generated from sigonasr2/CPlusPlusProjectTemplate
olc::
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
b8e0037928
commit
3c081b3cbf
@ -4,7 +4,7 @@
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#define OLC_PGEX_SPLASHSCREEN
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#include "splash.h"
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using namespace std;
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using namespace olc;
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enum GAMESTATE{
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CUTSCENE_1,
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@ -14,6 +14,7 @@ enum GAMESTATE{
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WAITING_FOR_CUTSCENE_3,
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};
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namespace cutscene{
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enum CUTSCENE{
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NONE,
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PAN_DOME,
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@ -21,6 +22,7 @@ enum CUTSCENE{
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CUTSCENE_4,
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TRANSITION_CUTSCENE,
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};
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}
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namespace battle{
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enum BATTLESTATE{
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@ -45,15 +47,15 @@ namespace battle{
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class Animation{
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public:
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olc::Decal*spr;
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std::vector<olc::vi2d> frames;
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Decal*spr;
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std::vector<vi2d> frames;
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int frame=0;
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bool flipped=false;
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int skip_frames=1; //Essentially the animation speed. Number of frames to wait for next frame.
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int width=32;
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int height=32;
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olc::vi2d getCurrentFrame() {
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vi2d getCurrentFrame() {
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return frames[frame];
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}
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};
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@ -62,13 +64,13 @@ std::vector<Animation*> updateAnimationsList; //Used to store animations in the
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class ObjectLoadInfo{
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public:
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olc::Decal*spr;
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Decal*spr;
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bool hasanim=false;
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Animation*anim;
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ObjectLoadInfo(olc::Decal*spr) {
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ObjectLoadInfo(Decal*spr) {
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this->spr=spr;
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}
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ObjectLoadInfo(olc::Decal*spr,Animation*anim) {
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ObjectLoadInfo(Decal*spr,Animation*anim) {
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this->spr=spr;
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this->anim=anim;
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this->hasanim=true;
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@ -79,39 +81,12 @@ class ObjectLoadInfo{
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class Object{
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public:
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float x,y;
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olc::Decal*spr;
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Decal*spr;
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std::string name;
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bool hasAnim=false;
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Animation*anim;
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};
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class Entity{
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public:
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bool ally;
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int hp;
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int maxhp;
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olc::Decal*spr;
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int x;
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int y;
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std::string name;
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WEATHER_POWER*selectedMove;
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Entity(olc::Decal*spr,std::string name,int x,int y,int hp,int maxhp,bool isAlly=false) {
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this->spr=spr;
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this->name=name;
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this->x=x;
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this->y=y;
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this->hp=hp;
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this->maxhp=maxhp;
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}
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};
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class Encounter{
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public:
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int x,y;
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std::vector<Entity> entities;
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std::vector<int> turnOrder;
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};
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class WEATHER_POWER{
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public:
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std::string description;
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@ -131,18 +106,36 @@ class WEATHER_POWER{
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this->damageRoll=dmgRoll;
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this->range=range;
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}
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WEATHER_POWER(std::string name,std::string desc,Animation*icon,Animation*effect,int dmg,int dmgRoll,int range) {
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this->description=desc;
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};
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class Entity{
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public:
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bool ally;
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int hp;
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int maxhp;
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Decal*spr;
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int x;
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int y;
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std::string name;
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WEATHER_POWER*selectedMove;
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Entity(Decal*spr,std::string name,int x,int y,int hp,int maxhp,bool isAlly=false) {
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this->spr=spr;
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this->name=name;
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this->anim=icon;
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this->effectAnim=effect;
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this->damage=dmg;
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this->damageRoll=dmgRoll;
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this->range=range;
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this->x=x;
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this->y=y;
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this->hp=hp;
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this->maxhp=maxhp;
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}
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};
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class SeasonsOfLoneliness : public olc::PixelGameEngine
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class Encounter{
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public:
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int x,y;
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std::vector<Entity> entities;
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std::vector<int> turnOrder;
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};
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class SeasonsOfLoneliness : public PixelGameEngine
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{
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public:
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SeasonsOfLoneliness()
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@ -167,11 +160,11 @@ public:
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int**MAP=NULL;
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int MAP_WIDTH=-1;
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int MAP_HEIGHT=-1;
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olc::Decal*TILES;
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Decal*TILES;
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float PLAYER_COORDS[2] = {14,4};
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std::vector<Object> OBJECTS;
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bool CUTSCENE_ACTIVE=false;
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CUTSCENE CURRENT_CUTSCENE=NONE;
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cutscene::CUTSCENE CURRENT_CUTSCENE=cutscene::NONE;
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int CUTSCENE_TIMER=0;
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bool CUTSCENE_FLAGS[8];
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bool messageBoxVisible=false;
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@ -186,7 +179,7 @@ public:
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bool oxygenMeterVisible=false;
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int oxygenQualityLevel=34;
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int plantState=0b10010110101000101010100110101010;
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olc::SplashScreen splash;
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SplashScreen splash;
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Animation current_playerAnim;
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Animation playerAnim;
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Animation playerAnimRight;
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@ -217,27 +210,19 @@ public:
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bool IN_BATTLE_ENCOUNTER = false;
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int BATTLE_ENTRY_TIMER = 0;
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int EFFECT_TIMER = 0;
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#define WEATHER_POWER_COUNT 15 //Number of powers that are in the game. Update storage array accordingly.
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#define WEATHER_POWER_COUNT 5 //Number of powers that are in the game. Update storage array accordingly.
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WEATHER_POWER*WEATHER_POWERS[WEATHER_POWER_COUNT] = {
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HAILSTORM,
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HURRICANE,
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METEOR_SHOWER,
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METEOR_STORM,
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SNOWSTORM,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,0,0};
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SNOWSTORM,};
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battle::BATTLESTATE BATTLE_STATE=battle::NONE;
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std::vector<WEATHER_POWER*> availablePowers;
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WEATHER_POWER*BATTLE_CARD_SELECTION=HAILSTORM;
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olc::Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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Decal*DOME_DECAL,*FOOD_METER_DECAL,*OXYGEN_METER_DECAL,*PLANT_DECAL,
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*PLAYER_DECAL,
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*WEATHERNODE_EFFECT_DECAL,*POWER_HAILSTORM_DECAL,*POWER_HURRICANE_DECAL,*POWER_METEOR_SHOWER_DECAL,*POWER_METEOR_STORM_DECAL,*POWER_SNOWSTORM_DECAL,
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*SPIDEY_DECAL;
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@ -248,23 +233,23 @@ public:
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bool OnUserCreate() override
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{
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SetPixelMode(olc::Pixel::ALPHA);
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SetPixelMode(Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
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//ConsoleShow(olc::F1,false);
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//ConsoleShow(F1,false);
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// Called once at the start, so create things here
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TILES=new olc::Decal(new olc::Sprite("assets/tiles.png"));
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DOME_DECAL=new olc::Decal(new olc::Sprite("assets/dome.png"));
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FOOD_METER_DECAL=new olc::Decal(new olc::Sprite("assets/corn.png"));
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OXYGEN_METER_DECAL=new olc::Decal(new olc::Sprite("assets/co2.png"));
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PLANT_DECAL=new olc::Decal(new olc::Sprite("assets/plant.png"));
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PLAYER_DECAL=new olc::Decal(new olc::Sprite("assets/player.png"));
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WEATHERNODE_EFFECT_DECAL=new olc::Decal(new olc::Sprite("assets/weathernode_effect.png"));
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POWER_HAILSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/hailstorm_icon.png"));
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POWER_HURRICANE_DECAL=new olc::Decal(new olc::Sprite("assets/hurricane_icon.png"));
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POWER_METEOR_SHOWER_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_shower_icon.png"));
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POWER_METEOR_STORM_DECAL=new olc::Decal(new olc::Sprite("assets/meteor_storm.png"));
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POWER_SNOWSTORM_DECAL=new olc::Decal(new olc::Sprite("assets/snowstorm_icon.png"));
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SPIDEY_DECAL=new olc::Decal(new olc::Sprite("assets/spidey.png"));
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TILES=new Decal(new Sprite("assets/tiles.png"));
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DOME_DECAL=new Decal(new Sprite("assets/dome.png"));
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FOOD_METER_DECAL=new Decal(new Sprite("assets/corn.png"));
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OXYGEN_METER_DECAL=new Decal(new Sprite("assets/co2.png"));
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PLANT_DECAL=new Decal(new Sprite("assets/plant.png"));
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PLAYER_DECAL=new Decal(new Sprite("assets/player.png"));
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WEATHERNODE_EFFECT_DECAL=new Decal(new Sprite("assets/weathernode_effect.png"));
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POWER_HAILSTORM_DECAL=new Decal(new Sprite("assets/hailstorm_icon.png"));
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POWER_HURRICANE_DECAL=new Decal(new Sprite("assets/hurricane_icon.png"));
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POWER_METEOR_SHOWER_DECAL=new Decal(new Sprite("assets/meteor_shower_icon.png"));
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POWER_METEOR_STORM_DECAL=new Decal(new Sprite("assets/meteor_storm.png"));
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POWER_SNOWSTORM_DECAL=new Decal(new Sprite("assets/snowstorm_icon.png"));
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SPIDEY_DECAL=new Decal(new Sprite("assets/spidey.png"));
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current_playerAnim.spr=PLAYER_DECAL;
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playerAnim.spr=PLAYER_DECAL;
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@ -356,8 +341,8 @@ public:
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}
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void GetAnyKeyPress() override {
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if (!GetKey(olc::W).bPressed&&!GetKey(olc::A).bPressed&&!GetKey(olc::S).bPressed&&!GetKey(olc::D).bPressed&&
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!GetKey(olc::UP).bPressed&&!GetKey(olc::RIGHT).bPressed&&!GetKey(olc::DOWN).bPressed&&!GetKey(olc::LEFT).bPressed) {
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if (!GetKey(W).bPressed&&!GetKey(A).bPressed&&!GetKey(S).bPressed&&!GetKey(D).bPressed&&
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!GetKey(UP).bPressed&&!GetKey(RIGHT).bPressed&&!GetKey(DOWN).bPressed&&!GetKey(LEFT).bPressed) {
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ActionButtonPress();
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}
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if (messageBoxVisible) {
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@ -399,35 +384,35 @@ public:
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elapsedTime-=TARGET_RATE;
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updateGame();
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}
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if (GetKey(olc::F1).bPressed) {
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ConsoleShow(olc::F1,false);
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if (GetKey(F1).bPressed) {
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ConsoleShow(F1,false);
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}
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if (GetKey(olc::D).bPressed||GetKey(olc::RIGHT).bPressed||GetKey(olc::NP6).bPressed) {
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if (GetKey(D).bPressed||GetKey(RIGHT).bPressed||GetKey(NP6).bPressed) {
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changeAnimation(playerAnimWalkRight);
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}
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if (GetKey(olc::A).bPressed||GetKey(olc::LEFT).bPressed||GetKey(olc::NP4).bPressed) {
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if (GetKey(A).bPressed||GetKey(LEFT).bPressed||GetKey(NP4).bPressed) {
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changeAnimation(playerAnimWalkLeft);
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}
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if (GetKey(olc::W).bPressed||GetKey(olc::UP).bPressed||GetKey(olc::NP8).bPressed) {
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if (GetKey(W).bPressed||GetKey(UP).bPressed||GetKey(NP8).bPressed) {
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changeAnimation(playerAnimWalkUp);
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}
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if (GetKey(olc::S).bPressed||GetKey(olc::DOWN).bPressed||GetKey(olc::NP5).bPressed||GetKey(olc::NP2).bPressed) {
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if (GetKey(S).bPressed||GetKey(DOWN).bPressed||GetKey(NP5).bPressed||GetKey(NP2).bPressed) {
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changeAnimation(playerAnimWalkDown);
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}
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if (!GetKey(olc::D).bHeld&&!GetKey(olc::RIGHT).bHeld&&!GetKey(olc::NP6).bHeld&&
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!GetKey(olc::A).bHeld&&!GetKey(olc::LEFT).bHeld&&!GetKey(olc::NP4).bHeld&&
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!GetKey(olc::S).bHeld&&!GetKey(olc::UP).bHeld&&!GetKey(olc::NP8).bHeld&&
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!GetKey(olc::W).bHeld&&!GetKey(olc::DOWN).bHeld&&!GetKey(olc::NP5).bHeld&&!GetKey(olc::NP2).bHeld) {
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if (GetKey(olc::D).bReleased||GetKey(olc::RIGHT).bReleased||GetKey(olc::NP6).bReleased) {
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if (!GetKey(D).bHeld&&!GetKey(RIGHT).bHeld&&!GetKey(NP6).bHeld&&
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!GetKey(A).bHeld&&!GetKey(LEFT).bHeld&&!GetKey(NP4).bHeld&&
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!GetKey(S).bHeld&&!GetKey(UP).bHeld&&!GetKey(NP8).bHeld&&
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!GetKey(W).bHeld&&!GetKey(DOWN).bHeld&&!GetKey(NP5).bHeld&&!GetKey(NP2).bHeld) {
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if (GetKey(D).bReleased||GetKey(RIGHT).bReleased||GetKey(NP6).bReleased) {
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changeAnimation(playerAnimRight);
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}
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if (GetKey(olc::A).bReleased||GetKey(olc::LEFT).bReleased||GetKey(olc::NP4).bReleased) {
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if (GetKey(A).bReleased||GetKey(LEFT).bReleased||GetKey(NP4).bReleased) {
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changeAnimation(playerAnimLeft);
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}
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if (GetKey(olc::W).bReleased||GetKey(olc::UP).bReleased||GetKey(olc::NP8).bReleased) {
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if (GetKey(W).bReleased||GetKey(UP).bReleased||GetKey(NP8).bReleased) {
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changeAnimation(playerAnim);
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}
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if (GetKey(olc::S).bReleased||GetKey(olc::DOWN).bReleased||GetKey(olc::NP5).bReleased||GetKey(olc::NP2).bReleased) {
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if (GetKey(S).bReleased||GetKey(DOWN).bReleased||GetKey(NP5).bReleased||GetKey(NP2).bReleased) {
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changeAnimation(playerAnimDown);
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}
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}
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@ -441,17 +426,17 @@ public:
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switch (GAME_STATE) {
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case CUTSCENE_1:{
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GAME_STATE=CUTSCENE_2;
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PlayCutscene(PAN_DOME);
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PlayCutscene(cutscene::PAN_DOME);
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fadeIn();
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}break;
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case CUTSCENE_2:{
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fadeIn();
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PlayCutscene(CUTSCENE_4);
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PlayCutscene(cutscene::CUTSCENE_4);
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GAME_STATE=GAMEWORLD;
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}break;
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}
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switch (CURRENT_CUTSCENE) {
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case TRANSITION_CUTSCENE:{
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case cutscene::TRANSITION_CUTSCENE:{
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LoadMap("assets/maps/map1");
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PLAYER_COORDS[0]=40;
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PLAYER_COORDS[1]=37;
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@ -465,18 +450,18 @@ public:
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}
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void PlayCutscene(CUTSCENE scene) {
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void PlayCutscene(cutscene::CUTSCENE scene) {
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CURRENT_CUTSCENE=scene;
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switch (scene) {
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case PAN_DOME:{
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case cutscene::PAN_DOME:{
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PLAYER_COORDS[0]=14;
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PLAYER_COORDS[1]=35+(64/2/32);
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}break;
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case PAUSE_TO_CUTSCENE_3:{
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case cutscene::PAUSE_TO_CUTSCENE_3:{
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CUTSCENE_CONSOLE_TEXT.clear();
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textInd=0;
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}break;
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case CUTSCENE_4:{
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case cutscene::CUTSCENE_4:{
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LoadMap("assets/maps/map2");
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PLAYER_COORDS[0]=16;
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PLAYER_COORDS[1]=6;
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@ -494,13 +479,13 @@ public:
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CUTSCENE_TIMER++;
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}
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if (fade&&transparency<255) {
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transparency=clamp(transparency+FADE_SPD,0,255);
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transparency=std::clamp(transparency+FADE_SPD,0,255);
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if (transparency==255) {
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fadeOutCompleted();
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}
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} else
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if (!fade&&transparency>0) {
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transparency=clamp(transparency-FADE_SPD,0,255);
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transparency=std::clamp(transparency-FADE_SPD,0,255);
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if (transparency==0) {
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fadeInCompleted();
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}
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@ -523,8 +508,8 @@ public:
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if (CURRENT_CUTSCENE==NONE&&!messageBoxVisible&&!IN_BATTLE_ENCOUNTER) {
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bool changed=false;
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if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld||GetKey(olc::NP6).bHeld) {
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PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
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if (GetKey(D).bHeld||GetKey(RIGHT).bHeld||GetKey(NP6).bHeld) {
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PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]+MOVE_SPD,0.1,(double)MAP_WIDTH);
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//ConsoleClear();
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//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
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if (!changed&&¤t_playerAnim!=&playerAnimWalkRight) {
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@ -532,8 +517,8 @@ public:
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changed=true;
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}
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}
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if (GetKey(olc::A).bHeld||GetKey(olc::LEFT).bHeld||GetKey(olc::NP4).bHeld) {
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PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
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if (GetKey(A).bHeld||GetKey(LEFT).bHeld||GetKey(NP4).bHeld) {
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PLAYER_COORDS[0]=std::clamp(PLAYER_COORDS[0]-MOVE_SPD,0.1,(double)MAP_WIDTH);
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//ConsoleClear();
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//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
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if (!changed&&¤t_playerAnim!=&playerAnimWalkLeft) {
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@ -541,8 +526,8 @@ public:
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changed=true;
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}
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||||
}
|
||||
if (GetKey(olc::W).bHeld||GetKey(olc::UP).bHeld||GetKey(olc::NP8).bHeld) {
|
||||
PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
||||
if (GetKey(W).bHeld||GetKey(UP).bHeld||GetKey(NP8).bHeld) {
|
||||
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]-MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
||||
//ConsoleClear();
|
||||
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
||||
if (!changed&&¤t_playerAnim!=&playerAnimWalkUp) {
|
||||
@ -550,8 +535,8 @@ public:
|
||||
changed=true;
|
||||
}
|
||||
}
|
||||
if (GetKey(olc::S).bHeld||GetKey(olc::DOWN).bHeld||GetKey(olc::NP5).bHeld||GetKey(olc::NP2).bHeld) {
|
||||
PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
||||
if (GetKey(S).bHeld||GetKey(DOWN).bHeld||GetKey(NP5).bHeld||GetKey(NP2).bHeld) {
|
||||
PLAYER_COORDS[1]=std::clamp(PLAYER_COORDS[1]+MOVE_SPD,0.1,(double)MAP_HEIGHT);
|
||||
//ConsoleClear();
|
||||
//cout<<"("<<PLAYER_COORDS[0]<<","<<PLAYER_COORDS[1]<<+")";
|
||||
if (!changed&&¤t_playerAnim!=&playerAnimWalkDown) {
|
||||
@ -566,36 +551,36 @@ public:
|
||||
if (obj.name.compare("HAILSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
||||
int amountGained=rand()%4+2;
|
||||
HAILSTORM->playerOwnCount+=amountGained;
|
||||
cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
|
||||
std::cout<<"Increased HAILSTORM power inventory count by "<<amountGained<<".\n";
|
||||
OBJECTS.erase(OBJECTS.begin()+i--);
|
||||
} else
|
||||
if (obj.name.compare("HURRICANE_NODE")==0&&collidesWithPlayer(obj)) {
|
||||
int amountGained=rand()%4+2;
|
||||
HURRICANE->playerOwnCount+=amountGained;
|
||||
cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
|
||||
std::cout<<"Increased HURRICANE power inventory count by "<<amountGained<<".\n";
|
||||
OBJECTS.erase(OBJECTS.begin()+i--);
|
||||
} else
|
||||
if (obj.name.compare("METEORSHOWER_NODE")==0&&collidesWithPlayer(obj)) {
|
||||
int amountGained=rand()%4+2;
|
||||
METEOR_SHOWER->playerOwnCount+=amountGained;
|
||||
cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
|
||||
std::cout<<"Increased METEORSHOWER power inventory count by "<<amountGained<<".\n";
|
||||
OBJECTS.erase(OBJECTS.begin()+i--);
|
||||
} else
|
||||
if (obj.name.compare("METEORSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
||||
int amountGained=rand()%4+2;
|
||||
METEOR_STORM->playerOwnCount+=amountGained;
|
||||
cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
|
||||
std::cout<<"Increased METEORSTORM power inventory count by "<<amountGained<<".\n";
|
||||
OBJECTS.erase(OBJECTS.begin()+i--);
|
||||
} else
|
||||
if (obj.name.compare("SNOWSTORM_NODE")==0&&collidesWithPlayer(obj)) {
|
||||
int amountGained=rand()%4+2;
|
||||
SNOWSTORM->playerOwnCount+=amountGained;
|
||||
cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
|
||||
std::cout<<"Increased SNOWSTORM power inventory count by "<<amountGained<<".\n";
|
||||
OBJECTS.erase(OBJECTS.begin()+i--);
|
||||
}
|
||||
if (obj.name.compare("EXIT")==0&&collidesWithPlayer(obj)) {
|
||||
fadeOut();
|
||||
PlayCutscene(TRANSITION_CUTSCENE);
|
||||
PlayCutscene(cutscene::TRANSITION_CUTSCENE);
|
||||
}
|
||||
}
|
||||
|
||||
@ -611,7 +596,7 @@ public:
|
||||
for (int i=0;i<WEATHER_POWER_COUNT;i++) {
|
||||
if (WEATHER_POWERS[i]->playerOwnCount>0) {
|
||||
availablePowers.push_back(WEATHER_POWERS[i]);
|
||||
cout<<"There are x"<<WEATHER_POWERS[i]->playerOwnCount<<" of "<<WEATHER_POWERS[i]->name<<"\n";
|
||||
//cout<<"There are x"<<WEATHER_POWERS[i]->playerOwnCount<<" of "<<WEATHER_POWERS[i]->name<<"\n";
|
||||
}
|
||||
}
|
||||
BATTLE_CARD_SELECTION=availablePowers[0];
|
||||
@ -662,7 +647,7 @@ public:
|
||||
}
|
||||
|
||||
switch (CURRENT_CUTSCENE) {
|
||||
case CUTSCENE_4:{
|
||||
case cutscene::CUTSCENE_4:{
|
||||
if (!messageBoxVisible) {
|
||||
if (!CUTSCENE_FLAGS[0]) {
|
||||
CUTSCENE_FLAGS[0]=true;
|
||||
@ -779,11 +764,11 @@ public:
|
||||
void drawGame(){
|
||||
switch (GAME_STATE) {
|
||||
case CUTSCENE_1:{
|
||||
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,olc::GREEN,{1,1});
|
||||
DrawStringDecal({16,16},CUTSCENE_CONSOLE_TEXT,GREEN,{1,1});
|
||||
if (textInd<STORY_TEXT1.length()) {
|
||||
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},olc::GREEN);
|
||||
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},GREEN);
|
||||
} else {
|
||||
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},olc::Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
||||
FillRectDecal({(float)(16+(cursorX)*8%(WIDTH-32)),(float)(8+GetTextSize(CUTSCENE_CONSOLE_TEXT).y+((cursorX==28)?8:0))},{4,8},Pixel(0,255,0,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
||||
}
|
||||
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1});
|
||||
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1});
|
||||
@ -796,29 +781,29 @@ public:
|
||||
int meterYOffset=2;
|
||||
if (CURRENT_CUTSCENE==NONE) {
|
||||
if (foodMeterVisible) {
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-8,meterYOffset+2},to_string(foodCount),olc::BLUE,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(foodCount)).x*1-7,meterYOffset+2},to_string(foodCount),olc::BLACK,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-8,meterYOffset+2},std::to_string(foodCount),BLUE,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(foodCount)).x*1-7,meterYOffset+2},std::to_string(foodCount),BLACK,{1,1});
|
||||
DrawDecal({WIDTH-52*0.4,meterYOffset},FOOD_METER_DECAL,{0.4,0.4});
|
||||
meterYOffset+=(2+48*0.4);
|
||||
}
|
||||
if (oxygenMeterVisible) {
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLUE,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},to_string(oxygenQualityLevel)+"%",olc::BLACK,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-8,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLUE,{1,1});
|
||||
DrawStringDecal({WIDTH-36*0.4-GetTextSize(std::to_string(oxygenQualityLevel)+"%").x*1-7,meterYOffset+2},std::to_string(oxygenQualityLevel)+"%",BLACK,{1,1});
|
||||
DrawDecal({WIDTH-52*0.4,meterYOffset},OXYGEN_METER_DECAL,{0.4,0.4});
|
||||
meterYOffset+=(2+48*0.4);
|
||||
}
|
||||
DrawPartialDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0),HEIGHT/2-16},current_playerAnim.spr,current_playerAnim.getCurrentFrame(),{32,32},{current_playerAnim.flipped?-1:1,1});
|
||||
if (IN_BATTLE_ENCOUNTER&&BATTLE_ENTRY_TIMER<45) {
|
||||
DrawStringDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0)+8,HEIGHT/2-16-sin(frameCount*12/60.0)*4-12},"!!",olc::RED);
|
||||
DrawStringDecal({WIDTH/2-16+(current_playerAnim.flipped?32:0)+8,HEIGHT/2-16-sin(frameCount*12/60.0)*4-12},"!!",RED);
|
||||
}
|
||||
}
|
||||
}break;
|
||||
case CUTSCENE_3:{
|
||||
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,olc::Pixel(100, 10, 255),{2,2});
|
||||
DrawStringDecal({48,16},CUTSCENE_CONSOLE_TEXT,Pixel(100, 10, 255),{2,2});
|
||||
if (textInd<STORY_TEXT2.length()) {
|
||||
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},olc::Pixel(100, 10, 255));
|
||||
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255));
|
||||
} else {
|
||||
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},olc::Pixel(100, 10, 255,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
||||
FillRectDecal({(float)(48+(cursorX)*16%(WIDTH-32)),(float)(GetTextSize(CUTSCENE_CONSOLE_TEXT).y*2+((cursorX==28)?16:0))},{4*2,8*2},Pixel(100, 10, 255,(0.5*sin(frameCount*4/60.0)+0.5)*256));
|
||||
}
|
||||
GradientFillRectDecal({0,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1});
|
||||
GradientFillRectDecal({WIDTH/2,0},{WIDTH/2,HEIGHT/2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN2},{100, 10, 255,ALPHA_SCREEN1},{100, 10, 255,ALPHA_SCREEN1});
|
||||
@ -828,23 +813,42 @@ public:
|
||||
}
|
||||
switch (BATTLE_STATE) {
|
||||
case battle::PLAYER_SELECTION:{
|
||||
GradientFillRectDecal({WIDTH/6,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,0),olc::Pixel(72, 160, 212,255));
|
||||
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,0),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255));
|
||||
GradientFillRectDecal({WIDTH/6,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,0));
|
||||
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},olc::Pixel(72, 160, 212,0),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255),olc::Pixel(72, 160, 212,255));
|
||||
GradientFillRectDecal({WIDTH/6,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,0),Pixel(72, 160, 212,255));
|
||||
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,0),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255));
|
||||
GradientFillRectDecal({WIDTH/6,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,0));
|
||||
GradientFillRectDecal({WIDTH/6*3+1,HEIGHT/6*3},{WIDTH/3,HEIGHT/6*2},Pixel(72, 160, 212,0),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255),Pixel(72, 160, 212,255));
|
||||
DrawPartialDecal({WIDTH/2-BATTLE_CARD_SELECTION->anim->width/2*3,HEIGHT/6+16-BATTLE_CARD_SELECTION->anim->height/2},BATTLE_CARD_SELECTION->anim->spr,BATTLE_CARD_SELECTION->anim->getCurrentFrame(),{BATTLE_CARD_SELECTION->anim->width,BATTLE_CARD_SELECTION->anim->height},{3,3});
|
||||
for (int x=-1;x<=1;x++) {
|
||||
for (int y=-1;y<=1;y++) {
|
||||
if (x!=0&&y!=0) {
|
||||
DrawStringPropDecal({WIDTH/6+4+x,HEIGHT/2+8+y},BATTLE_CARD_SELECTION->name,BLACK,{2,2});
|
||||
}
|
||||
}
|
||||
}
|
||||
DrawStringPropDecal({WIDTH/6+4,HEIGHT/2+8},BATTLE_CARD_SELECTION->name,Pixel(93, 161, 163,255),{2,2});
|
||||
DrawWrappedPropText({WIDTH/6+4+1,HEIGHT/2+24+1},BATTLE_CARD_SELECTION->description,WIDTH/3*2-8,BLACK,{1,1});
|
||||
DrawWrappedPropText({WIDTH/6+4,HEIGHT/2+24},BATTLE_CARD_SELECTION->description,WIDTH/3*2-8,Pixel(227, 245, 255,255),{1,1});
|
||||
for (int x=-1;x<=1;x++) {
|
||||
for (int y=-1;y<=1;y++) {
|
||||
if (x!=0&&y!=0) {
|
||||
DrawStringPropDecal({WIDTH/6+4+x,HEIGHT/2+8+y},BATTLE_CARD_SELECTION->name,BLACK,{2,2});
|
||||
}
|
||||
}
|
||||
}
|
||||
DrawStringPropDecal({WIDTH/6+4,HEIGHT/2+8},std::to_string(BATTLE_CARD_SELECTION->playerOwnCount),Pixel(93, 161, 163,255),{2,2});
|
||||
}break;
|
||||
}
|
||||
if (messageBoxVisible) {
|
||||
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},olc::Pixel(18, 0, 33,180));
|
||||
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},olc::Pixel(18, 0, 33,180));
|
||||
DrawDialogBox({4,HEIGHT-60},{WIDTH/2,16},Pixel(18, 0, 33,180));
|
||||
DrawDialogBox({0,HEIGHT-48},{WIDTH,48},Pixel(18, 0, 33,180));
|
||||
DrawStringPropDecal({8,HEIGHT-40},messageBoxText);
|
||||
DrawStringPropDecal({8,HEIGHT-57},messageBoxSpeaker);
|
||||
if (messageBoxCursor==messageBoxRefText.length()) {
|
||||
DrawStringPropDecal({WIDTH-16-(float)sin(frameCount*8/60.0)*3,HEIGHT-8+(float)(cos(frameCount*6/60.0)*0.6)},"v",olc::Pixel(173, 74, 255,(0.5*sin(frameCount*8/60.0)+0.5)*128+128),{(float)sin(frameCount*8/60.0),0.5});
|
||||
DrawStringPropDecal({WIDTH-16-(float)sin(frameCount*8/60.0)*3,HEIGHT-8+(float)(cos(frameCount*6/60.0)*0.6)},"v",Pixel(173, 74, 255,(0.5*sin(frameCount*8/60.0)+0.5)*128+128),{(float)sin(frameCount*8/60.0),0.5});
|
||||
}
|
||||
}
|
||||
FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency));
|
||||
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},olc::WHITE);
|
||||
FillRectDecal({0,0},{WIDTH,HEIGHT},Pixel(0,0,0,transparency));
|
||||
//FillRectDecal({WIDTH/2-2,HEIGHT/2-2},{4,4},WHITE);
|
||||
}
|
||||
|
||||
void DrawGameWorld() {
|
||||
@ -873,7 +877,7 @@ public:
|
||||
} else {
|
||||
if (obj.name.find("NODE")!=std::string::npos) {
|
||||
DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-32+18,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2-32+26},WEATHERNODE_EFFECT_DECAL);
|
||||
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},olc::Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
|
||||
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2-16*(float)sin(frameCount*2/60.0)+16,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{(float)sin(frameCount*2/60.0),1},Pixel((float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0)*55+200,(float)sin(frameCount*4/60.0+M_PI)+65*125,255));
|
||||
} else
|
||||
if (obj.hasAnim) {
|
||||
DrawPartialDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2+(obj.anim->flipped?32:0),(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.anim->spr,{obj.anim->getCurrentFrame().x,obj.anim->getCurrentFrame().y},{obj.anim->width,obj.anim->height},{obj.anim->flipped?-1:1,1});
|
||||
@ -883,7 +887,7 @@ public:
|
||||
}
|
||||
} else
|
||||
if (obj.name.compare("EXIT")==0) {
|
||||
GradientFillRectDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},olc::Pixel(0,0,0,0),olc::WHITE,olc::WHITE,olc::Pixel(0,0,0,0));
|
||||
GradientFillRectDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},{32,32},Pixel(0,0,0,0),WHITE,WHITE,Pixel(0,0,0,0));
|
||||
}
|
||||
}
|
||||
for (auto&enc:ENCOUNTERS) {
|
||||
@ -908,15 +912,15 @@ public:
|
||||
plantState&=numb;
|
||||
}
|
||||
|
||||
void DrawDialogBox(const olc::vi2d &pos, const olc::vi2d &size, olc::Pixel p = olc::WHITE, olc::Pixel p2 = olc::DARK_GREY, olc::Pixel p3 = olc::VERY_DARK_GREY) {
|
||||
void DrawDialogBox(const vi2d &pos, const vi2d &size, Pixel p = WHITE, Pixel p2 = DARK_GREY, Pixel p3 = VERY_DARK_GREY) {
|
||||
FillRectDecal({(float)pos.x,(float)pos.y},size,p2);
|
||||
FillRectDecal({(float)pos.x+1,(float)pos.y+1},{(float)size.x-2,(float)size.y-2},p);
|
||||
FillRectDecal({(float)pos.x+2,(float)pos.y+2},{(float)size.x-4,(float)size.y-4},p3);
|
||||
FillRectDecal({(float)pos.x+3,(float)pos.y+3},{(float)size.x-5,(float)size.y-5},p);
|
||||
Draw({pos.x,pos.y},olc::BLACK);
|
||||
Draw({pos.x+size.x,pos.y+size.y},olc::BLACK);
|
||||
Draw({pos.x+size.x,pos.y},olc::BLACK);
|
||||
Draw({pos.x,pos.y+size.y},olc::BLACK);
|
||||
Draw({pos.x,pos.y},BLACK);
|
||||
Draw({pos.x+size.x,pos.y+size.y},BLACK);
|
||||
Draw({pos.x+size.x,pos.y},BLACK);
|
||||
Draw({pos.x,pos.y+size.y},BLACK);
|
||||
}
|
||||
|
||||
void fadeOut() {
|
||||
@ -927,7 +931,7 @@ public:
|
||||
}
|
||||
|
||||
void EndCutscene() {
|
||||
CURRENT_CUTSCENE=NONE;
|
||||
CURRENT_CUTSCENE=cutscene::NONE;
|
||||
}
|
||||
|
||||
void DisplayMessageBox(int dialogNumber) {
|
||||
@ -1031,6 +1035,27 @@ public:
|
||||
return PLAYER_COORDS[0]>=obj.x&&PLAYER_COORDS[0]<=obj.x+WIDTH/32&&
|
||||
PLAYER_COORDS[1]>=obj.y&&PLAYER_COORDS[1]<=obj.y+HEIGHT/32;
|
||||
}
|
||||
|
||||
void DrawWrappedPropText(vf2d pos,std::string text,int targetWidth,Pixel col,vf2d scale) {
|
||||
std::string wrappedText;
|
||||
int marker=0;
|
||||
while (marker<text.length()) {
|
||||
wrappedText+=text[marker];
|
||||
if (GetTextSizeProp(wrappedText).x>targetWidth*scale.x) {
|
||||
int tempMarker=marker;
|
||||
while (wrappedText[tempMarker]!=' ') {
|
||||
wrappedText.erase(tempMarker--);
|
||||
}
|
||||
wrappedText.erase(tempMarker++);
|
||||
wrappedText+='\n';
|
||||
while (tempMarker<marker+1) {
|
||||
wrappedText+=text[tempMarker++];
|
||||
}
|
||||
}
|
||||
marker++;
|
||||
}
|
||||
DrawStringPropDecal(pos,wrappedText,col,scale);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
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Reference in New Issue
Block a user