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RPG Storytelling |
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Extraterrestial Weather |
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Someone living on this planet. Sparse on resources, very volatile weather. |
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"ERROR CODE -1: Transmission Failed. Lost Receiving Target Location. |
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GPSNAV-17 - UNABLE TO LOCATE |
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GPSNAV-18 - UNABLE TO LOCATE |
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GPSNAV-22 - UNABLE TO LOCATE |
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GPSNAV-26 - UNABLE TO LOCATE |
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GPSNAV-31 - UNABLE TO LOCATE |
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GPSNAV-33 - UNABLE TO LOCATE |
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GPSNAV-35 - UNABLE TO LOCATE" |
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Transmission from Rover. (Rover is in bad condition) |
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Pan over to character's "dome" |
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Small house with some plants and simulating a small earth rain cycle / weather. |
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"RAIN CYCLE COMMENCING." |
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RESOURCES COUNTER: 3 (Shaking violently red) |
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We'll get to see the main character: |
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"Phew, thank goodness these came just in time." |
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<Player will then proceed to pick them up.> |
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"RAIN CYCLE ENDING. NEXT RAIN CYCLE DUE IN 17 TERRESTIAL CYCLES." |
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"I wonder how the air is today.." |
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<Player will be directed to check oxygen monitor> |
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Upon checking oxygen monitor, it will say Air Quality: 34%. (This now appears in the interface) |
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"Hmm, an actual good day." <Pulls up calendar: List of predicted cycles> |
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"The winds must have kicked in early. Better go out and work on R.O.V.E.R.." |
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<While the winds are active it lets the small amount of oxygen within the system circulate on the surface of the planet.> |
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(For the time being these numbers will remain static but will be later in the player's control) |
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Player will go check on ROVER and see that another transmission has failed. |
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"I almost have the receiving unit repaired, I just need another good vein of silicon and we can finish this." |
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"Hmmm..." |
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<Player looks out into the distance and sees a wall of dust> |
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"So those dust columns only form around large hole deposits. This is usually where volcanic activity subsides, and usually dense rich in minerals!" |
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"We'll head there." |
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<Player can start moving towards that location> |
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Tarantula/Centipede creatures will ambush the player. |
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"Not a great time for buggers. But, I'll have to take them out." |
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Combat: |
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- Every turn you can perform a Weather action. |
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- Weather actions are randomized, but known from the start. You will have to use them in a certain order to get the desired effect you want. |
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"Hurricane" - Creates a rainstorm and causes targets to become Wet. |
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"Snowstorm" - Causes wet enemies to freeze and does freezing damage over time |
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"Hailstorm" - Causes chunks of hail to rain onto enemies. (AoE) |
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After the first fight, the player acknowledges their control over weather. |
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"That's right, I do have some control over the elements around here. Over time, I've managed to study what my ancestors were exposed to on this planet." |
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"Careful reading and diligence has paid off and I am now able to conjure up at least small forms of these storms that my past generations were so consumed by." |
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"They would write on and on about how the entire world was completely transformed by these powers, and that everyday their lives would be completely |
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changed and influenced simply by controlling these systems." |
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"In complete awe of the scope of these powers, I started reading and spending time learning how these powers worked. But in the process, I've been |
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a little baffled." |
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"I don't see most of these weather systems here anymore. And what happened to all the other people? The only thing I have left...Is R.O.V.E.R. That's why I am so fixated on repairing him. Once I do, surely he will have all the answers..." |
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"Winds" - Winds interact with Seeds and Fire. |
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"Petal Storm" - A petal storm causes Seeds to scatter and minor damage. |
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"" |
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