Fix up more things

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 3 years ago
parent 158e717517
commit 0f5e135126
  1. 30
      SeasonsOfLoneliness.cpp
  2. BIN
      Seasons_of_Loneliness

@ -484,7 +484,7 @@ public:
WEATHER_POWER*LIGHT_STORM = new WEATHER_POWER("Light Storm","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,50,9,64,Pixel(171, 151, 53,255),Pixel(237, 237, 237,255),120,LIGHT_STORM_EFF);
WEATHER_POWER*SEED_BULLET = new WEATHER_POWER("Seed Bullet","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,10,15,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_BULLET_EFF);
WEATHER_POWER*SEED_PELLET = new WEATHER_POWER("Seed Pellet","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,5,10,30,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SEED_PELLET_EFF);
WEATHER_POWER*SEED_OF_LIFE = new WEATHER_POWER("Seed of Life","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-10,15,96,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_OF_LIFE_EFF);
WEATHER_POWER*SEED_OF_LIFE = new WEATHER_POWER("Seed of Life","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-10,15,5,Pixel(93, 161, 163,255),Pixel(72, 160, 212,255),120,SEED_OF_LIFE_EFF);
WEATHER_POWER*SUMMON_MINIONS = new WEATHER_POWER("Summon Minions","",POWER_HAILSTORM_ANIMATION,POWER_HAILSTORM_ANIMATION,-75,15,255,Pixel(57, 92, 63,255),Pixel(95, 232, 119,255),120,SUMMON_MINION_EFF);
WEATHER_POWER*CONSUME_SNACK = new WEATHER_POWER("Snack","Restores 33% health for 5 turns. If battle ends before effect ends, food is not consumed.",CONSUME_SNACK_ANIMATION,CONSUME_SNACK_ANIMATION,-1001,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
WEATHER_POWER*CONSUME_MEAL = new WEATHER_POWER("Meal","Restores all health. Increases Maximum Health by 5.",CONSUME_MEAL_ANIMATION,CONSUME_MEAL_ANIMATION,-1002,1,200,Pixel(147, 173, 66,255),Pixel(255, 188, 3,255),120,CONSUME_SNACK_EFF);
@ -1520,7 +1520,7 @@ public:
PIXEL_EFFECT_TRANSPARENCY=0;
if (BATTLE_CURRENT_TURN_ENTITY==-1) {
if (PLAYER_SELECTED_TARGET==-2) {
applyPixelEffect(BATTLE_CARD_SELECTION,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerY},0);
applyPixelEffect(BATTLE_CARD_SELECTION,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},0);
} else {
applyPixelEffect(BATTLE_CARD_SELECTION,{(float)(CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x),(float)(CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y)},0);
}
@ -1528,7 +1528,7 @@ public:
if (CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove->damage<0) {
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{(float)CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->x,(float)CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->y},0);
} else {
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerY},0);
applyPixelEffect(CURRENT_ENCOUNTER.entities[BATTLE_CURRENT_TURN_ENTITY]->selectedMove,{CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},0);
}
}
}
@ -1561,16 +1561,16 @@ public:
if (FOOD_REGEN_TURNS>0) {
FOOD_REGEN_TURNS--;
PLAYER_HP=std::clamp(PLAYER_HP+(int)(PLAYER_MAXHP*0.33),0,PLAYER_MAXHP);
DisplayNumber*numb = CreateDisplayNumber((int)(-PLAYER_MAXHP*0.33),CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerY,frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
CreateDisplayNumber((int)(-PLAYER_MAXHP*0.33),CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY,frameCount);
}
if (PLAYER_SELECTED_TARGET==-2) {
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerY},ref,true);
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},ref,true);
} else {
effectRadius({CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->x+CURRENT_ENCOUNTER.x,CURRENT_ENCOUNTER.entities[PLAYER_SELECTED_TARGET]->y+CURRENT_ENCOUNTER.y},ref,true);
}
} else {
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerY},ref,false);
effectRadius({CURRENT_ENCOUNTER.x+CURRENT_ENCOUNTER.playerX,CURRENT_ENCOUNTER.y+CURRENT_ENCOUNTER.playerY},ref,false);
}
} else
if (EFFECT_TIMER==ref->effectTime/2){
@ -2629,16 +2629,14 @@ public:
foodCount--;
}
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
DisplayNumber*numb = CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
} else {
for (int i=0;i<CURRENT_ENCOUNTER.entities.size();i++) {
finalDamage=power->damage+rand()%power->damageRoll*sign(power->damage);
Entity*ent=CURRENT_ENCOUNTER.entities[i];
if (distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32),(float)((ent->y+CURRENT_ENCOUNTER.y)*32)},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
DisplayNumber*numb = CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2,frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2/32,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2/32,frameCount);
ent->damageFrame=frameCount;
}
}
@ -2652,15 +2650,13 @@ public:
std::cout<<"Distance was "<<distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32),(float)((ent->y+CURRENT_ENCOUNTER.y)*32)},coords*32)<<"\n";
if (ent->hp>0&&distancetoCoords({(float)((ent->x+CURRENT_ENCOUNTER.x)*32),(float)((ent->y+CURRENT_ENCOUNTER.y)*32)},coords*32)<=power->range) {
ent->hp=std::clamp(ent->hp-finalDamage,0,ent->maxhp);
DisplayNumber*numb = CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2,frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
CreateDisplayNumber(finalDamage,ent->x+CURRENT_ENCOUNTER.x+ent->spr->sprite->width*ent->sprScale.x/2/32,ent->y+CURRENT_ENCOUNTER.y+ent->spr->sprite->height*ent->sprScale.y/2/32,frameCount);
ent->damageFrame=frameCount;
}
}
} else {
PLAYER_HP=std::clamp(PLAYER_HP-finalDamage,0,PLAYER_MAXHP);
DisplayNumber*numb = CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(numb);
CreateDisplayNumber(finalDamage,PLAYER_COORDS[0],PLAYER_COORDS[1],frameCount);
}
}
}
@ -3002,7 +2998,9 @@ public:
}
DisplayNumber*CreateDisplayNumber(int numb,float x,float y,int frameCount) {
return new DisplayNumber(numb,x+range(-0.5,0.5),y+range(-0.5,0.5),frameCount);
DisplayNumber*number=new DisplayNumber(numb,x+range(-0.3,0.3),y+range(-0.1,0),frameCount);
BATTLE_DISPLAY_NUMBERS.push_back(number);
return number;
}
};

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