generated from sigonasr2/CPlusPlusProjectTemplate
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#pragma once |
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#include "pixelGameEngine.h" |
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namespace olc |
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{ |
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class SplashScreen : public olc::PGEX |
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{ |
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public: |
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SplashScreen(); |
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protected: |
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virtual void OnAfterUserCreate() override; |
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virtual bool OnBeforeUserUpdate(float& fElapsedTime) override; |
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private: |
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olc::Renderable spr; |
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std::vector<std::pair<olc::vf2d, olc::vf2d>> vBoom; |
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olc::vf2d vScale; |
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olc::vf2d vPosition; |
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float fParticleTime = 0.0f; |
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float fAspect = 0.0f; |
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bool bComplete = false; |
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}; |
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} |
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#ifdef OLC_PGEX_SPLASHSCREEN |
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#undef OLC_PGEX_SPLASHSCREEN |
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namespace olc |
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{ |
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SplashScreen::SplashScreen() : olc::PGEX(true) |
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{
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} |
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void SplashScreen::OnAfterUserCreate() |
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{ |
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const char logo[] = |
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"000000000000000000000000000000000000000000000000000000000000000000005" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED1EE" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEE" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@E@000" |
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"0000000000000000000000000000000000000000000000000000000000001E1D:ZZZZ" |
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ1D5BZZZZZZ" |
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ5@E:P0002Z0" |
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"02ZZX000000000000ZP0000000000000000000000000000ZX000Z002XE1DX?o`o:Poo" |
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"800SooaE5@E1ED5BX?ol5E@E0E1ED?oo5@E1ED5DE1D5E@ZQEEBPEE2QD5BSooclZ?olQ" |
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"AB?oo5DEEDEEDE:SooaEEAE5DEEDoolEADEEDEAE5AEEBZ5EE:5EE:5@E:?oo?bXoob55" |
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"8o3lEAEEAD5ADZ?oo5@E5EEAD5Cl01E5AD5AE5DE5@E:X01DXEEDXE1DXo3lo:Sl0800S" |
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"ooaE1ED5EE5BXo00EEDEEE5EE?oo5EE5EE5DEEDEEDZQEEBQD5BQD5BSl?cl0?`0ZZZ?o" |
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"o5D5E@EEDE03loaEEAEEDEEDoolEED5EDEAEEAEEBZ5EE:5@E:5@E:?oo?oloob008o00" |
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"EAEEAD01EE?co5EE5EEAD03l01DE@05AE5AE5@0:XE000EEDXE1DXooloocoo8DDSlZQE" |
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"5EE5EE5EDoolE1DE4E5EE?oo5AE5EE5DE5DEEDZQEEAAEEBQD5BPoo3oo3olQAB?bZ5DE" |
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"1D5EDEE@ooaD5AD1D5EDoolE1DEE@EAD5@EEBZ5EE51ED:5@E:P000000020080:X0000" |
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"00000000000000000000000000000000000:X0000002XE1DZZZZZZZZZZZZZZZZZZZZZ" |
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZQD5@ZZZZZZZZZZZZZZZZZZZZZZ" |
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"ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZX5@E@00000000000000000000000" |
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"00000000000000000000000000000000000000001E1EEEEEEEEEEEEEEEEEEEEEEEEEE" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED5EEEEEEEEEEEEEEEEEEEEEEEEEEE" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE@5EEEEEEEEEEEEEEEEEEEEEEEEEEEE" |
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"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED0000000000000000000000000000000" |
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"0000000000000000000000000000000000000"; |
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spr.Create(203, 24); |
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int px = 0, py = 0; |
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for (size_t b = 0; b < 1624; b += 4) |
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{ |
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uint32_t sym1 = (uint32_t)logo[b + 0] - 48; |
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uint32_t sym2 = (uint32_t)logo[b + 1] - 48; |
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uint32_t sym3 = (uint32_t)logo[b + 2] - 48; |
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uint32_t sym4 = (uint32_t)logo[b + 3] - 48; |
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uint32_t r = sym1 << 18 | sym2 << 12 | sym3 << 6 | sym4; |
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for (int i = 0; i < 12; i++) |
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{ |
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olc::Pixel p = olc::RED; |
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switch ((r & 0xC00000) >> 22) |
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{ |
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case 0: p = olc::Pixel(0, 0, 0, 255); break; |
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case 1: p = olc::Pixel(255, 255, 255, 255); break; |
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case 2: p = olc::Pixel(255, 120, 26, 255); break; |
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case 3: p = olc::Pixel(79, 193, 255, 255); break; |
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} |
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spr.Sprite()->SetPixel(px, py, p); |
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if (++px == 203) { py++; px = 0; } |
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r <<= 2; |
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} |
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} |
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spr.Decal()->Update(); |
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vBoom.resize(spr.Sprite()->width * spr.Sprite()->height); |
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vScale = { float(pge->ScreenWidth()) / 500.0f, float(pge->ScreenWidth()) / 500.0f }; |
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fAspect = float(pge->ScreenWidth()) / float(pge->ScreenHeight()); |
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vPosition = olc::vf2d( |
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(250 - spr.Sprite()->width) / 2.0f, |
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(250 - spr.Sprite()->height) / 2.0f / fAspect); |
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for (int y = 0; y < spr.Sprite()->height; y++) |
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for (int x = 0; x < spr.Sprite()->width; x++) |
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vBoom[y * spr.Sprite()->width + x] = std::make_pair( |
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vPosition + olc::vf2d(x, y), |
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olc::vf2d( |
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(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f, |
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(float(rand()) / float(RAND_MAX)) * 10.0f - 5.0f) |
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); |
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} |
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bool SplashScreen::OnBeforeUserUpdate(float& fElapsedTime) |
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{ |
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if (bComplete) return false; |
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fParticleTime += fElapsedTime; |
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for (int y = 0; y < spr.Sprite()->height; y++) |
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for (int x = 0; x < spr.Sprite()->width; x++) |
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{ |
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if (fParticleTime < 1.0f) |
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{ |
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} |
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else if (fParticleTime < 2.0f) |
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{ |
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vBoom[y * spr.Sprite()->width + x].first = |
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olc::vf2d( |
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(250 - spr.Sprite()->width) / 2.0f + float(x), |
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(250 - spr.Sprite()->height) / 2.0f / fAspect + float(y) |
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) + |
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olc::vf2d( |
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(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f, |
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(float(rand()) / float(RAND_MAX)) * 0.5f - 0.25f); |
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} |
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else if(fParticleTime < 5.0f) |
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{ |
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vBoom[y * spr.Sprite()->width + x].first += vBoom[y * spr.Sprite()->width + x].second * fElapsedTime * 20.0f; |
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} |
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else |
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{ |
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bComplete = true; |
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} |
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pge->DrawPartialDecal(vScale * vBoom[y * spr.Sprite()->width + x].first * 2.0f, spr.Decal(), olc::vf2d(x, y), { 1, 1 }, vScale * 2.0f, olc::PixelF(1.0f, 1.0f, 1.0f, std::min(1.0f, std::max(4.0f - fParticleTime, 0.0f)))); |
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} |
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olc::vi2d vSize = pge->GetTextSizeProp("Copyright OneLoneCoder.com 2022"); |
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pge->DrawStringPropDecal(olc::vf2d(float(pge->ScreenWidth()/2) - vSize.x/2, float(pge->ScreenHeight()) - vSize.y * 3.0f), "Copyright OneLoneCoder.com 2022", olc::PixelF(1.0f, 1.0f, 1.0f, 0.5f), olc::vf2d(1.0, 2.0f)); |
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return true; |
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} |
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} |
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#endif |
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