You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SeasonI/defines.h

41 lines
954 B

#ifndef DEFINES_H
#define DEFINES_H
#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 256
#define HEIGHT 224
#define TILEMAP_SIZE_X 512
#define TILEMAP_SIZE_Y 512
#define TILEMAP_EDITOR_DRAW_MULT 0.4375
#define TILEMAP_EDITOR_TILESIZE (32*TILEMAP_EDITOR_DRAW_MULT)
#define PARTY_TRAIL_LENGTH 48
#define CAMERA_WAIT_TIME 60
#define HEALTH_ROLLING_SPEED 2
#define NO_TARGET -99
#define DEFAULT_CHANNELPOS {-99,-99}
#define CUSTOM_MESSAGE_WAIT_TIME 90
#define ㅎ
#define ㅍ
#define 아
#define α '`'
#define β '{'
#define γ '\u007f'
#define Ω '|'
#define Σ '}'
#define AddAsyncCutsceneAction(AsyncClass) \
if (!((AsyncClass*)CurrentCutscene->GetAction())->InQueue()) { \
CUTSCENE_QUEUE.push_back(CurrentCutscene->GetAction()); \
} \
((AsyncClass*)CurrentCutscene->GetAction())->SetQueued(); \
CurrentCutscene->AdvanceAction(); \
#define 액션 (CutsceneAction*)new
extern PixelGameEngine*GAME;
extern vd2d cameraPos;
#endif