStatus(int x,int y) {
return plantState>>getPlantId(x,y)*2&0b11;
}
void DrawDialogBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) {
@ -531,6 +660,11 @@ public:
printf("\n");
}
}
void changeAnimation(Animation anim) {
current_playerAnim=anim;
current_playerAnim.frame=0;
}
};

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@ -3442,6 +3442,7 @@ namespace olc
// Compare hardware input states from previous frame
auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount)
{
bool pressed=false;
for (uint32_t i = 0; i < nKeyCount; i++)
{
pKeys[i].bPressed = false;
@ -3450,7 +3451,7 @@ namespace olc
{
if (pStateNew[i])
{
GetAnyKeyPress();
pressed=true;
pKeys[i].bPressed = !pKeys[i].bHeld;
pKeys[i].bHeld = true;
}
@ -3463,6 +3464,7 @@ namespace olc
}
pStateOld[i] = pStateNew[i];
}
if (pressed) {GetAnyKeyPress();}
};
ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256);

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