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@ -6,6 +6,7 @@ using namespace std; |
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enum GAMESTATE{ |
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CUTSCENE_1, |
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CUTSCENE_2, |
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GAMEWORLD |
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}; |
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@ -15,6 +16,10 @@ enum TILES{ |
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WATER |
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}; |
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enum CUTSCENE{ |
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PAN_DOME, |
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}; |
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#define WIDTH 256 |
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#define HEIGHT 224 |
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#define ALPHA_SCREEN1 128 |
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@ -37,7 +42,7 @@ public: |
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} |
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public: |
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GAMESTATE GAME_STATE=GAMEWORLD; |
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GAMESTATE GAME_STATE=CUTSCENE_1; |
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int textInd=0; |
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int cursorX=0; |
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int transitionTime=0; |
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@ -53,6 +58,10 @@ public: |
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olc::Decal*TILES; |
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float PLAYER_COORDS[2] = {}; |
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std::vector<Object> OBJECTS; |
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bool CUTSCENE_ACTIVE=false; |
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CUTSCENE CURRENT_CUTSCENE=PAN_DOME; |
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int CUTSCENE_TIMER=0; |
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bool CUTSCENE_FLAGS[8]; |
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olc::Decal*DOME_DECAL; |
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std::map<std::string,olc::Decal*> BASE_OBJECTS; |
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@ -141,6 +150,7 @@ public: |
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updateGame(); |
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} |
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if (!CUTSCENE_ACTIVE) { |
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if (GetKey(olc::D).bHeld||GetKey(olc::RIGHT).bHeld) { |
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PLAYER_COORDS[0]=clamp(PLAYER_COORDS[0]+MOVE_SPD,0.0,(double)MAP_WIDTH); |
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} |
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@ -153,6 +163,7 @@ public: |
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if (GetKey(olc::S).bHeld||GetKey(olc::DOWN).bHeld) { |
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PLAYER_COORDS[1]=clamp(PLAYER_COORDS[1]+MOVE_SPD,0.0,(double)MAP_HEIGHT); |
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} |
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} |
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drawGame(); |
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// called once per frame
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@ -162,9 +173,8 @@ public: |
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void fadeOutCompleted() { |
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switch (GAME_STATE) { |
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case CUTSCENE_1:{ |
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GAME_STATE=GAMEWORLD; |
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PLAYER_COORDS[0]=21; |
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PLAYER_COORDS[1]=17; |
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GAME_STATE=CUTSCENE_2; |
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PlayCutscene(PAN_DOME); |
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fadeIn(); |
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}break; |
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} |
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@ -174,8 +184,25 @@ public: |
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} |
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void PlayCutscene(CUTSCENE scene) { |
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switch (scene) { |
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case PAN_DOME:{ |
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PLAYER_COORDS[0]=14; |
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PLAYER_COORDS[1]=18+(64/2/32); |
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}break; |
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} |
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for (int i=0;i<8;i++) { |
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CUTSCENE_FLAGS[i]=false; |
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} |
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CUTSCENE_ACTIVE=true; |
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CUTSCENE_TIMER=0; |
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} |
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void updateGame(){ |
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frameCount++; |
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if (CUTSCENE_ACTIVE) { |
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CUTSCENE_TIMER++; |
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} |
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if (fade&&transparency<255) { |
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transparency=clamp(transparency+FADE_SPD,0,255); |
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if (transparency==255) { |
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@ -214,6 +241,21 @@ public: |
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} |
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} |
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}break; |
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case CUTSCENE_2:{ |
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//FLAG 0 - When flipped on, camera stops.
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if (!CUTSCENE_FLAGS[0]) { |
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PLAYER_COORDS[0]+=0.06; |
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} else { |
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if (CUTSCENE_TIMER>120) { |
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fadeOut(); |
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} |
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} |
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if (PLAYER_COORDS[0]>38+(128/2/32)) { |
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PLAYER_COORDS[0]=38+(128/2/32); |
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CUTSCENE_FLAGS[0]=true; |
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CUTSCENE_TIMER=0; |
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} |
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}break; |
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} |
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} |
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@ -231,7 +273,15 @@ public: |
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GradientFillRectDecal({0,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN2}); |
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GradientFillRectDecal({WIDTH/2,HEIGHT/2},{WIDTH/2,HEIGHT/2},{20, 28, 22,ALPHA_SCREEN2},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1},{20, 28, 22,ALPHA_SCREEN1}); |
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}break; |
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case CUTSCENE_2: |
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case GAMEWORLD:{ |
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DrawGameWorld(); |
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}break; |
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} |
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FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency)); |
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} |
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void DrawGameWorld() { |
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for (int y=-1;y<=HEIGHT/32;y++) { |
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for (int x=-1;x<=WIDTH/32;x++) { |
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int xOffset=PLAYER_COORDS[0]-(WIDTH/64); |
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@ -244,9 +294,6 @@ public: |
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for (auto&obj:OBJECTS) { |
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DrawDecal({(obj.x-PLAYER_COORDS[0])*32+WIDTH/2,(obj.y-PLAYER_COORDS[1])*32+HEIGHT/2},obj.spr); |
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} |
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}break; |
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} |
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FillRectDecal({0,0},{WIDTH,HEIGHT},olc::Pixel(0,0,0,transparency)); |
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} |
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void fadeOut() { |
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